Use mesh BVH for speeding up ray mesh intersection.

PiperOrigin-RevId: 534141245
Change-Id: I9f5a71ea059a1a232fd2910d1efc0506ab6dbef3
This commit is contained in:
Alessio Quaglino
2023-05-22 12:04:33 -07:00
committed by Copybara-Service
parent fbbdf70401
commit 03d6d27f64
10 changed files with 7761 additions and 34 deletions
+4
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@@ -409,6 +409,10 @@ table below. Their names are in the format ``mjKEY_XXX``. They correspond to GLF
respect this limit, and user-defined functions should also respect it. Such functions are called with a return
buffer of size ``mjMAXCONPAIR``; attempting to write more contacts in the buffer can cause unpredictable
behavior.
* - ``mjMAXTREEDEPTH``
- 50
- The maximum depth of each body and mesh bounding volume hierarchy. If this large limit is exceeded, a warning
is raised and ray casting may not be possible. For a balanced hierarchy, this implies 1E15 bounding volumes.
* - ``mjMAXVFS``
- 200
- The maximal number of characters in the name of each file in the virtual file system.
+1
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@@ -32,6 +32,7 @@ General
trajectory optimization. See :ref:`mju_cholFactorBand` documentation for details.
- Added :ref:`mj_multiRay` function for intersecting multiple rays emanating from a single point.
This is significantly faster than calling :ref:`mj_ray` multiple times.
- Ray-mesh collisions are now up to 10x faster, using a bounding volume hierarchy of mesh faces.
- Increased ``mjMAXUIITEM`` (maximum number of UI elements per section in Simulate) to 100.
- Added :ref:`documentation<exProvider>` for resource providers.
- Changed the formula for :ref:`mju_sigmoid`, a finite-support sigmoid :math:`s \colon \mathbf R \rightarrow [0, 1]`.
+1
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@@ -24,6 +24,7 @@
#define mjMINIMP 0.0001 // minimum constraint impedance
#define mjMAXIMP 0.9999 // maximum constraint impedance
#define mjMAXCONPAIR 50 // maximum number of contacts per geom pair
#define mjMAXTREEDEPTH 50 // maximum bounding volume hierarchy depth
#define mjMAXVFS 2000 // maximum number of files in virtual file system
#define mjMAXVFSNAME 1000 // maximum filename size in virtual file system
+110 -34
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@@ -27,6 +27,8 @@
#include "engine/engine_util_misc.h"
#include "engine/engine_util_spatial.h"
//---------------------------- utility functions ---------------------------------------------------
// map ray to local geom frame
@@ -130,8 +132,8 @@ static mjtNum ray_quad(mjtNum a, mjtNum b, mjtNum c, mjtNum* x) {
// intersect ray with triangle
static mjtNum ray_triangle(mjtNum v[][3], const mjtNum* lpnt, const mjtNum* lvec,
const mjtNum* b0, const mjtNum* b1) {
mjtNum ray_triangle(mjtNum v[][3], const mjtNum* lpnt, const mjtNum* lvec,
const mjtNum* b0, const mjtNum* b1) {
// dif = v[i] - lpnt
mjtNum dif[3][3];
for (int i=0; i<3; i++) {
@@ -186,8 +188,6 @@ static mjtNum ray_triangle(mjtNum v[][3], const mjtNum* lpnt, const mjtNum* lvec
return (-mju_dot3(dif[2], nrm) / denom);
}
//---------------------------- geom-specific intersection functions --------------------------------
// plane
@@ -599,19 +599,53 @@ mjtNum mj_rayHfield(const mjModel* m, const mjData* d, int id,
// intersect ray with mesh
mjtNum mj_rayMesh(const mjModel* m, const mjData* d, int id,
const mjtNum* pnt, const mjtNum* vec) {
// check geom type
if (m->geom_type[id]!=mjGEOM_MESH) {
mju_error("mj_rayMesh: geom with mesh type expected");
// ray vs axis-aligned bounding box using slab method
// see Ericson, Real-time Collision Detection section 5.3.3.
int mju_raySlab(const mjtNum aabb[6], const mjtNum xpos[3],
const mjtNum xmat[9], const mjtNum* pnt, const mjtNum* vec) {
mjtNum tmin = 0.0, tmax = INFINITY;
// compute min and max
mjtNum min[3] = {aabb[0]-aabb[3], aabb[1]-aabb[4], aabb[2]-aabb[5]};
mjtNum max[3] = {aabb[0]+aabb[3], aabb[1]+aabb[4], aabb[2]+aabb[5]};
// compute ray in local coordinates
mjtNum src[3], dir[3];
ray_map(xpos, xmat, pnt, vec, src, dir);
// check intersections
mjtNum invdir[3] = { 1.0 / dir[0], 1.0 / dir[1], 1.0 / dir[2] };
for (int d = 0; d < 3; ++d) {
mjtNum t1 = (min[d] - src[d]) * invdir[d];
mjtNum t2 = (max[d] - src[d]) * invdir[d];
mjtNum minval = t1 < t2 ? t1 : t2;
mjtNum maxval = t1 < t2 ? t2 : t1;
tmin = tmin > minval ? tmin : minval;
tmax = tmax < maxval ? tmax : maxval;
}
// bounding box test
if (ray_box(d->geom_xpos+3*id, d->geom_xmat+9*id, m->geom_size+3*id, pnt, vec, NULL)<0) {
return -1;
return tmin < tmax;
}
// ray vs tree intersection
mjtNum mju_rayTree(const mjModel* m, const mjData* d, int id, const mjtNum* pnt,
const mjtNum* vec) {
const int meshid = m->geom_dataid[id];
const int bvhadr = m->mesh_bvhadr[meshid];
const int* faceid = m->bvh_geomid + bvhadr;
const mjtNum* bvh = m->bvh_aabb + 6*bvhadr;
const int* child = m->bvh_child + 2*bvhadr;
if (meshid==-1) {
mju_error("mju_rayTree: mesh id of geom %d is -1", meshid); // SHOULD NOT OCCUR
}
// initialize stack
int stack[mjMAXTREEDEPTH];
int nstack = 0;
stack[nstack] = 0;
nstack++;
// map to local frame
mjtNum lpnt[3], lvec[3];
ray_map(d->geom_xpos+3*id, d->geom_xmat+9*id, pnt, vec, lpnt, lvec);
@@ -633,37 +667,79 @@ mjtNum mj_rayMesh(const mjModel* m, const mjData* d, int id,
// init solution
mjtNum x = -1, sol;
// process all triangles
int face, meshid = m->geom_dataid[id];
for (face = m->mesh_faceadr[meshid];
face < m->mesh_faceadr[meshid] + m->mesh_facenum[meshid];
face++) {
// get float vertices
float* vf[3];
vf[0] = m->mesh_vert + 3*(m->mesh_face[3*face] + m->mesh_vertadr[meshid]);
vf[1] = m->mesh_vert + 3*(m->mesh_face[3*face+1] + m->mesh_vertadr[meshid]);
vf[2] = m->mesh_vert + 3*(m->mesh_face[3*face+2] + m->mesh_vertadr[meshid]);
while (nstack) {
// pop from stack
nstack--;
int node = stack[nstack];
// convert to mjtNum
mjtNum v[3][3];
for (int i=0; i<3; i++) {
for (int j=0; j<3; j++) {
v[i][j] = (mjtNum)vf[i][j];
}
// intersection test
int intersect = mju_raySlab(bvh+6*node, d->geom_xpos+3*id, d->geom_xmat+9*id, pnt, vec);
// if no intersection, skip
if (!intersect) {
continue;
}
// solve
sol = ray_triangle(v, lpnt, lvec, b0, b1);
// node1 is a leaf
if (faceid[node] != -1) {
int face = faceid[node] + m->mesh_faceadr[meshid];
// update
if (sol>=0 && (x<0 || sol<x)) {
x = sol;
// get float vertices
float* vf[3];
vf[0] = m->mesh_vert + 3*(m->mesh_face[3*face+0] + m->mesh_vertadr[meshid]);
vf[1] = m->mesh_vert + 3*(m->mesh_face[3*face+1] + m->mesh_vertadr[meshid]);
vf[2] = m->mesh_vert + 3*(m->mesh_face[3*face+2] + m->mesh_vertadr[meshid]);
// convert to mjtNum
mjtNum v[3][3];
for (int i=0; i<3; i++) {
for (int j=0; j<3; j++) {
v[i][j] = (mjtNum)vf[i][j];
}
}
// solve
sol = ray_triangle(v, lpnt, lvec, b0, b1);
// update
if (sol>=0 && (x<0 || sol<x)) {
x = sol;
}
continue;
}
// used for rendering
d->bvh_active[node + bvhadr] = 1;
// add children to the stack
for (int i=0; i<2; i++) {
if (child[2*node+i] != -1) {
if (nstack >= mjMAXTREEDEPTH) mju_error("BVH stack depth exceeded in geom %d.", id);
stack[nstack] = child[2*node+i];
nstack++;
}
}
}
return x;
}
// intersect ray with mesh
mjtNum mj_rayMesh(const mjModel* m, const mjData* d, int id,
const mjtNum* pnt, const mjtNum* vec) {
// check geom type
if (m->geom_type[id]!=mjGEOM_MESH) {
mju_error("mj_rayMesh: geom with mesh type expected");
}
// bounding box test
if (ray_box(d->geom_xpos+3*id, d->geom_xmat+9*id, m->geom_size+3*id, pnt, vec, NULL)<0) {
return -1;
}
return mju_rayTree(m, d, id, pnt, vec);
}
// intersect ray with pure geom, no meshes or hfields
+4
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@@ -46,6 +46,10 @@ MJAPI mjtNum mj_ray(const mjModel* m, const mjData* d, const mjtNum* pnt, const
MJAPI mjtNum mj_rayHfield(const mjModel* m, const mjData* d, int geomid,
const mjtNum* pnt, const mjtNum* vec);
// intersect ray with triangle
MJAPI mjtNum ray_triangle(mjtNum v[][3], const mjtNum* lpnt, const mjtNum* lvec,
const mjtNum* b0, const mjtNum* b1);
// intersect ray with mesh
MJAPI mjtNum mj_rayMesh(const mjModel* m, const mjData* d, int geomid,
const mjtNum* pnt, const mjtNum* vec);
+13
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@@ -34,6 +34,7 @@
#include "engine/engine_macro.h"
#include "engine/engine_passive.h"
#include "engine/engine_plugin.h"
#include "engine/engine_util_blas.h"
#include "engine/engine_util_errmem.h"
#include "engine/engine_util_misc.h"
#include "engine/engine_util_solve.h"
@@ -338,6 +339,14 @@ int mjCBoundingVolumeHierarchy::MakeBVH(std::vector<mjCBoundingVolume>& elements
}
}
// inflate flat AABBs
for (int i=0; i<3; i++) {
if (mju_abs(AABB[i]-AABB[i+3])<mjEPS) {
AABB[i+0] -= mjEPS;
AABB[i+3] += mjEPS;
}
}
// store current index
int index = nbvh++;
child.push_back(-1);
@@ -432,6 +441,10 @@ int mjCBoundingVolumeHierarchy::MakeBVH(std::vector<mjCBoundingVolume>& elements
name_.c_str(), nelements);
}
if (lev>mjMAXTREEDEPTH) {
mju_warning("max tree depth exceeded in body=%s", name_.c_str());
}
return index;
}
+145
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@@ -51,6 +51,28 @@ static constexpr char kRayCastingModel[] = R"(
</mujoco>
)";
static constexpr char kCubeletModel[] = R"(
<mujoco>
<asset>
<mesh name="cubelet"
vertex="0.0085 -0.01 0.0085 -0.0085 -0.01 -0.0085 0.0085 -0.01 -0.0085
0.01 0.0085 0.0085 0.01 -0.0085 -0.0085 0.01 0.0085 -0.0085
-0.0085 0.0085 0.01 0.0085 -0.0085 0.01 0.0085 0.0085 0.01
-0.01 -0.0085 0.0085 -0.01 0.0085 -0.0085 -0.01 -0.0085 -0.0085
-0.0085 0.01 0.0085 0.0085 0.01 -0.0085 -0.0085 0.01 -0.0085
-0.0085 -0.0085 -0.01 -0.0085 -0.01 0.0085 -0.0085 -0.0085 0.01
-0.0085 0.0085 -0.01 -0.01 0.0085 0.0085 0.0085 -0.0085 -0.01
0.01 -0.0085 0.0085 0.0085 0.0085 -0.01 0.0085 0.01 0.0085"/>
</asset>
<worldbody>
<body pos="1 0 0">
<geom type="mesh" mesh="cubelet"/>
</body>
</worldbody>
</mujoco>
)";
using ::testing::NotNull;
using RayTest = MujocoTest;
@@ -140,6 +162,8 @@ TEST_F(RayTest, ExcludeStatic) {
mj_deleteModel(model);
}
// ------------------------------- mj_multiRay --------------------------------
TEST_F(RayTest, MultiRayEqualsSingleRay) {
mjModel* m = LoadModelFromString(kRayCastingModel);
ASSERT_THAT(m, NotNull());
@@ -258,5 +282,126 @@ TEST_F(RayTest, EdgeCases) {
mj_deleteModel(m);
}
// ------------------------------- mj_rayMesh ---------------------------------
// old ray mesh intersection
mjtNum _rayMesh(const mjModel* m, const mjData* d, int geomid,
const mjtNum* pnt, const mjtNum* vec) {
// check geom type
if (m->geom_type[geomid] != mjGEOM_MESH) {
mju_error("mj_rayMesh: geom with mesh type expected");
}
// map to local frame
mjtNum lpnt[3], lvec[3];
const mjtNum* pos = d->geom_xpos+3*geomid;
const mjtNum dif[3] = {pnt[0]-pos[0], pnt[1]-pos[1], pnt[2]-pos[2]};
mju_rotVecMatT(lpnt, dif, d->geom_xmat+9*geomid);
mju_rotVecMatT(lvec, vec, d->geom_xmat+9*geomid);
// construct basis vectors of normal plane
mjtNum b0[3] = {1, 1, 1}, b1[3];
if (mju_abs(lvec[0]) >= mju_abs(lvec[1]) &&
mju_abs(lvec[0]) >= mju_abs(lvec[2])) {
b0[0] = 0;
} else if (mju_abs(lvec[1]) >= mju_abs(lvec[2])) {
b0[1] = 0;
} else {
b0[2] = 0;
}
mju_addScl3(b1, b0, lvec, -mju_dot3(lvec, b0)/mju_dot3(lvec, lvec));
mju_normalize3(b1);
mju_cross(b0, b1, lvec);
mju_normalize3(b0);
// init solution
mjtNum x = -1, sol;
// process all triangles
int face, meshid = m->geom_dataid[geomid];
for (face = m->mesh_faceadr[meshid];
face < m->mesh_faceadr[meshid] + m->mesh_facenum[meshid];
face++) {
// get float vertices
float* vf[3];
vf[0] = m->mesh_vert + 3*(m->mesh_face[3*face] + m->mesh_vertadr[meshid]);
vf[1] = m->mesh_vert + 3*(m->mesh_face[3*face+1] + m->mesh_vertadr[meshid]);
vf[2] = m->mesh_vert + 3*(m->mesh_face[3*face+2] + m->mesh_vertadr[meshid]);
// convert to mjtNum
mjtNum v[3][3];
for (int i=0; i < 3; i++) {
for (int j=0; j < 3; j++) {
v[i][j] = (mjtNum)vf[i][j];
}
}
// solve
sol = ray_triangle(v, lpnt, lvec, b0, b1);
// update
if (sol >= 0 && (x < 0 || sol < x)) {
x = sol;
}
}
return x;
}
// performs a ray mesh test using a given mjModel
void _rayMeshTest(const mjModel* m) {
mjData* d = mj_makeData(m);
ASSERT_THAT(d, NotNull());
mj_forward(m, d);
// create ray array
constexpr int N = 80;
constexpr int M = 60;
mjtNum vec[3*N*M];
mjtNum pnt[3] = {1, .2, 0};
mjtNum cone[4][3] = {{-1, -1, -1}, {-1, -1, 1}, {1, -1, 1}, {1, -1, -1}};
memset(vec, 0, 3*N*M*sizeof(mjtNum));
for (int i = 0; i < N; ++i) {
for (int j = 0; j < M; ++j) {
for (int k = 0; k < 3; ++k) {
vec[3 * (i * M + j) + k] = i * cone[0][k] / (N - 1) +
j * cone[1][1] / (M - 1) +
(N - i - 1) * cone[2][k] / (N - 1) +
(M - j - 1) * cone[3][k] / (M - 1);
}
}
}
// compare results with single ray function
mjtNum dist_new, dist_old;
for (int i = 0; i < N; ++i) {
for (int j = 0; j < M; ++j) {
int idx = i * M + j;
dist_old = _rayMesh(m, d, /*geomid=*/0, pnt, vec + 3 * idx);
dist_new = mj_rayMesh(m, d, /*geomid=*/0, pnt, vec + 3 * idx);
EXPECT_FLOAT_EQ(dist_new, dist_old);
}
}
mj_deleteData(d);
}
TEST_F(RayTest, RayMeshPruning) {
char error[1024] = {0};
const std::string xml_path =
GetTestDataFilePath("engine/testdata/ray/stanford_bunny.xml");
mjModel* m = mj_loadXML(xml_path.c_str(), NULL, error, sizeof(error));
ASSERT_THAT(m, NotNull()) << error;
_rayMeshTest(m);
mj_deleteModel(m);
m = LoadModelFromString(kCubeletModel);
ASSERT_THAT(m, NotNull());
_rayMeshTest(m);
mj_deleteModel(m);
}
} // namespace
} // namespace mujoco
File diff suppressed because it is too large Load Diff
+8
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@@ -0,0 +1,8 @@
<mujoco>
<asset>
<mesh file="stanford_bunny.obj"/>
</asset>
<worldbody>
<geom type="mesh" mesh="stanford_bunny" pos="1 0 0" euler="0 90 0"/>
</worldbody>
</mujoco>
+1
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@@ -39,6 +39,7 @@ public const double mjMINMU = 1e-05;
public const double mjMINIMP = 0.0001;
public const double mjMAXIMP = 0.9999;
public const int mjMAXCONPAIR = 50;
public const int mjMAXTREEDEPTH = 50;
public const int mjMAXVFS = 2000;
public const int mjMAXVFSNAME = 1000;
public const int mjNEQDATA = 11;