Use mesh BVH for speeding up ray mesh intersection.
PiperOrigin-RevId: 534141245 Change-Id: I9f5a71ea059a1a232fd2910d1efc0506ab6dbef3
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Copybara-Service
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@@ -409,6 +409,10 @@ table below. Their names are in the format ``mjKEY_XXX``. They correspond to GLF
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respect this limit, and user-defined functions should also respect it. Such functions are called with a return
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buffer of size ``mjMAXCONPAIR``; attempting to write more contacts in the buffer can cause unpredictable
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behavior.
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* - ``mjMAXTREEDEPTH``
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- 50
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- The maximum depth of each body and mesh bounding volume hierarchy. If this large limit is exceeded, a warning
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is raised and ray casting may not be possible. For a balanced hierarchy, this implies 1E15 bounding volumes.
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* - ``mjMAXVFS``
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- 200
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- The maximal number of characters in the name of each file in the virtual file system.
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@@ -32,6 +32,7 @@ General
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trajectory optimization. See :ref:`mju_cholFactorBand` documentation for details.
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- Added :ref:`mj_multiRay` function for intersecting multiple rays emanating from a single point.
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This is significantly faster than calling :ref:`mj_ray` multiple times.
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- Ray-mesh collisions are now up to 10x faster, using a bounding volume hierarchy of mesh faces.
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- Increased ``mjMAXUIITEM`` (maximum number of UI elements per section in Simulate) to 100.
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- Added :ref:`documentation<exProvider>` for resource providers.
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- Changed the formula for :ref:`mju_sigmoid`, a finite-support sigmoid :math:`s \colon \mathbf R \rightarrow [0, 1]`.
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