Use mesh BVH for speeding up ray mesh intersection.
PiperOrigin-RevId: 534141245 Change-Id: I9f5a71ea059a1a232fd2910d1efc0506ab6dbef3
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Copybara-Service
parent
fbbdf70401
commit
03d6d27f64
+110
-34
@@ -27,6 +27,8 @@
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#include "engine/engine_util_misc.h"
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#include "engine/engine_util_spatial.h"
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//---------------------------- utility functions ---------------------------------------------------
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// map ray to local geom frame
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@@ -130,8 +132,8 @@ static mjtNum ray_quad(mjtNum a, mjtNum b, mjtNum c, mjtNum* x) {
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// intersect ray with triangle
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static mjtNum ray_triangle(mjtNum v[][3], const mjtNum* lpnt, const mjtNum* lvec,
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const mjtNum* b0, const mjtNum* b1) {
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mjtNum ray_triangle(mjtNum v[][3], const mjtNum* lpnt, const mjtNum* lvec,
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const mjtNum* b0, const mjtNum* b1) {
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// dif = v[i] - lpnt
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mjtNum dif[3][3];
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for (int i=0; i<3; i++) {
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@@ -186,8 +188,6 @@ static mjtNum ray_triangle(mjtNum v[][3], const mjtNum* lpnt, const mjtNum* lvec
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return (-mju_dot3(dif[2], nrm) / denom);
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}
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//---------------------------- geom-specific intersection functions --------------------------------
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// plane
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@@ -599,19 +599,53 @@ mjtNum mj_rayHfield(const mjModel* m, const mjData* d, int id,
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// intersect ray with mesh
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mjtNum mj_rayMesh(const mjModel* m, const mjData* d, int id,
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const mjtNum* pnt, const mjtNum* vec) {
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// check geom type
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if (m->geom_type[id]!=mjGEOM_MESH) {
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mju_error("mj_rayMesh: geom with mesh type expected");
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// ray vs axis-aligned bounding box using slab method
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// see Ericson, Real-time Collision Detection section 5.3.3.
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int mju_raySlab(const mjtNum aabb[6], const mjtNum xpos[3],
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const mjtNum xmat[9], const mjtNum* pnt, const mjtNum* vec) {
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mjtNum tmin = 0.0, tmax = INFINITY;
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// compute min and max
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mjtNum min[3] = {aabb[0]-aabb[3], aabb[1]-aabb[4], aabb[2]-aabb[5]};
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mjtNum max[3] = {aabb[0]+aabb[3], aabb[1]+aabb[4], aabb[2]+aabb[5]};
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// compute ray in local coordinates
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mjtNum src[3], dir[3];
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ray_map(xpos, xmat, pnt, vec, src, dir);
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// check intersections
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mjtNum invdir[3] = { 1.0 / dir[0], 1.0 / dir[1], 1.0 / dir[2] };
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for (int d = 0; d < 3; ++d) {
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mjtNum t1 = (min[d] - src[d]) * invdir[d];
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mjtNum t2 = (max[d] - src[d]) * invdir[d];
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mjtNum minval = t1 < t2 ? t1 : t2;
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mjtNum maxval = t1 < t2 ? t2 : t1;
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tmin = tmin > minval ? tmin : minval;
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tmax = tmax < maxval ? tmax : maxval;
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}
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// bounding box test
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if (ray_box(d->geom_xpos+3*id, d->geom_xmat+9*id, m->geom_size+3*id, pnt, vec, NULL)<0) {
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return -1;
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return tmin < tmax;
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}
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// ray vs tree intersection
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mjtNum mju_rayTree(const mjModel* m, const mjData* d, int id, const mjtNum* pnt,
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const mjtNum* vec) {
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const int meshid = m->geom_dataid[id];
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const int bvhadr = m->mesh_bvhadr[meshid];
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const int* faceid = m->bvh_geomid + bvhadr;
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const mjtNum* bvh = m->bvh_aabb + 6*bvhadr;
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const int* child = m->bvh_child + 2*bvhadr;
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if (meshid==-1) {
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mju_error("mju_rayTree: mesh id of geom %d is -1", meshid); // SHOULD NOT OCCUR
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}
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// initialize stack
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int stack[mjMAXTREEDEPTH];
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int nstack = 0;
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stack[nstack] = 0;
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nstack++;
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// map to local frame
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mjtNum lpnt[3], lvec[3];
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ray_map(d->geom_xpos+3*id, d->geom_xmat+9*id, pnt, vec, lpnt, lvec);
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@@ -633,37 +667,79 @@ mjtNum mj_rayMesh(const mjModel* m, const mjData* d, int id,
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// init solution
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mjtNum x = -1, sol;
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// process all triangles
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int face, meshid = m->geom_dataid[id];
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for (face = m->mesh_faceadr[meshid];
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face < m->mesh_faceadr[meshid] + m->mesh_facenum[meshid];
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face++) {
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// get float vertices
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float* vf[3];
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vf[0] = m->mesh_vert + 3*(m->mesh_face[3*face] + m->mesh_vertadr[meshid]);
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vf[1] = m->mesh_vert + 3*(m->mesh_face[3*face+1] + m->mesh_vertadr[meshid]);
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vf[2] = m->mesh_vert + 3*(m->mesh_face[3*face+2] + m->mesh_vertadr[meshid]);
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while (nstack) {
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// pop from stack
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nstack--;
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int node = stack[nstack];
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// convert to mjtNum
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mjtNum v[3][3];
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for (int i=0; i<3; i++) {
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for (int j=0; j<3; j++) {
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v[i][j] = (mjtNum)vf[i][j];
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}
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// intersection test
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int intersect = mju_raySlab(bvh+6*node, d->geom_xpos+3*id, d->geom_xmat+9*id, pnt, vec);
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// if no intersection, skip
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if (!intersect) {
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continue;
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}
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// solve
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sol = ray_triangle(v, lpnt, lvec, b0, b1);
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// node1 is a leaf
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if (faceid[node] != -1) {
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int face = faceid[node] + m->mesh_faceadr[meshid];
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// update
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if (sol>=0 && (x<0 || sol<x)) {
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x = sol;
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// get float vertices
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float* vf[3];
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vf[0] = m->mesh_vert + 3*(m->mesh_face[3*face+0] + m->mesh_vertadr[meshid]);
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vf[1] = m->mesh_vert + 3*(m->mesh_face[3*face+1] + m->mesh_vertadr[meshid]);
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vf[2] = m->mesh_vert + 3*(m->mesh_face[3*face+2] + m->mesh_vertadr[meshid]);
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// convert to mjtNum
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mjtNum v[3][3];
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for (int i=0; i<3; i++) {
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for (int j=0; j<3; j++) {
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v[i][j] = (mjtNum)vf[i][j];
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}
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}
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// solve
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sol = ray_triangle(v, lpnt, lvec, b0, b1);
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// update
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if (sol>=0 && (x<0 || sol<x)) {
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x = sol;
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}
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continue;
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}
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// used for rendering
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d->bvh_active[node + bvhadr] = 1;
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// add children to the stack
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for (int i=0; i<2; i++) {
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if (child[2*node+i] != -1) {
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if (nstack >= mjMAXTREEDEPTH) mju_error("BVH stack depth exceeded in geom %d.", id);
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stack[nstack] = child[2*node+i];
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nstack++;
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}
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}
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}
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return x;
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}
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// intersect ray with mesh
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mjtNum mj_rayMesh(const mjModel* m, const mjData* d, int id,
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const mjtNum* pnt, const mjtNum* vec) {
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// check geom type
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if (m->geom_type[id]!=mjGEOM_MESH) {
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mju_error("mj_rayMesh: geom with mesh type expected");
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}
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// bounding box test
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if (ray_box(d->geom_xpos+3*id, d->geom_xmat+9*id, m->geom_size+3*id, pnt, vec, NULL)<0) {
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return -1;
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}
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return mju_rayTree(m, d, id, pnt, vec);
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}
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// intersect ray with pure geom, no meshes or hfields
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@@ -46,6 +46,10 @@ MJAPI mjtNum mj_ray(const mjModel* m, const mjData* d, const mjtNum* pnt, const
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MJAPI mjtNum mj_rayHfield(const mjModel* m, const mjData* d, int geomid,
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const mjtNum* pnt, const mjtNum* vec);
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// intersect ray with triangle
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MJAPI mjtNum ray_triangle(mjtNum v[][3], const mjtNum* lpnt, const mjtNum* lvec,
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const mjtNum* b0, const mjtNum* b1);
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// intersect ray with mesh
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MJAPI mjtNum mj_rayMesh(const mjModel* m, const mjData* d, int geomid,
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const mjtNum* pnt, const mjtNum* vec);
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