Modifications to humanoid model.

- Increased hip flexion maximum.
- Symmetrised shoulder and ankle joints.
- Added hamstring tendons which couple the hip and knee at large flexion values.
- Moved duplicated values into defaults.
- Added two keyframes.
- Improved lighting.
- Changed naming convention.
- Moved description into README.md

PiperOrigin-RevId: 473745371
Change-Id: I95bf915c4caf3d5cf06c325cd73284d78a3d836e
This commit is contained in:
Yuval Tassa
2022-09-12 07:40:16 -07:00
committed by Copybara-Service
parent 00576a3bf9
commit 04d44e1e0b
4 changed files with 207 additions and 93 deletions
+13
View File
@@ -3,6 +3,19 @@ Changelog
=========
Upcoming version (not yet released)
-----------------------------------
General
^^^^^^^
- Updates to humanoid model:
- Added two keyframes (stand-on-one-leg and squat).
- Increased maximum hip flexion angle.
- Added hamstring tendons which couple the hip and knee at high hip flexion angles.
- General cosmetic improvements, including improved use of defaults and better naming scheme.
Version 2.2.2 (September 7, 2022)
---------------------------------
+17
View File
@@ -0,0 +1,17 @@
Humanoid
========
Degrees of Freedom: 27
Actuators: 21
This simplified humanoid model, introduced in [1], is designed for bipedal locomotion
behaviours. While several variants of it exist in the wild, this version is based on the model
in the DeepMind Control Suite [2], which has fairly realistic actuator gains.
[1] [Synthesis and Stabilization of Complex Behaviors through Online Trajectory Optimization]
(https://doi.org/10.1109/IROS.2012.6386025).
[2] [DeepMind Control Suite](https://arxiv.org/abs/1801.00690).
![humanoid](humanoid.png)
Binary file not shown.

After

Width:  |  Height:  |  Size: 388 KiB

+177 -93
View File
@@ -14,22 +14,19 @@
-->
<mujoco model="Humanoid">
<!-- Degree of Freedom: 27
Actuators: 21
This simplified humanoid model, introduced in [1], is designed for bipedal locomotion
behaviours. While several variants of it exist in the wild, this version is based on the model
in the DeepMind Control Suite [2], which has fairly realistic actuator gains.
[1] Synthesis and Stabilization of Complex Behaviors through Online Trajectory Optimization.
https://doi.org/10.1109/IROS.2012.6386025
[2] DeepMind Control Suite, Tassa et al. https://arxiv.org/abs/1801.00690
-->
<option timestep="0.005"/>
<visual>
<map force="0.1" zfar="30"/>
<rgba haze="0.15 0.25 0.35 1"/>
<global offwidth="800" offheight="800" elevation="-20" azimuth="120"/>
</visual>
<statistic center="0 0 0.7"/>
<asset>
<texture type="skybox" builtin="gradient" rgb1=".3 .5 .7" rgb2="0 0 0" width="512" height="512"/>
<texture name="body" type="cube" builtin="flat" mark="cross" width="127" height="1278"
rgb1="0.8 0.6 0.4" rgb2="0.8 0.6 0.4" markrgb="1 1 1" random="0.01"/>
<texture type="skybox" builtin="gradient" rgb1=".3 .5 .7" rgb2="0 0 0" width="32" height="512"/>
<texture name="body" type="cube" builtin="flat" mark="cross" width="127" height="1278" rgb1="0.8 0.6 0.4" rgb2="0.8 0.6 0.4" markrgb="1 1 1" random="0.01"/>
<material name="body" texture="body" texuniform="true" rgba="0.8 0.6 .4 1"/>
<texture name="grid" type="2d" builtin="checker" width="512" height="512" rgb1=".1 .2 .3" rgb2=".2 .3 .4"/>
<material name="grid" texture="grid" texrepeat="1 1" texuniform="true" reflectance=".2"/>
@@ -38,128 +35,215 @@
<default>
<motor ctrlrange="-1 1" ctrllimited="true"/>
<default class="body">
<!-- geoms -->
<geom type="capsule" condim="1" friction=".7" solimp=".9 .99 .003" solref=".015 1" material="body"/>
<default class="thigh">
<geom size=".06"/>
</default>
<default class="shin">
<geom fromto="0 0 0 0 0 -.3" size=".049"/>
</default>
<default class="foot">
<geom size=".027"/>
<default class="foot1">
<geom fromto="-.07 -.01 0 .14 -.03 0"/>
</default>
<default class="foot2">
<geom fromto="-.07 .01 0 .14 .03 0"/>
</default>
</default>
<default class="arm_upper">
<geom size=".04"/>
</default>
<default class="arm_lower">
<geom size=".031"/>
</default>
<default class="hand">
<geom type="sphere" size=".04"/>
</default>
<!-- joints -->
<joint type="hinge" damping=".2" stiffness="1" armature=".01" limited="true" solimplimit="0 .99 .01"/>
<default class="big_joint">
<default class="joint_big">
<joint damping="5" stiffness="10"/>
<default class="big_stiff_joint">
<default class="hip_x">
<joint range="-30 10"/>
</default>
<default class="hip_z">
<joint range="-60 35"/>
</default>
<default class="hip_y">
<joint axis="0 1 0" range="-150 20"/>
</default>
<default class="joint_big_stiff">
<joint stiffness="20"/>
</default>
</default>
<default class="knee">
<joint pos="0 0 .02" axis="0 -1 0" range="-160 2"/>
</default>
<default class="ankle">
<joint range="-50 50"/>
<default class="ankle_y">
<joint pos="0 0 .08" axis="0 1 0" stiffness="6"/>
</default>
<default class="ankle_x">
<joint pos="0 0 .04" stiffness="3"/>
</default>
</default>
<default class="shoulder">
<joint range="-85 60"/>
</default>
<default class="elbow">
<joint range="-100 50" stiffness="0"/>
</default>
</default>
</default>
<visual>
<map force="0.1" zfar="30"/>
<rgba haze="0.15 0.25 0.35 1"/>
<quality shadowsize="4096"/>
<global offwidth="800" offheight="800"/>
</visual>
<worldbody>
<geom name="floor" size="0 0 .05" type="plane" material="grid" condim="3"/>
<light name="spotlight" mode="targetbodycom" target="torso"
diffuse=".8 .8 .8" specular="0.3 0.3 0.3" pos="0 -20 4" cutoff="10"/>
<body name="torso" pos="0 0 1.5" childclass="body">
<light name="spotlight" mode="targetbodycom" target="torso" diffuse=".8 .8 .8" specular="0.3 0.3 0.3" pos="0 -6 4" cutoff="30"/>
<body name="torso" pos="0 0 1.282" childclass="body">
<light name="top" pos="0 0 2" mode="trackcom"/>
<camera name="back" pos="-3 0 1" xyaxes="0 -1 0 1 0 2" mode="trackcom"/>
<camera name="side" pos="0 -3 1" xyaxes="1 0 0 0 1 2" mode="trackcom"/>
<freejoint name="root"/>
<geom name="torso" fromto="0 -.07 0 0 .07 0" size=".07"/>
<geom name="upper_waist" fromto="-.01 -.06 -.12 -.01 .06 -.12" size=".06"/>
<geom name="waist_upper" fromto="-.01 -.06 -.12 -.01 .06 -.12" size=".06"/>
<body name="head" pos="0 0 .19">
<geom name="head" type="sphere" size=".09"/>
<camera name="egocentric" pos=".09 0 0" xyaxes="0 -1 0 .1 0 1" fovy="80"/>
</body>
<body name="lower_waist" pos="-.01 0 -.26">
<geom name="lower_waist" fromto="0 -.06 0 0 .06 0" size=".06"/>
<joint name="abdomen_z" pos="0 0 .065" axis="0 0 1" range="-45 45" class="big_stiff_joint"/>
<joint name="abdomen_y" pos="0 0 .065" axis="0 1 0" range="-75 30" class="big_joint"/>
<body name="waist_lower" pos="-.01 0 -.26">
<geom name="waist_lower" fromto="0 -.06 0 0 .06 0" size=".06"/>
<joint name="abdomen_z" pos="0 0 .065" axis="0 0 1" range="-45 45" class="joint_big_stiff"/>
<joint name="abdomen_y" pos="0 0 .065" axis="0 1 0" range="-75 30" class="joint_big"/>
<body name="pelvis" pos="0 0 -.165">
<joint name="abdomen_x" pos="0 0 .1" axis="1 0 0" range="-35 35" class="big_joint"/>
<joint name="abdomen_x" pos="0 0 .1" axis="1 0 0" range="-35 35" class="joint_big"/>
<geom name="butt" fromto="-.02 -.07 0 -.02 .07 0" size=".09"/>
<body name="right_thigh" pos="0 -.1 -.04">
<joint name="right_hip_x" axis="1 0 0" range="-25 5" class="big_joint"/>
<joint name="right_hip_z" axis="0 0 1" range="-60 35" class="big_joint"/>
<joint name="right_hip_y" axis="0 1 0" range="-110 20" class="big_stiff_joint"/>
<geom name="right_thigh" fromto="0 0 0 0 .01 -.34" size=".06"/>
<body name="right_shin" pos="0 .01 -.403">
<joint name="right_knee" pos="0 0 .02" axis="0 -1 0" range="-160 2"/>
<geom name="right_shin" fromto="0 0 0 0 0 -.3" size=".049"/>
<body name="right_foot" pos="0 0 -.39">
<joint name="right_ankle_y" pos="0 0 .08" axis="0 1 0" range="-50 50" stiffness="6"/>
<joint name="right_ankle_x" pos="0 0 .04" axis="1 0 .5" range="-50 50" stiffness="3"/>
<geom name="right_right_foot" fromto="-.07 -.02 0 .14 -.04 0" size=".027"/>
<geom name="left_right_foot" fromto="-.07 0 0 .14 .02 0" size=".027"/>
<body name="thigh_right" pos="0 -.1 -.04">
<joint name="hip_x_right" axis="1 0 0" class="hip_x"/>
<joint name="hip_z_right" axis="0 0 1" class="hip_z"/>
<joint name="hip_y_right" class="hip_y"/>
<geom name="thigh_right" fromto="0 0 0 0 .01 -.34" class="thigh"/>
<body name="shin_right" pos="0 .01 -.4">
<joint name="knee_right" class="knee"/>
<geom name="shin_right" class="shin"/>
<body name="foot_right" pos="0 0 -.39">
<joint name="ankle_y_right" class="ankle_y"/>
<joint name="ankle_x_right" class="ankle_x" axis="1 0 .5"/>
<geom name="foot1_right" class="foot1"/>
<geom name="foot2_right" class="foot2"/>
</body>
</body>
</body>
<body name="left_thigh" pos="0 .1 -.04">
<joint name="left_hip_x" axis="-1 0 0" range="-25 5" class="big_joint"/>
<joint name="left_hip_z" axis="0 0 -1" range="-60 35" class="big_joint"/>
<joint name="left_hip_y" axis="0 1 0" range="-110 20" class="big_stiff_joint"/>
<geom name="left_thigh" fromto="0 0 0 0 -.01 -.34" size=".06"/>
<body name="left_shin" pos="0 -.01 -.403">
<joint name="left_knee" pos="0 0 .02" axis="0 -1 0" range="-160 2"/>
<geom name="left_shin" fromto="0 0 0 0 0 -.3" size=".049"/>
<body name="left_foot" pos="0 0 -.39">
<joint name="left_ankle_y" pos="0 0 .08" axis="0 1 0" range="-50 50" stiffness="6"/>
<joint name="left_ankle_x" pos="0 0 .04" axis="1 0 .5" range="-50 50" stiffness="3"/>
<geom name="left_left_foot" fromto="-.07 .02 0 .14 .04 0" size=".027"/>
<geom name="right_left_foot" fromto="-.07 0 0 .14 -.02 0" size=".027"/>
<body name="thigh_left" pos="0 .1 -.04">
<joint name="hip_x_left" axis="-1 0 0" class="hip_x"/>
<joint name="hip_z_left" axis="0 0 -1" class="hip_z"/>
<joint name="hip_y_left" class="hip_y"/>
<geom name="thigh_left" fromto="0 0 0 0 -.01 -.34" class="thigh"/>
<body name="shin_left" pos="0 -.01 -.4">
<joint name="knee_left" class="knee"/>
<geom name="shin_left" fromto="0 0 0 0 0 -.3" class="shin"/>
<body name="foot_left" pos="0 0 -.39">
<joint name="ankle_y_left" class="ankle_y"/>
<joint name="ankle_x_left" class="ankle_x" axis="-1 0 -.5"/>
<geom name="foot1_left" class="foot1"/>
<geom name="foot2_left" class="foot2"/>
</body>
</body>
</body>
</body>
</body>
<body name="right_upper_arm" pos="0 -.17 .06">
<joint name="right_shoulder1" axis="2 1 1" range="-85 60"/>
<joint name="right_shoulder2" axis="0 -1 1" range="-85 60"/>
<geom name="right_upper_arm" fromto="0 0 0 .16 -.16 -.16" size=".04 .16"/>
<body name="right_lower_arm" pos=".18 -.18 -.18">
<joint name="right_elbow" axis="0 -1 1" range="-90 50" stiffness="0"/>
<geom name="right_lower_arm" fromto=".01 .01 .01 .17 .17 .17" size=".031"/>
<body name="right_hand" pos=".18 .18 .18">
<geom name="right_hand" type="sphere" size=".04" zaxis="1 1 1"/>
<body name="upper_arm_right" pos="0 -.17 .06">
<joint name="shoulder1_right" axis="2 1 1" class="shoulder"/>
<joint name="shoulder2_right" axis="0 -1 1" class="shoulder"/>
<geom name="upper_arm_right" fromto="0 0 0 .16 -.16 -.16" class="arm_upper"/>
<body name="lower_arm_right" pos=".18 -.18 -.18">
<joint name="elbow_right" axis="0 -1 1" class="elbow"/>
<geom name="lower_arm_right" fromto=".01 .01 .01 .17 .17 .17" class="arm_lower"/>
<body name="hand_right" pos=".18 .18 .18">
<geom name="hand_right" zaxis="1 1 1" class="hand"/>
</body>
</body>
</body>
<body name="left_upper_arm" pos="0 .17 .06">
<joint name="left_shoulder1" axis="2 -1 1" range="-60 85"/>
<joint name="left_shoulder2" axis="0 1 1" range="-60 85"/>
<geom name="left_upper_arm" fromto="0 0 0 .16 .16 -.16" size=".04 .16"/>
<body name="left_lower_arm" pos=".18 .18 -.18">
<joint name="left_elbow" axis="0 -1 -1" range="-90 50" stiffness="0"/>
<geom name="left_lower_arm" fromto=".01 -.01 .01 .17 -.17 .17" size=".031"/>
<body name="left_hand" pos=".18 -.18 .18">
<geom name="left_hand" type="sphere" size=".04" zaxis="1 -1 1"/>
<body name="upper_arm_left" pos="0 .17 .06">
<joint name="shoulder1_left" axis="-2 1 -1" class="shoulder"/>
<joint name="shoulder2_left" axis="0 -1 -1" class="shoulder"/>
<geom name="upper_arm_left" fromto="0 0 0 .16 .16 -.16" size=".04"/>
<body name="lower_arm_left" pos=".18 .18 -.18">
<joint name="elbow_left" axis="0 -1 -1" class="elbow"/>
<geom name="lower_arm_left" fromto=".01 -.01 .01 .17 -.17 .17" class="arm_lower"/>
<body name="hand_left" pos=".18 -.18 .18">
<geom name="hand_left" zaxis="1 -1 1" class="hand"/>
</body>
</body>
</body>
</body>
</worldbody>
<contact>
<exclude body1="waist_lower" body2="thigh_right"/>
<exclude body1="waist_lower" body2="thigh_left"/>
</contact>
<tendon>
<fixed name="hamstring_right" limited="true" range="-0.3 2">
<joint joint="hip_y_right" coef=".5"/>
<joint joint="knee_right" coef="-.5"/>
</fixed>
<fixed name="hamstring_left" limited="true" range="-0.3 2">
<joint joint="hip_y_left" coef=".5"/>
<joint joint="knee_left" coef="-.5"/>
</fixed>
</tendon>
<actuator>
<motor name="abdomen_y" gear="40" joint="abdomen_y"/>
<motor name="abdomen_z" gear="40" joint="abdomen_z"/>
<motor name="abdomen_x" gear="40" joint="abdomen_x"/>
<motor name="right_hip_x" gear="40" joint="right_hip_x"/>
<motor name="right_hip_z" gear="40" joint="right_hip_z"/>
<motor name="right_hip_y" gear="120" joint="right_hip_y"/>
<motor name="right_knee" gear="80" joint="right_knee"/>
<motor name="right_ankle_x" gear="20" joint="right_ankle_x"/>
<motor name="right_ankle_y" gear="20" joint="right_ankle_y"/>
<motor name="left_hip_x" gear="40" joint="left_hip_x"/>
<motor name="left_hip_z" gear="40" joint="left_hip_z"/>
<motor name="left_hip_y" gear="120" joint="left_hip_y"/>
<motor name="left_knee" gear="80" joint="left_knee"/>
<motor name="left_ankle_x" gear="20" joint="left_ankle_x"/>
<motor name="left_ankle_y" gear="20" joint="left_ankle_y"/>
<motor name="right_shoulder1" gear="20" joint="right_shoulder1"/>
<motor name="right_shoulder2" gear="20" joint="right_shoulder2"/>
<motor name="right_elbow" gear="40" joint="right_elbow"/>
<motor name="left_shoulder1" gear="20" joint="left_shoulder1"/>
<motor name="left_shoulder2" gear="20" joint="left_shoulder2"/>
<motor name="left_elbow" gear="40" joint="left_elbow"/>
<motor name="hip_x_right" gear="40" joint="hip_x_right"/>
<motor name="hip_z_right" gear="40" joint="hip_z_right"/>
<motor name="hip_y_right" gear="120" joint="hip_y_right"/>
<motor name="knee_right" gear="80" joint="knee_right"/>
<motor name="ankle_x_right" gear="20" joint="ankle_x_right"/>
<motor name="ankle_y_right" gear="20" joint="ankle_y_right"/>
<motor name="hip_x_left" gear="40" joint="hip_x_left"/>
<motor name="hip_z_left" gear="40" joint="hip_z_left"/>
<motor name="hip_y_left" gear="120" joint="hip_y_left"/>
<motor name="knee_left" gear="80" joint="knee_left"/>
<motor name="ankle_x_left" gear="20" joint="ankle_x_left"/>
<motor name="ankle_y_left" gear="20" joint="ankle_y_left"/>
<motor name="shoulder1_right" gear="20" joint="shoulder1_right"/>
<motor name="shoulder2_right" gear="20" joint="shoulder2_right"/>
<motor name="elbow_right" gear="40" joint="elbow_right"/>
<motor name="shoulder1_left" gear="20" joint="shoulder1_left"/>
<motor name="shoulder2_left" gear="20" joint="shoulder2_left"/>
<motor name="elbow_left" gear="40" joint="elbow_left"/>
</actuator>
<keyframe>
<!--
The values below are split into rows for readibility:
torso position
torso orientation
spinal
right leg
left leg
arms
-->
<key name="squat" qpos="0 0 0.596
0.988015 0 0.154359 0
0 0.4 0
-0.25 -0.5 -2.5 -2.65 -0.8 0.56
-0.25 -0.5 -2.5 -2.65 -0.8 0.56
0 0 0 0 0 0"/>
<key name="stand_on_left_leg" qpos="0 0 1.21948
0.971588 -0.179973 0.135318 -0.0729076
-0.0516 -0.202 0.23
-0.24 -0.007 -0.34 -1.76 -0.466 -0.0415
-0.08 -0.01 -0.37 -0.685 -0.35 -0.09
0.109 -0.067 -0.7 -0.05 0.12 0.16"/>
</keyframe>
</mujoco>