Expose vsm blur width parameter.

PiperOrigin-RevId: 875733943
Change-Id: Ic8cb423104d2e62ce295f6a2ab6fd67d548910a6
This commit is contained in:
Haroon Qureshi
2026-02-26 08:22:54 -08:00
committed by Copybara-Service
parent b71cdfb4ec
commit 07d7bc95e3
4 changed files with 11 additions and 0 deletions
@@ -72,6 +72,11 @@ Light::Light(ObjectManager* object_mgr, const Params& params)
type == filament::LightManager::Type::DIRECTIONAL ? 4 : 1;
opts.shadowBulbRadius = params.bulbradius;
opts.mapSize = params.shadow_map_size;
if (params.vsm_blur_width > 0.0f) {
opts.vsm.elvsm = true;
opts.vsm.blurWidth = params.vsm_blur_width;
}
builder.shadowOptions(opts);
entity_ = utils::EntityManager::get().create();
@@ -45,6 +45,8 @@ class Light {
float bulbradius = 0.0f;
// The size of the shadow map.
int shadow_map_size = 2048;
// Blur width for EL VSM.
float vsm_blur_width = 0.0f;
// Whether or not the light is a headlight.
bool headlight = false;
};
@@ -134,6 +134,8 @@ SceneView::SceneView(filament::Engine* engine, ObjectManager* object_mgr)
default_shadow_map_size_ = ReadElement(
m, "filament.shadows.map_size", default_shadow_map_size_);
default_vsm_blur_width_ = ReadElement(
m, "filament.shadows.vsm_blur_width", default_vsm_blur_width_);
auto shadow_type = views_[kNormalIndex]->getShadowType();
shadow_type = ReadElement(m, "filament.shadows.type", shadow_type);
@@ -298,6 +300,7 @@ void SceneView::PrepareLights() {
params.range = model->light_range[i];
params.intensity = model->light_intensity[i];
params.shadow_map_size = default_shadow_map_size_;
params.vsm_blur_width = default_vsm_blur_width_;
if (params.type == mjLIGHT_SPOT) {
params.spot_cone_angle = model->light_cutoff[i];
}
@@ -101,6 +101,7 @@ class SceneView {
DrawMode active_mode_ = DrawMode::kNumDrawModes;
float aspect_ratio_ = 1.0f;
int default_shadow_map_size_ = 2048;
float default_vsm_blur_width_ = 0.0f;
float fallback_head_light_intensity_ = 0.f;
float fallback_scene_light_intensity_ = 80'000.f;
float fallback_environment_light_intensity_ = 5'000.f;