Fix aliasing issues in engine_collision_primitive.c

PiperOrigin-RevId: 843665186
Change-Id: I76cd479991f6083495e7ad95c2f57a8ef8fde925
This commit is contained in:
Yuval Tassa
2025-12-12 06:35:25 -08:00
committed by Copybara-Service
parent 9fc37a3be4
commit 157d261701
+2 -2
View File
@@ -165,7 +165,7 @@ int mjc_PlaneCylinder(const mjModel* m, const mjData* d,
mjtNum vec1[3];
mji_cross(vec1, vec, axis);
mju_normalize3(vec1);
mji_scl3(vec1, vec1, size2[0] * mju_sqrt(3.0) / 2);
mju_scl3(vec1, vec1, size2[0] * mju_sqrt(3.0) / 2);
// add point A
con[cnt].dist = dist0 + prjaxis + prjvec1;
@@ -373,7 +373,7 @@ int mjc_SphereCylinder(const mjModel* m, const mjData* d,
}
// otherwise corner collision: use sphere-sphere
mji_scl3(p_proj, p_proj,
mju_scl3(p_proj, p_proj,
size2[0] / mju_sqrt(p_proj_sqr)); // denominator cannot be 0
mji_scl3(vec, axis, x > 0 ? height : -height);
mji_addTo3(vec, p_proj);