Fix Unity tests for sensornoise attribute

This commit is contained in:
Bálint Hodossy
2024-05-27 11:29:04 +01:00
parent a9308a4420
commit 161ed22299
4 changed files with 4 additions and 9 deletions
@@ -274,7 +274,7 @@ public class MjcfImporterTests {
public void ReadingOptionFlags() {
var mjcfString = @"<mujoco>
<option>
<flag gravity='disable' contact='disable' sensornoise='enable'/>
<flag gravity='disable' contact='disable'/>
</option>
<worldbody/>
</mujoco>";
@@ -283,7 +283,6 @@ public class MjcfImporterTests {
var settings = _sceneRoot.GetComponentInChildren<MjGlobalSettings>();
Assert.That(settings.GlobalOptions.Flag.Gravity, Is.EqualTo(EnableDisableFlag.disable));
Assert.That(settings.GlobalOptions.Flag.Contact, Is.EqualTo(EnableDisableFlag.disable));
Assert.That(settings.GlobalOptions.Flag.SensorNoise, Is.EqualTo(EnableDisableFlag.enable));
}
[Test]