Fix Unity tests for sensornoise attribute
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@@ -274,7 +274,7 @@ public class MjcfImporterTests {
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public void ReadingOptionFlags() {
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var mjcfString = @"<mujoco>
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<option>
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<flag gravity='disable' contact='disable' sensornoise='enable'/>
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<flag gravity='disable' contact='disable'/>
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</option>
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<worldbody/>
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</mujoco>";
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@@ -283,7 +283,6 @@ public class MjcfImporterTests {
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var settings = _sceneRoot.GetComponentInChildren<MjGlobalSettings>();
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Assert.That(settings.GlobalOptions.Flag.Gravity, Is.EqualTo(EnableDisableFlag.disable));
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Assert.That(settings.GlobalOptions.Flag.Contact, Is.EqualTo(EnableDisableFlag.disable));
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Assert.That(settings.GlobalOptions.Flag.SensorNoise, Is.EqualTo(EnableDisableFlag.enable));
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}
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[Test]
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