Apply force perturbations at selection point rather than body center-of-mass.

PiperOrigin-RevId: 489996756
Change-Id: I87870a0c1d173449f15a7249f2459a6b726ff417
This commit is contained in:
Yuval Tassa
2022-11-21 09:12:33 -08:00
committed by Copybara-Service
parent 638c9a6994
commit 165e72f798
4 changed files with 60 additions and 23 deletions
+37 -22
View File
@@ -522,8 +522,13 @@ void mjv_initPerturb(const mjModel* m, const mjData* d, const mjvScene* scn, mjv
return;
}
// compute selection point in world coordinates
mjtNum selpos[3];
mju_rotVecMat(selpos, pert->localpos, d->xmat+9*pert->select);
mju_addTo3(selpos, d->xpos+3*pert->select);
// copy
mju_copy3(pert->refpos, d->xipos + 3*sel);
mju_copy3(pert->refpos, selpos);
mju_mulQuat(pert->refquat, d->xquat + 4*sel, m->body_iquat + 4*sel);
// get camera info
@@ -597,7 +602,7 @@ void mjv_applyPerturbForce(const mjModel* m, mjData* d, const mjvPerturb* pert)
int sel = pert->select;
// exit if nothing to do
if (sel<0 ||sel>=m->nbody || !(pert->active | pert->active2)) {
if (sel<0 || sel>=m->nbody || !(pert->active | pert->active2)) {
return;
}
@@ -607,29 +612,39 @@ void mjv_applyPerturbForce(const mjModel* m, mjData* d, const mjvPerturb* pert)
// global selbody velocity
mj_objectVelocity(m, d, mjOBJ_BODY, sel, bvel, 0);
// spring perturbation, with critical damping
// - force
stiffness = m->vis.map.stiffness;
mass = 1.0/mju_max(mjMINVAL, m->body_invweight0[2*sel]);
mju_sub3(result, pert->refpos, d->xipos+3*sel);
mju_scl3(result, result, stiffness*mass);
mju_addToScl3(result, bvel+3, -sqrtf(stiffness)*mass);
if (((pert->active | pert->active2) & mjPERT_TRANSLATE)) {
// compute selection point in world coordinates
mjtNum selpos[3];
mju_rotVecMat(selpos, pert->localpos, d->xmat+9*pert->select);
mju_addTo3(selpos, d->xpos+3*pert->select);
// - torque
stiffness = m->vis.map.stiffnessrot;
mass = 1.0/mju_max(mjMINVAL, m->body_invweight0[2*sel+1]);
mju_mulQuat(xiquat, d->xquat+4*sel, m->body_iquat+4*sel);
mju_negQuat(xiquat, xiquat);
mju_mulQuat(difquat, pert->refquat, xiquat);
mju_quat2Vel(result+3, difquat, 1.0/(stiffness*mass));
mju_addToScl3(result+3, bvel, -sqrtf(stiffness)*mass);
// spring perturbation force, with critical damping
stiffness = m->vis.map.stiffness;
mass = 1.0/mju_max(mjMINVAL, m->body_invweight0[2*sel]);
mju_sub3(result, pert->refpos, selpos);
mju_scl3(result, result, stiffness*mass);
mju_addToScl3(result, bvel+3, -sqrtf(stiffness)*mass);
// mask
if (!((pert->active | pert->active2) & mjPERT_TRANSLATE)) {
mju_zero3(result);
// torque w.r.t body com
mju_subFrom3(selpos, d->xipos+3*pert->select);
mju_cross(result+3, selpos, result);
// add critically damped torque (torsional only)
stiffness = m->vis.map.stiffnessrot;
mass = 1.0/mju_max(mjMINVAL, m->body_invweight0[2*sel+1]);
mju_normalize3(selpos);
mju_addToScl3(result+3, selpos, -sqrtf(stiffness)*mass*mju_dot3(selpos, bvel));
}
if (!((pert->active | pert->active2) & mjPERT_ROTATE)) {
mju_zero3(result+3);
if (((pert->active | pert->active2) & mjPERT_ROTATE)) {
// spring perturbation torque, with critical damping
stiffness = m->vis.map.stiffnessrot;
mass = 1.0/mju_max(mjMINVAL, m->body_invweight0[2*sel+1]);
mju_mulQuat(xiquat, d->xquat+4*sel, m->body_iquat+4*sel);
mju_negQuat(xiquat, xiquat);
mju_mulQuat(difquat, pert->refquat, xiquat);
mju_quat2Vel(result+3, difquat, 1.0/(stiffness*mass));
mju_addToScl3(result+3, bvel, -sqrtf(stiffness)*mass);
}
}
+6 -1
View File
@@ -566,10 +566,14 @@ void mjv_addGeoms(const mjModel* m, mjData* d, const mjvOption* vopt,
if ((pert->active | pert->active2) & mjPERT_TRANSLATE) {
START
// compute selection point in world coordinates
mju_rotVecMat(selpos, pert->localpos, d->xmat+9*pert->select);
mju_addTo3(selpos, d->xpos+3*pert->select);
// construct geom
sz[0] = scl * m->vis.scale.constraint;
mjv_makeConnector(thisgeom, mjGEOM_CAPSULE, sz[0],
d->xipos[3*i], d->xipos[3*i+1], d->xipos[3*i+2],
selpos[0], selpos[1], selpos[2],
pert->refpos[0], pert->refpos[1], pert->refpos[2]);
// prepare color
@@ -666,6 +670,7 @@ void mjv_addGeoms(const mjModel* m, mjData* d, const mjvOption* vopt,
category = mjCAT_DECOR;
if ((category & catmask) && pert->select>0 && vopt->flags[mjVIS_SELECT]) {
int i=0;
// compute selection point in world coordinates
mju_rotVecMat(selpos, pert->localpos, d->xmat+9*pert->select);
mju_addTo3(selpos, d->xpos+3*pert->select);