165e72f798
PiperOrigin-RevId: 489996756 Change-Id: I87870a0c1d173449f15a7249f2459a6b726ff417
784 lines
22 KiB
C
784 lines
22 KiB
C
// Copyright 2021 DeepMind Technologies Limited
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "engine/engine_vis_interact.h"
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#include <math.h>
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#include <stddef.h>
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#include <mujoco/mjdata.h>
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#include <mujoco/mjexport.h>
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#include <mujoco/mjmodel.h>
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#include <mujoco/mjvisualize.h>
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#include "engine/engine_ray.h"
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#include "engine/engine_support.h"
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#include "engine/engine_util_blas.h"
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#include "engine/engine_util_errmem.h"
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#include "engine/engine_util_misc.h"
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#include "engine/engine_util_spatial.h"
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// transform pose from room to model space
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void mjv_room2model(mjtNum* modelpos, mjtNum* modelquat, const mjtNum* roompos,
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const mjtNum* roomquat, const mjvScene* scn) {
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mjtNum translate[3], rotate[4], invpos[3], invquat[4];
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// check scale
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if (scn->scale<mjMINVAL) {
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mju_error("mjvScene scale too small in mjv_room2model");
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}
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// enabled: transform
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if (scn->enabletransform) {
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// convert translate, rotate to mjtNum
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mju_f2n(translate, scn->translate, 3);
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mju_f2n(rotate, scn->rotate, 4);
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// invert model pose (without scale)
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mju_negPose(invpos, invquat, translate, rotate);
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// map from room to model space
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mju_mulPose(modelpos, modelquat, invpos, invquat, roompos, roomquat);
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// divide position by scale
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mju_scl3(modelpos, modelpos, 1.0/scn->scale);
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}
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// disabled: copy
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else {
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mju_copy3(modelpos, roompos);
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mju_copy4(modelquat, roomquat);
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}
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}
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// transform pose from model to room space
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void mjv_model2room(mjtNum* roompos, mjtNum* roomquat, const mjtNum* modelpos,
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const mjtNum* modelquat, const mjvScene* scn) {
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mjtNum translate[3], rotate[4];
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// check scale
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if (scn->scale<mjMINVAL) {
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mju_error("mjvScene scale too small in mjv_model2room");
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}
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// enabled: transform
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if (scn->enabletransform) {
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// convert translate, rotate to mjtNum
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mju_f2n(translate, scn->translate, 3);
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mju_f2n(rotate, scn->rotate, 4);
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// map from model to room space
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mju_mulPose(roompos, roomquat, translate, rotate, modelpos, modelquat);
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// scale position
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mju_scl3(roompos, roompos, scn->scale);
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}
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// disabled: copy
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else {
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mju_copy3(roompos, modelpos);
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mju_copy4(roomquat, modelquat);
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}
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}
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// get camera info in model space: average left and right OpenGL cameras
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void mjv_cameraInModel(mjtNum* headpos, mjtNum* forward, mjtNum* up, const mjvScene* scn) {
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mjtNum pos[3], fwd[3], u[3], quat[4];
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mjtNum modelpos[3], modelquat[4], modelmat[9];
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// check znear
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if (scn->camera[0].frustum_near<mjMINVAL || scn->camera[1].frustum_near<mjMINVAL) {
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mju_error("mjvScene frustum_near too small in mjv_cameraInModel");
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}
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// clear results
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if (headpos) {
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mju_zero3(headpos);
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}
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if (forward) {
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mju_zero3(forward);
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}
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if (up) {
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mju_zero3(up);
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}
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// average over cameras
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for (int n=0; n<2; n++) {
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// convert pos, fwd, u
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mju_f2n(pos, scn->camera[n].pos, 3);
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mju_f2n(fwd, scn->camera[n].forward, 3);
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mju_f2n(u, scn->camera[n].up, 3);
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// normalize just in case
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mju_normalize3(fwd);
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mju_normalize3(u);
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// make orientation matrix: x = left, y = up, z = forward
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mjtNum left[3];
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mju_cross(left, u, fwd);
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mju_normalize3(left);
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mjtNum mat[9] = {
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left[0], u[0], fwd[0],
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left[1], u[1], fwd[1],
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left[2], u[2], fwd[2]
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};
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mju_mat2Quat(quat, mat);
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// convert to model space, make orientation matrix
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mjv_room2model(modelpos, modelquat, pos, quat, scn);
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mju_quat2Mat(modelmat, modelquat);
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// finalize results
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if (headpos) {
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mju_addToScl3(headpos, modelpos, 0.5);
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}
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if (forward) {
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forward[0] += 0.5*modelmat[2];
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forward[1] += 0.5*modelmat[5];
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forward[2] += 0.5*modelmat[8];
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}
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if (up) {
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up[0] += 0.5*modelmat[1];
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up[1] += 0.5*modelmat[4];
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up[2] += 0.5*modelmat[7];
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}
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}
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// normalize forward and up
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if (forward) {
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mju_normalize3(forward);
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}
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if (up) {
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mju_normalize3(up);
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}
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}
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// get camera info in room space: average left and right OpenGL cameras
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void mjv_cameraInRoom(mjtNum* headpos, mjtNum* forward, mjtNum* up, const mjvScene* scn) {
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mjtNum pos[3], fwd[3], u[3];
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// check znear
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if (scn->camera[0].frustum_near<mjMINVAL || scn->camera[1].frustum_near<mjMINVAL) {
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mju_error("mjvScene frustum_near too small in mjv_cameraInRoom");
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}
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// clear results
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if (headpos) {
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mju_zero3(headpos);
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}
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if (forward) {
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mju_zero3(forward);
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}
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if (up) {
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mju_zero3(up);
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}
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// average over cameras
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for (int n=0; n<2; n++) {
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// convert pos, fwd, u
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mju_f2n(pos, scn->camera[n].pos, 3);
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mju_f2n(fwd, scn->camera[n].forward, 3);
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mju_f2n(u, scn->camera[n].up, 3);
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// finalize results
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if (headpos) {
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mju_addToScl3(headpos, pos, 0.5);
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}
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if (forward) {
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mju_addToScl3(forward, fwd, 0.5);
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}
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if (up) {
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mju_addToScl3(up, u, 0.5);
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}
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}
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// normalize
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if (forward) {
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mju_normalize3(forward);
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}
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if (up) {
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mju_normalize3(up);
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}
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}
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// get frustum height at unit distance from camera; average left and right OpenGL cameras
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mjtNum mjv_frustumHeight(const mjvScene* scn) {
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mjtNum height;
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// check znear
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if (scn->camera[0].frustum_near<mjMINVAL || scn->camera[1].frustum_near<mjMINVAL) {
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mju_error("mjvScene frustum_near too small in mjv_frustumHeight");
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}
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// add normalized height for left and right cameras
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height = (scn->camera[0].frustum_top-scn->camera[0].frustum_bottom)/scn->camera[0].frustum_near +
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(scn->camera[1].frustum_top-scn->camera[1].frustum_bottom)/scn->camera[1].frustum_near;
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// average
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return 0.5*height;
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}
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// rotate 3D vec in horizontal plane by angle between (0,1) and (forward_x,forward_y)
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MJAPI void mjv_alignToCamera(mjtNum* res, const mjtNum* vec, const mjtNum* forward) {
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mjtNum xaxis[2], yaxis[2];
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// fotward-aligned y-axis
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mju_copy(yaxis, forward, 2);
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mju_normalize(yaxis, 2);
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// corresponding x-axis
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xaxis[0] = yaxis[1];
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xaxis[1] = -yaxis[0];
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// apply horizontal rotation
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res[0] = vec[0]*xaxis[0] + vec[1]*yaxis[0];
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res[1] = vec[0]*xaxis[1] + vec[1]*yaxis[1];
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res[2] = vec[2];
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}
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// convert 2D mouse motion to z-aligned 3D world coordinates
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static void convert2D(mjtNum* res, int action, mjtNum dx, mjtNum dy, const mjtNum* forward) {
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mjtNum vec[3];
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// construct 3D vector
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switch (action) {
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case mjMOUSE_ROTATE_V:
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vec[0] = dy;
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vec[1] = 0;
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vec[2] = dx;
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break;
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case mjMOUSE_ROTATE_H:
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vec[0] = dy;
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vec[1] = dx;
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vec[2] = 0;
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break;
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case mjMOUSE_MOVE_V:
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vec[0] = dx;
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vec[1] = 0;
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vec[2] = -dy;
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break;
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case mjMOUSE_MOVE_H:
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vec[0] = dx;
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vec[1] = -dy;
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vec[2] = 0;
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break;
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case mjMOUSE_ZOOM:
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break;
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default:
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mju_error_i("Unexpected mouse action %d in convert2D", action);
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}
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// call 3D converter
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mjv_alignToCamera(res, vec, forward);
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}
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// move camera with mouse; action is mjtMouse
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void mjv_moveCamera(const mjModel* m, int action, mjtNum reldx, mjtNum reldy,
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const mjvScene* scn, mjvCamera* cam) {
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mjtNum headpos[3], forward[3];
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mjtNum vec[3], dif[3], scl;
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// fixed camera: nothing to do
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if (cam->type==mjCAMERA_FIXED) {
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return;
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}
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// process action
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switch (action) {
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case mjMOUSE_ROTATE_V:
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case mjMOUSE_ROTATE_H:
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cam->azimuth -= reldx * 180.0;
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cam->elevation -= reldy * 180.0;
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break;
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case mjMOUSE_MOVE_V:
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case mjMOUSE_MOVE_H:
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// do not move lookat point of tracking camera
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if (cam->type==mjCAMERA_TRACKING) {
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return;
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}
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// get camera info and align
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mjv_cameraInModel(headpos, forward, NULL, scn);
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convert2D(vec, action, reldx, reldy, forward);
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// compute scaling: rendered lookat displacement = mouse displacement
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mju_sub3(dif, cam->lookat, headpos);
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scl = mjv_frustumHeight(scn) * mju_dot3(dif, forward);
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// move lookat point in opposite direction
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mju_addToScl3(cam->lookat, vec, -scl);
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break;
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case mjMOUSE_ZOOM:
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cam->distance -= mju_log(1 + cam->distance/m->stat.extent/3) * reldy * 9 * m->stat.extent;
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break;
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default:
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mju_error_i("Unexpected action %d in mjv_moveCamera", action);
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}
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// clamp camera parameters
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if (cam->azimuth > 180) {
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cam->azimuth -= 360;
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}
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if (cam->azimuth < -180) {
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cam->azimuth += 360;
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}
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if (cam->elevation > 89) {
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cam->elevation = 89;
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}
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if (cam->elevation < -89) {
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cam->elevation = -89;
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}
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if (cam->distance < 0.01*m->stat.extent) {
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cam->distance = 0.01*m->stat.extent;
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}
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if (cam->distance > 100*m->stat.extent) {
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cam->distance = 100*m->stat.extent;
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}
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}
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// move perturb object with mouse; action is mjtMouse
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void mjv_movePerturb(const mjModel* m, const mjData* d, int action, mjtNum reldx,
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mjtNum reldy, const mjvScene* scn, mjvPerturb* pert) {
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int sel = pert->select;
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mjtNum forward[3], vec[3], scl, q1[4], xiquat[4];
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// get camera info and align
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mjv_cameraInModel(NULL, forward, NULL, scn);
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convert2D(vec, action, reldx, reldy, forward);
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// process action
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switch (action) {
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case mjMOUSE_MOVE_V:
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case mjMOUSE_MOVE_H:
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mju_addToScl3(pert->refpos, vec, pert->scale);
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break;
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case mjMOUSE_ROTATE_V:
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case mjMOUSE_ROTATE_H:
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// normalize vector, get length
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scl = mju_normalize3(vec);
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// make quaternion and apply
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mju_axisAngle2Quat(q1, vec, scl*mjPI*2);
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mju_mulQuat(pert->refquat, q1, pert->refquat);
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mju_normalize4(pert->refquat);
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// compute xiquat
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mju_mulQuat(xiquat, d->xquat+4*sel, m->body_iquat+4*sel);
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// limit rotation relative to selected body
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if (sel>0 && sel<m->nbody) {
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// q2 = neg(selbody) * refquat
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mjtNum q2[4];
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mju_negQuat(q1, xiquat);
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mju_mulQuat(q2, q1, pert->refquat);
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// convert q2 to axis-angle
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mjtNum dif[3];
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mju_quat2Vel(dif, q2, 1);
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scl = mju_normalize3(dif);
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// check limit: +/- 90 deg allowed
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if (scl<-mjPI*0.5 || scl>mjPI*0.5) {
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// clamp angle
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scl = mju_max(-mjPI*0.5, mju_min(mjPI*0.5, scl));
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// reconstruct q2
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mju_axisAngle2Quat(q2, dif, scl);
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// set refquat = selbody * q2_new
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mju_mulQuat(pert->refquat, xiquat, q2);
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}
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}
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break;
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case mjMOUSE_ZOOM:
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break;
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default:
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mju_error_i("Unexpected mouse action %d in mjv_movePerturb", action);
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}
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}
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// move model with mouse; action is mjtMouse
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void mjv_moveModel(const mjModel* m, int action, mjtNum reldx, mjtNum reldy,
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const mjtNum roomup[3], mjvScene* scn) {
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mjtNum roomforward[3], roomright[3], camforward[3];
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mjtNum vec[3], scl, quat[4], rotate[4], result[4];
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// transformation disabled: nothing to do
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if (!scn->enabletransform) {
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return;
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}
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// get camera forward in room space
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mjv_cameraInRoom(NULL, camforward, NULL, scn);
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// make orthogonal to roomright
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mju_addScl3(roomforward, camforward, roomup, -mju_dot3(camforward, roomup));
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mju_normalize3(roomforward);
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// compute roomright
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mju_cross(roomright, roomforward, roomup);
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mju_normalize3(roomright);
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// process action
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switch (action) {
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case mjMOUSE_ROTATE_V:
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case mjMOUSE_ROTATE_H:
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// construct rotation vector
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for (int i=0; i<3; i++) {
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if (action==mjMOUSE_ROTATE_V) {
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vec[i] = roomup[i]*reldx + roomright[i]*reldy;
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} else {
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vec[i] = roomforward[i]*reldx + roomright[i]*reldy;
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}
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}
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// make quaternion from angle-axis
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scl = mju_normalize3(vec);
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mju_axisAngle2Quat(quat, vec, scl*mjPI);
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// get current model rotation
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mju_f2n(rotate, scn->rotate, 4);
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// compose rotation, normalize and and set
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mju_mulQuat(result, quat, rotate);
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mju_normalize4(result);
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mju_n2f(scn->rotate, result, 4);
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break;
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case mjMOUSE_MOVE_V:
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for (int i=0; i<3; i++) {
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scn->translate[i] += (float)(roomright[i]*reldx - roomup[i]*reldy) * m->stat.extent;
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}
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break;
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case mjMOUSE_MOVE_H:
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for (int i=0; i<3; i++) {
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scn->translate[i] += (float)(roomright[i]*reldx - roomforward[i]*reldy) * m->stat.extent;
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}
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break;
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case mjMOUSE_ZOOM:
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scn->scale += (float)(mju_log(1 + scn->scale/3) * reldy * 3);
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if (scn->scale<0.01f) {
|
|
scn->scale = 0.01f;
|
|
} else if (scn->scale>100.0f) {
|
|
scn->scale = 100.0f;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
mju_error_i("Unexpected action %d in mjv_moveModel", action);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// copy perturb pos,quat from selected body; set scale for perturbation
|
|
void mjv_initPerturb(const mjModel* m, const mjData* d, const mjvScene* scn, mjvPerturb* pert) {
|
|
int sel = pert->select;
|
|
mjtNum headpos[3], forward[3], dif[3];
|
|
|
|
// invalid selected body: return
|
|
if (sel<=0 || sel>=m->nbody) {
|
|
return;
|
|
}
|
|
|
|
// compute selection point in world coordinates
|
|
mjtNum selpos[3];
|
|
mju_rotVecMat(selpos, pert->localpos, d->xmat+9*pert->select);
|
|
mju_addTo3(selpos, d->xpos+3*pert->select);
|
|
|
|
// copy
|
|
mju_copy3(pert->refpos, selpos);
|
|
mju_mulQuat(pert->refquat, d->xquat + 4*sel, m->body_iquat + 4*sel);
|
|
|
|
// get camera info
|
|
mjv_cameraInModel(headpos, forward, NULL, scn);
|
|
|
|
// compute scaling: rendered pert->refpos displacement = mouse displacement
|
|
mju_sub3(dif, pert->refpos, headpos);
|
|
pert->scale = mjv_frustumHeight(scn) * mju_dot3(dif, forward);
|
|
}
|
|
|
|
|
|
|
|
// set perturb pos,quat in d->mocap when selected body is mocap, and in d->qpos otherwise
|
|
// d->qpos written only if flg_paused and subtree root for selected body has free joint
|
|
void mjv_applyPerturbPose(const mjModel* m, mjData* d, const mjvPerturb* pert,
|
|
int flg_paused) {
|
|
int rootid = 0, sel = pert->select;
|
|
mjtNum pos1[3], quat1[4], pos2[3], quat2[4], refpos[3], refquat[4];
|
|
mjtNum *Rpos, *Rquat, *Cpos, *Cquat;
|
|
|
|
// exit if nothing to do
|
|
if (sel<=0 || sel>=m->nbody || !(pert->active | pert->active2)) {
|
|
return;
|
|
}
|
|
|
|
// get rootid above selected body
|
|
rootid = m->body_rootid[sel];
|
|
|
|
// transform refpos,refquat from I-frame to X-frame of body[sel]
|
|
mju_negPose(pos1, quat1, m->body_ipos+3*sel, m->body_iquat+4*sel);
|
|
mju_mulPose(refpos, refquat, pert->refpos, pert->refquat, pos1, quat1);
|
|
|
|
// mocap body
|
|
if (m->body_mocapid[sel]>=0) {
|
|
// copy ref pose into mocap pose
|
|
mju_copy3(d->mocap_pos + 3*m->body_mocapid[sel], refpos);
|
|
mju_copy4(d->mocap_quat + 4*m->body_mocapid[sel], refquat);
|
|
}
|
|
|
|
// floating body, paused
|
|
else if (flg_paused && m->body_jntnum[sel]==1 &&
|
|
m->jnt_type[m->body_jntadr[sel]]==mjJNT_FREE) {
|
|
// copy ref pose into qpos
|
|
mju_copy3(d->qpos + m->jnt_qposadr[m->body_jntadr[sel]], refpos);
|
|
mju_copy4(d->qpos + m->jnt_qposadr[m->body_jntadr[sel]] + 3, refquat);
|
|
}
|
|
|
|
// child of floating body, paused
|
|
else if (flg_paused && m->body_jntnum[rootid]==1 &&
|
|
m->jnt_type[m->body_jntadr[rootid]]==mjJNT_FREE) {
|
|
// get pointers to root
|
|
Rpos = d->qpos + m->jnt_qposadr[m->body_jntadr[rootid]];
|
|
Rquat = Rpos + 3;
|
|
|
|
// get pointers to child
|
|
Cpos = d->xpos + 3*sel;
|
|
Cquat = d->xquat + 4*sel;
|
|
|
|
// set root <- ref*neg(child)*root
|
|
mju_negPose(pos1, quat1, Cpos, Cquat); // neg(child)
|
|
mju_mulPose(pos2, quat2, pos1, quat1, Rpos, Rquat); // neg(child)*root
|
|
mju_mulPose(Rpos, Rquat, refpos, refquat, pos2, quat2); // ref*neg(child)*root
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// set perturb force,torque in d->xfrc_applied, if selected body is dynamic
|
|
void mjv_applyPerturbForce(const mjModel* m, mjData* d, const mjvPerturb* pert) {
|
|
mjtNum xiquat[4], difquat[4], bvel[6], mass, stiffness, *result;
|
|
int sel = pert->select;
|
|
|
|
// exit if nothing to do
|
|
if (sel<0 || sel>=m->nbody || !(pert->active | pert->active2)) {
|
|
return;
|
|
}
|
|
|
|
// get pointer to body xfrc_applied
|
|
result = d->xfrc_applied + 6*sel;
|
|
|
|
// global selbody velocity
|
|
mj_objectVelocity(m, d, mjOBJ_BODY, sel, bvel, 0);
|
|
|
|
if (((pert->active | pert->active2) & mjPERT_TRANSLATE)) {
|
|
// compute selection point in world coordinates
|
|
mjtNum selpos[3];
|
|
mju_rotVecMat(selpos, pert->localpos, d->xmat+9*pert->select);
|
|
mju_addTo3(selpos, d->xpos+3*pert->select);
|
|
|
|
// spring perturbation force, with critical damping
|
|
stiffness = m->vis.map.stiffness;
|
|
mass = 1.0/mju_max(mjMINVAL, m->body_invweight0[2*sel]);
|
|
mju_sub3(result, pert->refpos, selpos);
|
|
mju_scl3(result, result, stiffness*mass);
|
|
mju_addToScl3(result, bvel+3, -sqrtf(stiffness)*mass);
|
|
|
|
// torque w.r.t body com
|
|
mju_subFrom3(selpos, d->xipos+3*pert->select);
|
|
mju_cross(result+3, selpos, result);
|
|
|
|
// add critically damped torque (torsional only)
|
|
stiffness = m->vis.map.stiffnessrot;
|
|
mass = 1.0/mju_max(mjMINVAL, m->body_invweight0[2*sel+1]);
|
|
mju_normalize3(selpos);
|
|
mju_addToScl3(result+3, selpos, -sqrtf(stiffness)*mass*mju_dot3(selpos, bvel));
|
|
}
|
|
|
|
if (((pert->active | pert->active2) & mjPERT_ROTATE)) {
|
|
// spring perturbation torque, with critical damping
|
|
stiffness = m->vis.map.stiffnessrot;
|
|
mass = 1.0/mju_max(mjMINVAL, m->body_invweight0[2*sel+1]);
|
|
mju_mulQuat(xiquat, d->xquat+4*sel, m->body_iquat+4*sel);
|
|
mju_negQuat(xiquat, xiquat);
|
|
mju_mulQuat(difquat, pert->refquat, xiquat);
|
|
mju_quat2Vel(result+3, difquat, 1.0/(stiffness*mass));
|
|
mju_addToScl3(result+3, bvel, -sqrtf(stiffness)*mass);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// return the average of two OpenGL cameras
|
|
mjvGLCamera mjv_averageCamera(const mjvGLCamera* cam1, const mjvGLCamera* cam2) {
|
|
mjtNum pos[3], forward[3], up[3], projection, tmp1[3], tmp2[3];
|
|
mjvGLCamera cam;
|
|
|
|
// compute pos
|
|
mju_f2n(tmp1, cam1->pos, 3);
|
|
mju_f2n(tmp2, cam2->pos, 3);
|
|
mju_add3(pos, tmp1, tmp2);
|
|
mju_scl3(pos, pos, 0.5);
|
|
|
|
// compute forward
|
|
mju_f2n(tmp1, cam1->forward, 3);
|
|
mju_f2n(tmp2, cam2->forward, 3);
|
|
mju_add3(forward, tmp1, tmp2);
|
|
mju_normalize3(forward);
|
|
|
|
// compute up, make it orthogonal to forward
|
|
mju_f2n(tmp1, cam1->up, 3);
|
|
mju_f2n(tmp2, cam2->up, 3);
|
|
mju_add3(up, tmp1, tmp2);
|
|
projection = mju_dot3(up, forward);
|
|
mju_addToScl3(up, forward, -projection);
|
|
mju_normalize3(up);
|
|
|
|
// assign 3d quantities
|
|
mju_n2f(cam.pos, pos, 3);
|
|
mju_n2f(cam.forward, forward, 3);
|
|
mju_n2f(cam.up, up, 3);
|
|
|
|
// average frustum
|
|
cam.frustum_bottom = 0.5f * (cam1->frustum_bottom + cam2->frustum_bottom);
|
|
cam.frustum_top = 0.5f * (cam1->frustum_top + cam2->frustum_top);
|
|
cam.frustum_center = 0.5f * (cam1->frustum_center + cam2->frustum_center);
|
|
cam.frustum_near = 0.5f * (cam1->frustum_near + cam2->frustum_near);
|
|
cam.frustum_far = 0.5f * (cam1->frustum_far + cam2->frustum_far);
|
|
|
|
return cam;
|
|
}
|
|
|
|
|
|
|
|
// Select geom or skin with mouse, return bodyid; -1: none selected.
|
|
int mjv_select(const mjModel* m, const mjData* d, const mjvOption* vopt,
|
|
mjtNum aspectratio, mjtNum relx, mjtNum rely,
|
|
const mjvScene* scn, mjtNum selpnt[3], int geomid[1], int skinid[1]) {
|
|
// get average camera
|
|
mjvGLCamera cam = mjv_averageCamera(scn->camera, scn->camera+1);
|
|
|
|
// get camera pose in model space
|
|
mjtNum pos[3], forward[3], up[3], left[3];
|
|
mjv_cameraInModel(pos, forward, up, scn);
|
|
mju_cross(left, up, forward);
|
|
mju_normalize3(left);
|
|
|
|
// compute frustum halfwidth so as to match viewport aspect ratio
|
|
mjtNum halfwidth = 0.5*aspectratio*(cam.frustum_top - cam.frustum_bottom);
|
|
|
|
// construct ray
|
|
mjtNum ray[3];
|
|
mju_scl3(ray, forward, cam.frustum_near);
|
|
mju_addToScl3(ray, up, cam.frustum_bottom + rely*(cam.frustum_top-cam.frustum_bottom));
|
|
mju_addToScl3(ray, left, -(cam.frustum_center + (2*relx-1)*halfwidth));
|
|
mju_normalize3(ray);
|
|
|
|
// find intersection with geoms
|
|
*geomid = -1;
|
|
mjtNum geomdist = mj_ray(m, d, pos, ray, vopt->geomgroup,
|
|
vopt->flags[mjVIS_STATIC], -1, geomid);
|
|
|
|
// find intersection with skins
|
|
int bodyid = -1;
|
|
mjtNum skindist = -1;
|
|
*skinid = -1;
|
|
if (vopt->flags[mjVIS_SKIN]) {
|
|
for (int i=0; i<m->nskin; i++) {
|
|
// process one skin
|
|
int vertid;
|
|
mjtNum newdist = mju_raySkin(m->skin_facenum[i], m->skin_vertnum[i],
|
|
m->skin_face + 3*m->skin_faceadr[i],
|
|
scn->skinvert + 3*m->skin_vertadr[i],
|
|
pos, ray, &vertid);
|
|
|
|
// update if closer intersection found
|
|
if (newdist>=0 && (newdist<skindist || skindist<0)) {
|
|
// assign result
|
|
skindist = newdist;
|
|
|
|
// find body with largest weight for this vertex
|
|
float bestweight = -1;
|
|
for (int j=m->skin_boneadr[i];
|
|
j<m->skin_boneadr[i]+m->skin_bonenum[i];
|
|
j++) {
|
|
for (int k=m->skin_bonevertadr[j];
|
|
k<m->skin_bonevertadr[j]+m->skin_bonevertnum[j];
|
|
k++) {
|
|
// get vertex id and weight
|
|
int vid = m->skin_bonevertid[k];
|
|
float vweight = m->skin_bonevertweight[k];
|
|
|
|
// update if matching id and bigger weight
|
|
if (vid==vertid && vweight>bestweight) {
|
|
bestweight = vweight;
|
|
bodyid = m->skin_bonebodyid[j];
|
|
*skinid = i;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// no intersection
|
|
if (geomdist<0 && skindist<0) {
|
|
return -1;
|
|
}
|
|
|
|
// geom only, or geom closer than skin
|
|
else if (geomdist>=0 && (skindist<0 || skindist>geomdist)) {
|
|
mju_addScl3(selpnt, pos, ray, geomdist);
|
|
*skinid = -1;
|
|
return m->geom_bodyid[*geomid];
|
|
}
|
|
|
|
// skin
|
|
else {
|
|
mju_addScl3(selpnt, pos, ray, skindist);
|
|
*geomid = -1;
|
|
return bodyid;
|
|
}
|
|
}
|