Apply force perturbations at selection point rather than body center-of-mass.

PiperOrigin-RevId: 489996756
Change-Id: I87870a0c1d173449f15a7249f2459a6b726ff417
This commit is contained in:
Yuval Tassa
2022-11-21 09:12:33 -08:00
committed by Copybara-Service
parent 638c9a6994
commit 165e72f798
4 changed files with 60 additions and 23 deletions
+1
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@@ -62,6 +62,7 @@ Simulate
^^^^^^^^ ^^^^^^^^
- Renamed the directory in which the ``simulate`` application searches for plugins from ``plugin`` to ``mujoco_plugin``. - Renamed the directory in which the ``simulate`` application searches for plugins from ``plugin`` to ``mujoco_plugin``.
- Mouse force perturbations are now applied at the selection point rather than the body center of mass.
Version 2.3.0 (October 18, 2022) Version 2.3.0 (October 18, 2022)
+37 -22
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@@ -522,8 +522,13 @@ void mjv_initPerturb(const mjModel* m, const mjData* d, const mjvScene* scn, mjv
return; return;
} }
// compute selection point in world coordinates
mjtNum selpos[3];
mju_rotVecMat(selpos, pert->localpos, d->xmat+9*pert->select);
mju_addTo3(selpos, d->xpos+3*pert->select);
// copy // copy
mju_copy3(pert->refpos, d->xipos + 3*sel); mju_copy3(pert->refpos, selpos);
mju_mulQuat(pert->refquat, d->xquat + 4*sel, m->body_iquat + 4*sel); mju_mulQuat(pert->refquat, d->xquat + 4*sel, m->body_iquat + 4*sel);
// get camera info // get camera info
@@ -597,7 +602,7 @@ void mjv_applyPerturbForce(const mjModel* m, mjData* d, const mjvPerturb* pert)
int sel = pert->select; int sel = pert->select;
// exit if nothing to do // exit if nothing to do
if (sel<0 ||sel>=m->nbody || !(pert->active | pert->active2)) { if (sel<0 || sel>=m->nbody || !(pert->active | pert->active2)) {
return; return;
} }
@@ -607,29 +612,39 @@ void mjv_applyPerturbForce(const mjModel* m, mjData* d, const mjvPerturb* pert)
// global selbody velocity // global selbody velocity
mj_objectVelocity(m, d, mjOBJ_BODY, sel, bvel, 0); mj_objectVelocity(m, d, mjOBJ_BODY, sel, bvel, 0);
// spring perturbation, with critical damping if (((pert->active | pert->active2) & mjPERT_TRANSLATE)) {
// - force // compute selection point in world coordinates
stiffness = m->vis.map.stiffness; mjtNum selpos[3];
mass = 1.0/mju_max(mjMINVAL, m->body_invweight0[2*sel]); mju_rotVecMat(selpos, pert->localpos, d->xmat+9*pert->select);
mju_sub3(result, pert->refpos, d->xipos+3*sel); mju_addTo3(selpos, d->xpos+3*pert->select);
mju_scl3(result, result, stiffness*mass);
mju_addToScl3(result, bvel+3, -sqrtf(stiffness)*mass);
// - torque // spring perturbation force, with critical damping
stiffness = m->vis.map.stiffnessrot; stiffness = m->vis.map.stiffness;
mass = 1.0/mju_max(mjMINVAL, m->body_invweight0[2*sel+1]); mass = 1.0/mju_max(mjMINVAL, m->body_invweight0[2*sel]);
mju_mulQuat(xiquat, d->xquat+4*sel, m->body_iquat+4*sel); mju_sub3(result, pert->refpos, selpos);
mju_negQuat(xiquat, xiquat); mju_scl3(result, result, stiffness*mass);
mju_mulQuat(difquat, pert->refquat, xiquat); mju_addToScl3(result, bvel+3, -sqrtf(stiffness)*mass);
mju_quat2Vel(result+3, difquat, 1.0/(stiffness*mass));
mju_addToScl3(result+3, bvel, -sqrtf(stiffness)*mass);
// mask // torque w.r.t body com
if (!((pert->active | pert->active2) & mjPERT_TRANSLATE)) { mju_subFrom3(selpos, d->xipos+3*pert->select);
mju_zero3(result); mju_cross(result+3, selpos, result);
// add critically damped torque (torsional only)
stiffness = m->vis.map.stiffnessrot;
mass = 1.0/mju_max(mjMINVAL, m->body_invweight0[2*sel+1]);
mju_normalize3(selpos);
mju_addToScl3(result+3, selpos, -sqrtf(stiffness)*mass*mju_dot3(selpos, bvel));
} }
if (!((pert->active | pert->active2) & mjPERT_ROTATE)) {
mju_zero3(result+3); if (((pert->active | pert->active2) & mjPERT_ROTATE)) {
// spring perturbation torque, with critical damping
stiffness = m->vis.map.stiffnessrot;
mass = 1.0/mju_max(mjMINVAL, m->body_invweight0[2*sel+1]);
mju_mulQuat(xiquat, d->xquat+4*sel, m->body_iquat+4*sel);
mju_negQuat(xiquat, xiquat);
mju_mulQuat(difquat, pert->refquat, xiquat);
mju_quat2Vel(result+3, difquat, 1.0/(stiffness*mass));
mju_addToScl3(result+3, bvel, -sqrtf(stiffness)*mass);
} }
} }
+6 -1
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@@ -566,10 +566,14 @@ void mjv_addGeoms(const mjModel* m, mjData* d, const mjvOption* vopt,
if ((pert->active | pert->active2) & mjPERT_TRANSLATE) { if ((pert->active | pert->active2) & mjPERT_TRANSLATE) {
START START
// compute selection point in world coordinates
mju_rotVecMat(selpos, pert->localpos, d->xmat+9*pert->select);
mju_addTo3(selpos, d->xpos+3*pert->select);
// construct geom // construct geom
sz[0] = scl * m->vis.scale.constraint; sz[0] = scl * m->vis.scale.constraint;
mjv_makeConnector(thisgeom, mjGEOM_CAPSULE, sz[0], mjv_makeConnector(thisgeom, mjGEOM_CAPSULE, sz[0],
d->xipos[3*i], d->xipos[3*i+1], d->xipos[3*i+2], selpos[0], selpos[1], selpos[2],
pert->refpos[0], pert->refpos[1], pert->refpos[2]); pert->refpos[0], pert->refpos[1], pert->refpos[2]);
// prepare color // prepare color
@@ -666,6 +670,7 @@ void mjv_addGeoms(const mjModel* m, mjData* d, const mjvOption* vopt,
category = mjCAT_DECOR; category = mjCAT_DECOR;
if ((category & catmask) && pert->select>0 && vopt->flags[mjVIS_SELECT]) { if ((category & catmask) && pert->select>0 && vopt->flags[mjVIS_SELECT]) {
int i=0; int i=0;
// compute selection point in world coordinates // compute selection point in world coordinates
mju_rotVecMat(selpos, pert->localpos, d->xmat+9*pert->select); mju_rotVecMat(selpos, pert->localpos, d->xmat+9*pert->select);
mju_addTo3(selpos, d->xpos+3*pert->select); mju_addTo3(selpos, d->xpos+3*pert->select);
+16
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@@ -0,0 +1,16 @@
<mujoco>
<worldbody>
<light pos="0 0 3"/>
<geom type="plane" size="1 1 .01"/>
<body pos="0 0 1" quat="0 0.534522 0.801784 0.267261">
<freejoint/>
<geom type="box" size="0.15 0.1 0.05" pos="0.15 0.1 0.05" euler="30 30 30" rgba="1 0 0 1"/>
</body>
<body pos="0 0 2" quat="0 0.534522 0.801784 0.267261">
<freejoint/>
<geom type="box" size="0.15 0.1 0.05" rgba="0 0 1 1"/>
</body>
</worldbody>
</mujoco>