Merge pull request #288 from liuliu:main
PiperOrigin-RevId: 450658596 Change-Id: I0eecda3625d9b0857c2ac06a2cf31a4e52af16c9
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@@ -108,7 +108,7 @@ struct mjrContext_ { // custom OpenGL context
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// texture objects and info
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int ntexture; // number of allocated textures
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int textureType[100]; // type of texture (mjtTexture)
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int textureType[100]; // type of texture (mjtTexture) (ntexture)
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unsigned int texture[100]; // texture names
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// displaylist starting positions
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@@ -129,10 +129,10 @@ struct mjrContext_ { // custom OpenGL context
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// skin VBOs
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int nskin; // number of skins
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unsigned int* skinvertVBO; // skin vertex position VBOs
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unsigned int* skinnormalVBO; // skin vertex normal VBOs
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unsigned int* skintexcoordVBO; // skin vertex texture coordinate VBOs
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unsigned int* skinfaceVBO; // skin face index VBOs
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unsigned int* skinvertVBO; // skin vertex position VBOs (nskin)
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unsigned int* skinnormalVBO; // skin vertex normal VBOs (nskin)
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unsigned int* skintexcoordVBO; // skin vertex texture coordinate VBOs (nskin)
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unsigned int* skinfaceVBO; // skin face index VBOs (nskin)
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// character info
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int charWidth[127]; // character widths: normal and shadow
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@@ -268,20 +268,20 @@ struct mjvScene_ { // abstract scene passed to OpenGL renderer
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// abstract geoms
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int maxgeom; // size of allocated geom buffer
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int ngeom; // number of geoms currently in buffer
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mjvGeom* geoms; // buffer for geoms
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int* geomorder; // buffer for ordering geoms by distance to camera
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mjvGeom* geoms; // buffer for geoms (ngeom)
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int* geomorder; // buffer for ordering geoms by distance to camera (ngeom)
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// skin data
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int nskin; // number of skins
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int* skinfacenum; // number of faces in skin
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int* skinvertadr; // address of skin vertices
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int* skinvertnum; // number of vertices in skin
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float* skinvert; // skin vertex data
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float* skinnormal; // skin normal data
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int* skinfacenum; // number of faces in skin (nskin)
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int* skinvertadr; // address of skin vertices (nskin)
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int* skinvertnum; // number of vertices in skin (nskin)
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float* skinvert; // skin vertex data (nskin)
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float* skinnormal; // skin normal data (nskin)
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// OpenGL lights
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int nlight; // number of lights currently in buffer
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mjvLight lights[mjMAXLIGHT]; // buffer for lights
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mjvLight lights[mjMAXLIGHT]; // buffer for lights (nlight)
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// OpenGL cameras
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mjvGLCamera camera[2]; // left and right camera
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