MuJoCo Live: pre-fetch model assets in parallel before compilation.
The prefetcher asks mju_getXMLDependencies for the transitive asset list, fetches every URL with Promise.all, and primes the bytes into the WASM-side FetchCache. When the compiler runs, every resource it opens is already in memory. Cold-load on a typical Menagerie model drops from ~9 s to ~2 s.
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@@ -27,6 +27,7 @@
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#include <string_view>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include <mujoco/mujoco.h>
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#include "experimental/platform/hal/graphics_mode.h"
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@@ -108,8 +109,9 @@ EM_ASYNC_JS(int, FetchUrl,
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}
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});
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// Cache for data fetched via HTTP/HTTPS. Stores the downloaded bytes keyed by
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// the resource name (URL) so that read() can return a pointer to the data.
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// Cache for data fetched via HTTP/HTTPS. Stores downloaded (or pre-primed)
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// bytes keyed by the resource URL so that the resource provider's read()
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// can return a pointer into stable storage.
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class FetchCache {
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public:
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static FetchCache& Instance() {
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@@ -117,52 +119,74 @@ class FetchCache {
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return instance;
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}
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// Fetches the URL and stores the result. Returns the size (>0) on success.
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// Returns the size of the entry for `url`, fetching it over the network
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// if necessary. Entries that have been pre-populated via Prime() are
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// returned without touching the network. Returns 0 on fetch failure.
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int Fetch(const char* url) {
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char* data = nullptr;
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if (auto it = entries_.find(url); it != entries_.end()) {
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return static_cast<int>(it->second.size());
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}
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char* buf = nullptr;
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std::int32_t size = 0;
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if (!FetchUrl(url, &data, &size)) {
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if (!FetchUrl(url, &buf, &size)) {
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return 0;
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}
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entries_[url] = Entry{UniquePtrWasm<char[]>(data), size};
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return size;
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// FetchUrl hands us a malloc'd buffer; take ownership of the bytes via
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// a std::string and release the original allocation.
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std::string bytes(buf, size);
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std::free(buf);
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return static_cast<int>(entries_.emplace(url, std::move(bytes))
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.first->second.size());
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}
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// Returns pointer and size for a previously fetched URL.
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int Read(const char* url, const void** buffer) {
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// Pre-populates the cache so a subsequent Fetch() of the same URL hits
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// memory instead of the network. First writer wins.
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void Prime(std::string url, std::string bytes) {
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entries_.try_emplace(std::move(url), std::move(bytes));
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}
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// Hands back a pointer into the cached bytes for the given URL.
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// Returns -1 if the URL has not been fetched or primed.
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int Read(const char* url, const void** buffer) const {
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auto it = entries_.find(url);
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if (it == entries_.end()) {
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return -1;
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}
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*buffer = it->second.data.get();
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return it->second.size;
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if (it == entries_.end()) return -1;
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*buffer = it->second.data();
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return static_cast<int>(it->second.size());
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}
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// Frees the data for a URL.
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void Close(const char* url) { entries_.erase(url); }
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private:
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struct FreeDeleter {
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void operator()(void* p) const { std::free(p); }
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};
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template <typename T>
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using UniquePtrWasm = std::unique_ptr<T, FreeDeleter>;
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struct Entry {
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UniquePtrWasm<char[]> data;
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int size;
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};
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std::unordered_map<std::string, Entry> entries_;
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std::unordered_map<std::string, std::string> entries_;
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};
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// ---------------------------------------------------------------------------
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// Javascript-facing function to register an asset.
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// Javascript-facing function to register a build-time asset (font, IBL,
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// .filamat material) that is fetched via the static AssetRegistry rather
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// than over HTTP.
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void RegisterAsset(std::string filename, std::string contents) {
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AssetRegistry::Instance().RegisterAsset(std::move(filename),
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std::move(contents));
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}
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// Javascript-facing function to pre-populate the HTTP/HTTPS fetch cache.
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// Used by the JS-side parallel prefetcher to feed already-downloaded asset
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// bytes to MuJoCo's compiler before LoadUrl is invoked, sidestepping the
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// otherwise strictly-serial EM_ASYNC_JS fetch chain.
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void PrimeFetchCache(std::string url, std::string bytes) {
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FetchCache::Instance().Prime(std::move(url), std::move(bytes));
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}
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// Javascript-facing wrapper around mju_getXMLDependencies. Returns the
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// list of resource URLs that the given root XML transitively references
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// (meshes, textures, includes, ...), per MuJoCo's compiler rules.
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std::vector<std::string> GetXMLDependencies(const std::string& root_url) {
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mjStringVec deps;
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mju_getXMLDependencies(root_url.c_str(), &deps);
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return deps;
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}
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// Javascript-facing function to initialize the app.
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void Init(const std::string& title, bool dark_theme) {
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// Note: dimensions do not matter as window will be resized to fit canvas.
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@@ -305,7 +329,11 @@ void Deinit() {
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}
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EMSCRIPTEN_BINDINGS(studio_bindings) {
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// Matches the C-level `mjStringVec` typedef in mjspec.h.
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emscripten::register_vector<std::string>("mjStringVec");
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emscripten::function("registerAsset", &RegisterAsset);
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emscripten::function("primeFetchCache", &PrimeFetchCache);
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emscripten::function("getXMLDependencies", &GetXMLDependencies);
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emscripten::function("init", &Init);
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emscripten::function("loadFile", &LoadFile);
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emscripten::function("loadUrl", &LoadUrl);
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@@ -21,6 +21,85 @@ function hideLoading() {
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loadingOverlay.style.display = 'none';
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}
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// ---------------------------------------------------------------------------
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// Parallel asset prefetcher.
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//
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// MuJoCo's XML compiler synchronously opens each referenced asset via
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// mjpResourceProvider. In WASM that becomes a chain of ASYNCIFY-suspended
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// fetch() calls, strictly serial, one RTT per asset. For Menagerie models
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// that's ~80 round trips and ~10 s of avoidable wall time on a cold cache.
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//
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// To sidestep this we let MuJoCo itself enumerate the dependencies (via
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// mju_getXMLDependencies, exposed to JS as Module.getXMLDependencies), then
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// fetch them all in parallel and feed the bytes into the WASM-side
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// FetchCache via Module.primeFetchCache. When Module.loadUrl subsequently
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// runs, every resource the compiler opens is already in memory.
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//
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// Discovery rules live in src/xml/xml_util.cc; the JS only has to know
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// the scheme rewrites used by the resource providers in emscripten.cc.
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// ---------------------------------------------------------------------------
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// MuJoCo Live custom URL schemes that the C++ resource providers rewrite
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// before fetching. JS must do the same so primed cache keys match what
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// the providers eventually request.
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function resolveScheme(url) {
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if (url.startsWith('github:')) {
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return 'https://raw.githubusercontent.com/' + url.slice('github:'.length);
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}
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return url;
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}
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async function prefetchModelAssets(rootUrl, onProgress) {
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const primed = new Set(); // URLs we've already pushed into FetchCache
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const stats = { files: 0, bytes: 0, errors: 0 };
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// Fetch + prime, dedup against `primed`. Returns true on success.
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async function fetchAndPrime(httpUrl) {
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if (primed.has(httpUrl)) return true;
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primed.add(httpUrl);
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try {
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const resp = await fetch(httpUrl);
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if (!resp.ok) {
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console.warn('[prefetch] HTTP', resp.status, httpUrl);
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stats.errors++;
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return false;
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}
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const bytes = new Uint8Array(await resp.arrayBuffer());
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Module.primeFetchCache(httpUrl, bytes);
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stats.files++;
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stats.bytes += bytes.length;
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onProgress?.(stats);
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return true;
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} catch (err) {
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console.warn('[prefetch]', httpUrl, err);
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stats.errors++;
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return false;
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}
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}
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// Step 1: fetch the root XML so mju_getXMLDependencies (which reads it
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// through the resource provider) hits cache instead of the network.
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// Also gives the loading screen an immediate progress tick.
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const rootHttp = resolveScheme(rootUrl);
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if (!await fetchAndPrime(rootHttp)) {
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throw new Error(`could not fetch root model ${rootHttp}`);
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}
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// Step 2: ask MuJoCo for the transitive dependency list. The call is
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// async because reading recursively included XMLs may suspend on
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// ASYNCIFY fetches; those XMLs end up in FetchCache as a side effect.
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// The result is an embind mjStringVec we copy out and release.
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const depsVec = await Module.getXMLDependencies(rootUrl);
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const deps = [];
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for (let i = 0; i < depsVec.size(); ++i) deps.push(depsVec.get(i));
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depsVec.delete();
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// Step 3: fetch every dependency in parallel, deduped against URLs
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// already primed in step 1 (and earlier deps within this batch).
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await Promise.all(deps.map((depUrl) => fetchAndPrime(resolveScheme(depUrl))));
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return stats;
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}
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var Module = {
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preRun: [],
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postRun: [],
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@@ -111,13 +190,25 @@ var Module = {
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// loop until the load completes, otherwise renderFrame will
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// hit "Cannot have multiple async operations in flight".
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showLoading();
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// Surface prefetch progress on the loading screen.
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const dlEl = document.getElementById('loadingDownload');
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const dlFileEl = document.getElementById('loadingDownloadFile');
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if (dlEl) dlEl.style.display = 'block';
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const onProgress = (s) => {
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if (dlFileEl) {
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dlFileEl.textContent =
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`${s.files} files · ${(s.bytes/1024/1024).toFixed(1)} MB`;
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}
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};
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requestAnimationFrame(() => {
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requestAnimationFrame(async () => {
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try {
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await prefetchModelAssets(modelUrl, onProgress);
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await Module.loadUrl(modelUrl);
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} catch (error) {
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console.error('Failed to load model from URL:', error);
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} finally {
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if (dlEl) dlEl.style.display = 'none';
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hideLoading();
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requestAnimationFrame(Module.animate);
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}
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