Merge pull request #1479 from jmargeta:fix-record-command-docs
PiperOrigin-RevId: 613927858 Change-Id: I8fe30db8677811c98ed4f881b51a0f430d93dd3b
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@@ -150,21 +150,60 @@ This code sample simulates the passive dynamics of a given model, renders it off
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values, and saves them into a raw data file that can then be converted into a movie file with tools such as ffmpeg. The
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rendering is simplified compared to :ref:`simulate.cc <saSimulate>` because there is no user interaction, visualization
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options or timing; instead we simply render with the default settings as fast as possible. The dimensions and number of
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multi-samples for the offscreen buffer are specified in the MuJoCo model, while the simulation duration, frames-per-
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second to be rendered (usually much less than the physics simulation rate), and output file name are specified as
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command-line arguments. For example, a 5 second animation at 60 frames per second is created with:
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multi-samples for the offscreen buffer are specified in the MuJoCo model with the visual/global/{`offwidth
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<https://mujoco.readthedocs.io/en/stable/XMLreference.html#visual-global-offwidth>`__, `offheight
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<https://mujoco.readthedocs.io/en/stable/XMLreference.html#visual-global-offheight>`__} and visual/quality/`offsamples
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<https://mujoco.readthedocs.io/en/stable/XMLreference.html#visual-quality-offsamples>`_ attributes, while the simulation
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duration, frames-per-second to be rendered (usually much less than the physics simulation rate), and output file name
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are specified as command-line arguments.
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.. code-block:: Shell
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render humanoid.xml 5 60 rgb.out
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record modelfile duration fps rgbfile [adddepth]
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The default humanoid.xml model specifies offscreen rendering with 800x800 resolution. With this information in hand, we
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can compress the (large) raw date file into a playable movie file:
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Where the command line arguments are
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.. list-table::
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:width: 95%
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:align: left
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:widths: 1 1 5
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:header-rows: 1
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* - Argument
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- Default
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- Meaning
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* - ``modelfile``
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- (required)
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- path to model
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* - ``duration``
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- (required)
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- duration of the recording in seconds
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* - ``fps``
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- (required)
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- number of frames per second
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* - ``rgbfile``
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- (required)
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- path to raw recording file
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* - ``adddepth``
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- 1
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- overlay depth image in the lower left corner (0: none)
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For example, a 5 second animation at 60 frames per second is created with:
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.. code-block:: Shell
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ffmpeg -f rawvideo -pixel_format rgb24 -video_size 800x800
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-framerate 60 -i rgb.out -vf "vflip" video.mp4
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record humanoid.xml 5 60 rgb.out
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The default `humanoid.xml <https://github.com/google-deepmind/mujoco/blob/main/model/humanoid/humanoid.xml>`__ model
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specifies offscreen rendering with 2560x1440 resolution. With this information in hand, we can compress the (large) raw
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data file into a playable movie file:
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.. code-block:: Shell
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ffmpeg -f rawvideo -pixel_format rgb24 -video_size 2560x1440
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-framerate 60 -i rgb.out -vf "vflip,format=yuv420p" video.mp4
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Note that the offscreen rendering resolution of the model and ffmpeg's video_size must be the identical.
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This sample can be compiled in three ways which differ in how the OpenGL context is created: using GLFW with an
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invisible window, using OSMesa, or using EGL. The latter two options are only available on Linux and are envoked by
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+15
-7
@@ -217,8 +217,8 @@ void closeOpenGL(void) {
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int main(int argc, const char** argv) {
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// check command-line arguments
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if (argc!=5) {
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std::printf(" USAGE: record modelfile duration fps rgbfile\n");
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if (argc < 5 || argc > 6) {
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std::printf(" USAGE: record modelfile duration fps rgbfile [adddepth]\n");
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return 0;
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}
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@@ -255,6 +255,11 @@ int main(int argc, const char** argv) {
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mju_error("Could not open rgbfile for writing");
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}
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int adddepth = 1;
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if (argc > 5 && std::sscanf(argv[5], "%d", &adddepth) != 1) {
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mju_error("Invalid adddepth argument");
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}
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// main loop
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double frametime = 0;
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int framecount = 0;
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@@ -276,12 +281,15 @@ int main(int argc, const char** argv) {
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mjr_readPixels(rgb, depth, viewport, &con);
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// insert subsampled depth image in lower-left corner of rgb image
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const int NS = 3; // depth image sub-sampling
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for (int r=0; r<H; r+=NS)
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for (int c=0; c<W; c+=NS) {
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int adr = (r/NS)*W + c/NS;
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rgb[3*adr] = rgb[3*adr+1] = rgb[3*adr+2] = (unsigned char)((1.0f-depth[r*W+c])*255.0f);
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if (adddepth) {
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const int NS = 3; // depth image sub-sampling
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for (int r=0; r<H; r+=NS) {
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for (int c=0; c<W; c+=NS) {
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int adr = (r/NS)*W + c/NS;
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rgb[3*adr] = rgb[3*adr+1] = rgb[3*adr+2] = (unsigned char)((1.0f-depth[r*W+c])*255.0f);
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}
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}
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}
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// write rgb image to file
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std::fwrite(rgb, 3, W*H, fp);
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