Workaround for broken VSync in Simulate on macOS.
OpenGL VSync became broken again in macOS 13 (https://github.com/glfw/glfw/issues/2249). This workaround is similar to https://github.com/glfw/glfw/pull/2277 but is implemented entirely outside of GLFW. PiperOrigin-RevId: 516320722 Change-Id: Ib8a651a942f592c74e00ad3c7b22f2dfd156be5f
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Copybara-Service
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@@ -33,6 +33,9 @@ Python bindings
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Simulate
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^^^^^^^^
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- Implemented a workaround for `broken VSync <https://github.com/glfw/glfw/issues/2249>`_ on macOS so that the frame
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rate is correctly capped when the Vertical Sync toggle is enabled.
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.. image:: images/changelog/contactlabel.png
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:align: right
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:width: 400px
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@@ -42,6 +45,7 @@ Simulate
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|br|
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Version 2.3.2 (February 7, 2023)
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--------------------------------
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