Workaround for broken VSync in Simulate on macOS.

OpenGL VSync became broken again in macOS 13 (https://github.com/glfw/glfw/issues/2249). This workaround is similar to https://github.com/glfw/glfw/pull/2277 but is implemented entirely outside of GLFW.

PiperOrigin-RevId: 516320722
Change-Id: Ib8a651a942f592c74e00ad3c7b22f2dfd156be5f
This commit is contained in:
Saran Tunyasuvunakool
2023-03-13 14:18:37 -07:00
committed by Copybara-Service
parent 3abf2ae2cd
commit 2f0fb1e4ef
9 changed files with 195 additions and 0 deletions
+4
View File
@@ -33,6 +33,9 @@ Python bindings
Simulate
^^^^^^^^
- Implemented a workaround for `broken VSync <https://github.com/glfw/glfw/issues/2249>`_ on macOS so that the frame
rate is correctly capped when the Vertical Sync toggle is enabled.
.. image:: images/changelog/contactlabel.png
:align: right
:width: 400px
@@ -42,6 +45,7 @@ Simulate
|br|
Version 2.3.2 (February 7, 2023)
--------------------------------