Workaround for broken VSync in Simulate on macOS.

OpenGL VSync became broken again in macOS 13 (https://github.com/glfw/glfw/issues/2249). This workaround is similar to https://github.com/glfw/glfw/pull/2277 but is implemented entirely outside of GLFW.

PiperOrigin-RevId: 516320722
Change-Id: Ib8a651a942f592c74e00ad3c7b22f2dfd156be5f
This commit is contained in:
Saran Tunyasuvunakool
2023-03-13 14:18:37 -07:00
committed by Copybara-Service
parent 3abf2ae2cd
commit 2f0fb1e4ef
9 changed files with 195 additions and 0 deletions
+4
View File
@@ -108,6 +108,10 @@ target_sources(
PRIVATE glfw_adapter.cc glfw_dispatch.cc platform_ui_adapter.cc
)
target_compile_options(platform_ui_adapter PUBLIC ${MUJOCO_SIMULATE_COMPILE_OPTIONS})
if(APPLE)
target_sources(platform_ui_adapter PUBLIC glfw_corevideo.h PRIVATE glfw_corevideo.mm)
target_link_libraries(platform_ui_adapter PUBLIC "-framework CoreVideo")
endif()
target_include_directories(
platform_ui_adapter PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
$<TARGET_PROPERTY:glfw,INTERFACE_INCLUDE_DIRECTORIES>