Workaround for broken VSync in Simulate on macOS.
OpenGL VSync became broken again in macOS 13 (https://github.com/glfw/glfw/issues/2249). This workaround is similar to https://github.com/glfw/glfw/pull/2277 but is implemented entirely outside of GLFW. PiperOrigin-RevId: 516320722 Change-Id: Ib8a651a942f592c74e00ad3c7b22f2dfd156be5f
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Copybara-Service
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@@ -114,6 +114,10 @@ const struct Glfw& Glfw(void* dlhandle) {
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mjGLFW_INITIALIZE_SYMBOL(glfwWindowShouldClose);
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// go/keep-sorted end
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#ifdef __APPLE__
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mjGLFW_INITIALIZE_SYMBOL(glfwGetNSGLContext);
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#endif
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#undef mjGLFW_INITIALIZE_SYMBOL
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return glfw;
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