Workaround for broken VSync in Simulate on macOS.

OpenGL VSync became broken again in macOS 13 (https://github.com/glfw/glfw/issues/2249). This workaround is similar to https://github.com/glfw/glfw/pull/2277 but is implemented entirely outside of GLFW.

PiperOrigin-RevId: 516320722
Change-Id: Ib8a651a942f592c74e00ad3c7b22f2dfd156be5f
This commit is contained in:
Saran Tunyasuvunakool
2023-03-13 14:18:37 -07:00
committed by Copybara-Service
parent 3abf2ae2cd
commit 2f0fb1e4ef
9 changed files with 195 additions and 0 deletions
+4
View File
@@ -114,6 +114,10 @@ const struct Glfw& Glfw(void* dlhandle) {
mjGLFW_INITIALIZE_SYMBOL(glfwWindowShouldClose);
// go/keep-sorted end
#ifdef __APPLE__
mjGLFW_INITIALIZE_SYMBOL(glfwGetNSGLContext);
#endif
#undef mjGLFW_INITIALIZE_SYMBOL
return glfw;