Workaround for broken VSync in Simulate on macOS.
OpenGL VSync became broken again in macOS 13 (https://github.com/glfw/glfw/issues/2249). This workaround is similar to https://github.com/glfw/glfw/pull/2277 but is implemented entirely outside of GLFW. PiperOrigin-RevId: 516320722 Change-Id: Ib8a651a942f592c74e00ad3c7b22f2dfd156be5f
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Copybara-Service
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2f0fb1e4ef
@@ -1950,6 +1950,9 @@ void Simulate::renderloop() {
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uiModify(&this->ui0, &this->uistate, &this->platform_ui->mjr_context());
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uiModify(&this->ui1, &this->uistate, &this->platform_ui->mjr_context());
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// set VSync to initial value
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this->platform_ui->SetVSync(this->vsync);
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// run event loop
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while (!this->platform_ui->ShouldCloseWindow() && !this->exitrequest.load()) {
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{
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