Allow loading obj meshes
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@@ -153,20 +153,21 @@ public class MjImporterWithAssets : MjcfImporter {
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var assetReferenceName = MjEngineTool.Sanitize(unsanitizedAssetReferenceName);
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var sourceFilePath = Path.Combine(_sourceMeshesDir, fileName);
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if (Path.GetExtension(sourceFilePath) == ".obj") {
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throw new NotImplementedException("OBJ mesh file loading is not yet implemented. " +
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"Please convert to binary STL. " +
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if (Path.GetExtension(sourceFilePath) != ".obj" && Path.GetExtension(sourceFilePath) != ".stl") {
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throw new NotImplementedException("Type of mesh file not yet supported. " +
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"Please convert to binary STL or OBJ. " +
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$"Attempted to load: {sourceFilePath}");
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}
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var targetFilePath = Path.Combine(_targetMeshesDir, assetReferenceName + ".stl");
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var targetFilePath = Path.Combine(_targetMeshesDir, assetReferenceName
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+ Path.GetExtension(sourceFilePath));
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if (File.Exists(targetFilePath)) {
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File.Delete(targetFilePath);
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}
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var scale = MjEngineTool.UnityVector3(
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parentNode.GetVector3Attribute("scale", defaultValue: Vector3.one));
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CopyMeshAndRescale(sourceFilePath, targetFilePath, scale);
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var assetPath = Path.Combine(_targetAssetDir, assetReferenceName + ".stl");
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var assetPath = Path.Combine(_targetAssetDir, assetReferenceName + Path.GetExtension(sourceFilePath));
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// This asset path should be available because the MuJoCo compiler guarantees element names
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// are unique, but check for completeness (and in case sanitizing the name broke uniqueness):
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if (AssetDatabase.LoadMainAssetAtPath(assetPath) != null) {
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@@ -174,7 +175,7 @@ public class MjImporterWithAssets : MjcfImporter {
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$"Trying to import mesh {unsanitizedAssetReferenceName} but {assetPath} already exists.");
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}
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AssetDatabase.ImportAsset(assetPath);
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var copiedMesh = AssetDatabase.LoadMainAssetAtPath(assetPath) as Mesh;
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var copiedMesh = AssetDatabase.LoadAssetAtPath<Mesh>(assetPath);
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if (copiedMesh == null) {
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throw new Exception($"Mesh {assetPath} was not imported.");
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}
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@@ -186,9 +187,16 @@ public class MjImporterWithAssets : MjcfImporter {
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private void CopyMeshAndRescale(
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string sourceFilePath, string targetFilePath, Vector3 scale) {
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var originalMeshBytes = File.ReadAllBytes(sourceFilePath);
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var mesh = StlMeshParser.ParseBinary(originalMeshBytes, scale);
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var rescaledMeshBytes = StlMeshParser.SerializeBinary(mesh);
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File.WriteAllBytes(targetFilePath, rescaledMeshBytes);
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if (Path.GetExtension(sourceFilePath) == ".stl") {
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var mesh = StlMeshParser.ParseBinary(originalMeshBytes, scale);
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var rescaledMeshBytes = StlMeshParser.SerializeBinary(mesh);
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File.WriteAllBytes(targetFilePath, rescaledMeshBytes);
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} else if (Path.GetExtension(sourceFilePath) == ".obj") {
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ObjMeshImportUtility.CopyAndScaleOBJFile(sourceFilePath, targetFilePath, scale);
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} else {
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throw new NotImplementedException($"Extension {Path.GetExtension(sourceFilePath)} " +
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$"not yet supported for MuJoCo mesh asset.");
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}
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}
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private void ParseMaterial(XmlElement parentNode) {
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@@ -0,0 +1,94 @@
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// Copyright 2019 DeepMind Technologies Limited
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace Mujoco {
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/// <summary>
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/// Scale vertex data manually line by line. We skip normals. Parameter vertex points
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/// (`vp`) was unclear to me how to properly scale them, if you use them and notice an
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/// issue please report it.
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/// </summary>
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public static class ObjMeshImportUtility {
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private static Vector3 ToXZY(float x, float y, float z) => new Vector3(x, z, y);
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public static void CopyAndScaleOBJFile(string sourceFilePath, string targetFilePath,
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Vector3 scale, bool flipFaces=false) {
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// OBJ files are human readable
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string[] lines = File.ReadAllLines(sourceFilePath);
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StringBuilder outputBuilder = new StringBuilder();
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// Culture info for consistent decimal point handling
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CultureInfo invariantCulture = CultureInfo.InvariantCulture;
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scale = ToXZY(scale.x, scale.y, scale.z);
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foreach (string line in lines) {
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if (line.StartsWith("v ")) // Vertex line
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{
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// Split the line into components
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string[] parts = line.Split(' ');
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if (parts.Length >= 4) {
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// Scale the vertex
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float x = -float.Parse(parts[1], invariantCulture) * scale.x;
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float y = float.Parse(parts[2], invariantCulture) * scale.y;
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float z = float.Parse(parts[3], invariantCulture) * scale.z;
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var swizzled = ToXZY(x, y, z);
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outputBuilder.AppendLine(
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$"v {swizzled.x.ToString(invariantCulture)} {swizzled.y.ToString(invariantCulture)} {swizzled.z.ToString(invariantCulture)}");
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}
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} else if (line.StartsWith("vn ")) {
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string[] parts = line.Split(' ');
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if (parts.Length >= 4) {
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float x = -float.Parse(parts[1], invariantCulture);
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float y = float.Parse(parts[2], invariantCulture);
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float z = float.Parse(parts[3], invariantCulture);
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var swizzled = ToXZY(x, y, z);
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outputBuilder.AppendLine(
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$"vn {swizzled.x.ToString(invariantCulture)} {swizzled.y.ToString(invariantCulture)} {swizzled.z.ToString(invariantCulture)}");
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}
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} else if (line.StartsWith("f ") && flipFaces) {
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string[] parts = line.Split(' ');
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if (parts.Length >= 4) {
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outputBuilder.Append(parts[0] + " ");
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// Apply same vertex order as STL parser: [0,2,1]
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var face = parts.Skip(1).ToArray();
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if (face.Length >= 3) {
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outputBuilder.Append(face[0] + " "); // vertex 0
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outputBuilder.Append(face[2] + " "); // vertex 2
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outputBuilder.Append(face[1]); // vertex 1
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// Append any remaining vertices in original order
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for (int i = 3; i < face.Length; i++) {
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outputBuilder.Append(" " + face[i]);
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}
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}
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outputBuilder.AppendLine();
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}
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} else {
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// Copy non-vertex lines as-is
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outputBuilder.AppendLine(line);
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}
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}
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// Write the scaled OBJ to the target file
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File.WriteAllText(targetFilePath, outputBuilder.ToString());
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}
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}
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}
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@@ -36,7 +36,7 @@ public class MjMeshShape : IMjShape {
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var assetName = MjEngineTool.Sanitize(
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mjcf.GetStringAttribute("mesh", defaultValue: string.Empty));
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if (!string.IsNullOrEmpty(assetName)) {
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Mesh = (Mesh)Resources.Load(assetName);
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Mesh = Resources.Load<Mesh>(assetName);
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}
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}
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