Remove obsolete docs references to convexhull.

Fixes #2912.

PiperOrigin-RevId: 825679563
Change-Id: I8ee14415fb1eb64ece5cf4f3c07d016126025364
This commit is contained in:
Alessio Quaglino
2025-10-29 13:16:36 -07:00
committed by Copybara-Service
parent 3df784fc84
commit 37563a050e
+6 -8
View File
@@ -1126,10 +1126,9 @@ the :ref:`geom <body-geom>` element below.
MuJoCo works with triangulated meshes. They can be loaded from binary STL files, OBJ files or MSH files with custom
format described below, or vertex and face data specified directly in the XML. Software such as MeshLab can be used to
convert from other mesh formats to STL or OBJ. While any collection of triangles can be loaded as a mesh and rendered,
collision detection works with the convex hull of the mesh as explained in :ref:`Collision`. See also the convexhull
attribute of the :ref:`compiler <compiler>` element which controls the automatic generation of convex hulls. The mesh
appearance (including texture mapping) is controlled by the :at:`material` and :at:`rgba` attributes of the referencing
geom, similarly to height fields.
collision detection works with the convex hull of the mesh as explained in :ref:`Collision`. The mesh appearance
(including texture mapping) is controlled by the :at:`material` and :at:`rgba` attributes of the referencing geom,
similarly to height fields.
Meshes can have explicit texture coordinates instead of relying on the automated texture
mapping mechanism. When provided, these explicit coordinates have priority. Note that texture coordinates can be
@@ -1171,10 +1170,9 @@ negative scaling values can be used to flip the mesh; this is a legitimate opera
referencing geoms are ignored, similarly to height fields. We also provide a mechanism to translate and
rotate the 3D coordinates, using the attributes :ref:`refpos<asset-mesh-refpos>` and :ref:`refquat<asset-mesh-refquat>`.
A mesh can also be defined without faces (a point cloud essentially). In that case
the convex hull is constructed automatically, even if the compiler attribute :at:`convexhull` is
false. This makes it easy to construct simple shapes directly in the XML. For example, a pyramid can
be created as follows:
A mesh can also be defined without faces (a point cloud essentially). In that case the convex hull is constructed
automatically.This makes it easy to construct simple shapes directly in the XML. For example, a pyramid can be created
as follows:
.. code-block:: xml