Remove obsolete docs references to convexhull.
Fixes #2912. PiperOrigin-RevId: 825679563 Change-Id: I8ee14415fb1eb64ece5cf4f3c07d016126025364
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@@ -1126,10 +1126,9 @@ the :ref:`geom <body-geom>` element below.
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MuJoCo works with triangulated meshes. They can be loaded from binary STL files, OBJ files or MSH files with custom
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format described below, or vertex and face data specified directly in the XML. Software such as MeshLab can be used to
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convert from other mesh formats to STL or OBJ. While any collection of triangles can be loaded as a mesh and rendered,
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collision detection works with the convex hull of the mesh as explained in :ref:`Collision`. See also the convexhull
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attribute of the :ref:`compiler <compiler>` element which controls the automatic generation of convex hulls. The mesh
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appearance (including texture mapping) is controlled by the :at:`material` and :at:`rgba` attributes of the referencing
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geom, similarly to height fields.
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collision detection works with the convex hull of the mesh as explained in :ref:`Collision`. The mesh appearance
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(including texture mapping) is controlled by the :at:`material` and :at:`rgba` attributes of the referencing geom,
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similarly to height fields.
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Meshes can have explicit texture coordinates instead of relying on the automated texture
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mapping mechanism. When provided, these explicit coordinates have priority. Note that texture coordinates can be
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@@ -1171,10 +1170,9 @@ negative scaling values can be used to flip the mesh; this is a legitimate opera
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referencing geoms are ignored, similarly to height fields. We also provide a mechanism to translate and
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rotate the 3D coordinates, using the attributes :ref:`refpos<asset-mesh-refpos>` and :ref:`refquat<asset-mesh-refquat>`.
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A mesh can also be defined without faces (a point cloud essentially). In that case
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the convex hull is constructed automatically, even if the compiler attribute :at:`convexhull` is
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false. This makes it easy to construct simple shapes directly in the XML. For example, a pyramid can
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be created as follows:
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A mesh can also be defined without faces (a point cloud essentially). In that case the convex hull is constructed
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automatically.This makes it easy to construct simple shapes directly in the XML. For example, a pyramid can be created
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as follows:
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.. code-block:: xml
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