Simulate creates and maintains its own thread
This commit is contained in:
+102
-73
@@ -42,50 +42,101 @@ mjtNum* ctrlnoise = nullptr;
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//---------------------------------- simulation --------------------------------------
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// sim thread synchronization
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std::mutex& GetMutex() {
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static std::mutex* mtx = new std::mutex();
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return *mtx;
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}
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mj::Simulate& GetInstance() {
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// the creation of this static member will immediately
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// initialize the glfw ui
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static mj::Simulate* simulate = new mj::Simulate();
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return *simulate;
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mjModel* LoadModel(const char* file, mj::Simulate& simulate) {
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// this copy is needed so that the mju::strlen call below compiles
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char filename[mj::Simulate::kMaxFilenameLength];
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mju::strcpy_arr(filename, file);
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// make sure filename is not empty
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if (!filename[0]) {
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return nullptr;
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}
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// load and compile
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char loadError[mj::Simulate::kMaxFilenameLength] = "";
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mjModel* mnew = 0;
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if (mju::strlen_arr(filename)>4 &&
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!std::strncmp(filename+mju::strlen_arr(filename)-4, ".mjb",
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mju::sizeof_arr(filename)-mju::strlen_arr(filename)+4)) {
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mnew = mj_loadModel(filename, nullptr);
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if (!mnew) {
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mju::strcpy_arr(loadError, "could not load binary model");
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}
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} else {
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mnew = mj_loadXML(filename, nullptr, loadError, mj::Simulate::kMaxFilenameLength);
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// remove trailing newline character from loadError
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if (loadError[0]) {
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int error_length = mju::strlen_arr(loadError);
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if (loadError[error_length-1] == '\n') {
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loadError[error_length-1] = '\0';
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}
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}
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}
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mju::strcpy_arr(simulate.loadError, loadError);
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if (!mnew) {
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std::printf("%s\n", loadError);
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return nullptr;
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}
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// compiler warning: print and pause
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if (loadError[0]) {
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// mj_forward() below will print the warning message
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std::printf("Model compiled, but simulation warning (paused):\n %s\n", loadError);
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simulate.run = 0;
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}
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return mnew;
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}
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// simulate in background thread (while rendering in main thread)
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void simulate_thread(void) {
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void SimulateLoop(mj::Simulate& simulate) {
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// cpu-sim syncronization point
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double cpusync = 0;
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mjtNum simsync = 0;
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// run until asked to exit
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while (!GetInstance().exitrequest) {
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while (!simulate.exitrequest) {
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if (simulate.droploadrequest) {
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mjModel* mnew = LoadModel(simulate.dropfilename, simulate);
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if (mnew) {
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mjData* dnew = mj_makeData(mnew);
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simulate.load(simulate.dropfilename, mnew, dnew, true);
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simulate.droploadrequest = 0;
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m = mnew;
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d = dnew;
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mj_forward(m, d);
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}
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}
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// sleep for 1 ms or yield, to let main thread run
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// yield results in busy wait - which has better timing but kills battery life
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if (GetInstance().run && GetInstance().busywait) {
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if (simulate.run && simulate.busywait) {
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std::this_thread::yield();
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} else {
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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}
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{ // start exclusive access
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const std::lock_guard<std::mutex> lock(GetMutex());
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const std::lock_guard<std::mutex> lock(simulate.mtx);
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// run only if model is present
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if (m) {
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// running
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if (GetInstance().run) {
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if (simulate.run) {
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// record cpu time at start of iteration
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double tmstart = glfwGetTime();
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// inject noise
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if (GetInstance().ctrlnoisestd) {
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if (simulate.ctrlnoisestd) {
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// convert rate and scale to discrete time given current timestep
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mjtNum rate = mju_exp(-m->opt.timestep / GetInstance().ctrlnoiserate);
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mjtNum scale = GetInstance().ctrlnoisestd * mju_sqrt(1-rate*rate);
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mjtNum rate = mju_exp(-m->opt.timestep / simulate.ctrlnoiserate);
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mjtNum scale = simulate.ctrlnoisestd * mju_sqrt(1-rate*rate);
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for (int i=0; i<m->nu; i++) {
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// update noise
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@@ -96,18 +147,18 @@ void simulate_thread(void) {
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}
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// out-of-sync (for any reason)
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mjtNum offset = mju_abs((d->time*GetInstance().slow_down-simsync)-(tmstart-cpusync));
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if( d->time*GetInstance().slow_down<simsync || tmstart<cpusync || cpusync==0 ||
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offset > syncmisalign*GetInstance().slow_down || GetInstance().speed_changed) {
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mjtNum offset = mju_abs((d->time*simulate.slow_down-simsync)-(tmstart-cpusync));
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if( d->time*simulate.slow_down<simsync || tmstart<cpusync || cpusync==0 ||
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offset > syncmisalign*simulate.slow_down || simulate.speed_changed) {
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// re-sync
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cpusync = tmstart;
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simsync = d->time*GetInstance().slow_down;
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GetInstance().speed_changed = false;
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simsync = d->time*simulate.slow_down;
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simulate.speed_changed = false;
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// clear old perturbations, apply new
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mju_zero(d->xfrc_applied, 6*m->nbody);
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mjv_applyPerturbPose(m, d, &GetInstance().pert, 0); // move mocap bodies only
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mjv_applyPerturbForce(m, d, &GetInstance().pert);
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mjv_applyPerturbPose(m, d, &simulate.pert, 0); // move mocap bodies only
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mjv_applyPerturbForce(m, d, &simulate.pert);
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// run single step, let next iteration deal with timing
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mj_step(m, d);
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@@ -116,19 +167,19 @@ void simulate_thread(void) {
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// in-sync
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else {
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// step while simtime lags behind cputime, and within safefactor
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while ((d->time*GetInstance().slow_down-simsync) < (glfwGetTime()-cpusync) &&
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(glfwGetTime()-tmstart) < refreshfactor/GetInstance().vmode.refreshRate) {
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while ((d->time*simulate.slow_down-simsync) < (glfwGetTime()-cpusync) &&
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(glfwGetTime()-tmstart) < refreshfactor/simulate.vmode.refreshRate) {
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// clear old perturbations, apply new
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mju_zero(d->xfrc_applied, 6*m->nbody);
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mjv_applyPerturbPose(m, d, &GetInstance().pert, 0); // move mocap bodies only
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mjv_applyPerturbForce(m, d, &GetInstance().pert);
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mjv_applyPerturbPose(m, d, &simulate.pert, 0); // move mocap bodies only
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mjv_applyPerturbForce(m, d, &simulate.pert);
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// run mj_step
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mjtNum prevtm = d->time*GetInstance().slow_down;
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mjtNum prevtm = d->time*simulate.slow_down;
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mj_step(m, d);
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// break on reset
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if (d->time*GetInstance().slow_down<prevtm) {
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if (d->time*simulate.slow_down<prevtm) {
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break;
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}
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}
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@@ -138,7 +189,7 @@ void simulate_thread(void) {
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// paused
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else {
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// apply pose perturbation
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mjv_applyPerturbPose(m, d, &GetInstance().pert, 1); // move mocap and dynamic bodies
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mjv_applyPerturbPose(m, d, &simulate.pert, 1); // move mocap and dynamic bodies
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// run mj_forward, to update rendering and joint sliders
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mj_forward(m, d);
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@@ -159,58 +210,36 @@ int main(int argc, const char** argv) {
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mju_error("Headers and library have different versions");
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}
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// simulate object for encapsulates UI
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mj::Simulate simulate;
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// request loadmodel if file given (otherwise drag-and-drop)
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if (argc>1) {
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mju::strcpy_arr(GetInstance().filename, argv[1]);
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GetInstance().loadrequest = 2;
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m = LoadModel(argv[1], simulate);
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if (m) {
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d = mj_makeData(m);
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simulate.load(argv[1], m, d, true);
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mj_forward(m, d);
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}
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}
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// start simulation thread
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std::thread simthread(simulate_thread);
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// run event loop
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while (!glfwWindowShouldClose(GetInstance().window) && !GetInstance().exitrequest) {
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{ // start exclusive access (block simulation thread)
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const std::lock_guard<std::mutex> lock(GetMutex());
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// load model (not on first pass, to show "loading" label)
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if (GetInstance().loadrequest==1) {
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{
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GetInstance().loadmodel();
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m = GetInstance().m;
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d = GetInstance().d;
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// allocate ctrlnoise
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free(ctrlnoise);
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ctrlnoise = (mjtNum*) malloc(sizeof(mjtNum)*m->nu);
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mju_zero(ctrlnoise, m->nu);
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}
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} else if (GetInstance().loadrequest>1) {
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GetInstance().loadrequest = 1;
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}
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// handle events (calls all callbacks)
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glfwPollEvents();
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// prepare to render
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GetInstance().prepare();
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} // end exclusive access (allow simulation thread to run)
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// render while simulation is running
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GetInstance().render();
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// init GLFW
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if (!glfwInit()) {
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mju_error("could not initialize GLFW");
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}
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// stop simulation thread
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GetInstance().exitrequest = 1;
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simthread.join();
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// start simulation thread (this creates the UI)
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simulate.startthread();
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SimulateLoop(simulate);
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// If simulate loop exited its time to stop the UI
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simulate.stopthread();
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// delete everything we allocated
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GetInstance().clearcallback();
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free(ctrlnoise);
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mj_deleteData(d);
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mj_deleteModel(m);
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mjv_freeScene(&GetInstance().scn);
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mjr_freeContext(&GetInstance().con);
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// terminate GLFW (crashes with Linux NVidia drivers)
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#if defined(__APPLE__) || defined(_WIN32)
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+138
-116
@@ -1515,8 +1515,8 @@ void uiRender(mjuiState* state) {
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void drop(mj::Simulate* simulate, int count, const char** paths) {
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// make sure list is non-empty
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if (count>0) {
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mju::strcpy_arr(simulate->filename, paths[0]);
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simulate->loadrequest = 1;
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mju::strcpy_arr(simulate->dropfilename, paths[0]);
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simulate->droploadrequest = 1;
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}
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}
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@@ -1534,132 +1534,47 @@ namespace mju = ::mujoco::sample_util;
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// create object and initialize the simulate ui
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Simulate::Simulate(void) {
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// init GLFW, set timer callback (milliseconds)
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if (!glfwInit()) {
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mju_error("could not initialize GLFW");
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}
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mjcb_time = timer;
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} // TODO constructor is now empty...
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// multisampling
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glfwWindowHint(GLFW_SAMPLES, 4);
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glfwWindowHint(GLFW_VISIBLE, 1);
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//------------------------ start the render thread -----------------------------
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void Simulate::startthread(void) {
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this->renderthreadhandle = std::thread(&Simulate::renderthread, this);
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}
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// get videomode and save
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this->vmode = *glfwGetVideoMode(glfwGetPrimaryMonitor());
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//------------------------ stop the render thread ------------------------------
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void Simulate::stopthread(void) {
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// stop simulation thread
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this->exitrequest = 1;
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this->renderthreadhandle.join();
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}
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// create window
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this->window = glfwCreateWindow((2*this->vmode.width)/3, (2*this->vmode.height)/3,
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"Simulate", nullptr, nullptr);
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if (!this->window) {
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glfwTerminate();
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mju_error("could not create window");
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}
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// save window position and size
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glfwGetWindowPos(this->window, this->windowpos, this->windowpos+1);
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glfwGetWindowSize(this->window, this->windowsize, this->windowsize+1);
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// make context current, set v-sync
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glfwMakeContextCurrent(this->window);
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glfwSwapInterval(this->vsync);
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// init abstract visualization
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mjv_defaultCamera(&this->cam);
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mjv_defaultOption(&this->vopt);
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profilerinit(this);
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sensorinit(this);
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// make empty scene
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mjv_defaultScene(&this->scn);
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mjv_makeScene(nullptr, &this->scn, maxgeom);
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// select default font
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int fontscale = uiFontScale(this->window);
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this->font = fontscale/50 - 1;
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// make empty context
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mjr_defaultContext(&this->con);
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mjr_makeContext(nullptr, &this->con, fontscale);
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// init state and uis
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std::memset(&this->uistate, 0, sizeof(mjuiState));
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std::memset(&this->ui0, 0, sizeof(mjUI));
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std::memset(&this->ui1, 0, sizeof(mjUI));
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this->ui0.spacing = mjui_themeSpacing(this->spacing);
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this->ui0.color = mjui_themeColor(this->color);
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this->ui0.predicate = uiPredicate;
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this->ui0.rectid = 1;
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this->ui0.auxid = 0;
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this->ui1.spacing = mjui_themeSpacing(this->spacing);
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this->ui1.color = mjui_themeColor(this->color);
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this->ui1.predicate = uiPredicate;
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this->ui1.rectid = 2;
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this->ui1.auxid = 1;
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// set GLFW callbacks
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this->uistate.userdata = (void*)(this);
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uiSetCallback(this->window, &this->uistate, uiEvent, uiLayout, uiRender, uiDrop);
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// populate uis with standard sections
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this->ui0.userdata = (void*)(this);
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this->ui1.userdata = (void*)(this);
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mjui_add(&this->ui0, defFile);
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mjui_add(&this->ui0, this->defOption);
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mjui_add(&this->ui0, this->defSimulation);
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mjui_add(&this->ui0, this->defWatch);
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uiModify(this->window, &this->ui0, &this->uistate, &this->con);
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uiModify(this->window, &this->ui1, &this->uistate, &this->con);
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//-------------------- Tell the render thread to load a file -------------------
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void Simulate::load(const char* file,
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mjModel* mnew,
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mjData* dnew,
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bool delete_old_m_d) {
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this->mnew = mnew;
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this->dnew = dnew;
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this->delete_old_m_d = delete_old_m_d;
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mju::strcpy_arr(this->filename, file);
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this->loadrequest = 2;
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}
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//------------------------ load mjb or xml model -------------------------------
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void Simulate::loadmodel(void) {
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// clear request
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this->loadrequest = 0;
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// make sure filename is not empty
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if (!this->filename[0]) {
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return;
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}
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// load and compile
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this->loadError[0] = '\0';
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mjModel* mnew = 0;
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if (mju::strlen_arr(this->filename)>4 &&
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!std::strncmp(this->filename+mju::strlen_arr(this->filename)-4, ".mjb",
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mju::sizeof_arr(this->filename)-mju::strlen_arr(this->filename)+4)) {
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mnew = mj_loadModel(this->filename, nullptr);
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if (!mnew) {
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mju::strcpy_arr(this->loadError, "could not load binary model");
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if (this->delete_old_m_d) {
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// delete old model if requested
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if (this->d) {
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mj_deleteData(d);
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}
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} else {
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mnew = mj_loadXML(this->filename, nullptr, this->loadError, Simulate::kMaxFilenameLength);
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// remove trailing newline character from loadError
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if (this->loadError[0]) {
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int error_length = mju::strlen_arr(this->loadError);
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if (this->loadError[error_length-1] == '\n') {
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this->loadError[error_length-1] = '\0';
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}
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if (this->m) {
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mj_deleteModel(m);
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}
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}
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if (!mnew) {
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std::printf("%s\n", this->loadError);
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return;
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}
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// compiler warning: print and pause
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if (this->loadError[0]) {
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// mj_forward() below will print the warning message
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std::printf("Model compiled, but simulation warning (paused):\n %s\n", this->loadError);
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this->run = 0;
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}
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// delete old model, assign new
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mj_deleteData(this->d);
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mj_deleteModel(this->m);
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this->m = nullptr;
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this->m = mj_copyModel(this->m, mnew);
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this->d = mj_makeData(this->m);
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mj_forward(this->m, this->d);
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this->m = this->mnew;
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this->d = this->dnew;
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// re-create scene and context
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mjv_makeScene(this->m, &this->scn, maxgeom);
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@@ -1698,6 +1613,9 @@ void Simulate::loadmodel(void) {
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uiModify(this->window, &this->ui0, &this->uistate, &this->con);
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uiModify(this->window, &this->ui1, &this->uistate, &this->con);
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updatesettings(this);
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// clear request
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this->loadrequest = 0;
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}
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@@ -1861,4 +1779,108 @@ void Simulate::clearcallback(void) {
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uiClearCallback(this->window);
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}
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void Simulate::renderthread(void) {
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// Set timer callback (milliseconds)
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mjcb_time = timer;
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// multisampling
|
||||
glfwWindowHint(GLFW_SAMPLES, 4);
|
||||
glfwWindowHint(GLFW_VISIBLE, 1);
|
||||
|
||||
// get videomode and save
|
||||
this->vmode = *glfwGetVideoMode(glfwGetPrimaryMonitor());
|
||||
|
||||
// create window
|
||||
this->window = glfwCreateWindow((2*this->vmode.width)/3, (2*this->vmode.height)/3,
|
||||
"Simulate", nullptr, nullptr);
|
||||
if (!this->window) {
|
||||
glfwTerminate();
|
||||
mju_error("could not create window");
|
||||
}
|
||||
|
||||
// save window position and size
|
||||
glfwGetWindowPos(this->window, this->windowpos, this->windowpos+1);
|
||||
glfwGetWindowSize(this->window, this->windowsize, this->windowsize+1);
|
||||
|
||||
// make context current, set v-sync
|
||||
glfwMakeContextCurrent(this->window);
|
||||
glfwSwapInterval(this->vsync);
|
||||
|
||||
// init abstract visualization
|
||||
mjv_defaultCamera(&this->cam);
|
||||
mjv_defaultOption(&this->vopt);
|
||||
profilerinit(this);
|
||||
sensorinit(this);
|
||||
|
||||
// make empty scene
|
||||
mjv_defaultScene(&this->scn);
|
||||
mjv_makeScene(nullptr, &this->scn, maxgeom);
|
||||
|
||||
// select default font
|
||||
int fontscale = uiFontScale(this->window);
|
||||
this->font = fontscale/50 - 1;
|
||||
|
||||
// make empty context
|
||||
mjr_defaultContext(&this->con);
|
||||
mjr_makeContext(nullptr, &this->con, fontscale);
|
||||
|
||||
// init state and uis
|
||||
std::memset(&this->uistate, 0, sizeof(mjuiState));
|
||||
std::memset(&this->ui0, 0, sizeof(mjUI));
|
||||
std::memset(&this->ui1, 0, sizeof(mjUI));
|
||||
this->ui0.spacing = mjui_themeSpacing(this->spacing);
|
||||
this->ui0.color = mjui_themeColor(this->color);
|
||||
this->ui0.predicate = uiPredicate;
|
||||
this->ui0.rectid = 1;
|
||||
this->ui0.auxid = 0;
|
||||
this->ui1.spacing = mjui_themeSpacing(this->spacing);
|
||||
this->ui1.color = mjui_themeColor(this->color);
|
||||
this->ui1.predicate = uiPredicate;
|
||||
this->ui1.rectid = 2;
|
||||
this->ui1.auxid = 1;
|
||||
|
||||
// set GLFW callbacks
|
||||
this->uistate.userdata = (void*)(this);
|
||||
uiSetCallback(this->window, &this->uistate, uiEvent, uiLayout, uiRender, uiDrop);
|
||||
|
||||
// populate uis with standard sections
|
||||
this->ui0.userdata = (void*)(this);
|
||||
this->ui1.userdata = (void*)(this);
|
||||
mjui_add(&this->ui0, defFile);
|
||||
mjui_add(&this->ui0, this->defOption);
|
||||
mjui_add(&this->ui0, this->defSimulation);
|
||||
mjui_add(&this->ui0, this->defWatch);
|
||||
uiModify(this->window, &this->ui0, &this->uistate, &this->con);
|
||||
uiModify(this->window, &this->ui1, &this->uistate, &this->con);
|
||||
|
||||
// run event loop
|
||||
while (!glfwWindowShouldClose(this->window) && !this->exitrequest) {
|
||||
{ // start exclusive access (block simulation thread)
|
||||
const std::lock_guard<std::mutex> lock(this->mtx);
|
||||
|
||||
// load model (not on first pass, to show "loading" label)
|
||||
if (this->loadrequest==1) {
|
||||
{
|
||||
this->loadmodel();
|
||||
}
|
||||
} else if (this->loadrequest>1) {
|
||||
this->loadrequest = 1;
|
||||
}
|
||||
|
||||
// handle events (calls all callbacks)
|
||||
glfwPollEvents();
|
||||
|
||||
// prepare to render
|
||||
this->prepare();
|
||||
} // end exclusive access (allow simulation thread to run)
|
||||
|
||||
// render while simulation is running
|
||||
this->render();
|
||||
}
|
||||
|
||||
this->clearcallback();
|
||||
mjv_freeScene(&this->scn);
|
||||
mjr_freeContext(&this->con);
|
||||
}
|
||||
|
||||
} // namespace mujoco
|
||||
|
||||
+30
-3
@@ -15,6 +15,9 @@
|
||||
#ifndef MUJOCO_SIMULATE_H_
|
||||
#define MUJOCO_SIMULATE_H_
|
||||
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
|
||||
#include "uitools.h"
|
||||
|
||||
namespace mujoco {
|
||||
@@ -27,7 +30,18 @@ class Simulate {
|
||||
// create object and initialize the simulate ui
|
||||
Simulate(void);
|
||||
|
||||
// load mjb or xml model
|
||||
// Start the Simulate UI thread
|
||||
void startthread(void);
|
||||
|
||||
// Stop the Simulate UI thread
|
||||
void stopthread(void);
|
||||
|
||||
// Request that the Simulate UI thread render a new model
|
||||
// optionally delete the old model and data when done
|
||||
void load(const char* file, mjModel* m, mjData* d, bool delete_old_m_d);
|
||||
|
||||
// functions below are used by the renderthread
|
||||
// load mjb or xml model that has been requested by load()
|
||||
void loadmodel(void);
|
||||
|
||||
// prepare to render
|
||||
@@ -39,12 +53,23 @@ class Simulate {
|
||||
// clear callbacks registered in external structures
|
||||
void clearcallback(void);
|
||||
|
||||
// thread to render the UI
|
||||
void renderthread(void);
|
||||
|
||||
// constants
|
||||
static constexpr int kMaxFilenameLength = 1000;
|
||||
|
||||
// the UI rendering thread
|
||||
std::thread renderthreadhandle;
|
||||
|
||||
// model and data to be visualized
|
||||
mjModel* m;
|
||||
mjData* d;
|
||||
mjModel* mnew = nullptr;
|
||||
mjData* dnew = nullptr;
|
||||
bool delete_old_m_d = false;
|
||||
|
||||
mjModel* m = nullptr;
|
||||
mjData* d = nullptr;
|
||||
std::mutex mtx;
|
||||
|
||||
// file
|
||||
int exitrequest = 0;
|
||||
@@ -66,9 +91,11 @@ class Simulate {
|
||||
// simulation
|
||||
int run = 1;
|
||||
int key = 0;
|
||||
int droploadrequest = 0;
|
||||
int loadrequest = 0;
|
||||
// strings
|
||||
char loadError[kMaxFilenameLength] = "";
|
||||
char dropfilename[kMaxFilenameLength] = "";
|
||||
char filename[kMaxFilenameLength] = "";
|
||||
char previous_filename[kMaxFilenameLength] = "";
|
||||
int slow_down = 1;
|
||||
|
||||
Reference in New Issue
Block a user