Merge pull request #1102 from johannespitz:main
PiperOrigin-RevId: 574531155 Change-Id: I92c5cbd735ac29680b8532a0f0901bbc5d5072ce
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@@ -285,7 +285,7 @@ Scenes with collisions between meshes with many vertices
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`mesh collision algorithms <https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2013/slides/822403Gregorius_Dirk_TheSeparatingAxisTest.pdf>`__.
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These algorithms work well for smaller meshes (with hundreds of vertices) but suffer with large meshes. With careful
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tuning, MJX can simulate scenes with mesh collisions well -- see the MJX
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`shadow hand <https://github.com/google-deepmind/mujoco/tree/main/mjx/benchmark/model/shadow_hand/scene_right.xmld>`__
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`shadow hand <https://github.com/google-deepmind/mujoco/tree/main/mjx/mujoco/mjx/benchmark/model/shadow_hand>`__
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config for an example.
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.. _MjxPerformance:
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