Bind materials before rendering reflection passes.

PiperOrigin-RevId: 925911124
Change-Id: I134d29424233ccbf57f56e7379e8830662a57836
This commit is contained in:
Haroon Qureshi
2026-06-03 03:30:24 -07:00
committed by Copybara-Service
parent 0fe2064847
commit 4cfdf5f34b
@@ -255,7 +255,9 @@ void SceneView::Render(filament::Renderer* renderer, const mjrRenderRequest& req
for (auto& iter : renderables_) {
iter->BindMaterialInstance(request);
}
for (auto& iter : renderables_) {
if (RenderTarget* target = iter->GetReflectionTarget()) {
viewport.left = 0;
viewport.bottom = 0;