Improve documentation of joint/armature.
See Drake [discussion](https://github.com/RobotLocomotion/drake/pull/21967) for more context. PiperOrigin-RevId: 685428316 Change-Id: I80e8d4f097697f28529f5891a763979390c59e99
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@@ -2200,13 +2200,14 @@ rotations as unit quaternions.
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.. _body-joint-armature:
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:at:`armature`: :at-val:`real, "0"`
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Armature inertia (or rotor inertia, or reflected inertia) of all degrees of freedom created by this joint. These are
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constants added to the diagonal of the inertia matrix in generalized coordinates. They make the simulation more
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stable, and often increase physical realism. This is because when a motor is attached to the system with a
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transmission that amplifies the motor force by c, the inertia of the rotor (i.e., the moving part of the motor) is
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amplified by c*c. The same holds for gears in the early stages of planetary gear boxes. These extra inertias often
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dominate the inertias of the robot parts that are represented explicitly in the model, and the armature attribute is
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the way to model them.
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Additional inertia associated with movement of the joint that is not due to body mass. This added inertia is usually
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due to a rotor (a.k.a `armature <https://en.wikipedia.org/wiki/Armature_(electrical)>`__) spinning faster than the
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joint itself due to a geared transmission; in this case the added inertia is known as "reflected inertia" and its
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value is the rotational inertia of the spinning element multiplied by the square of the gear ratio. The value applies
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to all degrees of freedom created by this joint.
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Besides increasing the realism of joints with geared transmission, positive :at:`armature` significantly improves
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simulation stability, even for small values, and is a recommended possible fix when encountering stability issues.
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.. _body-joint-damping:
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