Add box-triangle projection tests to octree construction.

Number of octree nodes for cow example:
Before change 45217
After change 28921

PiperOrigin-RevId: 783748606
Change-Id: I278ac7bc969dc1463d6dd0f7cdc8b267b7ce6c92
This commit is contained in:
Alessio Quaglino
2025-07-16 07:24:15 -07:00
committed by Copybara-Service
parent 6144a508b5
commit 549a21c9c2
+34 -10
View File
@@ -597,35 +597,59 @@ void mjCOctree::CreateOctree(const double aamm[6]) {
}
static bool boxTriangle(const Triangle& element, const double aamm[6]) {
static double dot2(const double* a, const double* b) {
return a[0] * b[0] + a[1] * b[1];
}
// From M. Schwarz and H.-P. Seidel, "Fast Parallel Surface and Solid Voxelization on GPUs".
static bool boxTriangle(const Triangle& v, const double aamm[6]) {
// bounding box tests
for (int i = 0; i < 3; i++) {
if (element[0][i] < aamm[i] && element[1][i] < aamm[i] && element[2][i] < aamm[i]) {
if (v[0][i] < aamm[i] && v[1][i] < aamm[i] && v[2][i] < aamm[i]) {
return false;
}
int j = i + 3;
if (element[0][i] > aamm[j] && element[1][i] > aamm[j] && element[2][i] > aamm[j]) {
if (v[0][i] > aamm[j] && v[1][i] > aamm[j] && v[2][i] > aamm[j]) {
return false;
}
}
// test for triangle plane and box overlap
double n[3];
double v0[3] = {element[0][0], element[0][1], element[0][2]};
double e1[3] = {element[1][0] - v0[0], element[1][1] - v0[1], element[1][2] - v0[2]};
double e2[3] = {element[2][0] - v0[0], element[2][1] - v0[1], element[2][2] - v0[2]};
double e[3][3];
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
e[i][j] = v[(i+1)%3][j] - v[i][j];
}
}
mjuu_crossvec(n, e1, e2);
mjuu_crossvec(n, e[0], e[1]);
double size[3] = {aamm[3] - aamm[0], aamm[4] - aamm[1], aamm[5] - aamm[2]};
double c[3] = {n[0] > 0 ? size[0] : 0, n[1] > 0 ? size[1] : 0, n[2] > 0 ? size[2] : 0};
double c1[3] = {c[0] - v0[0], c[1] - v0[1], c[2] - v0[2]};
double c2[3] = {size[0] - c[0] - v0[0], size[1] - c[1] - v0[1], size[2] - c[2] - v0[2]};
double c1[3] = {c[0] - v[0][0], c[1] - v[0][1], c[2] - v[0][2]};
double c2[3] = {size[0] - c[0] - v[0][0], size[1] - c[1] - v[0][1], size[2] - c[2] - v[0][2]};
if ((mjuu_dot3(n, aamm) + mjuu_dot3(n, c1)) * (mjuu_dot3(n, aamm) + mjuu_dot3(n, c2)) > 0) {
return false;
}
// TODO: add additionally separating axis tests
// test projection overlap
for (int a = 0; a < 3; a++) {
int b = (a + 1) % 3;
int c = (a + 2) % 3;
for (int i = 0; i < 3; i++) {
double sign = n[a] >= 0 ? 1 : -1;
double ne[2] = {-e[i][c] * sign, -e[i][b] * sign};
double vi[2] = {v[i][b], v[i][c]};
double d = -dot2(ne, vi) + mju_max(0, size[b]*ne[0]) + mju_max(0, size[c]*ne[1]);
double p[2] = {aamm[b], aamm[c]};
if (dot2(ne, p) + d < 0) {
return false;
}
}
}
return true;
}