Add box-triangle projection tests to octree construction.
Number of octree nodes for cow example: Before change 45217 After change 28921 PiperOrigin-RevId: 783748606 Change-Id: I278ac7bc969dc1463d6dd0f7cdc8b267b7ce6c92
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Copybara-Service
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6144a508b5
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549a21c9c2
+34
-10
@@ -597,35 +597,59 @@ void mjCOctree::CreateOctree(const double aamm[6]) {
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}
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static bool boxTriangle(const Triangle& element, const double aamm[6]) {
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static double dot2(const double* a, const double* b) {
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return a[0] * b[0] + a[1] * b[1];
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}
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// From M. Schwarz and H.-P. Seidel, "Fast Parallel Surface and Solid Voxelization on GPUs".
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static bool boxTriangle(const Triangle& v, const double aamm[6]) {
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// bounding box tests
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for (int i = 0; i < 3; i++) {
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if (element[0][i] < aamm[i] && element[1][i] < aamm[i] && element[2][i] < aamm[i]) {
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if (v[0][i] < aamm[i] && v[1][i] < aamm[i] && v[2][i] < aamm[i]) {
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return false;
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}
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int j = i + 3;
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if (element[0][i] > aamm[j] && element[1][i] > aamm[j] && element[2][i] > aamm[j]) {
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if (v[0][i] > aamm[j] && v[1][i] > aamm[j] && v[2][i] > aamm[j]) {
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return false;
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}
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}
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// test for triangle plane and box overlap
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double n[3];
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double v0[3] = {element[0][0], element[0][1], element[0][2]};
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double e1[3] = {element[1][0] - v0[0], element[1][1] - v0[1], element[1][2] - v0[2]};
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double e2[3] = {element[2][0] - v0[0], element[2][1] - v0[1], element[2][2] - v0[2]};
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double e[3][3];
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for (int i = 0; i < 3; i++) {
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for (int j = 0; j < 3; j++) {
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e[i][j] = v[(i+1)%3][j] - v[i][j];
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}
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}
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mjuu_crossvec(n, e1, e2);
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mjuu_crossvec(n, e[0], e[1]);
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double size[3] = {aamm[3] - aamm[0], aamm[4] - aamm[1], aamm[5] - aamm[2]};
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double c[3] = {n[0] > 0 ? size[0] : 0, n[1] > 0 ? size[1] : 0, n[2] > 0 ? size[2] : 0};
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double c1[3] = {c[0] - v0[0], c[1] - v0[1], c[2] - v0[2]};
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double c2[3] = {size[0] - c[0] - v0[0], size[1] - c[1] - v0[1], size[2] - c[2] - v0[2]};
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double c1[3] = {c[0] - v[0][0], c[1] - v[0][1], c[2] - v[0][2]};
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double c2[3] = {size[0] - c[0] - v[0][0], size[1] - c[1] - v[0][1], size[2] - c[2] - v[0][2]};
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if ((mjuu_dot3(n, aamm) + mjuu_dot3(n, c1)) * (mjuu_dot3(n, aamm) + mjuu_dot3(n, c2)) > 0) {
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return false;
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}
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// TODO: add additionally separating axis tests
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// test projection overlap
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for (int a = 0; a < 3; a++) {
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int b = (a + 1) % 3;
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int c = (a + 2) % 3;
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for (int i = 0; i < 3; i++) {
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double sign = n[a] >= 0 ? 1 : -1;
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double ne[2] = {-e[i][c] * sign, -e[i][b] * sign};
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double vi[2] = {v[i][b], v[i][c]};
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double d = -dot2(ne, vi) + mju_max(0, size[b]*ne[0]) + mju_max(0, size[c]*ne[1]);
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double p[2] = {aamm[b], aamm[c]};
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if (dot2(ne, p) + d < 0) {
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return false;
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}
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}
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}
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return true;
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}
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