Improve wording of some items in the changelog.
PiperOrigin-RevId: 673890612 Change-Id: I731f9afcd5ec5f54f7ddc318dcea238f08d7a6bf
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@@ -21,27 +21,26 @@ General
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should instead use :ref:`flexcomp<body-flexcomp>`, which provides the correct collision behavior.
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- Added the :ref:`nativeccd<option-flag-nativeccd>` flag. When this flag is enabled, general convex collision
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detection is handled natively, as opposed to using `libccd <https://github.com/danfis/libccd>`__. This feature is in
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early stages of testing.
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detection is handled with a new native code path, rather than `libccd <https://github.com/danfis/libccd>`__.
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This feature is in early stages of testing, but users who've experienced issues related to collsion detection are
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welcome to experiment with it and report any issues.
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- Added a new way of defining :ref:`connect<equality-connect>` equality constraints, using two sites rather than bodies.
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The new semantic is useful when the assumption that the constraint is satisfied in the base configuration does not
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hold. In this case the sites will "snap together" at the beginning of the simulation. Additionally, changing the site
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positions in ``mjModel.site_pos`` at runtime can be used to modify the constraint.
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- Introduced an optimization that applies to bodies with a :ref:`free joint<body-freejoint>` and no child bodies (i.e.
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simple free-floating bodies): aligning the free joint (body frame) with the inertial frame. The alignment diagonalizes
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the related 6x6 inertia sub-matrix, leading to faster simulation, and minimizes bias forces, leading to more
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stable simulation of free bodies.
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- Introduced **free joint alignment**, an optimization that applies to bodies with a free joint and no child bodies
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(simple free-floating bodies): automatically aligning the body frame with the inertial frame. This feature can be
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toggled individually using the :ref:`freejoint/align<body-freejoint-align>` attribute or globally using the compiler
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:ref:`alignfree<compiler-alignfree>` attribute. The alignment diagonalizes the related 6x6 inertia sub-matrix, leading
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to both faster simulation and more stable simulation of free bodies.
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While this optimization is a strict improvement over unaligned free joints, it also changes the semantics of the
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joint's degrees-of-freedom w.r.t to previous versions. Therefore, ``qpos`` and ``qvel`` values saved in older versions
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(for example, in :ref:`keyframes<keyframe>`) will become invalid.
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While this optimization is a strict improvement, it changes the semantics of the joint's degrees-of-freedom.
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Therefore, ``qpos`` and ``qvel`` values saved in older versions (for example, in :ref:`keyframes<keyframe>`) will
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become invalid. The global compiler attribute currently defaults to "false" due to this potential breakage, but could
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be changed to "true" in a future release. Aligned free joints are recommended for all new models.
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This feature can be toggled individually using the :ref:`freejoint/align<body-freejoint-align>` attribute or globally
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using the compiler :ref:`alignfree<compiler-alignfree>` attribute. The latter attribute currently defaults to "false"
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due to the potential breakage described above, but could be changed to "true" in a future release. Aligned free joints
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are recommended for all new models.
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- Added :ref:`mjSpec` option for creating a texture from a buffer.
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- :ref:`shellinertia <body-geom-shellinertia>` is now supported by all geom types.
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- Added an :ref:`mjSpec` option for creating a texture directly from a buffer.
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- :ref:`shell (surface) inertia <body-geom-shellinertia>` is now supported by all geom types.
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- When :ref:`attaching<meAttachment>` sub-models, :ref:`keyframes<keyframe>` will now be correctly merged into the
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parent model, but only on the first attachment.
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- Added the :ref:`mjtSameFrame` enum which contains the possible frame alignments of bodies and their children. These
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@@ -75,7 +74,7 @@ Bug fixes
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- Fixed a bug in tendon wrapping around spheres. Before this fix, tendons that wrapped around spheres with an
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externally-placed :ref:`sidesite<spatial-geom-sidesite>` could jump inside the sphere instead of wrapping around it.
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- Fixed a bug that caused :at:`meshdir` and :at:`texturedir` to be overwritten during model
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:ref:`attachment<meAttachment>`.
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:ref:`attachment<meAttachment>`, preventing model attachment for models with assets in different directories.
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Python bindings
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^^^^^^^^^^^^^^^
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