Add octree to meshes of SDF geoms.

PiperOrigin-RevId: 777634862
Change-Id: I3210c2f8d73fd30ceecb0a11abd1d82e086b3d5d
This commit is contained in:
Alessio Quaglino
2025-06-30 10:49:08 -07:00
committed by Copybara-Service
parent 106df98946
commit 5c1f1f9dba
17 changed files with 369 additions and 12 deletions
+31
View File
@@ -0,0 +1,31 @@
<mujoco>
<compiler texturedir="asset"/>
<asset>
<texture name="texspot" type="2d" file="spot.png"/>
<material name="matspot" texture="texspot"/>
<mesh name="spot" file="asset/spot.obj"/>
</asset>
<option sdf_iterations="20" sdf_initpoints="40"/>
<visual>
<map force="1000"/>
</visual>
<default>
<geom solref="0.01 1" solimp=".95 .99 .0001" friction="0.5"/>
</default>
<statistic meansize="0.2"/>
<include file="scene.xml"/>
<worldbody>
<body euler="90 0 0" pos="0 0 .7">
<geom type="sdf" name="cow1" mesh="spot" material="matspot"/>
</body>
<light name="left" pos="0 0 1"/>
<light name="right" pos="1 0 1"/>
</worldbody>
</mujoco>