Refactor PBR texture layers from separate sub-elements to a single layer sub-element.
Add new element to PyMJCF schema. PiperOrigin-RevId: 690115286 Change-Id: I7bb3f184cb321ca96037b2ca0ee160efef37469d
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@@ -10,6 +10,9 @@ General
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- The global compiler flag ``exactmeshinertia`` has been removed and replaced with the mesh-specific
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:ref:`inertia<asset-mesh-inertia>` attribute.
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- Removed the deprecated ``mju_rotVecMat`` and ``mju_rotVecMatT`` functions.
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- Sorting now uses a faster, native sort function (fixes :github:issue:`1638`).
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- The PBR texture layers introduced in 3.2.1 were refactored from seperate sub-elements to a single
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:ref:`layer<material-layer>` sub-element.
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MJX
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^^^
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@@ -169,7 +172,7 @@ General
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2. Added a new :ref:`autoreset<option-flag-autoreset>` flag to disable automatic reset when NaNs or infinities are
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detected.
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3. Added sub-elements to the MJCF :ref:`material<asset-material>` element, to allow specification of multiple textures
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for rendering (e.g., :ref:`occlusion-roughness-metallic<material-orm>`). Note that the MuJoCo renderer doesn't
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for rendering (e.g., ``occlusion, roughness, metallic``). Note that the MuJoCo renderer doesn't
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support these new features, and they are made available for use with external renderers.
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4. Sorting (``mjQUICKSORT``) now calls ``std::sort`` when building with C++ (:github:issue:`1638`).
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