Adjust whitespace to be consistent with old version of scripts

This commit is contained in:
Balint-H
2025-03-07 13:16:26 +00:00
parent b3274bb91d
commit 621e250d63
@@ -290,12 +290,12 @@ public class MjImporterWithAssets : MjcfImporter {
// We use the geom's name, guaranteed to be unique, as the asset name. // We use the geom's name, guaranteed to be unique, as the asset name.
// If geom is nameless, use a random number. // If geom is nameless, use a random number.
var name = var name =
MjEngineTool.Sanitize(parentNode.GetStringAttribute( MjEngineTool.Sanitize(parentNode.GetStringAttribute(
"name", defaultValue: $"{UnityEngine.Random.Range(0, 1000000)}")); "name", defaultValue: $"{UnityEngine.Random.Range(0, 1000000)}"));
var assetPath = Path.Combine(_targetAssetDir, name+".mat"); var assetPath = Path.Combine(_targetAssetDir, name+".mat");
if (AssetDatabase.LoadMainAssetAtPath(assetPath) != null) { if (AssetDatabase.LoadMainAssetAtPath(assetPath) != null) {
throw new Exception( throw new Exception(
$"Creating a material asset for the geom {name}, but {assetPath} already exists."); $"Creating a material asset for the geom {name}, but {assetPath} already exists.");
} }
AssetDatabase.CreateAsset(material, assetPath); AssetDatabase.CreateAsset(material, assetPath);
AssetDatabase.SaveAssets(); AssetDatabase.SaveAssets();