Refactor simulate to split UI from application
Fix name of glew library Move simulate to new directory and refactor to use C++ conventions Wrap simulate in mujoco namespace fix namespaces, convert struct to class, use std::lock_guard use GetMutex to better handle destruction ordering rename mjSimulate to Simulate nit: space before public and typo move startup print use nullptr instead of NULL use GetInstance() to get simulate object convert init to default constructor
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// Copyright 2021 DeepMind Technologies Limited
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <chrono>
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#include <cstdio>
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#include <cstring>
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#include <mutex>
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#include <string>
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#include <thread>
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#include <mjxmacro.h>
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#include "uitools.h"
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#include "simulate.h"
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#include "array_safety.h"
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namespace {
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namespace mj = ::mujoco;
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namespace mju = ::mujoco::sample_util;
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// constants
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const double syncmisalign = 0.1; // maximum time mis-alignment before re-sync
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const double refreshfactor = 0.7; // fraction of refresh available for simulation
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// model and data
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mjModel* m = nullptr;
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mjData* d = nullptr;
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// control noise variables
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mjtNum* ctrlnoise = nullptr;
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//---------------------------------- simulation --------------------------------------
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// sim thread synchronization
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std::mutex& GetMutex() {
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static std::mutex* mtx = new std::mutex();
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return *mtx;
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}
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mj::Simulate& GetInstance() {
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// the creation of this static member will immediately
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// initialize the glfw ui
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static mj::Simulate* simulate = new mj::Simulate();
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return *simulate;
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}
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// simulate in background thread (while rendering in main thread)
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void simulate_thread(void) {
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// cpu-sim syncronization point
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double cpusync = 0;
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mjtNum simsync = 0;
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// run until asked to exit
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while (!GetInstance().exitrequest) {
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// sleep for 1 ms or yield, to let main thread run
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// yield results in busy wait - which has better timing but kills battery life
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if (GetInstance().run && GetInstance().busywait) {
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std::this_thread::yield();
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} else {
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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}
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{ // start exclusive access
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const std::lock_guard<std::mutex> lock(GetMutex());
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// run only if model is present
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if (m) {
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// running
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if (GetInstance().run) {
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// record cpu time at start of iteration
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double tmstart = glfwGetTime();
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// inject noise
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if (GetInstance().ctrlnoisestd) {
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// convert rate and scale to discrete time given current timestep
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mjtNum rate = mju_exp(-m->opt.timestep / GetInstance().ctrlnoiserate);
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mjtNum scale = GetInstance().ctrlnoisestd * mju_sqrt(1-rate*rate);
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for (int i=0; i<m->nu; i++) {
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// update noise
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ctrlnoise[i] = rate * ctrlnoise[i] + scale * mju_standardNormal(nullptr);
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// apply noise
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d->ctrl[i] = ctrlnoise[i];
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}
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}
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// out-of-sync (for any reason)
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mjtNum offset = mju_abs((d->time*GetInstance().slow_down-simsync)-(tmstart-cpusync));
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if( d->time*GetInstance().slow_down<simsync || tmstart<cpusync || cpusync==0 ||
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offset > syncmisalign*GetInstance().slow_down || GetInstance().speed_changed) {
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// re-sync
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cpusync = tmstart;
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simsync = d->time*GetInstance().slow_down;
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GetInstance().speed_changed = false;
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// clear old perturbations, apply new
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mju_zero(d->xfrc_applied, 6*m->nbody);
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mjv_applyPerturbPose(m, d, &GetInstance().pert, 0); // move mocap bodies only
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mjv_applyPerturbForce(m, d, &GetInstance().pert);
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// run single step, let next iteration deal with timing
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mj_step(m, d);
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}
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// in-sync
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else {
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// step while simtime lags behind cputime, and within safefactor
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while ((d->time*GetInstance().slow_down-simsync) < (glfwGetTime()-cpusync) &&
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(glfwGetTime()-tmstart) < refreshfactor/GetInstance().vmode.refreshRate) {
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// clear old perturbations, apply new
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mju_zero(d->xfrc_applied, 6*m->nbody);
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mjv_applyPerturbPose(m, d, &GetInstance().pert, 0); // move mocap bodies only
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mjv_applyPerturbForce(m, d, &GetInstance().pert);
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// run mj_step
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mjtNum prevtm = d->time*GetInstance().slow_down;
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mj_step(m, d);
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// break on reset
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if (d->time*GetInstance().slow_down<prevtm) {
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break;
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}
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}
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}
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}
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// paused
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else {
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// apply pose perturbation
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mjv_applyPerturbPose(m, d, &GetInstance().pert, 1); // move mocap and dynamic bodies
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// run mj_forward, to update rendering and joint sliders
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mj_forward(m, d);
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}
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}
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} // end exclusive access
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}
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}
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} // end unnamed namespace
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//---------------------------------- main -------------------------------------------------
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// run event loop
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int main(int argc, const char** argv) {
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// print version, check compatibility
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std::printf("MuJoCo version %s\n", mj_versionString());
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if (mjVERSION_HEADER!=mj_version()) {
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mju_error("Headers and library have different versions");
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}
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// request loadmodel if file given (otherwise drag-and-drop)
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if (argc>1) {
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mju::strcpy_arr(GetInstance().filename, argv[1]);
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GetInstance().loadrequest = 2;
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}
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// start simulation thread
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std::thread simthread(simulate_thread);
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// run event loop
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while (!glfwWindowShouldClose(GetInstance().window) && !GetInstance().exitrequest) {
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{ // start exclusive access (block simulation thread)
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const std::lock_guard<std::mutex> lock(GetMutex());
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// load model (not on first pass, to show "loading" label)
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if (GetInstance().loadrequest==1) {
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{
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GetInstance().loadmodel();
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m = GetInstance().m;
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d = GetInstance().d;
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// allocate ctrlnoise
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free(ctrlnoise);
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ctrlnoise = (mjtNum*) malloc(sizeof(mjtNum)*m->nu);
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mju_zero(ctrlnoise, m->nu);
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}
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} else if (GetInstance().loadrequest>1) {
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GetInstance().loadrequest = 1;
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}
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// handle events (calls all callbacks)
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glfwPollEvents();
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// prepare to render
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GetInstance().prepare();
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} // end exclusive access (allow simulation thread to run)
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// render while simulation is running
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GetInstance().render();
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}
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// stop simulation thread
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GetInstance().exitrequest = 1;
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simthread.join();
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// delete everything we allocated
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GetInstance().clearcallback();
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free(ctrlnoise);
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mj_deleteData(d);
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mj_deleteModel(m);
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mjv_freeScene(&GetInstance().scn);
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mjr_freeContext(&GetInstance().con);
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// terminate GLFW (crashes with Linux NVidia drivers)
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#if defined(__APPLE__) || defined(_WIN32)
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glfwTerminate();
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#endif
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return 0;
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}
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