Refactor simulate to split UI from application

Fix name of glew library

Move simulate to new directory and refactor to use C++ conventions

Wrap simulate in mujoco namespace

fix namespaces, convert struct to class, use std::lock_guard

use GetMutex to better handle destruction ordering

rename mjSimulate to Simulate

nit: space before public and typo

move startup print

use nullptr instead of NULL

use GetInstance() to get simulate object

convert init to default constructor
This commit is contained in:
Levi Burner
2022-07-08 15:58:57 -04:00
parent ea956dfe34
commit 65d5ade426
12 changed files with 2386 additions and 2195 deletions
-3
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@@ -11,6 +11,3 @@ all:
$(CXX) $(COMMON) derivative.cc -lmujoco -fopenmp -o ../bin/derivative
$(CXX) $(COMMON) basic.cc -lmujoco -lglfw -o ../bin/basic
$(CXX) $(COMMON) record.cc -lmujoco -lglfw -o ../bin/record
$(CC) -c -O2 -I../include uitools.c
$(CXX) $(COMMON) uitools.o simulate.cc -lmujoco -lglfw -o ../bin/simulate
rm *.o
-4
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@@ -17,7 +17,3 @@ all:
clang++ $(ALLFLAGS) derivative.cc -framework mujoco -o derivative
clang++ $(ALLFLAGS) basic.cc -framework mujoco -lglfw -o basic
clang++ $(ALLFLAGS) record.cc -framework mujoco -lglfw -o record
clang -c $(CFLAGS) uitools.c
clang++ -c $(CXXFLAGS) macos_save.mm
clang++ $(ALLFLAGS) simulate.cc uitools.o macos_save.o -framework mujoco -framework Cocoa -lglfw -o simulate
rm *.o
-1
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@@ -15,5 +15,4 @@ all:
cl $(COMMON) derivative.cc /openmp ../lib/mujoco.lib
cl $(COMMON) basic.cc ../lib/glfw3dll.lib ../lib/mujoco.lib
cl $(COMMON) record.cc ../lib/glfw3dll.lib ../lib/mujoco.lib
cl $(COMMON) simulate.cc uitools.c ../lib/glfw3dll.lib ../lib/mujoco.lib
del *.obj
-2185
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File diff suppressed because it is too large Load Diff
+12
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@@ -0,0 +1,12 @@
# This Makefile assumes that you have GLFW libraries and headers installed on,
# which is commonly available through your distro's package manager.
# On Debian and Ubuntu, GLFW can be installed via `apt install libglfw3-dev`.
COMMON=-O2 -I../include -L../lib -std=c++11 -pthread -Wl,-rpath,'$$ORIGIN'/../lib
all:
$(CC) -c -O2 -fPIC -I../include uitools.c
$(CXX) -c -O2 -fPIC -I../include simulate.cc
$(CXX) -shared -o libmjsimulate.so simulate.o uitools.o
mv libmjsimulate.so ../lib/libmjsimulate.so
$(CXX) $(COMMON) main.cc -lmjsimulate -lmujoco -lGL -lglfw -o ../bin/simulate
+96
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@@ -0,0 +1,96 @@
// Copyright 2021 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef MUJOCO_SAMPLE_ARRAY_SAFETY_H_
#define MUJOCO_SAMPLE_ARRAY_SAFETY_H_
#include <algorithm>
#include <cstdarg>
#include <cstddef>
#include <cstdio>
#include <cstring>
// Provides safe alternatives to the sizeof() operator and standard library functions for handling
// null-terminated (C-style) strings in raw char arrays.
//
// These functions make use of compile-time array sizes to limit read and write operations to within
// the array bounds. They are designed to trigger a compile error if the array size cannot be
// determined at compile time (e.g. when an array has decayed into a pointer).
//
// They do not perform runtime bound checks.
namespace mujoco {
namespace sample_util {
// returns sizeof(arr)
// use instead of sizeof() to avoid unintended array-to-pointer decay
template <typename T, int N>
static constexpr std::size_t sizeof_arr(const T(&arr)[N]) {
return sizeof(arr);
}
// like std::strcmp but it will not read beyond the bound of either lhs or rhs
template <std::size_t N1, std::size_t N2>
static inline int strcmp_arr(const char (&lhs)[N1], const char (&rhs)[N2]) {
return std::strncmp(lhs, rhs, std::min(N1, N2));
}
// like std::strlen but it will not read beyond the bound of str
// if str is not null-terminated, returns sizeof(str)
template <std::size_t N>
static inline std::size_t strlen_arr(const char (&str)[N]) {
for (std::size_t i = 0; i < N; ++i) {
if (str[i] == '\0') {
return i;
}
}
return N;
}
// like std::sprintf but will not write beyond the bound of dest
// dest is guaranteed to be null-terminated
template <std::size_t N>
static inline int sprintf_arr(char (&dest)[N], const char* format, ...) {
std::va_list vargs;
va_start(vargs, format);
int retval = std::vsnprintf(dest, N, format, vargs);
va_end(vargs);
return retval;
}
// like std::strcat but will not write beyond the bound of dest
// dest is guaranteed to be null-terminated
template <std::size_t N>
static inline char* strcat_arr(char (&dest)[N], const char* src) {
return std::strncat(dest, src, sizeof_arr(dest) - strlen_arr(dest) - 1);
}
// like std::strcpy but won't write beyond the bound of dest
// dest is guaranteed to be null-terminated
template <std::size_t N>
static inline char* strcpy_arr(char (&dest)[N], const char* src) {
{
std::size_t i = 0;
for (; src[i] && i < N - 1; ++i) {
dest[i] = src[i];
}
dest[i] = '\0';
}
return &dest[0];
}
} // namespace sample_util
} // namespace mujoco
#endif // MUJOCO_SAMPLE_ARRAY_SAFETY_H_
+221
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@@ -0,0 +1,221 @@
// Copyright 2021 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <chrono>
#include <cstdio>
#include <cstring>
#include <mutex>
#include <string>
#include <thread>
#include <mjxmacro.h>
#include "uitools.h"
#include "simulate.h"
#include "array_safety.h"
namespace {
namespace mj = ::mujoco;
namespace mju = ::mujoco::sample_util;
// constants
const double syncmisalign = 0.1; // maximum time mis-alignment before re-sync
const double refreshfactor = 0.7; // fraction of refresh available for simulation
// model and data
mjModel* m = nullptr;
mjData* d = nullptr;
// control noise variables
mjtNum* ctrlnoise = nullptr;
//---------------------------------- simulation --------------------------------------
// sim thread synchronization
std::mutex& GetMutex() {
static std::mutex* mtx = new std::mutex();
return *mtx;
}
mj::Simulate& GetInstance() {
// the creation of this static member will immediately
// initialize the glfw ui
static mj::Simulate* simulate = new mj::Simulate();
return *simulate;
}
// simulate in background thread (while rendering in main thread)
void simulate_thread(void) {
// cpu-sim syncronization point
double cpusync = 0;
mjtNum simsync = 0;
// run until asked to exit
while (!GetInstance().exitrequest) {
// sleep for 1 ms or yield, to let main thread run
// yield results in busy wait - which has better timing but kills battery life
if (GetInstance().run && GetInstance().busywait) {
std::this_thread::yield();
} else {
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
{ // start exclusive access
const std::lock_guard<std::mutex> lock(GetMutex());
// run only if model is present
if (m) {
// running
if (GetInstance().run) {
// record cpu time at start of iteration
double tmstart = glfwGetTime();
// inject noise
if (GetInstance().ctrlnoisestd) {
// convert rate and scale to discrete time given current timestep
mjtNum rate = mju_exp(-m->opt.timestep / GetInstance().ctrlnoiserate);
mjtNum scale = GetInstance().ctrlnoisestd * mju_sqrt(1-rate*rate);
for (int i=0; i<m->nu; i++) {
// update noise
ctrlnoise[i] = rate * ctrlnoise[i] + scale * mju_standardNormal(nullptr);
// apply noise
d->ctrl[i] = ctrlnoise[i];
}
}
// out-of-sync (for any reason)
mjtNum offset = mju_abs((d->time*GetInstance().slow_down-simsync)-(tmstart-cpusync));
if( d->time*GetInstance().slow_down<simsync || tmstart<cpusync || cpusync==0 ||
offset > syncmisalign*GetInstance().slow_down || GetInstance().speed_changed) {
// re-sync
cpusync = tmstart;
simsync = d->time*GetInstance().slow_down;
GetInstance().speed_changed = false;
// clear old perturbations, apply new
mju_zero(d->xfrc_applied, 6*m->nbody);
mjv_applyPerturbPose(m, d, &GetInstance().pert, 0); // move mocap bodies only
mjv_applyPerturbForce(m, d, &GetInstance().pert);
// run single step, let next iteration deal with timing
mj_step(m, d);
}
// in-sync
else {
// step while simtime lags behind cputime, and within safefactor
while ((d->time*GetInstance().slow_down-simsync) < (glfwGetTime()-cpusync) &&
(glfwGetTime()-tmstart) < refreshfactor/GetInstance().vmode.refreshRate) {
// clear old perturbations, apply new
mju_zero(d->xfrc_applied, 6*m->nbody);
mjv_applyPerturbPose(m, d, &GetInstance().pert, 0); // move mocap bodies only
mjv_applyPerturbForce(m, d, &GetInstance().pert);
// run mj_step
mjtNum prevtm = d->time*GetInstance().slow_down;
mj_step(m, d);
// break on reset
if (d->time*GetInstance().slow_down<prevtm) {
break;
}
}
}
}
// paused
else {
// apply pose perturbation
mjv_applyPerturbPose(m, d, &GetInstance().pert, 1); // move mocap and dynamic bodies
// run mj_forward, to update rendering and joint sliders
mj_forward(m, d);
}
}
} // end exclusive access
}
}
} // end unnamed namespace
//---------------------------------- main -------------------------------------------------
// run event loop
int main(int argc, const char** argv) {
// print version, check compatibility
std::printf("MuJoCo version %s\n", mj_versionString());
if (mjVERSION_HEADER!=mj_version()) {
mju_error("Headers and library have different versions");
}
// request loadmodel if file given (otherwise drag-and-drop)
if (argc>1) {
mju::strcpy_arr(GetInstance().filename, argv[1]);
GetInstance().loadrequest = 2;
}
// start simulation thread
std::thread simthread(simulate_thread);
// run event loop
while (!glfwWindowShouldClose(GetInstance().window) && !GetInstance().exitrequest) {
{ // start exclusive access (block simulation thread)
const std::lock_guard<std::mutex> lock(GetMutex());
// load model (not on first pass, to show "loading" label)
if (GetInstance().loadrequest==1) {
{
GetInstance().loadmodel();
m = GetInstance().m;
d = GetInstance().d;
// allocate ctrlnoise
free(ctrlnoise);
ctrlnoise = (mjtNum*) malloc(sizeof(mjtNum)*m->nu);
mju_zero(ctrlnoise, m->nu);
}
} else if (GetInstance().loadrequest>1) {
GetInstance().loadrequest = 1;
}
// handle events (calls all callbacks)
glfwPollEvents();
// prepare to render
GetInstance().prepare();
} // end exclusive access (allow simulation thread to run)
// render while simulation is running
GetInstance().render();
}
// stop simulation thread
GetInstance().exitrequest = 1;
simthread.join();
// delete everything we allocated
GetInstance().clearcallback();
free(ctrlnoise);
mj_deleteData(d);
mj_deleteModel(m);
mjv_freeScene(&GetInstance().scn);
mjr_freeContext(&GetInstance().con);
// terminate GLFW (crashes with Linux NVidia drivers)
#if defined(__APPLE__) || defined(_WIN32)
glfwTerminate();
#endif
return 0;
}
+1864
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+167
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@@ -0,0 +1,167 @@
// Copyright 2021 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef MUJOCO_SIMULATE_H_
#define MUJOCO_SIMULATE_H_
#include "uitools.h"
namespace mujoco {
//-------------------------------- global -----------------------------------------------
// Simulate states not contained in MuJoCo structures
class Simulate {
public:
// create object and initialize the simulate ui
Simulate(void);
// load mjb or xml model
void loadmodel(void);
// prepare to render
void prepare(void);
// render the ui to the window
void render(void);
// clear callbacks registered in external structures
void clearcallback(void);
// constants
static constexpr int kMaxFilenameLength = 1000;
// model and data to be visualized
mjModel* m;
mjData* d;
// file
int exitrequest = 0;
// option
int spacing = 0;
int color = 0;
int font = 0;
int ui0_enable = 1;
int ui1_enable = 1;
int help = 0;
int info = 0;
int profiler = 0;
int sensor = 0;
int fullscreen = 0;
int vsync = 1;
int busywait = 0;
// simulation
int run = 1;
int key = 0;
int loadrequest = 0;
// strings
char loadError[kMaxFilenameLength] = "";
char filename[kMaxFilenameLength] = "";
char previous_filename[kMaxFilenameLength] = "";
int slow_down = 1;
bool speed_changed = true;
double ctrlnoisestd = 0.0;
double ctrlnoiserate = 0.0;
// watch
char field[mjMAXUITEXT] = "qpos";
int index = 0;
// physics: need sync
int disable[mjNDISABLE];
int enable[mjNENABLE];
// rendering: need sync
int camera = 0;
// abstract visualization
mjvScene scn;
mjvCamera cam;
mjvOption vopt;
mjvPerturb pert;
mjvFigure figconstraint;
mjvFigure figcost;
mjvFigure figtimer;
mjvFigure figsize;
mjvFigure figsensor;
// OpenGL rendering and UI
GLFWvidmode vmode;
int windowpos[2];
int windowsize[2];
mjrContext con;
GLFWwindow* window;
mjuiState uistate;
mjUI ui0, ui1;
// Constant arrays needed for the option section of UI and the UI interface
// TODO setting the size here is not ideal
const mjuiDef defOption[14] = {
{mjITEM_SECTION, "Option", 1, nullptr, "AO"},
{mjITEM_SELECT, "Spacing", 1, &this->spacing, "Tight\nWide"},
{mjITEM_SELECT, "Color", 1, &this->color, "Default\nOrange\nWhite\nBlack"},
{mjITEM_SELECT, "Font", 1, &this->font, "50 %\n100 %\n150 %\n200 %\n250 %\n300 %"},
{mjITEM_CHECKINT, "Left UI (Tab)", 1, &this->ui0_enable, " #258"},
{mjITEM_CHECKINT, "Right UI", 1, &this->ui1_enable, "S#258"},
{mjITEM_CHECKINT, "Help", 2, &this->help, " #290"},
{mjITEM_CHECKINT, "Info", 2, &this->info, " #291"},
{mjITEM_CHECKINT, "Profiler", 2, &this->profiler, " #292"},
{mjITEM_CHECKINT, "Sensor", 2, &this->sensor, " #293"},
#ifdef __APPLE__
{mjITEM_CHECKINT, "Fullscreen", 0, &this->fullscreen, " #294"},
#else
{mjITEM_CHECKINT, "Fullscreen", 1, &this->fullscreen, " #294"},
#endif
{mjITEM_CHECKINT, "Vertical Sync", 1, &this->vsync, ""},
{mjITEM_CHECKINT, "Busy Wait", 1, &this->busywait, ""},
{mjITEM_END}
};
// simulation section of UI
const mjuiDef defSimulation[12] = {
{mjITEM_SECTION, "Simulation", 1, nullptr, "AS"},
{mjITEM_RADIO, "", 2, &this->run, "Pause\nRun"},
{mjITEM_BUTTON, "Reset", 2, nullptr, " #259"},
{mjITEM_BUTTON, "Reload", 2, nullptr, "CL"},
{mjITEM_BUTTON, "Align", 2, nullptr, "CA"},
{mjITEM_BUTTON, "Copy pose", 2, nullptr, "CC"},
{mjITEM_SLIDERINT, "Key", 3, &this->key, "0 0"},
{mjITEM_BUTTON, "Load key", 3},
{mjITEM_BUTTON, "Save key", 3},
{mjITEM_SLIDERNUM, "Noise scale", 2, &this->ctrlnoisestd, "0 2"},
{mjITEM_SLIDERNUM, "Noise rate", 2, &this->ctrlnoiserate, "0 2"},
{mjITEM_END}
};
// watch section of UI
const mjuiDef defWatch[5] = {
{mjITEM_SECTION, "Watch", 0, nullptr, "AW"},
{mjITEM_EDITTXT, "Field", 2, this->field, "qpos"},
{mjITEM_EDITINT, "Index", 2, &this->index, "1"},
{mjITEM_STATIC, "Value", 2, nullptr, " "},
{mjITEM_END}
};
// info strings
char info_title[Simulate::kMaxFilenameLength];
char info_content[Simulate::kMaxFilenameLength];
};
} // namespace mujoco
#endif
+19 -1
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@@ -226,6 +226,17 @@ static void uiResize(GLFWwindow* wnd, int width, int height) {
}
static void uiRender(GLFWwindow* wnd) {
uiUserPointer* ptr = (uiUserPointer*)glfwGetWindowUserPointer(wnd);
mjuiState* state = ptr->state;
ptr->uiRender(state);
}
static void uiDrop(GLFWwindow* wnd, int count, const char** paths) {
uiUserPointer* ptr = (uiUserPointer*)glfwGetWindowUserPointer(wnd);
mjuiState* state = ptr->state;
ptr->uiDrop(state, count, paths);
}
//----------------------------------- Public API ----------------------------------------
@@ -262,12 +273,15 @@ int uiFontScale(GLFWwindow* wnd) {
// Set internal and user-supplied UI callbacks in GLFW window.
void uiSetCallback(GLFWwindow* wnd, mjuiState* state,
uiEventFn uiEvent, uiLayoutFn uiLayout) {
uiEventFn uiEvent, uiLayoutFn uiLayout,
uiRenderFn uiUserRender, uiDropFn uiUserDrop) {
// make container with user-supplied objects and set window pointer
uiUserPointer* ptr = (uiUserPointer*) mju_malloc(sizeof(uiUserPointer));
ptr->state = state;
ptr->uiEvent = uiEvent;
ptr->uiLayout = uiLayout;
ptr->uiRender = uiUserRender;
ptr->uiDrop = uiUserDrop;
glfwSetWindowUserPointer(wnd, ptr);
// compute framebuffer-to-window pixel ratio
@@ -282,6 +296,8 @@ void uiSetCallback(GLFWwindow* wnd, mjuiState* state,
glfwSetMouseButtonCallback(wnd, uiMouseButton);
glfwSetScrollCallback(wnd, uiScroll);
glfwSetWindowSizeCallback(wnd, uiResize);
glfwSetWindowRefreshCallback(wnd, uiRender);
glfwSetDropCallback(wnd, uiDrop);
}
@@ -300,6 +316,8 @@ void uiClearCallback(GLFWwindow* wnd) {
glfwSetMouseButtonCallback(wnd, NULL);
glfwSetScrollCallback(wnd, NULL);
glfwSetWindowSizeCallback(wnd, NULL);
glfwSetWindowRefreshCallback(wnd, NULL);
glfwSetDropCallback(wnd, NULL);
}
+7 -1
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@@ -19,6 +19,7 @@
#include <GLFW/glfw3.h>
#include <mujoco/mujoco.h>
// this is a C-API
#if defined(__cplusplus)
extern "C" {
@@ -28,19 +29,24 @@ extern "C" {
// User-supplied callback function types.
typedef void (*uiEventFn)(mjuiState* state);
typedef void (*uiLayoutFn)(mjuiState* state);
typedef void (*uiRenderFn)(mjuiState* state);
typedef void (*uiDropFn) (mjuiState* state, int count, const char** paths);
// Container for GLFW window pointer.
struct _uiUserPointer {
mjuiState* state;
uiEventFn uiEvent;
uiLayoutFn uiLayout;
uiRenderFn uiRender;
uiDropFn uiDrop;
double buffer2window;
};
typedef struct _uiUserPointer uiUserPointer;
// Set internal and user-supplied UI callbacks in GLFW window.
void uiSetCallback(GLFWwindow* wnd, mjuiState* state,
uiEventFn uiEvent, uiLayoutFn uiLayout);
uiEventFn uiEvent, uiLayoutFn uiLayout,
uiRenderFn uiUserRender, uiDropFn uiUserDrop);
// Clear UI callbacks in GLFW window.
void uiClearCallback(GLFWwindow* wnd);