Use scalar Angle to compare quaternions.
The Vector4 comparator couldn't know that q==-q. PiperOrigin-RevId: 498947861 Change-Id: Ife9efeb369c794eedbef80829e40057794a334ee
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Copybara-Service
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a173e01f42
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69739426f1
@@ -93,7 +93,6 @@ public class MjSensorPlayTests {
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yield return new WaitForFixedUpdate(); // updating the transform
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yield return new WaitForFixedUpdate(); // updating the transform
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var vecComparer = new Vector3EqualityComparer(1e-4f);
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var quatComparer = new Vector4EqualityComparer(1e-4f);
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Assert.That(
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_siteVectorSensor.SensorReading,
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Is.EqualTo(_site.transform.position).Using(vecComparer));
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@@ -105,17 +104,17 @@ public class MjSensorPlayTests {
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Is.EqualTo(_body.transform.position).Using(vecComparer));
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Assert.That(
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_siteQuatSensor0.SensorReading,
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Is.EqualTo(_site.transform.rotation.normalized).Using(quatComparer));
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Quaternion.Angle(_siteQuatSensor0.SensorReading, _site.transform.rotation.normalized),
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Is.EqualTo(0).Within(1e-3));
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Assert.That(
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_siteQuatSensor.SensorReading,
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Is.EqualTo(_site.transform.rotation.normalized).Using(quatComparer));
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Quaternion.Angle(_siteQuatSensor.SensorReading, _site.transform.rotation.normalized),
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Is.EqualTo(0).Within(1e-3));
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Assert.That(
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_geomQuatSensor.SensorReading,
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Is.EqualTo(_geom.transform.rotation.normalized).Using(quatComparer));
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Quaternion.Angle(_geomQuatSensor.SensorReading, _geom.transform.rotation.normalized),
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Is.EqualTo(0).Within(1e-3));
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Assert.That(
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_bodyQuatSensor.SensorReading,
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Is.EqualTo(_body.transform.rotation.normalized).Using(quatComparer));
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Quaternion.Angle(_bodyQuatSensor.SensorReading, _body.transform.rotation.normalized),
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Is.EqualTo(0).Within(1e-3));
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}
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}
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}
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