Make mjrfilament.h conform to C standards.
PiperOrigin-RevId: 932424719 Change-Id: I1f8d8d91041ea1c2b77010761404bf0e519bcc29
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@@ -15,11 +15,11 @@
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#ifndef MUJOCO_SRC_RENDER_FILAMENT_MJRFILAMENT_H_
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#define MUJOCO_SRC_RENDER_FILAMENT_MJRFILAMENT_H_
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#include <cstdint>
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#include <stdint.h>
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#include <mujoco/mjmodel.h>
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#include <mujoco/mjrender.h>
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#include <mujoco/mujoco.h>
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#include <mujoco/mjtype.h>
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#if defined(__cplusplus)
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extern "C" {
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@@ -52,13 +52,13 @@ extern "C" {
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// values are assumed to be 0/NULL unless otherwise specified.
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//
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// For now, we'll just define opaque handles for each of our components.
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struct mjrfContext {};
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struct mjrfTexture {};
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struct mjrfMesh {};
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struct mjrfScene {};
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struct mjrfLight {};
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struct mjrfRenderable {};
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struct mjrfRenderTarget {};
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typedef struct mjrfContext_ {} mjrfContext;
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typedef struct mjrfTexture_ {} mjrfTexture;
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typedef struct mjrfMesh_ {} mjrfMesh;
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typedef struct mjrfScene_ {} mjrfScene;
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typedef struct mjrfLight_ {} mjrfLight;
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typedef struct mjrfRenderable_ {} mjrfRenderable;
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typedef struct mjrfRenderTarget_ {} mjrfRenderTarget;
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// ## Rendering Context (mjrfContext)
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//
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@@ -89,11 +89,12 @@ typedef enum mjrGraphicsApi_ { // underlying graphics API to use for rendering
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mjGRAPHICS_API_VULKAN, // vulkan
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} mjrGraphicsApi;
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struct mjrFilamentConfig { // parameters for creating filament context (mjrfContext)
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struct mjrFilamentConfig_ { // parameters for creating filament context (mjrfContext)
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int graphics_api; // mjrGraphicsApi; rendering graphics API
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mjtBool force_software_rendering; // force backend to use software rendering
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void* native_window; // platform-dependent window handle (or nullptr for windowless)
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};
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typedef struct mjrFilamentConfig_ mjrFilamentConfig;
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// Initializes the mjrFilamentConfig to default values.
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void mjrf_defaultFilamentConfig(mjrFilamentConfig* config);
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@@ -114,7 +115,7 @@ typedef enum mjrDrawMode_ { // how to draw objects in the scene
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mjDRAW_MODE_SEGMENTATION_BY_COLOR, // generate visually distinct colors using segmentation id
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} mjrDrawMode;
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struct mjrfRenderRequest { // a single rendering operation
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struct mjrfRenderRequest_ { // a single rendering operation
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mjrfScene* scene; // scene to render
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mjrCamera camera; // camera (viewpoint) from which to render scene
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mjrRect viewport; // viewport (rect area) into which to render
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@@ -124,17 +125,19 @@ struct mjrfRenderRequest { // a single rendering operation
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mjtBool enable_reflections; // enable reflections, enabled by default
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mjtBool enable_shadows; // enable shadows, enabled by default
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};
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typedef struct mjrfRenderRequest_ mjrfRenderRequest;
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// Initializes the mjrfRenderRequest to default values.
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void mjrf_defaultRenderRequest(mjrfRenderRequest* request);
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struct mjrfReadPixelsRequest { // a single read operation
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mjrfRenderTarget* target; // render target from which to read the image pixels
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void* output; // buffer into which the pixels will be stored
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mjtSize num_bytes; // size of output buffer
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mjrfCallback read_completed; // callback when read is complete; can use to free output
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void* user_data; // user data for read_completed_callback
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struct mjrfReadPixelsRequest_ { // a single read operation
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mjrfRenderTarget* target; // render target from which to read the image pixels
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void* output; // buffer into which the pixels will be stored
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mjtSize num_bytes; // size of output buffer
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mjrfCallback read_completed; // callback when read is complete; can use to free output
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void* user_data; // user data for read_completed_callback
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};
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typedef struct mjrfReadPixelsRequest_ mjrfReadPixelsRequest;
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// Initializes the mjrfReadPixelsRequest to default values.
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void mjrf_defaultReadPixelsRequest(mjrfReadPixelsRequest* request);
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@@ -161,9 +164,10 @@ void mjrf_waitForFrame(mjrfContext* ctx, mjrfFrameHandle frame);
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// Sets the clear color for the renderer.
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void mjrf_setClearColor(mjrfContext* ctx, const float color[3]);
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struct mjrfFrameStats { // stats for a single frame of rendering
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double frame_rate; // frame rate, in frames per second
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struct mjrfFrameStats_ { // stats for a single frame of rendering
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double frame_rate; // frame rate, in frames per second
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};
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typedef struct mjrfFrameStats_ mjrfFrameStats;
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// Initializes the mjrFrameStats to default values.
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void mjrf_defaultFrameStats(mjrfFrameStats* stats);
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@@ -180,30 +184,33 @@ void mjrf_getFrameStats(mjrfContext* ctx, mjrfFrameHandle frame, mjrfFrameStats*
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// filament's `cmgen` tool to generate a KTX image from your source image. This tool will calculate
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// additional data (i.e. the spherical harmonics) and encode that information into the KTX file.
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struct mjrfTextureConfig { // parameters for creating a texture (mjrfTexture)
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int width; // texture width; or number of bytes for compressed data (e.g. KTX)
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int height; // texture height; or 0 for compressed data (e.g. KTX)
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int format; // mjrPixelFormat; (e.g. RGB8, RGBA8, KTX, etc.)
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int color_space; // mjrColorSpace; (e.g. LINEAR, sRGB, etc.)
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int sampler_type; // mjrSamplerType; texture sampler (e.g. 2D, cube, etc.)
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struct mjrfTextureConfig_ { // parameters for creating a texture (mjrfTexture)
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int width; // texture width; or number of bytes for compressed data (e.g. KTX)
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int height; // texture height; or 0 for compressed data (e.g. KTX)
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int format; // mjrPixelFormat; (e.g. RGB8, RGBA8, KTX, etc.)
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int color_space; // mjrColorSpace; (e.g. LINEAR, sRGB, etc.)
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int sampler_type; // mjrSamplerType; texture sampler (e.g. 2D, cube, etc.)
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};
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typedef struct mjrfTextureConfig_ mjrfTextureConfig;
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// Initializes the mjrfTextureConfig to default values.
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void mjrf_defaultTextureConfig(mjrfTextureConfig* config);
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// Creates a filament texture. Note that the texture will not be created on the GPU until
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// `mjrf_setTextureData()` is called.
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mjrfTexture* mjrf_createTexture(mjrfContext* ctx, const mjrfTextureConfig* config);
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// Creates a filament texture. Note that the texture will not be created on the
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// GPU until `mjrf_setTextureData()` is called.
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mjrfTexture* mjrf_createTexture(mjrfContext* ctx,
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const mjrfTextureConfig* config);
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// Destroys the texture.
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void mjrf_destroyTexture(mjrfTexture* texture);
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struct mjrfTextureData { // binary data for a texture (mjrfTexture)
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const void* bytes; // pointer to image data, or nullptr for empty texture
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mjtSize num_bytes; // number of bytes in the image data
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mjrfCallback release; // callback when data has finished uploading
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void* user_data; // user data for release callback
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struct mjrfTextureData_ { // binary data for a texture (mjrfTexture)
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const void* bytes; // pointer to image data, or nullptr for empty texture
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mjtSize num_bytes; // number of bytes in the image data
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mjrfCallback release; // callback when data has finished uploading
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void* user_data; // user data for release callback
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};
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typedef struct mjrfTextureData_ mjrfTextureData;
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// Initializes the mjrfTextureData to default values.
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void mjrf_defaultTextureData(mjrfTextureData* data);
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@@ -245,21 +252,22 @@ int mjrf_getSamplerType(const mjrfTexture* texture);
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// Maximum number of vertex attributes in a mesh.
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enum { mjMAX_VERTEX_ATTRIBUTES = 16 };
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struct mjrfMeshData { // binary data for a mesh (mjrfMesh)
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mjtSize num_vertices; // number of vertices; all vertex attributes share this size
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int nattributes; // number of attributes defined
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struct mjrfMeshData_ { // binary data for a mesh (mjrfMesh)
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mjtSize num_vertices; // number of vertices; all vertex attributes share this size
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int nattributes; // number of attributes defined
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mjrVertexAttribute attributes[mjMAX_VERTEX_ATTRIBUTES]; // per-vertex attribute information
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mjtBool interleaved; // true if vertex attributes are interleaved
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mjtSize num_indices; // number of indices
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const void* indices; // indices data array
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int index_type; // mjrIndexType; (e.g. UINT16 or UINT32)
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int primitive_type; // mjrMeshPrimitiveType; (e.g. TRIANGLES, etc.)
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mjtBool compute_bounds; // if true, compute bounds from vertex positions
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float bounds_min[3]; // min/max bounds; assume unset if bounds_min == bounds_max
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mjtBool interleaved; // true if vertex attributes are interleaved
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mjtSize num_indices; // number of indices
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const void* indices; // indices data array
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int index_type; // mjrIndexType; (e.g. UINT16 or UINT32)
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int primitive_type; // mjrMeshPrimitiveType; (e.g. TRIANGLES, etc.)
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mjtBool compute_bounds; // if true, compute bounds from vertex positions
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float bounds_min[3]; // min/max bounds; assume unset if bounds_min == bounds_max
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float bounds_max[3];
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mjrfCallback release; // callback when data has finished uploading
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void* user_data; // user data for release callback
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mjrfCallback release; // callback when data has finished uploading
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void* user_data; // user data for release callback
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};
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typedef struct mjrfMeshData_ mjrfMeshData;
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// Initializes the mjrfMeshData to default values.
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void mjrf_defaultMeshData(mjrfMeshData* data);
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@@ -275,8 +283,9 @@ void mjrf_destroyMesh(mjrfMesh* mesh);
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// A scene is a collection of entities (Lights and Renderables) that describes what is to be
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// rendered.
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struct mjrfSceneParams { // parameters for creating a scene (mjrfScene)
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struct mjrfSceneParams_ { // parameters for creating a scene (mjrfScene)
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};
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typedef struct mjrfSceneParams_ mjrfSceneParams;
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// Initializes the mjrfSceneParams to default values.
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void mjrf_defaultSceneParams(mjrfSceneParams* params);
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@@ -322,7 +331,7 @@ void mjrf_configureSceneFromModel(mjrfScene* scene, const mjModel* model);
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// lights as you want. Each light source (except image based lights) may or may not cast shadows.
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// Each shadow-casting light incurs a performance cost.
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struct mjrfLightParams { // parameters for creating a light (mjrfLight)
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struct mjrfLightParams_ { // parameters for creating a light (mjrfLight)
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int type; // mjrLightType; type of light (e.g. spot, point, image, etc.)
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const mjrfTexture* texture; // texture; only for image lights
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float color[3]; // RGB color
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@@ -334,6 +343,7 @@ struct mjrfLightParams { // parameters for creating a light (mjrfLight)
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float bulb_radius; // bulb radius, used for soft shadows
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float vsm_blur_width; // variance shadow map blur width
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};
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typedef struct mjrfLightParams_ mjrfLightParams;
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// Initializes the mjrfLightParams to default values.
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void mjrf_defaultLightParams(mjrfLightParams* params);
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@@ -375,22 +385,22 @@ int mjrf_getLightType(const mjrfLight* light);
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//
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// Which lighting model is used is determined by the mjrfMaterial properties.
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struct mjrfMaterial { // material properties for a renderable (mjrfMaterial)
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float color[4]; // object color; defaults to white
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int32_t segmentation_id; // ID for segmentation rendering; maps to RGB8 color (i.e. 24 bits)
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int32_t island_id; // ID to which the renderable belongs
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int sleep_state; // mjtSleepState; sleep state of the renderable
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float uv_scale[3]; // scale applied to UV coordinates; defaults to (1,1,1)
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float uv_offset[3]; // offset applied to UV coordinates; defaults to (0,0,0)
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float scissor[4]; // if non-zero, applies scissor testing when rendering
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float metallic; // metallic factory [0, 1]; disabled if < 0
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float roughness; // roughness factor [0, 1]; disabled if < 0
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float specular; // specular factor [0, 1]; disabled if < 0
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float glossiness; // glossiness factor [0, 1]; disabled if < 0
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float emissive; // emissive/glow factor [0, 1]; disabled if < 0
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float reflectance; // blend factor for reflective surfaces [0, 1]; applies only to planes
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mjtBool decor_ux; // for ux elements, does not apply any lighting
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mjtBool selected; // for "selected" ux elements, adds additional styling
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struct mjrfMaterial_ { // material properties for a renderable (mjrfMaterial)
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float color[4]; // object color; defaults to white
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int32_t segmentation_id; // ID for segmentation rendering; maps to RGB8 color (i.e. 24 bits)
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int32_t island_id; // ID to which the renderable belongs
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int sleep_state; // mjtSleepState; sleep state of the renderable
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float uv_scale[3]; // scale applied to UV coordinates; defaults to (1,1,1)
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float uv_offset[3]; // offset applied to UV coordinates; defaults to (0,0,0)
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float scissor[4]; // if non-zero, applies scissor testing when rendering
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float metallic; // metallic factory [0, 1]; disabled if < 0
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float roughness; // roughness factor [0, 1]; disabled if < 0
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float specular; // specular factor [0, 1]; disabled if < 0
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float glossiness; // glossiness factor [0, 1]; disabled if < 0
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float emissive; // emissive/glow factor [0, 1]; disabled if < 0
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float reflectance; // blend factor for reflective surfaces [0, 1]; applies only to planes
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mjtBool decor_ux; // for ux elements, does not apply any lighting
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mjtBool selected; // for "selected" ux elements, adds additional styling
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const mjrfTexture* color_texture; // color/albedo texture (RGB8)
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const mjrfTexture* opacity_texture; // opacity texture (A8)
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const mjrfTexture* normal_texture; // normal map texture (RGB8)
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@@ -401,15 +411,17 @@ struct mjrfMaterial { // material properties for a renderable (mjrfMater
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const mjrfTexture* emissive_texture; // emissive texture (RGB8)
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const mjrfTexture* reflection_texture; // reflection texture, for internal use only
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};
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typedef struct mjrfMaterial_ mjrfMaterial;
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// Initializes the mjrfMaterial to default values.
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void mjrf_defaultMaterial(mjrfMaterial* material);
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struct mjrfRenderableParams { // parameters for creating a renderable (mjrfRenderable)
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mjtBool cast_shadows; // if true, casts shadows
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mjtBool receive_shadows; // if true, receives shadows
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uint16_t blend_order; // controls draw order for transparent objects [0, 8]
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struct mjrfRenderableParams_ { // parameters for creating a renderable (mjrfRenderable)
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mjtBool cast_shadows; // if true, casts shadows
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mjtBool receive_shadows; // if true, receives shadows
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uint16_t blend_order; // controls draw order for transparent objects [0, 8]
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};
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typedef struct mjrfRenderableParams_ mjrfRenderableParams;
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// Initializes the mjrfRenderableParams to default values.
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void mjrf_defaultRenderableParams(mjrfRenderableParams* params);
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@@ -450,12 +462,13 @@ void mjrf_setRenderableSize(mjrfRenderable* renderable, const float size[3]);
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// A render target is a memory buffer that holds the results of a rendering operation. (This is an
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// alternative to rendering directly to the screen.) See mjrf_render for more details.
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struct mjrfRenderTargetConfig { // parameters for creating a render target (mjrfRenderTarget)
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int width; // texture width
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int height; // texture height
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int color_format; // mjrPixelFormat; pixel format for color buffer
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int depth_format; // mjrPixelFormat; pixel format for depth buffer
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struct mjrfRenderTargetConfig_ { // parameters for creating a render target (mjrfRenderTarget)
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int width; // texture width
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int height; // texture height
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int color_format; // mjrPixelFormat; pixel format for color buffer
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int depth_format; // mjrPixelFormat; pixel format for depth buffer
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};
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typedef struct mjrfRenderTargetConfig_ mjrfRenderTargetConfig;
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// Initializes the RenderTargetConfig to default values.
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void mjrf_defaultRenderTargetConfig(mjrfRenderTargetConfig* config);
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