Create material instances for each draw call rather than for each clip rect.
This fixes a bug where the wrong instance was being used in some cases. PiperOrigin-RevId: 833818151 Change-Id: If8b0cb90017ee0b89cde98a5ae64c36704c7338c
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Copybara-Service
parent
62872fecd1
commit
7569ac960d
@@ -64,7 +64,7 @@ GuiView::GuiView(filament::Engine* engine, ObjectManager* object_mgr)
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GuiView::~GuiView() {
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ResetRenderable();
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for (auto& instance : instances_) {
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engine_->destroy(instance.second);
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engine_->destroy(instance);
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}
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engine_->destroyCameraComponent(camera_->getEntity());
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engine_->destroy(view_);
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@@ -166,7 +166,8 @@ bool GuiView::PrepareRenderable() {
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}
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mjrRect clip_rect{clip_left, clip_bottom, clip_width, clip_height};
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builder.material(drawable_index, GetMaterialInstance(clip_rect));
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builder.material(drawable_index,
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GetMaterialInstance(drawable_index, clip_rect));
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builder.geometry(drawable_index, kTriangles, buffer.vertex_buffer,
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buffer.index_buffer, index_offset,
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command.ElemCount);
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@@ -184,26 +185,17 @@ bool GuiView::PrepareRenderable() {
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return true;
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}
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// Maps a rect into a 64-bit key to assist with lookup.
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static uint64_t MakeRectKey(mjrRect rect) {
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return static_cast<uint64_t>(rect.left & 0xff) << 24 |
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static_cast<uint64_t>(rect.bottom & 0xff) << 16 |
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static_cast<uint64_t>(rect.width & 0xff) << 8 |
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static_cast<uint64_t>(rect.height & 0xff);
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}
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filament::MaterialInstance* GuiView::GetMaterialInstance(mjrRect rect) {
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const uint64_t key = MakeRectKey(rect);
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auto iter = instances_.find(key);
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if (iter != instances_.end()) {
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return iter->second;
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filament::MaterialInstance* GuiView::GetMaterialInstance(int index,
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mjrRect rect) {
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while (index >= instances_.size()) {
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filament::TextureSampler sampler;
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filament::MaterialInstance* instance = material_->createInstance();
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instance->setParameter("glyph", object_mgr_->GetFont(0), sampler);
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instances_.push_back(instance);
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}
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auto instance = material_->createInstance();
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filament::MaterialInstance* instance = instances_[index];
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instance->setScissor(rect.left, rect.bottom, rect.width, rect.height);
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filament::TextureSampler sampler;
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instance->setParameter("glyph", object_mgr_->GetFont(0), sampler);
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instances_[key] = instance;
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return instance;
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}
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@@ -49,7 +49,7 @@ class GuiView {
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private:
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// Returns the filament::MaterialInstance configured to draw into the given
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// scissor rect.
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filament::MaterialInstance* GetMaterialInstance(mjrRect rect);
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filament::MaterialInstance* GetMaterialInstance(int index, mjrRect rect);
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// Clears the filament::Scene of the UX renderable and releases all buffers.
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void ResetRenderable();
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@@ -62,7 +62,7 @@ class GuiView {
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filament::Material* material_ = nullptr;
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utils::Entity renderable_;
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std::vector<FilamentBuffers> buffers_;
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std::unordered_map<uint64_t, filament::MaterialInstance*> instances_;
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std::vector<filament::MaterialInstance*> instances_;
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};
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// Draws text at the given screen coordinates in clip space (i.e. [-1,-1,-1] to
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