Update logic for dealing with file dialogs.
This in preparation for an upcoming change that uses native file dialogs instead of our very basic ImGui file dialog. PiperOrigin-RevId: 861671041 Change-Id: I9b00c05efdda5e37ffe15048a2ccf66f6eca89d9
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Copybara-Service
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ad482a57bb
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75715ab966
@@ -66,27 +66,6 @@ bool ImGui_Slider(const char* name, mjtNum* value, mjtNum min, mjtNum max) {
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return res;
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}
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bool ImGui_FileDialog(char* buf, int len) {
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bool ok = false;
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ImGui::Text("Filename");
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ImGui::SameLine();
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ImGui::SetNextItemWidth(600);
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if (ImGui::InputText("##Filename", buf, len, ImGuiInputTextFlags_EnterReturnsTrue)) {
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ok = true;
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ImGui::CloseCurrentPopup();
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};
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if (ImGui::Button("OK", ImVec2(120, 0)) || ImGui_IsChordJustPressed(ImGuiKey_Enter)) {
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ok = true;
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ImGui::CloseCurrentPopup();
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}
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ImGui::SetItemDefaultFocus();
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ImGui::SameLine();
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if (ImGui::Button("Cancel", ImVec2(120, 0)) || ImGui_IsChordJustPressed(ImGuiKey_Escape)) {
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ImGui::CloseCurrentPopup();
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}
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return ok;
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}
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void MaybeSaveToClipboard(const std::string& contents) {
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if (ImGui::GetIO().SetClipboardTextFn) {
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ImGui::GetIO().SetClipboardTextFn(nullptr, contents.c_str());
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