Add support mjcf emissive layer materials
Mujoco supports emission as a constant coefficient, and emissive, an rgb texture. This cl supports the rgb emissive texture for usd. PiperOrigin-RevId: 775236677 Change-Id: I0e2ce1d9f68d79b6e9d2c28eecab22b2692f061c
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Copybara-Service
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@@ -91,6 +91,7 @@ TF_DEFINE_PRIVATE_TOKENS(kTokens,
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((inputsWrapS, "inputs:wrapS"))
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((inputsWrapT, "inputs:wrapT"))
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((inputsDiffuseColor, "inputs:diffuseColor"))
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((inputsEmissiveColor, "inputs:emissiveColor"))
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((outputsRgb, "outputs:rgb"))
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((outputsR, "outputs:r"))
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((outputsG, "outputs:g"))
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@@ -794,6 +795,26 @@ class ModelWriter {
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}
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}
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// Connect an emissive texture if specified.
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if (mjTEXROLE_EMISSIVE < textures.size()) {
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std::string emissive_texture_name = textures[mjTEXROLE_EMISSIVE];
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mjsTexture *emissive_texture = mjs_asTexture(
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mjs_findElement(spec_, mjOBJ_TEXTURE, emissive_texture_name.c_str()));
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if (emissive_texture) {
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pxr::SdfPath emissive_attr = CreateAttributeSpec(
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data_, preview_surface_shader_path, kTokens->inputsEmissiveColor,
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pxr::SdfValueTypeNames->Color3f);
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const std::vector<pxr::SdfPath> emissive_map_output_attrs =
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AddTextureShader(material_path, emissive_texture->file->c_str(),
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pxr::TfToken("emissive"), uvmap_st_output_attr,
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{kTokens->outputsRgb});
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if (emissive_map_output_attrs.size() == 1) {
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AddAttributeConnection(data_, emissive_attr,
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emissive_map_output_attrs[0]);
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}
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}
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}
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pxr::SdfPath diffuse_color_attr = CreateAttributeSpec(
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data_, preview_surface_shader_path, kTokens->inputsDiffuseColor,
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pxr::SdfValueTypeNames->Color3f);
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@@ -192,6 +192,16 @@ TEST_F(MjcfSdfFileFormatPluginTest, TestMaterials) {
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stage, "/mesh_test/Materials/material_layered/orm_packed.inputs:file",
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pxr::SdfAssetPath("textures/orm.png"));
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EXPECT_PRIM_VALID(stage, "/mesh_test/Materials/material_layered/emissive");
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ExpectAttributeHasConnection(
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stage,
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"/mesh_test/Materials/material_layered/"
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"PreviewSurface.inputs:emissiveColor",
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"/mesh_test/Materials/material_layered/emissive.outputs:rgb");
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ExpectAttributeEqual(
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stage, "/mesh_test/Materials/material_layered/emissive.inputs:file",
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pxr::SdfAssetPath("textures/emissive.png"));
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EXPECT_PRIM_VALID(stage, "/mesh_test/Materials/material_metallic");
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EXPECT_PRIM_VALID(stage,
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"/mesh_test/Materials/material_metallic/PreviewSurface");
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@@ -3,6 +3,7 @@
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<texture name="diffuse_tex" file="textures/cube.png" type="2d" />
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<texture name="normal_tex" file="textures/normal.png" type="2d" />
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<texture name="orm_tex" file="textures/orm.png" type="2d" />
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<texture name="emissive_tex" file="textures/emissive.png" type="2d" />
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<material name="material_red" rgba="0.8 0 0 1" />
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<material name="material_texture" texture="diffuse_tex" />
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<material name="material_metallic" rgba="0.8 0 0 1" metallic="0.6"/>
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@@ -10,6 +11,7 @@
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<layer texture="diffuse_tex" role="rgb"/>
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<layer texture="normal_tex" role="normal"/>
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<layer texture="orm_tex" role="orm"/>
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<layer texture="emissive_tex" role="emissive"/>
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</material>
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2d texture="diffuse" normal="normal" />
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<mesh name="tetrahedron" vertex="0 0 0 1 0 0 0 1 0 0 0 1"/>
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