Update bounds when updating the mesh.
PiperOrigin-RevId: 938628053 Change-Id: Ibd3d952d62614fc1eb049893937e6fb2d661da56
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Copybara-Service
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c7b1171846
commit
79f6deac99
@@ -108,10 +108,15 @@ void Renderable::SetMesh(const Mesh* mesh, int elem_offset, int elem_count) {
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part.elem_count = elem_count;
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filament::RenderableManager& rm = GetEngine()->getRenderableManager();
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rm.setGeometryAt(rm.getInstance(part.entity), 0,
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part.mesh->GetPrimitiveType(), vertex_buffer, index_buffer,
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part.elem_offset, part.elem_count);
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auto ri = rm.getInstance(part.entity);
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rm.setGeometryAt(ri, 0, part.mesh->GetPrimitiveType(), vertex_buffer,
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index_buffer, part.elem_offset, part.elem_count);
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if (part.mesh->HasBounds()) {
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rm.setAxisAlignedBoundingBox(ri, part.mesh->GetBounds());
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rm.setCulling(ri, true);
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} else {
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rm.setCulling(ri, false);
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}
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} else {
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mju_error("Cannot set mesh for renderable with multiple parts.");
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}
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