Update bounds when updating the mesh.

PiperOrigin-RevId: 938628053
Change-Id: Ibd3d952d62614fc1eb049893937e6fb2d661da56
This commit is contained in:
Haroon Qureshi
2026-06-26 09:24:22 -07:00
committed by Copybara-Service
parent c7b1171846
commit 79f6deac99
+9 -4
View File
@@ -108,10 +108,15 @@ void Renderable::SetMesh(const Mesh* mesh, int elem_offset, int elem_count) {
part.elem_count = elem_count;
filament::RenderableManager& rm = GetEngine()->getRenderableManager();
rm.setGeometryAt(rm.getInstance(part.entity), 0,
part.mesh->GetPrimitiveType(), vertex_buffer, index_buffer,
part.elem_offset, part.elem_count);
auto ri = rm.getInstance(part.entity);
rm.setGeometryAt(ri, 0, part.mesh->GetPrimitiveType(), vertex_buffer,
index_buffer, part.elem_offset, part.elem_count);
if (part.mesh->HasBounds()) {
rm.setAxisAlignedBoundingBox(ri, part.mesh->GetBounds());
rm.setCulling(ri, true);
} else {
rm.setCulling(ri, false);
}
} else {
mju_error("Cannot set mesh for renderable with multiple parts.");
}