Change GitHub org name to google-deepmind.

PiperOrigin-RevId: 563512242
Change-Id: Ife98501e95bb3459d96c7c73e5fb53be5513dd4b
This commit is contained in:
Saran Tunyasuvunakool
2023-09-07 12:32:28 -07:00
committed by Copybara-Service
parent 1a3215e329
commit 7e5a7b76fc
26 changed files with 213 additions and 208 deletions
+8 -8
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@@ -5,20 +5,20 @@ Unity Plug-in
Introduction
------------
The MuJoCo `Unity plug-in <https://github.com/deepmind/mujoco/tree/main/unity>`_ allows the Unity Editor and runtime to
use the MuJoCo physics engine. Users can import MJCF files and edit the models in the Editor. The plug-in relies on
Unity for most aspects -- assets, game logic, simulation time -- but uses MuJoCo to determine how objects move, giving
the designer access to MuJoCo's full API.
The MuJoCo `Unity plug-in <https://github.com/google-deepmind/mujoco/tree/main/unity>`_ allows the Unity Editor and
runtime to use the MuJoCo physics engine. Users can import MJCF files and edit the models in the Editor. The plug-in
relies on Unity for most aspects -- assets, game logic, simulation time -- but uses MuJoCo to determine how objects
move, giving the designer access to MuJoCo's full API.
.. _UInstallation:
Installation instructions
-------------------------
The plug-in directory (available at https://github.com/deepmind/mujoco/tree/main/unity) includes a ``package.json``
file. Unity's package manager recognizes this file and will import the plug-in's C# codebase to your project. In
addition, Unity also needs the native MuJoCo library, which can be found in the specific platform archive at
https://github.com/deepmind/mujoco/releases.
The plug-in directory (available at https://github.com/google-deepmind/mujoco/tree/main/unity) includes a
``package.json`` file. Unity's package manager recognizes this file and will import the plug-in's C# codebase to your
project. In addition, Unity also needs the native MuJoCo library, which can be found in the specific platform archive at
https://github.com/google-deepmind/mujoco/releases.
On Unity version 2020.2 and later, the Package Manager will look for the native library file and copy it to the package
directory when the package is imported. Alternatively, you can manually copy the native library to the package directory