Add option to mjspec for creating a texture directly from a buffer.

PiperOrigin-RevId: 662186527
Change-Id: I469c876681d52964ac971c0bb2ec3517224d3a3d
This commit is contained in:
Alessio Quaglino
2024-08-12 12:26:39 -07:00
committed by Copybara-Service
parent 20cae556ee
commit 851bb6eef4
16 changed files with 267 additions and 95 deletions
+9
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@@ -4417,6 +4417,15 @@ Safely cast an element as mjsMaterial, or return NULL if the element is not an m
Attribute setters
^^^^^^^^^^^^^^^^^
.. _mjs_setBuffer:
mjs_setBuffer
~~~~~~~~~~~~~
.. mujoco-include:: mjs_setBuffer
Copy buffer.
.. _mjs_setString:
mjs_setString
+8 -1
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@@ -5,6 +5,13 @@ Changelog
Upcoming version (not yet released)
-----------------------------------
General
^^^^^^^
1. Add :ref:`mjSpec` option for creating a texture from a buffer.
Upcoming version (not yet released)
-----------------------------------
General
^^^^^^^
- :ref:`shellinertia <body-geom-shellinertia>` is now supported by all geom types.
@@ -22,7 +29,7 @@ Version 3.2.1 (Aug 5, 2024)
General
^^^^^^^
1. Renamed ``mjModel.tex_rbg`` to ``mjModel.tex_data``.
1. Renamed ``mjModel.tex_rgb`` to ``mjModel.tex_data``.
2. Added a new :ref:`autoreset<option-flag-autoreset>` flag to disable automatic reset when NaNs or infinities are
detected.
3. Added sub-elements to the MJCF :ref:`material<asset-material>` element, to allow specification of multiple textures
+4
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@@ -2026,6 +2026,9 @@ typedef struct mjsTexture_ { // texture specification
// method 3: separate files
mjStringVec* cubefiles; // different file for each side of the cube
// method 4: from buffer read by user
mjBuffer* data; // texture data
// flip options
mjtByte hflip; // horizontal flip
mjtByte vflip; // vertical flip
@@ -3584,6 +3587,7 @@ mjsHField* mjs_asHField(mjsElement* element);
mjsSkin* mjs_asSkin(mjsElement* element);
mjsTexture* mjs_asTexture(mjsElement* element);
mjsMaterial* mjs_asMaterial(mjsElement* element);
void mjs_setBuffer(mjBuffer* dest, const void* array, int size);
void mjs_setString(mjString* dest, const char* text);
void mjs_setStringVec(mjStringVec* dest, const char* text);
mjtByte mjs_setInStringVec(mjStringVec* dest, int i, const char* text);
+6
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@@ -22,6 +22,7 @@
// this is a C-API
#ifdef __cplusplus
#include <cstddef>
#include <string>
#include <vector>
@@ -32,6 +33,7 @@ extern "C" {
#ifdef __cplusplus
// C++: defined to be compatible with corresponding std types
using mjBuffer = std::vector<std::byte>;
using mjString = std::string;
using mjStringVec = std::vector<std::string>;
using mjIntVec = std::vector<int>;
@@ -41,6 +43,7 @@ extern "C" {
using mjDoubleVec = std::vector<double>;
#else
// C: opaque types
typedef void mjBuffer;
typedef void mjString;
typedef void mjStringVec;
typedef void mjIntVec;
@@ -511,6 +514,9 @@ typedef struct mjsTexture_ { // texture specification
// method 3: separate files
mjStringVec* cubefiles; // different file for each side of the cube
// method 4: from buffer read by user
mjBuffer* data; // texture data
// flip options
mjtByte hflip; // horizontal flip
mjtByte vflip; // vertical flip
+3
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@@ -1629,6 +1629,9 @@ MJAPI mjsMaterial* mjs_asMaterial(mjsElement* element);
//---------------------------------- Attribute setters ---------------------------------------------
// Copy buffer.
MJAPI void mjs_setBuffer(mjBuffer* dest, const void* array, int size);
// Copy text to string.
MJAPI void mjs_setString(mjString* dest, const char* text);
+24
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@@ -10245,6 +10245,30 @@ FUNCTIONS: Mapping[str, FunctionDecl] = dict([
),
doc='Safely cast an element as mjsMaterial, or return NULL if the element is not an mjsMaterial.', # pylint: disable=line-too-long
)),
('mjs_setBuffer',
FunctionDecl(
name='mjs_setBuffer',
return_type=ValueType(name='void'),
parameters=(
FunctionParameterDecl(
name='dest',
type=PointerType(
inner_type=ValueType(name='mjBuffer'),
),
),
FunctionParameterDecl(
name='array',
type=PointerType(
inner_type=ValueType(name='void', is_const=True),
),
),
FunctionParameterDecl(
name='size',
type=ValueType(name='int'),
),
),
doc='Copy buffer.',
)),
('mjs_setString',
FunctionDecl(
name='mjs_setString',
+7
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@@ -10011,6 +10011,13 @@ STRUCTS: Mapping[str, StructDecl] = dict([
),
doc='different file for each side of the cube',
),
StructFieldDecl(
name='data',
type=PointerType(
inner_type=ValueType(name='mjBuffer'),
),
doc='texture data',
),
StructFieldDecl(
name='hflip',
type=ValueType(name='mjtByte'),
@@ -146,6 +146,24 @@ def _ptr_binding_code(
self.{fullvarname}->push_back(py::cast<{vartype}>(val));
}}
}}, py::return_value_policy::reference_internal);"""
elif vartype == 'mjBuffer': # C++ buffer -> Python list
return f"""\
{classname}.def_property(
"{varname}",
[]({rawclassname}& self) -> py::list {{
py::list list;
for (auto val : *self.{fullvarname}) {{
list.append(val);
}}
return list;
}},
[]({rawclassname}& self, py::object rhs) {{
self.{fullvarname}->clear();
self.{fullvarname}->reserve(py::len(rhs));
for (auto val : rhs) {{
self.{fullvarname}->push_back(py::cast<const std::byte>(val));
}}
}}, py::return_value_policy::reference_internal);"""
elif vartype == 'mjStringVec': # C++ vector of strings -> Python list
return f"""\
{classname}.def_property(
+12
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@@ -14,8 +14,10 @@
#include "user/user_api.h"
#include <algorithm>
#include <cstddef>
#include <functional>
#include <iterator>
#include <map>
#include <new>
#include <string>
@@ -877,6 +879,16 @@ mjsMaterial* mjs_asMaterial(mjsElement* element) {
// copy buffer to destination buffer
void mjs_setBuffer(mjBuffer* dest, const void* array, int size) {
const std::byte* buffer = static_cast<const std::byte*>(array);
dest->clear();
dest->reserve(size);
std::copy_n(buffer, size, std::back_inserter(*dest));
}
// set string
void mjs_setString(mjString* dest, const char* text) {
std::string* str = static_cast<std::string*>(dest);
+3
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@@ -302,6 +302,9 @@ MJAPI mjsMaterial* mjs_asMaterial(mjsElement* element);
//---------------------------------- Attribute setters ---------------------------------------------
// Copy buffer.
MJAPI void mjs_setBuffer(mjBuffer* dest, const void* array, int size);
// Copy text to string.
MJAPI void mjs_setString(mjString* dest, const char* text);
+2 -1
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@@ -21,6 +21,7 @@
#include <csetjmp>
#include <cstddef>
#include <cstdint>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <exception>
@@ -2573,7 +2574,7 @@ void mjCModel::CopyObjects(mjModel* m) {
m->tex_adr[i] = data_adr;
// copy rgb data
memcpy(m->tex_data + data_adr, ptex->data.data(),
memcpy(m->tex_data + data_adr, ptex->data_.data(),
ptex->nchannel * ptex->width * ptex->height);
// advance counter
+82 -65
View File
@@ -3459,7 +3459,8 @@ mjCTexture::mjCTexture(mjCModel* _model) {
spec_cubefiles_.assign(6, "");
// clear internal variables
data.clear();
data_.clear();
clear_data_ = false;
// point to local
PointToLocal();
@@ -3480,6 +3481,7 @@ mjCTexture& mjCTexture::operator=(const mjCTexture& other) {
if (this != &other) {
this->spec = other.spec;
*static_cast<mjCTexture_*>(this) = static_cast<const mjCTexture_&>(other);
clear_data_ = other.clear_data_;
}
PointToLocal();
return *this;
@@ -3491,6 +3493,7 @@ void mjCTexture::PointToLocal() {
spec.element = static_cast<mjsElement*>(this);
spec.name = &name;
spec.file = &spec_file_;
spec.data = &data_;
spec.content_type = &spec_content_type_;
spec.cubefiles = &spec_cubefiles_;
spec.info = &info;
@@ -3507,21 +3510,23 @@ void mjCTexture::CopyFromSpec() {
content_type_ = spec_content_type_;
cubefiles_ = spec_cubefiles_;
// clear precompiled asset. TODO: use asset cache
data.clear();
if (clear_data_) {
// clear precompiled asset. TODO: use asset cache
data_.clear();
}
}
// free data storage allocated by lodepng
mjCTexture::~mjCTexture() {
data.clear();
data_.clear();
}
// insert random dots
static void randomdot(unsigned char* rgb, const double* markrgb,
static void randomdot(std::byte* rgb, const double* markrgb,
int width, int height, double probability) {
// make distribution using fixed seed
std::mt19937_64 rng;
@@ -3533,7 +3538,7 @@ static void randomdot(unsigned char* rgb, const double* markrgb,
for (int c=0; c<width; c++) {
if (dist(rng)<probability) {
for (int j=0; j<3; j++) {
rgb[3*(r*width+c)+j] = (mjtByte)(255*markrgb[j]);
rgb[3*(r*width+c)+j] = (std::byte)(255*markrgb[j]);
}
}
}
@@ -3543,7 +3548,7 @@ static void randomdot(unsigned char* rgb, const double* markrgb,
// interpolate between colors based on value in (-1, +1)
static void interp(unsigned char* rgb, const double* rgb1, const double* rgb2, double pos) {
static void interp(std::byte* rgb, const double* rgb1, const double* rgb2, double pos) {
const double correction = 1.0/sqrt(2);
double alpha = 0.5*(1 + pos/sqrt(1+pos*pos)/correction);
if (alpha<0) {
@@ -3553,14 +3558,14 @@ static void interp(unsigned char* rgb, const double* rgb1, const double* rgb2, d
}
for (int j=0; j<3; j++) {
rgb[j] = (mjtByte)(255*(alpha*rgb1[j] + (1-alpha)*rgb2[j]));
rgb[j] = (std::byte)(255*(alpha*rgb1[j] + (1-alpha)*rgb2[j]));
}
}
// make checker pattern for one side
static void checker(unsigned char* rgb, const unsigned char* RGB1, const unsigned char* RGB2,
static void checker(std::byte* rgb, const std::byte* RGB1, const std::byte* RGB2,
int width, int height) {
for (int r=0; r<height/2; r++) {
for (int c=0; c<width/2; c++) {
@@ -3588,12 +3593,12 @@ static void checker(unsigned char* rgb, const unsigned char* RGB1, const unsigne
// make builtin: 2D
void mjCTexture::Builtin2D(void) {
unsigned char RGB1[3], RGB2[3], RGBm[3];
std::byte RGB1[3], RGB2[3], RGBm[3];
// convert fixed colors
for (int j=0; j<3; j++) {
RGB1[j] = (mjtByte)(255*rgb1[j]);
RGB2[j] = (mjtByte)(255*rgb2[j]);
RGBm[j] = (mjtByte)(255*markrgb[j]);
RGB1[j] = (std::byte)(255*rgb1[j]);
RGB2[j] = (std::byte)(255*rgb2[j]);
RGBm[j] = (std::byte)(255*markrgb[j]);
}
//------------------ face
@@ -3608,21 +3613,21 @@ void mjCTexture::Builtin2D(void) {
double pos = 2*sqrt(x*x+y*y) - 1;
// interpolate through sigmoid
interp(data.data() + 3*(r*width+c), rgb2, rgb1, pos);
interp(data_.data() + 3*(r*width+c), rgb2, rgb1, pos);
}
}
}
// checker
else if (builtin==mjBUILTIN_CHECKER) {
checker(data.data(), RGB1, RGB2, width, height);
checker(data_.data(), RGB1, RGB2, width, height);
}
// flat
else if (builtin==mjBUILTIN_FLAT) {
for (int r=0; r<height; r++) {
for (int c=0; c<width; c++) {
memcpy(data.data()+3*(r*width+c), RGB1, 3);
memcpy(data_.data()+3*(r*width+c), RGB1, 3);
}
}
}
@@ -3632,28 +3637,28 @@ void mjCTexture::Builtin2D(void) {
// edge
if (mark==mjMARK_EDGE) {
for (int r=0; r<height; r++) {
memcpy(data.data()+3*(r*width+0), RGBm, 3);
memcpy(data.data()+3*(r*width+width-1), RGBm, 3);
memcpy(data_.data()+3*(r*width+0), RGBm, 3);
memcpy(data_.data()+3*(r*width+width-1), RGBm, 3);
}
for (int c=0; c<width; c++) {
memcpy(data.data()+3*(0*width+c), RGBm, 3);
memcpy(data.data()+3*((height-1)*width+c), RGBm, 3);
memcpy(data_.data()+3*(0*width+c), RGBm, 3);
memcpy(data_.data()+3*((height-1)*width+c), RGBm, 3);
}
}
// cross
else if (mark==mjMARK_CROSS) {
for (int r=0; r<height; r++) {
memcpy(data.data()+3*(r*width+width/2), RGBm, 3);
memcpy(data_.data()+3*(r*width+width/2), RGBm, 3);
}
for (int c=0; c<width; c++) {
memcpy(data.data()+3*(height/2*width+c), RGBm, 3);
memcpy(data_.data()+3*(height/2*width+c), RGBm, 3);
}
}
// random dots
else if (mark==mjMARK_RANDOM && random>0) {
randomdot(data.data(), markrgb, width, height, random);
randomdot(data_.data(), markrgb, width, height, random);
}
}
@@ -3661,7 +3666,7 @@ void mjCTexture::Builtin2D(void) {
// make builtin: Cube
void mjCTexture::BuiltinCube(void) {
unsigned char RGB1[3], RGB2[3], RGBm[3], RGBi[3];
std::byte RGB1[3], RGB2[3], RGBm[3], RGBi[3];
int w = width;
if (w > std::numeric_limits<int>::max() / w) {
throw mjCError(this, "Cube texture width is too large.");
@@ -3670,9 +3675,9 @@ void mjCTexture::BuiltinCube(void) {
// convert fixed colors
for (int j = 0; j < 3; j++) {
RGB1[j] = (mjtByte)(255 * rgb1[j]);
RGB2[j] = (mjtByte)(255 * rgb2[j]);
RGBm[j] = (mjtByte)(255 * markrgb[j]);
RGB1[j] = (std::byte)(255 * rgb1[j]);
RGB2[j] = (std::byte)(255 * rgb2[j]);
RGBm[j] = (std::byte)(255 * markrgb[j]);
}
//------------------ faces
@@ -3694,26 +3699,26 @@ void mjCTexture::BuiltinCube(void) {
// set sides
interp(RGBi, rgb1, rgb2, elside);
memcpy(data.data() + 0 * 3 * ww + 3 * (r * w + c), RGBi, 3); // 0: right
memcpy(data.data() + 1 * 3 * ww + 3 * (r * w + c), RGBi, 3); // 1: left
memcpy(data.data() + 4 * 3 * ww + 3 * (r * w + c), RGBi, 3); // 4: front
memcpy(data.data() + 5 * 3 * ww + 3 * (r * w + c), RGBi, 3); // 5: back
memcpy(data_.data() + 0 * 3 * ww + 3 * (r * w + c), RGBi, 3); // 0: right
memcpy(data_.data() + 1 * 3 * ww + 3 * (r * w + c), RGBi, 3); // 1: left
memcpy(data_.data() + 4 * 3 * ww + 3 * (r * w + c), RGBi, 3); // 4: front
memcpy(data_.data() + 5 * 3 * ww + 3 * (r * w + c), RGBi, 3); // 5: back
// set up and down
interp(data.data() + 2 * 3 * ww + 3 * (r * w + c), rgb1, rgb2, elup); // 2: up
interp(data.data() + 3 * 3 * ww + 3 * (r * w + c), rgb1, rgb2, -elup); // 3: down
interp(data_.data() + 2 * 3 * ww + 3 * (r * w + c), rgb1, rgb2, elup); // 2: up
interp(data_.data() + 3 * 3 * ww + 3 * (r * w + c), rgb1, rgb2, -elup); // 3: down
}
}
}
// checker
else if (builtin == mjBUILTIN_CHECKER) {
checker(data.data() + 0 * 3 * ww, RGB1, RGB2, w, w);
checker(data.data() + 1 * 3 * ww, RGB1, RGB2, w, w);
checker(data.data() + 2 * 3 * ww, RGB1, RGB2, w, w);
checker(data.data() + 3 * 3 * ww, RGB1, RGB2, w, w);
checker(data.data() + 4 * 3 * ww, RGB2, RGB1, w, w);
checker(data.data() + 5 * 3 * ww, RGB2, RGB1, w, w);
checker(data_.data() + 0 * 3 * ww, RGB1, RGB2, w, w);
checker(data_.data() + 1 * 3 * ww, RGB1, RGB2, w, w);
checker(data_.data() + 2 * 3 * ww, RGB1, RGB2, w, w);
checker(data_.data() + 3 * 3 * ww, RGB1, RGB2, w, w);
checker(data_.data() + 4 * 3 * ww, RGB2, RGB1, w, w);
checker(data_.data() + 5 * 3 * ww, RGB2, RGB1, w, w);
}
// flat
@@ -3721,14 +3726,14 @@ void mjCTexture::BuiltinCube(void) {
for (int r = 0; r < w; r++) {
for (int c = 0; c < w; c++) {
// set sides and up
memcpy(data.data() + 0 * 3 * ww + 3 * (r * w + c), RGB1, 3);
memcpy(data.data() + 1 * 3 * ww + 3 * (r * w + c), RGB1, 3);
memcpy(data.data() + 2 * 3 * ww + 3 * (r * w + c), RGB1, 3);
memcpy(data.data() + 4 * 3 * ww + 3 * (r * w + c), RGB1, 3);
memcpy(data.data() + 5 * 3 * ww + 3 * (r * w + c), RGB1, 3);
memcpy(data_.data() + 0 * 3 * ww + 3 * (r * w + c), RGB1, 3);
memcpy(data_.data() + 1 * 3 * ww + 3 * (r * w + c), RGB1, 3);
memcpy(data_.data() + 2 * 3 * ww + 3 * (r * w + c), RGB1, 3);
memcpy(data_.data() + 4 * 3 * ww + 3 * (r * w + c), RGB1, 3);
memcpy(data_.data() + 5 * 3 * ww + 3 * (r * w + c), RGB1, 3);
// set down
memcpy(data.data() + 3 * 3 * ww + 3 * (r * w + c), RGB2, 3);
memcpy(data_.data() + 3 * 3 * ww + 3 * (r * w + c), RGB2, 3);
}
}
}
@@ -3739,12 +3744,12 @@ void mjCTexture::BuiltinCube(void) {
if (mark == mjMARK_EDGE) {
for (int j = 0; j < 6; j++) {
for (int r = 0; r < w; r++) {
memcpy(data.data() + j * 3 * ww + 3 * (r * w + 0), RGBm, 3);
memcpy(data.data() + j * 3 * ww + 3 * (r * w + w - 1), RGBm, 3);
memcpy(data_.data() + j * 3 * ww + 3 * (r * w + 0), RGBm, 3);
memcpy(data_.data() + j * 3 * ww + 3 * (r * w + w - 1), RGBm, 3);
}
for (int c = 0; c < w; c++) {
memcpy(data.data() + j * 3 * ww + 3 * (0 * w + c), RGBm, 3);
memcpy(data.data() + j * 3 * ww + 3 * ((w - 1) * w + c), RGBm, 3);
memcpy(data_.data() + j * 3 * ww + 3 * (0 * w + c), RGBm, 3);
memcpy(data_.data() + j * 3 * ww + 3 * ((w - 1) * w + c), RGBm, 3);
}
}
}
@@ -3753,17 +3758,17 @@ void mjCTexture::BuiltinCube(void) {
else if (mark == mjMARK_CROSS) {
for (int j = 0; j < 6; j++) {
for (int r = 0; r < w; r++) {
memcpy(data.data() + j * 3 * ww + 3 * (r * w + w / 2), RGBm, 3);
memcpy(data_.data() + j * 3 * ww + 3 * (r * w + w / 2), RGBm, 3);
}
for (int c = 0; c < w; c++) {
memcpy(data.data() + j * 3 * ww + 3 * (w / 2 * w + c), RGBm, 3);
memcpy(data_.data() + j * 3 * ww + 3 * (w / 2 * w + c), RGBm, 3);
}
}
}
// random dots
else if (mark == mjMARK_RANDOM && random > 0) {
randomdot(data.data(), markrgb, w, height, random);
randomdot(data_.data(), markrgb, w, height, random);
}
}
@@ -3928,12 +3933,12 @@ void mjCTexture::Load2D(std::string filename, const mjVFS* vfs) {
throw mjCError(this, "Texture too large");
}
try {
data.assign(nchannel*size, 0);
data_.assign(nchannel*size, std::byte(0));
} catch (const std::bad_alloc& e) {
throw mjCError(this, "Could not allocate memory for texture '%s' (id %d)",
(const char*)file_.c_str(), id);
}
memcpy(data.data(), image.data(), nchannel*size);
memcpy(data_.data(), image.data(), nchannel*size);
image.clear();
}
@@ -3975,7 +3980,7 @@ void mjCTexture::LoadCubeSingle(std::string filename, const mjVFS* vfs) {
throw mjCError(this, "Cube texture too large");
}
try {
data.assign(3*size, 0);
data_.assign(3*size, std::byte(0));
} catch (const std::bad_alloc& e) {
throw mjCError(this,
"Could not allocate memory for texture '%s' (id %d)",
@@ -3984,7 +3989,7 @@ void mjCTexture::LoadCubeSingle(std::string filename, const mjVFS* vfs) {
// copy: repeated
if (gridsize[0]==1 && gridsize[1]==1) {
memcpy(data.data(), image.data(), 3*width*width);
memcpy(data_.data(), image.data(), 3*width*width);
}
// copy: grid
@@ -4017,7 +4022,7 @@ void mjCTexture::LoadCubeSingle(std::string filename, const mjVFS* vfs) {
int rstart = width*(k/gridsize[1]);
int cstart = width*(k%gridsize[1]);
for (int j=0; j<width; j++) {
memcpy(data.data()+i*3*width*width+j*3*width, image.data()+(j+rstart)*3*w+3*cstart, 3*width);
memcpy(data_.data()+i*3*width*width+j*3*width, image.data()+(j+rstart)*3*w+3*cstart, 3*width);
}
// mark as defined
@@ -4031,7 +4036,7 @@ void mjCTexture::LoadCubeSingle(std::string filename, const mjVFS* vfs) {
for (int k=0; k<width; k++) {
for (int s=0; s<width; s++) {
for (int j=0; j<3; j++) {
data[i*3*width*width + 3*(k*width+s) + j] = (mjtByte)(255*rgb1[j]);
data_[i*3*width*width + 3*(k*width+s) + j] = (std::byte)(255*rgb1[j]);
}
}
}
@@ -4073,7 +4078,7 @@ void mjCTexture::LoadCubeSeparate(const mjVFS* vfs) {
}
// first file: set size and allocate data
if (data.empty()) {
if (data_.empty()) {
width = w;
if (width >= std::numeric_limits<int>::max()/6) {
throw mjCError(this, "Invalid width of builtin texture");
@@ -4084,7 +4089,7 @@ void mjCTexture::LoadCubeSeparate(const mjVFS* vfs) {
throw mjCError(this, "PNG texture too large");
}
try {
data.assign(3*size, 0);
data_.assign(3*size, std::byte(0));
} catch (const std::bad_alloc& e) {
throw mjCError(this, "Could not allocate memory for texture");
}
@@ -4098,7 +4103,7 @@ void mjCTexture::LoadCubeSeparate(const mjVFS* vfs) {
}
// copy data
memcpy(data.data()+i*3*width*width, image.data(), 3*width*width);
memcpy(data_.data()+i*3*width*width, image.data(), 3*width*width);
image.clear();
// mark as defined
@@ -4112,7 +4117,7 @@ void mjCTexture::LoadCubeSeparate(const mjVFS* vfs) {
for (int k=0; k<width; k++) {
for (int s=0; s<width; s++) {
for (int j=0; j<3; j++) {
data[i*3*width*width + 3*(k*width+s) + j] = (mjtByte)(255*rgb1[j]);
data_[i*3*width*width + 3*(k*width+s) + j] = (std::byte)(255*rgb1[j]);
}
}
}
@@ -4126,8 +4131,17 @@ void mjCTexture::LoadCubeSeparate(const mjVFS* vfs) {
void mjCTexture::Compile(const mjVFS* vfs) {
CopyFromSpec();
// buffer from user
if (!data_.empty()) {
if (data_.size() != nchannel*width*height) {
throw mjCError(this, "Texture buffer has incorrect size, given %d expected %d", nullptr,
data_.size(), nchannel * width * height);
}
return;
}
// builtin
if (builtin != mjBUILTIN_NONE) {
else if (builtin != mjBUILTIN_NONE) {
// check width
if (width<1) {
throw mjCError(this, "Invalid width of builtin texture");
@@ -4151,7 +4165,7 @@ void mjCTexture::Compile(const mjVFS* vfs) {
}
// allocate data
try {
data.assign(nchannel*size, 0);
data_.assign(nchannel*size, std::byte(0));
} catch (const std::bad_alloc& e) {
throw mjCError(this, "Could not allocate memory for texture");
}
@@ -4208,9 +4222,12 @@ void mjCTexture::Compile(const mjVFS* vfs) {
}
// make sure someone allocated data; SHOULD NOT OCCUR
if (data.empty()) {
if (data_.empty()) {
throw mjCError(this, "texture '%s' (id %d) was not specified", name.c_str(), id);
}
// if recompiled is called, clear data_ first
clear_data_ = true;
}
+4 -1
View File
@@ -15,6 +15,7 @@
#ifndef MUJOCO_SRC_USER_USER_OBJECTS_H_
#define MUJOCO_SRC_USER_USER_OBJECTS_H_
#include <cstddef>
#include <cstdlib>
#include <functional>
#include <map>
@@ -1015,7 +1016,7 @@ class mjCHField : public mjCHField_, private mjsHField {
class mjCTexture_ : public mjCBase {
protected:
std::vector<mjtByte> data; // texture data (rgb, roughness, etc.)
std::vector<std::byte> data_; // texture data (rgb, roughness, etc.)
std::string file_;
std::string content_type_;
@@ -1066,6 +1067,8 @@ class mjCTexture : public mjCTexture_, private mjsTexture {
void LoadCustom(mjResource* resource,
std::vector<unsigned char>& image,
unsigned int& w, unsigned int& h);
bool clear_data_; // if true, data_ is empty and should be filled by Compile
};
+7 -1
View File
@@ -406,5 +406,11 @@ std::string WriteXML(const mjSpec* spec, char* error, int nerror) {
mjXWriter writer;
writer.SetModel(spec);
return writer.Write(error, nerror);
try {
return writer.Write(error, nerror);
} catch (mjXError err) {
mjCopyError(error, err.message, nerror);
return "";
}
}
+9 -1
View File
@@ -318,7 +318,7 @@ void mjXWriter::OneMaterial(XMLElement* elem, const mjCMaterial* pmat, mjCDef* d
}
if (has_non_rgb) {
// // TODO elem = InsertEnd(section, "role");
mju_error("mjXWriter: no support for non-RGB textures.");
throw mjXError(0, "no support for non-RGB textures.");
}
WriteAttrKey(elem, "texuniform", bool_map, 2, pmat->texuniform, def->Material().texuniform);
WriteAttr(elem, "texrepeat", 2, pmat->texrepeat, def->Material().texrepeat);
@@ -1452,6 +1452,14 @@ void mjXWriter::Asset(XMLElement* root) {
WriteAttrInt(elem, "height", ptex->height);
}
// write buffer
else if (ptex->get_cubefiles()[0].empty() && ptex->get_cubefiles()[1].empty() &&
ptex->get_cubefiles()[2].empty() && ptex->get_cubefiles()[3].empty() &&
ptex->get_cubefiles()[4].empty() && ptex->get_cubefiles()[5].empty() &&
ptex->get_file().empty() && ptex->gridsize[0] == 1 && ptex->gridsize[1] == 1) {
throw mjXError(0, "no support for buffer textures.");
}
// write textures loaded from files
else {
// write single file
+69 -25
View File
@@ -15,6 +15,8 @@
// Tests for user/user_api.cc.
#include <array>
#include <cstddef>
#include <cstdint>
#include <filesystem>
#include <memory>
#include <string>
@@ -272,6 +274,30 @@ TEST_F(PluginTest, RecompileCompareObjCache) {
mj_deleteVFS(vfs.get());
}
// tiny RGB 2 x 3 PNG file
static constexpr uint8_t tex1[] = {
0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d,
0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02,
0x08, 0x02, 0x00, 0x00, 0x00, 0x12, 0x16, 0xf1, 0x4d, 0x00, 0x00, 0x00,
0x1c, 0x49, 0x44, 0x41, 0x54, 0x08, 0xd7, 0x63, 0x78, 0xc1, 0xc0, 0xc0,
0xc0, 0xf0, 0xbf, 0xb8, 0xb8, 0x98, 0x81, 0xe1, 0x3f, 0xc3, 0xff, 0xff,
0xff, 0xc5, 0xc4, 0xc4, 0x00, 0x46, 0xd7, 0x07, 0x7f, 0xd2, 0x52, 0xa1,
0x41, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60,
0x82
};
// previous PNG file, but rotated by 180 degrees
static constexpr uint8_t tex2[] = {
0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d,
0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02,
0x08, 0x02, 0x00, 0x00, 0x00, 0x12, 0x16, 0xf1, 0x4d, 0x00, 0x00, 0x00,
0x1c, 0x49, 0x44, 0x41, 0x54, 0x08, 0xd7, 0x63, 0x10, 0x13, 0x13, 0xfb,
0xff, 0xff, 0x3f, 0xc3, 0x7f, 0x06, 0x96, 0xd8, 0xd8, 0x58, 0x46, 0x46,
0x86, 0x17, 0x0c, 0x0c, 0x00, 0x49, 0x22, 0x06, 0x44, 0xe4, 0x91, 0xb8,
0x83, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60,
0x82
};
TEST_F(PluginTest, RecompileComparePngCache) {
static constexpr char xml[] = R"(
<mujoco>
@@ -286,31 +312,6 @@ TEST_F(PluginTest, RecompileComparePngCache) {
</mujoco>
)";
// tiny RGB 2 x 3 PNG file
static constexpr unsigned char tex1[] = {
0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d,
0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02,
0x08, 0x02, 0x00, 0x00, 0x00, 0x12, 0x16, 0xf1, 0x4d, 0x00, 0x00, 0x00,
0x1c, 0x49, 0x44, 0x41, 0x54, 0x08, 0xd7, 0x63, 0x78, 0xc1, 0xc0, 0xc0,
0xc0, 0xf0, 0xbf, 0xb8, 0xb8, 0x98, 0x81, 0xe1, 0x3f, 0xc3, 0xff, 0xff,
0xff, 0xc5, 0xc4, 0xc4, 0x00, 0x46, 0xd7, 0x07, 0x7f, 0xd2, 0x52, 0xa1,
0x41, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60,
0x82
};
// previous PNG file, but rotated by 180 degrees
static constexpr unsigned char tex2[] = {
0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d,
0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02,
0x08, 0x02, 0x00, 0x00, 0x00, 0x12, 0x16, 0xf1, 0x4d, 0x00, 0x00, 0x00,
0x1c, 0x49, 0x44, 0x41, 0x54, 0x08, 0xd7, 0x63, 0x10, 0x13, 0x13, 0xfb,
0xff, 0xff, 0x3f, 0xc3, 0x7f, 0x06, 0x96, 0xd8, 0xd8, 0x58, 0x46, 0x46,
0x86, 0x17, 0x0c, 0x0c, 0x00, 0x49, 0x22, 0x06, 0x44, 0xe4, 0x91, 0xb8,
0x83, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60,
0x82
};
auto vfs = std::make_unique<mjVFS>();
mj_defaultVFS(vfs.get());
mj_addBufferVFS(vfs.get(), "tex.png", tex1, sizeof(tex1));
@@ -334,6 +335,49 @@ TEST_F(PluginTest, RecompileComparePngCache) {
mj_deleteVFS(vfs.get());
}
// -------------------------------- test textures ------------------------------
TEST_F(PluginTest, TextureFromBuffer) {
mjSpec* spec = mj_makeSpec();
mjsTexture* t1 = mjs_addTexture(spec);
mjs_setString(t1->name, "tex1");
t1->type = mjTEXTURE_2D;
t1->width = 3;
t1->height = 2;
t1->nchannel = 3;
mjs_setBuffer(t1->data, (std::byte*)tex1, 18);
mjsTexture* t2 = mjs_addTexture(spec);
mjs_setString(t2->name, "tex2");
t2->type = mjTEXTURE_2D;
t2->width = 3;
t2->height = 2;
t2->nchannel = 3;
mjs_setBuffer(t2->data, (std::byte*)tex2, 18);
mjsMaterial* mat = mjs_addMaterial(spec, nullptr);
mjs_setString(mat->name, "mat");
mjs_setInStringVec(mat->textures, mjTEXROLE_RGB, "tex1");
mjs_setInStringVec(mat->textures, mjTEXROLE_ORM, "tex2");
mjsGeom* geom = mjs_addGeom(mjs_findBody(spec, "world"), nullptr);
mjs_setString(geom->material, "mat");
geom->size[0] = 1;
mjModel* m = mj_compile(spec, nullptr);
EXPECT_THAT(m, NotNull());
EXPECT_EQ(m->ntex, 2);
std::array<char, 1024> err;
std::array<char, 1024> str;
mj_saveXMLString(spec, str.data(), str.size(), err.data(), err.size());
EXPECT_STREQ(err.data(), "XML Error: no support for buffer textures.");
mj_deleteModel(m);
mj_deleteSpec(spec);
}
// -------------------------------- test attach --------------------------------
static constexpr char xml_child[] = R"(