Improve imgui texture management.
Keep track of all textures and recreate them as needed. This makes imgui textures robust to render context reinitialization. PiperOrigin-RevId: 840228061 Change-Id: Ia4ac35ff93a41ac74020f334adc438df4b030f7c
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Copybara-Service
parent
54070fc71b
commit
8823e9fedf
@@ -58,6 +58,9 @@ GuiView::~GuiView() {
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for (auto& instance : instances_) {
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engine_->destroy(instance);
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}
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for (auto& texture : textures_) {
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engine_->destroy(texture.second);
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}
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engine_->destroyCameraComponent(camera_->getEntity());
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engine_->destroy(view_);
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engine_->destroy(scene_);
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@@ -80,47 +83,47 @@ void GuiView::ResetRenderable() {
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buffers_.clear();
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}
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void GuiView::ProcessTexture(ImTextureData* data) {
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void GuiView::CreateTexture(ImTextureData* data) {
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filament::Engine* engine = object_mgr_->GetEngine();
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if (data->Format != ImTextureFormat_RGBA32) {
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mju_error("Unsupported texture format.");
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}
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if (data->Status == ImTextureStatus_OK) {
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return;
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} else if (data->Status == ImTextureStatus_WantCreate) {
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if (data->Format != ImTextureFormat_RGBA32) {
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mju_error("Unsupported texture format.");
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}
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filament::Texture* texture =
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filament::Texture::Builder()
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.width(data->Width)
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.height(data->Height)
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.levels(1)
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.format(filament::Texture::InternalFormat::RGBA8)
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.sampler(filament::Texture::Sampler::SAMPLER_2D)
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.build(*engine);
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filament::Texture* texture =
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filament::Texture::Builder()
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.width(data->Width)
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.height(data->Height)
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.levels(1)
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.format(filament::Texture::InternalFormat::RGBA8)
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.sampler(filament::Texture::Sampler::SAMPLER_2D)
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.build(*engine);
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const uintptr_t tex_id = reinterpret_cast<uintptr_t>(texture);
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textures_[tex_id] = texture;
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data->SetTexID((ImTextureID)tex_id);
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UpdateTexture(data);
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}
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const int size = data->Width * data->Height * 4;
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filament::Texture::PixelBufferDescriptor pb(data->GetPixels(), size,
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filament::Texture::Format::RGBA,
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filament::Texture::Type::UBYTE);
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texture->setImage(*engine, 0, std::move(pb));
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void GuiView::UpdateTexture(ImTextureData* data) {
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const int size = data->Width * data->Height * 4;
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filament::Texture::PixelBufferDescriptor pb(data->GetPixels(), size,
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filament::Texture::Format::RGBA,
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filament::Texture::Type::UBYTE);
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auto iter = textures_.find(data->TexID);
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if (iter == textures_.end()) {
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mju_error("Texture not found: %llu", data->TexID);
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}
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data->SetTexID((ImTextureID)texture);
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data->SetStatus(ImTextureStatus_OK);
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} else if (data->Status == ImTextureStatus_WantUpdates) {
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const int size = data->Width * data->Height * 4;
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filament::Texture::PixelBufferDescriptor pb(data->GetPixels(), size,
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filament::Texture::Format::RGBA,
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filament::Texture::Type::UBYTE);
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filament::Texture* texture = (filament::Texture*)data->TexID;
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texture->setImage(*engine, 0, std::move(pb));
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data->SetStatus(ImTextureStatus_OK);
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} else if (data->Status == ImTextureStatus_WantDestroy &&
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data->UnusedFrames > 0) {
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filament::Texture* texture =
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reinterpret_cast<filament::Texture*>(data->TexID);
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engine->destroy(texture);
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filament::Texture* texture = iter->second;
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texture->setImage(*object_mgr_->GetEngine(), 0, std::move(pb));
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data->SetStatus(ImTextureStatus_OK);
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}
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void GuiView::DestroyTexture(ImTextureData* data) {
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auto iter = textures_.find(data->TexID);
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if (iter != textures_.end()) {
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object_mgr_->GetEngine()->destroy(iter->second);
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textures_.erase(data->TexID);
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data->SetTexID(ImTextureID_Invalid);
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data->SetStatus(ImTextureStatus_Destroyed);
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}
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@@ -166,7 +169,26 @@ bool GuiView::PrepareRenderable() {
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if (commands->Textures != nullptr) {
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for (ImTextureData* tex : *commands->Textures) {
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ProcessTexture(tex);
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if (tex->Status == ImTextureStatus_OK) {
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// ImGui's lifecycle is independent of the filament context lifecycle.
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// As such, it is possible to destroy and create a new filament context
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// while ImGui is still expecting the "OK" textures to work. In this
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// case, we simply recreate the texture.
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if (textures_.find(tex->TexID) == textures_.end()) {
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CreateTexture(tex);
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}
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} else if (tex->Status == ImTextureStatus_WantCreate) {
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CreateTexture(tex);
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} else if (tex->Status == ImTextureStatus_WantUpdates) {
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if (textures_.find(tex->TexID) == textures_.end()) {
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CreateTexture(tex);
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} else {
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UpdateTexture(tex);
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}
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} else if (tex->Status == ImTextureStatus_WantDestroy &&
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tex->UnusedFrames > 0) {
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DestroyTexture(tex);
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}
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}
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}
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@@ -209,10 +231,10 @@ bool GuiView::PrepareRenderable() {
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clip_height = height;
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}
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const intptr_t tex_id = static_cast<intptr_t>(command.GetTexID());
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mjrRect clip_rect{clip_left, clip_bottom, clip_width, clip_height};
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builder.material(drawable_index,
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GetMaterialInstance(drawable_index, clip_rect, tex_id));
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builder.material(
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drawable_index,
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GetMaterialInstance(drawable_index, clip_rect, command.GetTexID()));
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builder.geometry(drawable_index, kTriangles, buffer.vertex_buffer,
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buffer.index_buffer, index_offset,
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command.ElemCount);
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@@ -232,13 +254,16 @@ bool GuiView::PrepareRenderable() {
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filament::MaterialInstance* GuiView::GetMaterialInstance(int index,
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mjrRect rect,
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intptr_t texture_id) {
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uintptr_t texture_id) {
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while (index >= instances_.size()) {
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const auto* texture = reinterpret_cast<filament::Texture*>(texture_id);
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auto iter = textures_.find(texture_id);
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if (iter == textures_.end()) {
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mju_error("Texture not found: %lu", texture_id);
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}
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filament::TextureSampler sampler;
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filament::MaterialInstance* instance = material_->createInstance();
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instance->setParameter("glyph", texture, sampler);
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instance->setParameter("glyph", iter->second, sampler);
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instances_.push_back(instance);
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}
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@@ -16,6 +16,7 @@
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#define MUJOCO_SRC_EXPERIMENTAL_FILAMENT_FILAMENT_GUI_VIEW_H_
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#include <cstdint>
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#include <unordered_map>
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#include <vector>
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#include <imgui.h>
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@@ -47,12 +48,14 @@ class GuiView {
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filament::View* PrepareRenderView();
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private:
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void ProcessTexture(ImTextureData* data);
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void CreateTexture(ImTextureData* data);
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void UpdateTexture(ImTextureData* data);
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void DestroyTexture(ImTextureData* data);
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// Returns the filament::MaterialInstance configured to draw into the given
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// scissor rect.
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filament::MaterialInstance* GetMaterialInstance(int index, mjrRect rect,
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intptr_t texture_id);
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uintptr_t texture_id);
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// Clears the filament::Scene of the UX renderable and releases all buffers.
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void ResetRenderable();
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@@ -66,6 +69,7 @@ class GuiView {
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utils::Entity renderable_;
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std::vector<FilamentBuffers> buffers_;
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std::vector<filament::MaterialInstance*> instances_;
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std::unordered_map<uintptr_t, filament::Texture*> textures_;
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};
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// Draws text at the given screen coordinates in clip space (i.e. [-1,-1,-1] to
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