Add support for transparent PBR materials.

PiperOrigin-RevId: 919477028
Change-Id: I75cc311fc73dd5fe26b72ba8d49fd421fda455e3
This commit is contained in:
Haroon Qureshi
2026-05-21 23:35:18 -07:00
committed by Copybara-Service
parent 5b73846a1e
commit 88b8b58429
9 changed files with 148 additions and 5 deletions
+2
View File
@@ -100,7 +100,9 @@ file(COPY
set(MATC_EXECUTABLE matc)
set(MATERIAL_FILES
pbr.mat
pbr_transparent.mat
pbr_packed.mat
pbr_packed_transparent.mat
phong_2d_fade.mat
phong_2d.mat
phong_2d_reflect.mat
@@ -0,0 +1,53 @@
// Copyright 2025 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
material {
name : pbr_packed_transparent,
shadingModel : lit,
flipUV: false,
blending: transparent,
parameters : [
{ type : sampler2d, name : BaseColor },
{ type : sampler2d, name : Opacity },
{ type : sampler2d, name : Normal },
{ type : sampler2d, name : ORM },
{ type : sampler2d, name : Emissive },
{ type : float4, name : BaseColorFactor },
{ type : float, name : MetallicFactor },
{ type : float, name : RoughnessFactor }
],
requires : [
uv0
]
}
fragment {
void material(inout MaterialInputs material) {
vec2 uv = getUV0();
material.normal = texture(materialParams_Normal, uv).xyz * 2.0 - 1.0;
prepareMaterial(material);
material.baseColor = materialParams.BaseColorFactor;
material.baseColor *= texture(materialParams_BaseColor, uv);
material.baseColor.a *= texture(materialParams_Opacity, uv).r;
material.ambientOcclusion = texture(materialParams_ORM, uv).r;
material.roughness = materialParams.RoughnessFactor;
material.roughness *= texture(materialParams_ORM, uv).g;
material.metallic = materialParams.MetallicFactor;
material.metallic *= texture(materialParams_ORM, uv).b;
material.emissive = texture(materialParams_Emissive, uv);
material.emissive.a = 1.0 - material.emissive.a;
}
}
@@ -0,0 +1,56 @@
// Copyright 2025 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
material {
name : pbr_transparent,
shadingModel : lit,
flipUV: false,
blending: transparent,
parameters : [
{ type : sampler2d, name : BaseColor },
{ type : sampler2d, name : Opacity },
{ type : sampler2d, name : Normal },
{ type : sampler2d, name : Occlusion },
{ type : sampler2d, name : Roughness },
{ type : sampler2d, name : Metallic },
{ type : sampler2d, name : Emissive },
{ type : float4, name : BaseColorFactor },
{ type : float, name : MetallicFactor },
{ type : float, name : RoughnessFactor }
],
requires : [
uv0
]
}
fragment {
void material(inout MaterialInputs material) {
vec2 uv = getUV0();
material.normal = texture(materialParams_Normal, uv).xyz * 2.0 - 1.0;
prepareMaterial(material);
material.baseColor = materialParams.BaseColorFactor;
material.baseColor *= texture(materialParams_BaseColor, uv);
material.baseColor.a *= texture(materialParams_Opacity, uv).r;
material.ambientOcclusion = texture(materialParams_Occlusion, uv).r;
material.roughness = materialParams.RoughnessFactor;
material.roughness *= texture(materialParams_Roughness, uv).r;
material.metallic = materialParams.MetallicFactor;
material.metallic *= texture(materialParams_Metallic, uv).r;
material.emissive = texture(materialParams_Emissive, uv);
material.emissive.a = 1.0 - material.emissive.a;
}
}
@@ -198,6 +198,7 @@ static void UpdateGeomMaterial(mjrRenderable* renderable, const mjvGeom& geom,
};
material.color_texture = get_texture(mjTEXROLE_RGB);
material.normal_texture = get_texture(mjTEXROLE_NORMAL);
material.opacity_texture = get_texture(mjTEXROLE_OPACITY);
material.emissive_texture = get_texture(mjTEXROLE_EMISSIVE);
material.orm_texture = get_texture(mjTEXROLE_ORM);
material.metallic_texture = get_texture(mjTEXROLE_METALLIC);
+26 -5
View File
@@ -38,15 +38,35 @@ ObjectManager::MaterialType GetMaterialType(const mjrMaterial& material,
return ObjectManager::kUnlitDecor;
}
} else if (material.orm_texture) {
return ObjectManager::kPbrPacked;
if (material.opacity_texture) {
return ObjectManager::kPbrPackedTransparent;
} else {
return ObjectManager::kPbrPacked;
}
} else if (material.metallic_texture) {
return ObjectManager::kPbr;
if (material.opacity_texture) {
return ObjectManager::kPbrPackedTransparent;
} else {
return ObjectManager::kPbr;
}
} else if (material.roughness_texture) {
return ObjectManager::kPbr;
if (material.color[3] < 1.0f) {
return ObjectManager::kPbrTransparent;
} else {
return ObjectManager::kPbr;
}
} else if (material.metallic >= 0) {
return ObjectManager::kPbr;
if (material.color[3] < 1.0f) {
return ObjectManager::kPbrTransparent;
} else {
return ObjectManager::kPbr;
}
} else if (material.roughness >= 0) {
return ObjectManager::kPbr;
if (material.color[3] < 1.0f) {
return ObjectManager::kPbrTransparent;
} else {
return ObjectManager::kPbr;
}
}
// Check to see if we're dealing with a mesh with texture coordinates.
@@ -163,6 +183,7 @@ void UpdateMaterialInstance(filament::MaterialInstance* instance,
};
TrySetTexture("BaseColor", material.color_texture, mjTEXROLE_RGB);
TrySetTexture("Opacity", material.opacity_texture, mjTEXROLE_OPACITY);
TrySetTexture("Normal", material.normal_texture, mjTEXROLE_NORMAL);
TrySetTexture("Metallic", material.metallic_texture, mjTEXROLE_METALLIC);
TrySetTexture("Roughness", material.roughness_texture, mjTEXROLE_ROUGHNESS);
@@ -55,6 +55,8 @@ ObjectManager::ObjectManager(filament::Engine* engine)
: engine_(engine) {
materials_[kPbr] = LoadMaterial(engine, "pbr.filamat");
materials_[kPbrPacked] = LoadMaterial(engine, "pbr_packed.filamat");
materials_[kPbrTransparent] = LoadMaterial(engine, "pbr_transparent.filamat");
materials_[kPbrPackedTransparent] = LoadMaterial(engine, "pbr_packed_transparent.filamat");
materials_[kPhong2d] = LoadMaterial(engine, "phong_2d.filamat");
materials_[kPhong2dFade] = LoadMaterial(engine, "phong_2d_fade.filamat");
materials_[kPhong2dReflect] = LoadMaterial(engine, "phong_2d_reflect.filamat");
@@ -97,6 +99,7 @@ ObjectManager::ObjectManager(filament::Engine* engine)
fallback_textures_[mjTEXROLE_USER] = fallback_black_;
fallback_textures_[mjTEXROLE_RGB] = fallback_white_;
fallback_textures_[mjTEXROLE_OPACITY] = fallback_white_;
fallback_textures_[mjTEXROLE_OCCLUSION] = fallback_white_;
fallback_textures_[mjTEXROLE_ROUGHNESS] = fallback_white_;
fallback_textures_[mjTEXROLE_METALLIC] = fallback_black_;
@@ -42,7 +42,9 @@ class ObjectManager {
// ObjectManager.
enum MaterialType {
kPbr,
kPbrTransparent,
kPbrPacked,
kPbrPackedTransparent,
kPhong2d,
kPhong2dFade,
kPhong2dReflect,
@@ -627,6 +627,9 @@ struct mjrMaterial {
// The texture containing the base color of the object.
const mjrTexture* color_texture;
// The texture containing the opacity of the object.
const mjrTexture* opacity_texture;
// The normal map of the object.
const mjrTexture* normal_texture;
+2
View File
@@ -57,7 +57,9 @@ var Module = {
"assets/ibl.ktx",
"assets/OpenSans-Regular.ttf",
"assets/pbr.filamat",
"assets/pbr_transparent.filamat",
"assets/pbr_packed.filamat",
"assets/pbr_packed_transparent.filamat",
"assets/phong_2d_fade.filamat",
"assets/phong_2d.filamat",
"assets/phong_2d_reflect.filamat",