Add support for transparent PBR materials.
PiperOrigin-RevId: 919477028 Change-Id: I75cc311fc73dd5fe26b72ba8d49fd421fda455e3
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Copybara-Service
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88b8b58429
@@ -100,7 +100,9 @@ file(COPY
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set(MATC_EXECUTABLE matc)
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set(MATERIAL_FILES
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pbr.mat
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pbr_transparent.mat
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pbr_packed.mat
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pbr_packed_transparent.mat
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phong_2d_fade.mat
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phong_2d.mat
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phong_2d_reflect.mat
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@@ -0,0 +1,53 @@
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// Copyright 2025 DeepMind Technologies Limited
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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material {
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name : pbr_packed_transparent,
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shadingModel : lit,
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flipUV: false,
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blending: transparent,
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parameters : [
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{ type : sampler2d, name : BaseColor },
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{ type : sampler2d, name : Opacity },
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{ type : sampler2d, name : Normal },
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{ type : sampler2d, name : ORM },
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{ type : sampler2d, name : Emissive },
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{ type : float4, name : BaseColorFactor },
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{ type : float, name : MetallicFactor },
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{ type : float, name : RoughnessFactor }
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],
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requires : [
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uv0
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]
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}
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fragment {
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void material(inout MaterialInputs material) {
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vec2 uv = getUV0();
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material.normal = texture(materialParams_Normal, uv).xyz * 2.0 - 1.0;
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prepareMaterial(material);
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material.baseColor = materialParams.BaseColorFactor;
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material.baseColor *= texture(materialParams_BaseColor, uv);
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material.baseColor.a *= texture(materialParams_Opacity, uv).r;
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material.ambientOcclusion = texture(materialParams_ORM, uv).r;
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material.roughness = materialParams.RoughnessFactor;
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material.roughness *= texture(materialParams_ORM, uv).g;
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material.metallic = materialParams.MetallicFactor;
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material.metallic *= texture(materialParams_ORM, uv).b;
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material.emissive = texture(materialParams_Emissive, uv);
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material.emissive.a = 1.0 - material.emissive.a;
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}
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}
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@@ -0,0 +1,56 @@
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// Copyright 2025 DeepMind Technologies Limited
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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material {
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name : pbr_transparent,
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shadingModel : lit,
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flipUV: false,
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blending: transparent,
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parameters : [
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{ type : sampler2d, name : BaseColor },
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{ type : sampler2d, name : Opacity },
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{ type : sampler2d, name : Normal },
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{ type : sampler2d, name : Occlusion },
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{ type : sampler2d, name : Roughness },
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{ type : sampler2d, name : Metallic },
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{ type : sampler2d, name : Emissive },
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{ type : float4, name : BaseColorFactor },
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{ type : float, name : MetallicFactor },
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{ type : float, name : RoughnessFactor }
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],
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requires : [
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uv0
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]
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}
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fragment {
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void material(inout MaterialInputs material) {
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vec2 uv = getUV0();
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material.normal = texture(materialParams_Normal, uv).xyz * 2.0 - 1.0;
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prepareMaterial(material);
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material.baseColor = materialParams.BaseColorFactor;
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material.baseColor *= texture(materialParams_BaseColor, uv);
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material.baseColor.a *= texture(materialParams_Opacity, uv).r;
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material.ambientOcclusion = texture(materialParams_Occlusion, uv).r;
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material.roughness = materialParams.RoughnessFactor;
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material.roughness *= texture(materialParams_Roughness, uv).r;
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material.metallic = materialParams.MetallicFactor;
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material.metallic *= texture(materialParams_Metallic, uv).r;
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material.emissive = texture(materialParams_Emissive, uv);
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material.emissive.a = 1.0 - material.emissive.a;
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}
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}
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@@ -198,6 +198,7 @@ static void UpdateGeomMaterial(mjrRenderable* renderable, const mjvGeom& geom,
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};
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material.color_texture = get_texture(mjTEXROLE_RGB);
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material.normal_texture = get_texture(mjTEXROLE_NORMAL);
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material.opacity_texture = get_texture(mjTEXROLE_OPACITY);
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material.emissive_texture = get_texture(mjTEXROLE_EMISSIVE);
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material.orm_texture = get_texture(mjTEXROLE_ORM);
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material.metallic_texture = get_texture(mjTEXROLE_METALLIC);
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@@ -38,15 +38,35 @@ ObjectManager::MaterialType GetMaterialType(const mjrMaterial& material,
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return ObjectManager::kUnlitDecor;
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}
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} else if (material.orm_texture) {
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return ObjectManager::kPbrPacked;
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if (material.opacity_texture) {
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return ObjectManager::kPbrPackedTransparent;
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} else {
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return ObjectManager::kPbrPacked;
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}
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} else if (material.metallic_texture) {
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return ObjectManager::kPbr;
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if (material.opacity_texture) {
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return ObjectManager::kPbrPackedTransparent;
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} else {
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return ObjectManager::kPbr;
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}
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} else if (material.roughness_texture) {
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return ObjectManager::kPbr;
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if (material.color[3] < 1.0f) {
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return ObjectManager::kPbrTransparent;
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} else {
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return ObjectManager::kPbr;
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}
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} else if (material.metallic >= 0) {
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return ObjectManager::kPbr;
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if (material.color[3] < 1.0f) {
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return ObjectManager::kPbrTransparent;
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} else {
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return ObjectManager::kPbr;
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}
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} else if (material.roughness >= 0) {
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return ObjectManager::kPbr;
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if (material.color[3] < 1.0f) {
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return ObjectManager::kPbrTransparent;
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} else {
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return ObjectManager::kPbr;
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}
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}
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// Check to see if we're dealing with a mesh with texture coordinates.
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@@ -163,6 +183,7 @@ void UpdateMaterialInstance(filament::MaterialInstance* instance,
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};
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TrySetTexture("BaseColor", material.color_texture, mjTEXROLE_RGB);
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TrySetTexture("Opacity", material.opacity_texture, mjTEXROLE_OPACITY);
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TrySetTexture("Normal", material.normal_texture, mjTEXROLE_NORMAL);
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TrySetTexture("Metallic", material.metallic_texture, mjTEXROLE_METALLIC);
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TrySetTexture("Roughness", material.roughness_texture, mjTEXROLE_ROUGHNESS);
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@@ -55,6 +55,8 @@ ObjectManager::ObjectManager(filament::Engine* engine)
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: engine_(engine) {
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materials_[kPbr] = LoadMaterial(engine, "pbr.filamat");
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materials_[kPbrPacked] = LoadMaterial(engine, "pbr_packed.filamat");
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materials_[kPbrTransparent] = LoadMaterial(engine, "pbr_transparent.filamat");
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materials_[kPbrPackedTransparent] = LoadMaterial(engine, "pbr_packed_transparent.filamat");
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materials_[kPhong2d] = LoadMaterial(engine, "phong_2d.filamat");
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materials_[kPhong2dFade] = LoadMaterial(engine, "phong_2d_fade.filamat");
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materials_[kPhong2dReflect] = LoadMaterial(engine, "phong_2d_reflect.filamat");
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@@ -97,6 +99,7 @@ ObjectManager::ObjectManager(filament::Engine* engine)
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fallback_textures_[mjTEXROLE_USER] = fallback_black_;
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fallback_textures_[mjTEXROLE_RGB] = fallback_white_;
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fallback_textures_[mjTEXROLE_OPACITY] = fallback_white_;
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fallback_textures_[mjTEXROLE_OCCLUSION] = fallback_white_;
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fallback_textures_[mjTEXROLE_ROUGHNESS] = fallback_white_;
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fallback_textures_[mjTEXROLE_METALLIC] = fallback_black_;
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@@ -42,7 +42,9 @@ class ObjectManager {
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// ObjectManager.
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enum MaterialType {
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kPbr,
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kPbrTransparent,
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kPbrPacked,
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kPbrPackedTransparent,
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kPhong2d,
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kPhong2dFade,
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kPhong2dReflect,
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@@ -627,6 +627,9 @@ struct mjrMaterial {
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// The texture containing the base color of the object.
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const mjrTexture* color_texture;
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// The texture containing the opacity of the object.
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const mjrTexture* opacity_texture;
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// The normal map of the object.
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const mjrTexture* normal_texture;
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@@ -57,7 +57,9 @@ var Module = {
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"assets/ibl.ktx",
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"assets/OpenSans-Regular.ttf",
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"assets/pbr.filamat",
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"assets/pbr_transparent.filamat",
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"assets/pbr_packed.filamat",
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"assets/pbr_packed_transparent.filamat",
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"assets/phong_2d_fade.filamat",
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"assets/phong_2d.filamat",
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"assets/phong_2d_reflect.filamat",
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