Add heightfield geom type with Unity terrain, import not yet supported
This commit is contained in:
@@ -0,0 +1,75 @@
|
||||
// Copyright 2019 DeepMind Technologies Limited
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Xml;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mujoco
|
||||
{
|
||||
|
||||
[Serializable]
|
||||
public class MjHeightFieldShape : IMjShape
|
||||
{
|
||||
|
||||
public Terrain terrain;
|
||||
|
||||
[Tooltip("The path, relative to Application.dataPath, where the heightmap data will be save in PNG format.")]
|
||||
public string heightMapExportPath;
|
||||
|
||||
public string FullHeightMapPath => Path.GetFullPath(Path.Combine(Application.dataPath, heightMapExportPath));
|
||||
public int HeightMapWidth => terrain.terrainData.heightmapTexture.width;
|
||||
public int HeightMapHeight => terrain.terrainData.heightmapTexture.height;
|
||||
public Vector3 HeightMapScale => terrain.terrainData.heightmapScale;
|
||||
|
||||
public void ToMjcf(XmlElement mjcf, Transform transform)
|
||||
{
|
||||
ExportHeightMap();
|
||||
var scene = MjScene.Instance;
|
||||
var assetName = scene.GenerationContext.AddHeightFieldAsset(this);
|
||||
mjcf.SetAttribute("hfield", assetName);
|
||||
}
|
||||
|
||||
public void FromMjcf(XmlElement mjcf)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void ExportHeightMap()
|
||||
{
|
||||
RenderTexture.active = terrain.terrainData.heightmapTexture;
|
||||
Texture2D texture = new Texture2D(RenderTexture.active.width, RenderTexture.active.height);
|
||||
texture.ReadPixels(new Rect(0, 0, RenderTexture.active.width, RenderTexture.active.height), 0, 0);
|
||||
RenderTexture.active = null;
|
||||
File.WriteAllBytes(FullHeightMapPath, texture.EncodeToPNG());
|
||||
}
|
||||
|
||||
|
||||
public Vector4 GetChangeStamp()
|
||||
{
|
||||
return Vector4.one;
|
||||
}
|
||||
|
||||
public Tuple<Vector3[], int[]> BuildMesh()
|
||||
{
|
||||
return Tuple.Create(new Vector3[]{}, new int[]{});
|
||||
}
|
||||
|
||||
public void DebugDraw(Transform transform)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user