Rename mesh_assetpathadr to mesh_pathadr and move it to the end of the mesh section.

PiperOrigin-RevId: 568911603
Change-Id: I8f21c3d1cc9c73b6a95292a50f262b1a199d0898
This commit is contained in:
Saran Tunyasuvunakool
2023-09-27 11:31:26 -07:00
committed by Copybara-Service
parent 0dfeedb320
commit 8ed321d469
9 changed files with 19 additions and 19 deletions
+1 -1
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@@ -778,7 +778,6 @@ struct mjModel_ {
int* mesh_graphadr; // graph data address; -1: no graph (nmesh x 1)
mjtNum* mesh_pos; // translation applied to asset vertices (nmesh x 3)
mjtNum* mesh_quat; // rotation applied to asset vertices (nmesh x 4)
int* mesh_assetpathadr; // address of asset path for mesh; -1: none (nmesh x 1)
float* mesh_vert; // vertex positions for all meshes (nmeshvert x 3)
float* mesh_normal; // normals for all meshes (nmeshnormal x 3)
float* mesh_texcoord; // vertex texcoords for all meshes (nmeshtexcoord x 2)
@@ -786,6 +785,7 @@ struct mjModel_ {
int* mesh_facenormal; // normal face data (nmeshface x 3)
int* mesh_facetexcoord; // texture face data (nmeshface x 3)
int* mesh_graph; // convex graph data (nmeshgraph x 1)
int* mesh_pathadr; // address of asset path for mesh; -1: none (nmesh x 1)
// skins
int* skin_matid; // skin material id; -1: none (nskin x 1)
+1 -1
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@@ -469,7 +469,7 @@ struct mjvSceneState_ {
int* mesh_bvhnum;
int* mesh_texcoordadr;
int* mesh_graphadr;
int* mesh_assetpathadr;
int* mesh_pathadr;
int* skin_matid;
int* skin_group;
+1 -1
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@@ -299,7 +299,6 @@
XMJV( int, mesh_graphadr, nmesh, 1 ) \
X ( mjtNum, mesh_pos, nmesh, 3 ) \
X ( mjtNum, mesh_quat, nmesh, 4 ) \
XMJV( int, mesh_assetpathadr, nmesh, 1 ) \
X ( float, mesh_vert, nmeshvert, 3 ) \
X ( float, mesh_normal, nmeshnormal, 3 ) \
X ( float, mesh_texcoord, nmeshtexcoord, 2 ) \
@@ -307,6 +306,7 @@
X ( int, mesh_facenormal, nmeshface, 3 ) \
X ( int, mesh_facetexcoord, nmeshface, 3 ) \
X ( int, mesh_graph, nmeshgraph, 1 ) \
XMJV( int, mesh_pathadr, nmesh, 1 ) \
XMJV( int, skin_matid, nskin, 1 ) \
XMJV( int, skin_group, nskin, 1 ) \
XMJV( float, skin_rgba, nskin, 4 ) \