Move renderer.py and gl_context.py into a submodule.
PiperOrigin-RevId: 870789311 Change-Id: Iaa0fcc764a770eeb4570a6a189a5ad032d41d64c
This commit is contained in:
committed by
Copybara-Service
parent
66a413419a
commit
8f2799a34b
@@ -59,8 +59,16 @@ from mujoco._functions import *
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from mujoco._render import *
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from mujoco._specs import *
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from mujoco._structs import *
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from mujoco.gl_context import *
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from mujoco.renderer import Renderer
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try:
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from mujoco.rendering.classic.renderer import Renderer # pytype: disable=import-error
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except ImportError:
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pass
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try:
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from mujoco.rendering.classic.gl_context import * # pytype: disable=import-error
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except ImportError:
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pass
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MjStruct: TypeAlias = Union[
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_specs.MjsBody,
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@@ -12,37 +12,10 @@
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# ==============================================================================
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"""Exports GLContext for MuJoCo Python bindings."""
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"""Wrapper around mujoco.rendering.classic.gl_context for backwards compatibility."""
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import ctypes
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import ctypes.util
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import os
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import platform
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# pylint: disable=g-import-not-at-top
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_SYSTEM = platform.system()
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_MUJOCO_GL = os.environ.get('MUJOCO_GL', '').lower().strip()
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if _MUJOCO_GL not in ('disable', 'disabled', 'off', 'false', '0'):
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_VALID_MUJOCO_GL = ('enable', 'enabled', 'on', 'true', '1' , 'glfw', '')
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if _SYSTEM == 'Linux':
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_VALID_MUJOCO_GL += ('glx', 'egl', 'osmesa')
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elif _SYSTEM == 'Windows':
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_VALID_MUJOCO_GL += ('wgl',)
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elif _SYSTEM == 'Darwin':
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_VALID_MUJOCO_GL += ('cgl',)
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if _MUJOCO_GL not in _VALID_MUJOCO_GL:
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raise RuntimeError(
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f'invalid value for environment variable MUJOCO_GL: {_MUJOCO_GL}')
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if _SYSTEM == 'Linux' and _MUJOCO_GL == 'osmesa':
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from mujoco.osmesa import GLContext as _GLContext
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GLContext = _GLContext
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elif _SYSTEM == 'Linux' and _MUJOCO_GL == 'egl':
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from mujoco.egl import GLContext as _GLContext
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GLContext = _GLContext
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elif _SYSTEM == 'Darwin':
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from mujoco.cgl import GLContext as _GLContext
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GLContext = _GLContext
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else:
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from mujoco.glfw import GLContext as _GLContext
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GLContext = _GLContext
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try:
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from mujoco.rendering.classic.gl_context import * # pytype: disable=import-error
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except ImportError:
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pass
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+5
-324
@@ -12,329 +12,10 @@
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# ==============================================================================
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"""Defines a renderer class for the MuJoCo Python native bindings."""
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from typing import Optional, Union
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from mujoco import _enums
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from mujoco import _functions
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from mujoco import _render
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from mujoco import _structs
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from mujoco import gl_context
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import numpy as np
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"""Wrapper around mujoco.rendering.classic.renderer for backwards compatibility."""
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class Renderer:
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"""Renders MuJoCo scenes."""
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def __init__(
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self,
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model: _structs.MjModel,
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height: int = 240,
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width: int = 320,
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max_geom: int = 10000,
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font_scale: _enums.mjtFontScale = _enums.mjtFontScale.mjFONTSCALE_150,
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) -> None:
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"""Initializes a new `Renderer`.
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Args:
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model: an MjModel instance.
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height: image height in pixels.
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width: image width in pixels.
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max_geom: Optional integer specifying the maximum number of geoms that can
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be rendered in the same scene. If None this will be chosen automatically
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based on the estimated maximum number of renderable geoms in the model.
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font_scale: Optional enum specifying the font scale for text.
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Raises:
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ValueError: If `camera_id` is outside the valid range, or if `width` or
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`height` exceed the dimensions of MuJoCo's offscreen framebuffer.
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"""
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buffer_width = model.vis.global_.offwidth
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buffer_height = model.vis.global_.offheight
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if width > buffer_width:
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raise ValueError(f"""
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Image width {width} > framebuffer width {buffer_width}. Either reduce the image
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width or specify a larger offscreen framebuffer in the model XML using the
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clause:
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<visual>
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<global offwidth="my_width"/>
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</visual>""".lstrip())
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if height > buffer_height:
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raise ValueError(f"""
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Image height {height} > framebuffer height {buffer_height}. Either reduce the
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image height or specify a larger offscreen framebuffer in the model XML using
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the clause:
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<visual>
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<global offheight="my_height"/>
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</visual>""".lstrip())
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self._width = width
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self._height = height
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self._model = model
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self._scene = _structs.MjvScene(model=model, maxgeom=max_geom)
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self._scene_option = _structs.MjvOption()
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self._rect = _render.MjrRect(0, 0, self._width, self._height)
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# Create render contexts.
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# TODO(nimrod): Figure out why pytype doesn't like gl_context.GLContext
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self._gl_context = None # type: ignore
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if gl_context.GLContext is not None:
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self._gl_context = gl_context.GLContext(width, height)
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if self._gl_context:
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self._gl_context.make_current()
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self._mjr_context = _render.MjrContext(model, font_scale.value)
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_render.mjr_setBuffer(
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_enums.mjtFramebuffer.mjFB_OFFSCREEN.value, self._mjr_context
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)
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self._mjr_context.readDepthMap = _enums.mjtDepthMap.mjDEPTH_ZEROFAR
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# Default render flags.
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self._depth_rendering = False
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self._segmentation_rendering = False
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@property
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def model(self):
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return self._model
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@property
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def scene(self) -> _structs.MjvScene:
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return self._scene
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@property
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def height(self):
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return self._height
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@property
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def width(self):
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return self._width
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def enable_depth_rendering(self):
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self._segmentation_rendering = False
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self._depth_rendering = True
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def disable_depth_rendering(self):
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self._depth_rendering = False
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def enable_segmentation_rendering(self):
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self._segmentation_rendering = True
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self._depth_rendering = False
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def disable_segmentation_rendering(self):
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self._segmentation_rendering = False
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def render(self, *, out: Optional[np.ndarray] = None) -> np.ndarray:
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"""Renders the scene as a numpy array of pixel values.
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Args:
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out: Alternative output array in which to place the resulting pixels. It
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must have the same shape as the expected output but the type will be
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cast if necessary. The expted shape depends on the value of
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`self._depth_rendering`: when `True`, we expect `out.shape == (width,
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height)`, and `out.shape == (width, height, 3)` when `False`.
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Returns:
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A new numpy array holding the pixels with shape `(H, W)` or `(H, W, 3)`,
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depending on the value of `self._depth_rendering` unless
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`out is None`, in which case a reference to `out` is returned.
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Raises:
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RuntimeError: if this method is called after the close method.
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"""
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original_flags = self._scene.flags.copy()
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# Using segmented rendering for depth makes the calculated depth more
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# accurate at far distances.
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if self._depth_rendering or self._segmentation_rendering:
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self._scene.flags[_enums.mjtRndFlag.mjRND_SEGMENT] = True
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self._scene.flags[_enums.mjtRndFlag.mjRND_IDCOLOR] = True
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if self._mjr_context is None:
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raise RuntimeError('render cannot be called after close.')
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if self._gl_context:
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self._gl_context.make_current()
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if self._depth_rendering:
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out_shape = (self._height, self._width)
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out_dtype = np.float32
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else:
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out_shape = (self._height, self._width, 3)
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out_dtype = np.uint8
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if out is None:
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out = np.empty(out_shape, dtype=out_dtype)
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else:
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if out.shape != out_shape:
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raise ValueError(
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f'Expected `out.shape == {out_shape}`. Got `out.shape={out.shape}`'
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' instead. When using depth rendering, the out array should be of'
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' shape `(width, height)` and otherwise (width, height, 3).'
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f' Got `(self.height, self.width)={(self.height, self.width)}` and'
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f' `self._depth_rendering={self._depth_rendering}`.'
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)
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# Render scene and read contents of RGB and depth buffers.
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_render.mjr_render(self._rect, self._scene, self._mjr_context)
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if self._depth_rendering:
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_render.mjr_readPixels(None, out, self._rect, self._mjr_context)
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# Get the distances to the near and far clipping planes.
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extent = self._model.stat.extent
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near = self._model.vis.map.znear * extent
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far = self._model.vis.map.zfar * extent
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# Calculate OpenGL perspective matrix values in float32 precision
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# so they are close to what glFrustum returns
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# https://registry.khronos.org/OpenGL-Refpages/gl2.1/xhtml/glFrustum.xml
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zfar = np.float32(far)
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znear = np.float32(near)
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c_coef = -(zfar + znear) / (zfar - znear)
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d_coef = -(np.float32(2) * zfar * znear) / (zfar - znear)
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# In reverse Z mode the perspective matrix is transformed by the following
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c_coef = np.float32(-0.5) * c_coef - np.float32(0.5)
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d_coef = np.float32(-0.5) * d_coef
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# We need 64 bits to convert Z from ndc to metric depth without noticeable
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# losses in precision
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out_64 = out.astype(np.float64)
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# Undo OpenGL projection
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# Note: We do not need to take action to convert from window coordinates
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# to normalized device coordinates because in reversed Z mode the mapping
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# is identity
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out_64 = d_coef / (out_64 + c_coef)
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# Cast result back to float32 for backwards compatibility
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# This has a small accuracy cost
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out[:] = out_64.astype(np.float32)
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# Reset scene flags.
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np.copyto(self._scene.flags, original_flags)
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elif self._segmentation_rendering:
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_render.mjr_readPixels(out, None, self._rect, self._mjr_context)
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# Convert 3-channel uint8 to 1-channel uint32.
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image3 = out.astype(np.uint32)
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segimage = (
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image3[:, :, 0] + image3[:, :, 1] * (2**8) + image3[:, :, 2] * (2**16)
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)
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# Remap segid to 2-channel (object ID, object type) pair.
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# Seg ID 0 is background -- will be remapped to (-1, -1).
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ngeoms = self._scene.ngeom
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segid2output = np.full(
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(ngeoms + 1, 2), fill_value=-1, dtype=np.int32
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) # Seg id cannot be > ngeom + 1.
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visible_geoms = [g for g in self._scene.geoms[:ngeoms] if g.segid != -1]
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visible_segids = np.array([g.segid + 1 for g in visible_geoms], np.int32)
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visible_objid = np.array([g.objid for g in visible_geoms], np.int32)
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visible_objtype = np.array([g.objtype for g in visible_geoms], np.int32)
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segid2output[visible_segids, 0] = visible_objid
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segid2output[visible_segids, 1] = visible_objtype
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out = segid2output[segimage]
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# Reset scene flags.
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np.copyto(self._scene.flags, original_flags)
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else:
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_render.mjr_readPixels(out, None, self._rect, self._mjr_context)
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if self._gl_context:
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# If using EGL, OSMesa, or GLFW, the output image is flipped vertically.
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# No flip is needed for Filament.
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out[:] = np.flipud(out)
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return out
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def update_scene(
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self,
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data: _structs.MjData,
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camera: Union[int, str, _structs.MjvCamera] = -1,
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scene_option: Optional[_structs.MjvOption] = None,
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):
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"""Updates geometry used for rendering.
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Args:
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data: An instance of `MjData`.
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camera: An instance of `MjvCamera`, a string or an integer
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scene_option: A custom `MjvOption` instance to use to render the scene
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instead of the default.
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Raises:
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ValueError: If `camera_id` is outside the valid range, or if camera does
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not exist.
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"""
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if not isinstance(camera, _structs.MjvCamera):
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camera_id = camera
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if isinstance(camera_id, str):
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camera_id = _functions.mj_name2id(
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self._model, _enums.mjtObj.mjOBJ_CAMERA.value, camera_id
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)
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if camera_id == -1:
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raise ValueError(f'The camera "{camera}" does not exist.')
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if camera_id < -1 or camera_id >= self._model.ncam:
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raise ValueError(
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f'The camera id {camera_id} is out of'
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f' range [-1, {self._model.ncam}).'
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)
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# Render camera.
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camera = _structs.MjvCamera()
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camera.fixedcamid = camera_id
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# Defaults to mjCAMERA_FREE, otherwise mjCAMERA_FIXED refers to a
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# camera explicitly defined in the model.
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if camera_id == -1:
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camera.type = _enums.mjtCamera.mjCAMERA_FREE
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_functions.mjv_defaultFreeCamera(self._model, camera)
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else:
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camera.type = _enums.mjtCamera.mjCAMERA_FIXED
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scene_option = scene_option or self._scene_option
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_functions.mjv_updateScene(
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self._model,
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data,
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scene_option,
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None,
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camera,
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_enums.mjtCatBit.mjCAT_ALL.value,
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self._scene,
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)
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def close(self) -> None:
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"""Frees the resources used by the renderer.
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This method can be used directly:
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```python
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renderer = Renderer(...)
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# Use renderer.
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renderer.close()
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```
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or via a context manager:
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```python
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with Renderer(...) as renderer:
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# Use renderer.
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```
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"""
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if self._gl_context:
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self._gl_context.free()
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self._gl_context = None
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if self._mjr_context:
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self._mjr_context.free()
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self._mjr_context = None
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def __enter__(self):
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return self
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def __exit__(self, exc_type, exc_value, traceback):
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del exc_type, exc_value, traceback # Unused.
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self.close()
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def __del__(self) -> None:
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self.close()
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try:
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from mujoco.rendering.classic.renderer import Renderer # pytype: disable=import-error
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except ImportError:
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pass
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@@ -0,0 +1,16 @@
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# Copyright 2026 DeepMind Technologies Limited
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
|
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
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# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
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# ==============================================================================
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# Empty.
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@@ -0,0 +1,48 @@
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# Copyright 2022 DeepMind Technologies Limited
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
|
||||
#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
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# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
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# ==============================================================================
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"""Exports GLContext for MuJoCo Python bindings."""
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import ctypes
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import ctypes.util
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import os
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import platform
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# pylint: disable=g-import-not-at-top
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_SYSTEM = platform.system()
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_MUJOCO_GL = os.environ.get('MUJOCO_GL', '').lower().strip()
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if _MUJOCO_GL not in ('disable', 'disabled', 'off', 'false', '0'):
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_VALID_MUJOCO_GL = ('enable', 'enabled', 'on', 'true', '1' , 'glfw', '')
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if _SYSTEM == 'Linux':
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_VALID_MUJOCO_GL += ('glx', 'egl', 'osmesa')
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elif _SYSTEM == 'Windows':
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_VALID_MUJOCO_GL += ('wgl',)
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elif _SYSTEM == 'Darwin':
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_VALID_MUJOCO_GL += ('cgl',)
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if _MUJOCO_GL not in _VALID_MUJOCO_GL:
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raise RuntimeError(
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f'invalid value for environment variable MUJOCO_GL: {_MUJOCO_GL}')
|
||||
|
||||
if _SYSTEM == 'Linux' and _MUJOCO_GL == 'osmesa':
|
||||
from mujoco.osmesa import GLContext as _GLContext
|
||||
GLContext = _GLContext
|
||||
elif _SYSTEM == 'Linux' and _MUJOCO_GL == 'egl':
|
||||
from mujoco.egl import GLContext as _GLContext
|
||||
GLContext = _GLContext
|
||||
elif _SYSTEM == 'Darwin':
|
||||
from mujoco.cgl import GLContext as _GLContext
|
||||
GLContext = _GLContext
|
||||
else:
|
||||
from mujoco.glfw import GLContext as _GLContext
|
||||
GLContext = _GLContext
|
||||
@@ -0,0 +1,339 @@
|
||||
# Copyright 2022 DeepMind Technologies Limited
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
# ==============================================================================
|
||||
"""Defines a renderer class for the MuJoCo Python native bindings."""
|
||||
|
||||
from typing import Optional, Union
|
||||
|
||||
import mujoco
|
||||
from mujoco.rendering.classic import gl_context
|
||||
import numpy as np
|
||||
|
||||
GLContext = gl_context.GLContext if hasattr(gl_context, 'GLContext') else None
|
||||
|
||||
|
||||
class Renderer:
|
||||
"""Renders MuJoCo scenes."""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
model: mujoco.MjModel,
|
||||
height: int = 240,
|
||||
width: int = 320,
|
||||
max_geom: int = 10000,
|
||||
font_scale: mujoco.mjtFontScale = mujoco.mjtFontScale.mjFONTSCALE_150,
|
||||
) -> None:
|
||||
"""Initializes a new `Renderer`.
|
||||
|
||||
Args:
|
||||
model: an MjModel instance.
|
||||
height: image height in pixels.
|
||||
width: image width in pixels.
|
||||
max_geom: Optional integer specifying the maximum number of geoms that can
|
||||
be rendered in the same scene. If None this will be chosen automatically
|
||||
based on the estimated maximum number of renderable geoms in the model.
|
||||
font_scale: Optional enum specifying the font scale for text.
|
||||
|
||||
Raises:
|
||||
ValueError: If `camera_id` is outside the valid range, or if `width` or
|
||||
`height` exceed the dimensions of MuJoCo's offscreen framebuffer.
|
||||
"""
|
||||
buffer_width = model.vis.global_.offwidth
|
||||
buffer_height = model.vis.global_.offheight
|
||||
if width > buffer_width:
|
||||
raise ValueError(f"""
|
||||
Image width {width} > framebuffer width {buffer_width}. Either reduce the image
|
||||
width or specify a larger offscreen framebuffer in the model XML using the
|
||||
clause:
|
||||
<visual>
|
||||
<global offwidth="my_width"/>
|
||||
</visual>""".lstrip())
|
||||
|
||||
if height > buffer_height:
|
||||
raise ValueError(f"""
|
||||
Image height {height} > framebuffer height {buffer_height}. Either reduce the
|
||||
image height or specify a larger offscreen framebuffer in the model XML using
|
||||
the clause:
|
||||
<visual>
|
||||
<global offheight="my_height"/>
|
||||
</visual>""".lstrip())
|
||||
|
||||
self._width = width
|
||||
self._height = height
|
||||
self._model = model
|
||||
|
||||
self._scene = mujoco.MjvScene(model=model, maxgeom=max_geom)
|
||||
self._scene_option = mujoco.MjvOption()
|
||||
|
||||
self._rect = mujoco.MjrRect(0, 0, self._width, self._height)
|
||||
|
||||
# Create render contexts.
|
||||
# TODO(nimrod): Figure out why pytype doesn't like gl_context.GLContext
|
||||
self._gl_context = None # type: ignore
|
||||
if gl_context.GLContext is not None:
|
||||
self._gl_context = gl_context.GLContext(width, height)
|
||||
if self._gl_context:
|
||||
self._gl_context.make_current()
|
||||
self._mjr_context = mujoco.MjrContext(model, font_scale.value)
|
||||
mujoco.mjr_setBuffer(
|
||||
mujoco.mjtFramebuffer.mjFB_OFFSCREEN.value, self._mjr_context
|
||||
)
|
||||
self._mjr_context.readDepthMap = mujoco.mjtDepthMap.mjDEPTH_ZEROFAR
|
||||
|
||||
# Default render flags.
|
||||
self._depth_rendering = False
|
||||
self._segmentation_rendering = False
|
||||
|
||||
@property
|
||||
def model(self):
|
||||
return self._model
|
||||
|
||||
@property
|
||||
def scene(self) -> mujoco.MjvScene:
|
||||
return self._scene
|
||||
|
||||
@property
|
||||
def height(self):
|
||||
return self._height
|
||||
|
||||
@property
|
||||
def width(self):
|
||||
return self._width
|
||||
|
||||
def enable_depth_rendering(self):
|
||||
self._segmentation_rendering = False
|
||||
self._depth_rendering = True
|
||||
|
||||
def disable_depth_rendering(self):
|
||||
self._depth_rendering = False
|
||||
|
||||
def enable_segmentation_rendering(self):
|
||||
self._segmentation_rendering = True
|
||||
self._depth_rendering = False
|
||||
|
||||
def disable_segmentation_rendering(self):
|
||||
self._segmentation_rendering = False
|
||||
|
||||
def render(self, *, out: Optional[np.ndarray] = None) -> np.ndarray:
|
||||
"""Renders the scene as a numpy array of pixel values.
|
||||
|
||||
Args:
|
||||
out: Alternative output array in which to place the resulting pixels. It
|
||||
must have the same shape as the expected output but the type will be
|
||||
cast if necessary. The expted shape depends on the value of
|
||||
`self._depth_rendering`: when `True`, we expect `out.shape == (width,
|
||||
height)`, and `out.shape == (width, height, 3)` when `False`.
|
||||
|
||||
Returns:
|
||||
A new numpy array holding the pixels with shape `(H, W)` or `(H, W, 3)`,
|
||||
depending on the value of `self._depth_rendering` unless
|
||||
`out is None`, in which case a reference to `out` is returned.
|
||||
|
||||
Raises:
|
||||
RuntimeError: if this method is called after the close method.
|
||||
"""
|
||||
original_flags = self._scene.flags.copy()
|
||||
|
||||
# Using segmented rendering for depth makes the calculated depth more
|
||||
# accurate at far distances.
|
||||
if self._depth_rendering or self._segmentation_rendering:
|
||||
self._scene.flags[mujoco.mjtRndFlag.mjRND_SEGMENT] = True
|
||||
self._scene.flags[mujoco.mjtRndFlag.mjRND_IDCOLOR] = True
|
||||
|
||||
if self._mjr_context is None:
|
||||
raise RuntimeError('render cannot be called after close.')
|
||||
|
||||
if self._gl_context:
|
||||
self._gl_context.make_current()
|
||||
|
||||
if self._depth_rendering:
|
||||
out_shape = (self._height, self._width)
|
||||
out_dtype = np.float32
|
||||
else:
|
||||
out_shape = (self._height, self._width, 3)
|
||||
out_dtype = np.uint8
|
||||
|
||||
if out is None:
|
||||
out = np.empty(out_shape, dtype=out_dtype)
|
||||
else:
|
||||
if out.shape != out_shape:
|
||||
raise ValueError(
|
||||
f'Expected `out.shape == {out_shape}`. Got `out.shape={out.shape}`'
|
||||
' instead. When using depth rendering, the out array should be of'
|
||||
' shape `(width, height)` and otherwise (width, height, 3).'
|
||||
f' Got `(self.height, self.width)={(self.height, self.width)}` and'
|
||||
f' `self._depth_rendering={self._depth_rendering}`.'
|
||||
)
|
||||
|
||||
# Render scene and read contents of RGB and depth buffers.
|
||||
mujoco.mjr_render(self._rect, self._scene, self._mjr_context)
|
||||
if self._depth_rendering:
|
||||
mujoco.mjr_readPixels(None, out, self._rect, self._mjr_context)
|
||||
|
||||
# Get the distances to the near and far clipping planes.
|
||||
extent = self._model.stat.extent
|
||||
near = self._model.vis.map.znear * extent
|
||||
far = self._model.vis.map.zfar * extent
|
||||
|
||||
# Calculate OpenGL perspective matrix values in float32 precision
|
||||
# so they are close to what glFrustum returns
|
||||
# https://registry.khronos.org/OpenGL-Refpages/gl2.1/xhtml/glFrustum.xml
|
||||
zfar = np.float32(far)
|
||||
znear = np.float32(near)
|
||||
c_coef = -(zfar + znear) / (zfar - znear)
|
||||
d_coef = -(np.float32(2) * zfar * znear) / (zfar - znear)
|
||||
|
||||
# In reverse Z mode the perspective matrix is transformed by the following
|
||||
c_coef = np.float32(-0.5) * c_coef - np.float32(0.5)
|
||||
d_coef = np.float32(-0.5) * d_coef
|
||||
|
||||
# We need 64 bits to convert Z from ndc to metric depth without noticeable
|
||||
# losses in precision
|
||||
out_64 = out.astype(np.float64)
|
||||
|
||||
# Undo OpenGL projection
|
||||
# Note: We do not need to take action to convert from window coordinates
|
||||
# to normalized device coordinates because in reversed Z mode the mapping
|
||||
# is identity
|
||||
out_64 = d_coef / (out_64 + c_coef)
|
||||
|
||||
# Cast result back to float32 for backwards compatibility
|
||||
# This has a small accuracy cost
|
||||
out[:] = out_64.astype(np.float32)
|
||||
|
||||
# Reset scene flags.
|
||||
np.copyto(self._scene.flags, original_flags)
|
||||
elif self._segmentation_rendering:
|
||||
mujoco.mjr_readPixels(out, None, self._rect, self._mjr_context)
|
||||
|
||||
# Convert 3-channel uint8 to 1-channel uint32.
|
||||
image3 = out.astype(np.uint32)
|
||||
segimage = (
|
||||
image3[:, :, 0] + image3[:, :, 1] * (2**8) + image3[:, :, 2] * (2**16)
|
||||
)
|
||||
# Remap segid to 2-channel (object ID, object type) pair.
|
||||
# Seg ID 0 is background -- will be remapped to (-1, -1).
|
||||
ngeoms = self._scene.ngeom
|
||||
segid2output = np.full(
|
||||
(ngeoms + 1, 2), fill_value=-1, dtype=np.int32
|
||||
) # Seg id cannot be > ngeom + 1.
|
||||
visible_geoms = [g for g in self._scene.geoms[:ngeoms] if g.segid != -1]
|
||||
visible_segids = np.array([g.segid + 1 for g in visible_geoms], np.int32)
|
||||
visible_objid = np.array([g.objid for g in visible_geoms], np.int32)
|
||||
visible_objtype = np.array([g.objtype for g in visible_geoms], np.int32)
|
||||
segid2output[visible_segids, 0] = visible_objid
|
||||
segid2output[visible_segids, 1] = visible_objtype
|
||||
out = segid2output[segimage]
|
||||
|
||||
# Reset scene flags.
|
||||
np.copyto(self._scene.flags, original_flags)
|
||||
else:
|
||||
mujoco.mjr_readPixels(out, None, self._rect, self._mjr_context)
|
||||
|
||||
if self._gl_context:
|
||||
# If using EGL, OSMesa, or GLFW, the output image is flipped vertically.
|
||||
# No flip is needed for Filament.
|
||||
out[:] = np.flipud(out)
|
||||
|
||||
return out
|
||||
|
||||
def update_scene(
|
||||
self,
|
||||
data: mujoco.MjData,
|
||||
camera: Union[int, str, mujoco.MjvCamera] = -1,
|
||||
scene_option: Optional[mujoco.MjvOption] = None,
|
||||
):
|
||||
"""Updates geometry used for rendering.
|
||||
|
||||
Args:
|
||||
data: An instance of `MjData`.
|
||||
camera: An instance of `MjvCamera`, a string or an integer
|
||||
scene_option: A custom `MjvOption` instance to use to render the scene
|
||||
instead of the default.
|
||||
|
||||
Raises:
|
||||
ValueError: If `camera_id` is outside the valid range, or if camera does
|
||||
not exist.
|
||||
"""
|
||||
if not isinstance(camera, mujoco.MjvCamera):
|
||||
camera_id = camera
|
||||
if isinstance(camera_id, str):
|
||||
camera_id = mujoco.mj_name2id(
|
||||
self._model, mujoco.mjtObj.mjOBJ_CAMERA.value, camera_id
|
||||
)
|
||||
if camera_id == -1:
|
||||
raise ValueError(f'The camera "{camera}" does not exist.')
|
||||
if camera_id < -1 or camera_id >= self._model.ncam:
|
||||
raise ValueError(
|
||||
f'The camera id {camera_id} is out of'
|
||||
f' range [-1, {self._model.ncam}).'
|
||||
)
|
||||
|
||||
# Render camera.
|
||||
camera = mujoco.MjvCamera()
|
||||
camera.fixedcamid = camera_id
|
||||
|
||||
# Defaults to mjCAMERA_FREE, otherwise mjCAMERA_FIXED refers to a
|
||||
# camera explicitly defined in the model.
|
||||
if camera_id == -1:
|
||||
camera.type = mujoco.mjtCamera.mjCAMERA_FREE
|
||||
mujoco.mjv_defaultFreeCamera(self._model, camera)
|
||||
else:
|
||||
camera.type = mujoco.mjtCamera.mjCAMERA_FIXED
|
||||
|
||||
scene_option = scene_option or self._scene_option
|
||||
mujoco.mjv_updateScene(
|
||||
self._model,
|
||||
data,
|
||||
scene_option,
|
||||
None,
|
||||
camera,
|
||||
mujoco.mjtCatBit.mjCAT_ALL.value,
|
||||
self._scene,
|
||||
)
|
||||
|
||||
def close(self) -> None:
|
||||
"""Frees the resources used by the renderer.
|
||||
|
||||
This method can be used directly:
|
||||
|
||||
```python
|
||||
renderer = Renderer(...)
|
||||
# Use renderer.
|
||||
renderer.close()
|
||||
```
|
||||
|
||||
or via a context manager:
|
||||
|
||||
```python
|
||||
with Renderer(...) as renderer:
|
||||
# Use renderer.
|
||||
```
|
||||
"""
|
||||
if self._gl_context:
|
||||
self._gl_context.free()
|
||||
self._gl_context = None
|
||||
if self._mjr_context:
|
||||
self._mjr_context.free()
|
||||
self._mjr_context = None
|
||||
|
||||
def __enter__(self):
|
||||
return self
|
||||
|
||||
def __exit__(self, exc_type, exc_value, traceback):
|
||||
del exc_type, exc_value, traceback # Unused.
|
||||
self.close()
|
||||
|
||||
def __del__(self) -> None:
|
||||
self.close()
|
||||
Reference in New Issue
Block a user