Remove unused variable.

PiperOrigin-RevId: 889771550
Change-Id: I8b89e6ccf0a896461b9ddadc23f57e003ea7f8da
This commit is contained in:
Haroon Qureshi
2026-03-26 05:06:46 -07:00
committed by Copybara-Service
parent f28e727a57
commit a25b9376f0
5 changed files with 6 additions and 12 deletions
@@ -123,12 +123,7 @@ FilamentContext::~FilamentContext() {
filament::Engine::destroy(engine_);
}
void FilamentContext::Render(const mjrRect& viewport, const mjvScene* scene,
const mjrContext* con) {
if (con != context_) {
mju_error("Unexpected context.");
}
void FilamentContext::Render(const mjrRect& viewport, const mjvScene* scene) {
// If we're rendering to the window, and the window size has changed, we need
// to reacquire the swap chain.
if (scene_swap_chain_target_ == kWindowSwapChain &&
@@ -145,7 +140,7 @@ void FilamentContext::Render(const mjrRect& viewport, const mjvScene* scene,
}
scene_view_->SetViewport(viewport);
scene_view_->UpdateScene(con, scene);
scene_view_->UpdateScene(scene);
// Update the UX renderable entity after processing the scene in case there
// are any elements in the scene which generate UX draw calls (e.g. labels).
if (gui_view_ && gui_swap_chain_target_ == scene_swap_chain_target_) {
@@ -39,8 +39,7 @@ class FilamentContext {
mjrContext* con);
~FilamentContext();
void Render(const mjrRect& viewport, const mjvScene* scene,
const mjrContext* con);
void Render(const mjrRect& viewport, const mjvScene* scene);
void SetFrameBuffer(int framebuffer);
@@ -431,7 +431,7 @@ void SceneView::PrepareLights() {
}
}
void SceneView::UpdateScene(const mjrContext* context, const mjvScene* scene) {
void SceneView::UpdateScene(const mjvScene* scene) {
views_[kNormalIndex]->setShadowingEnabled(scene->flags[mjRND_SHADOW]);
mjtNum hpos[3], hfwd[3];
@@ -64,7 +64,7 @@ class SceneView {
// Updates the Entities in the filament Scene to match the current mjvScene
// state.
void UpdateScene(const mjrContext* context, const mjvScene* scene);
void UpdateScene(const mjvScene* scene);
using DrawMode = Material::DrawMode;
@@ -74,7 +74,7 @@ void mjrf_freeContext(mjrContext* con) {
void mjrf_render(mjrRect viewport, mjvScene* scn, const mjrContext* con) {
CheckFilamentContext();
g_filament_context->Render(viewport, scn, con);
g_filament_context->Render(viewport, scn);
}
void mjrf_uploadMesh(const mjModel* m, const mjrContext* con, int meshid) {