Remove unused variable.
PiperOrigin-RevId: 889771550 Change-Id: I8b89e6ccf0a896461b9ddadc23f57e003ea7f8da
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Copybara-Service
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f28e727a57
commit
a25b9376f0
@@ -123,12 +123,7 @@ FilamentContext::~FilamentContext() {
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filament::Engine::destroy(engine_);
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}
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void FilamentContext::Render(const mjrRect& viewport, const mjvScene* scene,
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const mjrContext* con) {
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if (con != context_) {
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mju_error("Unexpected context.");
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}
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void FilamentContext::Render(const mjrRect& viewport, const mjvScene* scene) {
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// If we're rendering to the window, and the window size has changed, we need
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// to reacquire the swap chain.
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if (scene_swap_chain_target_ == kWindowSwapChain &&
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@@ -145,7 +140,7 @@ void FilamentContext::Render(const mjrRect& viewport, const mjvScene* scene,
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}
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scene_view_->SetViewport(viewport);
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scene_view_->UpdateScene(con, scene);
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scene_view_->UpdateScene(scene);
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// Update the UX renderable entity after processing the scene in case there
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// are any elements in the scene which generate UX draw calls (e.g. labels).
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if (gui_view_ && gui_swap_chain_target_ == scene_swap_chain_target_) {
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@@ -39,8 +39,7 @@ class FilamentContext {
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mjrContext* con);
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~FilamentContext();
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void Render(const mjrRect& viewport, const mjvScene* scene,
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const mjrContext* con);
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void Render(const mjrRect& viewport, const mjvScene* scene);
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void SetFrameBuffer(int framebuffer);
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@@ -431,7 +431,7 @@ void SceneView::PrepareLights() {
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}
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}
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void SceneView::UpdateScene(const mjrContext* context, const mjvScene* scene) {
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void SceneView::UpdateScene(const mjvScene* scene) {
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views_[kNormalIndex]->setShadowingEnabled(scene->flags[mjRND_SHADOW]);
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mjtNum hpos[3], hfwd[3];
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@@ -64,7 +64,7 @@ class SceneView {
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// Updates the Entities in the filament Scene to match the current mjvScene
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// state.
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void UpdateScene(const mjrContext* context, const mjvScene* scene);
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void UpdateScene(const mjvScene* scene);
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using DrawMode = Material::DrawMode;
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@@ -74,7 +74,7 @@ void mjrf_freeContext(mjrContext* con) {
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void mjrf_render(mjrRect viewport, mjvScene* scn, const mjrContext* con) {
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CheckFilamentContext();
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g_filament_context->Render(viewport, scn, con);
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g_filament_context->Render(viewport, scn);
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}
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void mjrf_uploadMesh(const mjModel* m, const mjrContext* con, int meshid) {
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