Move OpenUSD parsing to usd_decoder

Add usd_decoder to mujoco/plugin.
  - Previously was src/experimental/usd/usd_to_mjspec.cc, now that same spec is returned by the plugin.

PiperOrigin-RevId: 854350962
Change-Id: Ia980190a557c50ce8197980922a2594b613859b4
This commit is contained in:
Sam Haves
2026-01-09 14:47:37 -08:00
committed by Copybara-Service
parent 64a2345c07
commit a5dc57c0c3
17 changed files with 270 additions and 317 deletions
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# Copyright 2026 DeepMind Technologies Limited
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
find_package(pxr REQUIRED)
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
set(USD_DECODER_SRCS
usd_decoder.cc
kinematic_tree.cc
kinematic_tree.h
material_parsing.cc
material_parsing.h
utils.h
)
add_library(usd_decoder_plugin SHARED ${USD_DECODER_SRCS})
target_include_directories(usd_decoder_plugin PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/../..
)
target_link_libraries(usd_decoder_plugin PRIVATE
mujoco
mjcPhysics
)
target_compile_options(usd_decoder_plugin PRIVATE
${AVX_COMPILE_OPTIONS}
${MUJOCO_MACOS_COMPILE_OPTIONS}
${EXTRA_COMPILE_OPTIONS}
${MUJOCO_CXX_FLAGS}
-Wno-deprecated # pxr Tf lib uses deprecated header
)
target_link_options(usd_decoder_plugin PRIVATE
${MUJOCO_MACOS_LINK_OPTIONS}
${EXTRA_LINK_OPTIONS}
)
# Install to mujoco_plugin directory in bin location so that it is picked up by simulate
# on startup.
install(
TARGETS usd_decoder_plugin
LIBRARY DESTINATION "${CMAKE_INSTALL_BINDIR}/mujoco_plugin"
)
target_link_libraries(usd_decoder_plugin PRIVATE usd usdGeom usdPhysics usdShade gf tf ar vt kind)
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// Copyright 2025 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "kinematic_tree.h"
#include <map>
#include <memory>
#include <utility>
#include <vector>
#include <mujoco/experimental/usd/mjcPhysics/actuator.h>
#include <mujoco/experimental/usd/mjcPhysics/keyframe.h>
#include <mujoco/experimental/usd/mjcPhysics/siteAPI.h>
#include <mujoco/experimental/usd/mjcPhysics/tendon.h>
#include <mujoco/mujoco.h>
#include <pxr/usd/sdf/path.h>
#include <pxr/usd/usd/common.h>
#include <pxr/usd/usd/primRange.h>
#include <pxr/usd/usdGeom/gprim.h>
#include <pxr/usd/usdGeom/xformCache.h>
#include <pxr/usd/usdPhysics/collisionAPI.h>
#include <pxr/usd/usdPhysics/joint.h>
#include <pxr/usd/usdPhysics/rigidBodyAPI.h>
#include <pxr/usd/usdPhysics/scene.h>
bool GetJointBodies(const pxr::UsdPhysicsJoint& joint, pxr::SdfPath* from,
pxr::SdfPath* to) {
// Grab the default prim path
pxr::SdfPath default_prim_path;
auto stage = joint.GetPrim().GetStage();
if (stage->GetDefaultPrim().IsValid()) {
default_prim_path = stage->GetDefaultPrim().GetPath();
}
pxr::SdfPathVector body1_paths;
joint.GetBody1Rel().GetTargets(&body1_paths);
if (body1_paths.empty()) {
mju_warning("Joint %s does not have body1 rel. Skipping.",
joint.GetPath().GetAsString().c_str());
return false;
} else if (body1_paths.size() > 1) {
mju_warning("Joint %s has multiple body1 rels. Skipping.",
joint.GetPath().GetAsString().c_str());
return false;
}
*to = body1_paths[0];
pxr::SdfPathVector body0_paths;
joint.GetBody0Rel().GetTargets(&body0_paths);
if (body0_paths.size() > 1) {
mju_warning("Joint %s has multiple body0 rels. Skipping.",
joint.GetPath().GetAsString().c_str());
return false;
}
// Empty body0, or body0 pointing to the default prim means we'll attach
// to the worldbody.
if (body0_paths.empty() || body0_paths[0] == default_prim_path) {
*from = pxr::SdfPath();
} else {
*from = body0_paths[0];
}
return true;
}
struct ExtractedPrims {
std::vector<std::unique_ptr<Node>> nodes;
std::vector<pxr::UsdPhysicsJoint> joints;
};
ExtractedPrims ExtractPrims(pxr::UsdStageRefPtr stage) {
pxr::UsdPhysicsScene physics_scene;
std::vector<std::unique_ptr<Node>> nodes;
std::vector<pxr::UsdPhysicsJoint> joints;
nodes.push_back(std::make_unique<Node>());
Node* root = nodes.back().get();
// =========================================================================
// PASS 1: Collect Bodies, Joints, and Geoms/Sites/etc.
// =========================================================================
// A single DFS pass to find all bodies, joints, and determine
// which body owns each geom/site/etc. prim.
std::vector<Node*> owner_stack;
owner_stack.push_back(root); // Start with the world as owner.
const auto range = pxr::UsdPrimRange::PreAndPostVisit(
stage->GetPseudoRoot(), pxr::UsdTraverseInstanceProxies());
pxr::UsdGeomXformCache xform_cache;
for (auto it = range.begin(); it != range.end(); ++it) {
pxr::UsdPrim prim = *it;
bool is_body = prim.HasAPI<pxr::UsdPhysicsRigidBodyAPI>();
bool resets = xform_cache.GetResetXformStack(prim);
// Only update (push/pop) the owner stack for bodies (becomes new owner) and
// resetXformStack (reset owner to world).
bool is_pushed_to_stack = is_body || resets;
if (it.IsPostVisit()) {
if (is_pushed_to_stack) {
owner_stack.pop_back();
}
continue;
}
pxr::SdfPath prim_path = prim.GetPath();
Node* current_node = owner_stack.back();
if (is_body) {
auto new_node = std::make_unique<Node>();
new_node->body_path = prim_path;
nodes.push_back(std::move(new_node));
current_node = nodes.back().get();
} else if (resets) {
current_node = root; // Reset owner to world.
}
if (is_pushed_to_stack) {
owner_stack.push_back(current_node);
}
if (prim.IsA<pxr::UsdPhysicsScene>() && root->physics_scene.IsEmpty()) {
root->physics_scene = prim_path;
}
if (prim.IsA<pxr::UsdGeomGprim>()) {
bool has_collision_api = prim.HasAPI<pxr::UsdPhysicsCollisionAPI>();
if (has_collision_api) {
bool collision_enabled = false;
pxr::UsdPhysicsCollisionAPI(prim).GetCollisionEnabledAttr().Get(
&collision_enabled);
if (collision_enabled) {
current_node->colliders.push_back(prim_path);
} else {
current_node->visual_gprims.push_back(prim_path);
}
} else {
current_node->visual_gprims.push_back(prim_path);
}
}
if (prim.HasAPI<pxr::MjcPhysicsSiteAPI>()) {
current_node->sites.push_back(prim_path);
// Sites should not have children.
it.PruneChildren();
}
if (prim.IsA<pxr::UsdPhysicsJoint>()) {
// We may not know which body this belongs to yet so we'll add it to a
// list and the caller can assign the joints when building the tree.
joints.push_back(pxr::UsdPhysicsJoint(prim));
// Joints should not have children.
it.PruneChildren();
}
if (prim.IsA<pxr::MjcPhysicsActuator>()) {
root->actuators.push_back(prim_path);
// Joints should not have children.
it.PruneChildren();
}
if (prim.IsA<pxr::MjcPhysicsTendon>()) {
root->tendons.push_back(prim_path);
// Tendons should not have children of interest.
it.PruneChildren();
}
if (prim.IsA<pxr::MjcPhysicsKeyframe>()) {
root->keyframes.push_back(prim_path);
// Keyframes should not have children.
it.PruneChildren();
}
}
return {std::move(nodes), std::move(joints)};
}
std::unique_ptr<Node> BuildKinematicTree(const pxr::UsdStageRefPtr stage) {
ExtractedPrims extraction = ExtractPrims(stage);
std::map<pxr::SdfPath, int> body_index;
body_index[pxr::SdfPath()] = 0;
for (int i = 0; i < extraction.nodes.size(); ++i) {
body_index[extraction.nodes[i]->body_path] = i;
}
// List of direct children for each body.
std::vector<std::vector<bool>> children(
extraction.nodes.size(), std::vector<bool>(extraction.nodes.size()));
// List of joint prim paths associated with a child for each body.
std::vector<std::vector<pxr::SdfPath>> parent_joints(extraction.nodes.size());
for (const pxr::UsdPhysicsJoint& joint : extraction.joints) {
pxr::SdfPath from, to;
if (!GetJointBodies(joint, &from, &to)) {
continue;
}
int from_idx = body_index[from];
int to_idx = body_index[to];
if (from_idx == to_idx) {
mju_error("Cycle detected: self referencing joint at node %s",
to.GetString().c_str());
return nullptr;
}
children[from_idx][to_idx] = true;
parent_joints[to_idx].push_back(joint.GetPath());
// Now that we know all the bodies, we can assign joints to respective
// nodes.
extraction.nodes[to_idx]->joints.push_back(joint.GetPath());
}
// The world body is represented by an empty SdfPath.
auto world_root = std::move(extraction.nodes[0]);
std::vector<std::pair<int, Node*>> stack;
stack.emplace_back(0, world_root.get());
// A node without any joints from a parent has a free joint.
// Add all free joints as children of the world body.
for (int i = 1; i < extraction.nodes.size(); ++i) {
if (parent_joints[i].empty()) {
children[0][i] = true;
}
}
std::vector<bool> visited(extraction.nodes.size());
while (!stack.empty()) {
auto [current_body, parent] = stack.back();
stack.pop_back();
visited[current_body] = true;
Node* current_node = nullptr;
if (current_body > 0) {
parent->children.push_back(std::move(extraction.nodes[current_body]));
current_node = parent->children.back().get();
} else {
current_node = world_root.get();
}
// Process children in reverse to maintain DFS.
for (int i = extraction.nodes.size() - 1; i > 0; --i) {
if (!children[current_body][i]) {
continue;
}
if (visited[i]) {
mju_error("Cycle detected in the kinematic tree at node %s",
current_node->body_path.GetString().c_str());
return nullptr;
}
stack.emplace_back(
i, current_body > 0 ? parent->children.back().get() : parent);
}
}
for (int i = 1; i < visited.size(); ++i) {
if (!visited[i]) {
mju_error("Cycle detected: Node %s is not reachable from the world.",
extraction.nodes[i]->body_path.GetString().c_str());
return nullptr;
}
}
return world_root;
}
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// Copyright 2025 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef MUJOCO_PLUGIN_USD_DECODER_KINEMATIC_TREE_H_
#define MUJOCO_PLUGIN_USD_DECODER_KINEMATIC_TREE_H_
#include <memory>
#include <vector>
#include <pxr/usd/sdf/path.h>
#include <pxr/usd/usdPhysics/joint.h>
// A struct to represent a node in the kinematic tree.
// Using a struct with a vector of children preserves the order of bodies,
// which is important for things like keyframes and policy compatibility.
struct Node {
pxr::SdfPath body_path;
pxr::SdfPath physics_scene;
std::vector<pxr::SdfPath> actuators;
std::vector<pxr::SdfPath> joints;
std::vector<pxr::SdfPath> visual_gprims;
std::vector<pxr::SdfPath> colliders;
std::vector<pxr::SdfPath> sites;
std::vector<pxr::SdfPath> tendons;
std::vector<pxr::SdfPath> keyframes;
std::vector<std::unique_ptr<Node>> children;
};
// A kinematic edge represents a joint.
using JointVec = std::vector<pxr::UsdPhysicsJoint>;
// Builds a single kinematic tree from a list of directed edges.
// The DFS order of bodies in the tree is determined by the order of bodies in
// `all_body_paths`.
// All bodies, including static and floating-base bodies, are organized under a
// single world root. An empty 'from' path in an edge represents the world body.
// Returns the root of the kinematic tree, or `nullptr` for invalid structures.
std::unique_ptr<Node> BuildKinematicTree(const pxr::UsdStageRefPtr stage);
#endif // MUJOCO_PLUGIN_USD_DECODER_KINEMATIC_TREE_H_
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// Copyright 2025 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "material_parsing.h"
#include <cstdio>
#include <optional>
#include <string>
#include <mujoco/mujoco.h>
#include <pxr/base/gf/vec3f.h>
#include <pxr/base/gf/vec4f.h>
#include <pxr/base/tf/staticData.h>
#include <pxr/base/tf/staticTokens.h>
#include <pxr/base/tf/token.h>
#include <pxr/usd/ar/asset.h>
#include <pxr/usd/ar/resolvedPath.h>
#include <pxr/usd/ar/resolver.h>
#include <pxr/usd/usd/prim.h>
#include <pxr/usd/usdShade/input.h>
#include <pxr/usd/usdShade/material.h>
#include <pxr/usd/usdShade/shader.h>
#include <pxr/usd/usdShade/types.h>
#include <pxr/usd/usdShade/udimUtils.h>
// Using to satisfy TF_DEFINE_PRIVATE_TOKENS macro below and avoid operating in
// PXR_NS.
using pxr::TfToken;
template <typename T>
using TfStaticData = pxr::TfStaticData<T>;
// clang-format off
TF_DEFINE_PRIVATE_TOKENS(kTokens,
((auto_, "auto"))
((diffuseColor, "diffuseColor"))
((file, "file"))
((metallic, "metallic"))
((r, "r"))
((raw, "raw"))
((rgb, "rgb"))
((roughness, "roughness"))
((sourceColorSpace, "sourceColorSpace"))
((srgb, "sRGB"))
((UsdPreviewSurface, "UsdPreviewSurface"))
((UsdUVTexture, "UsdUVTexture"))
);
// clang-format on
pxr::GfVec3f AsVec3f(pxr::GfVec3f val) { return val; }
pxr::GfVec3f AsVec3f(float val) { return pxr::GfVec3f(val, val, val); }
pxr::GfVec4f AsVec4f(pxr::GfVec4f val) { return val; }
pxr::GfVec4f AsVec4f(float val) { return pxr::GfVec4f(val, val, val, 1.0f); }
pxr::GfVec4f AsVec4f(pxr::GfVec3f vec3) {
return pxr::GfVec4f(vec3[0], vec3[1], vec3[2], 1.0f);
}
pxr::TfToken GetShaderId(const pxr::UsdShadeShader& shader) {
pxr::TfToken shader_id;
shader.GetShaderId(&shader_id);
return shader_id;
}
// Data read from a shader input.
template <typename T>
struct ResolvedShaderInput {
// The value of the input if it is a constant.
std::optional<T> value;
// The value of the input if it is a texture.
std::optional<mjsTexture*> sampler;
};
// Attempts to read an input from a USD ShadeInput as a specific type. Returns
// nullopt if the input is not found or is not of the given type.
template <typename T>
std::optional<T> ReadInput(pxr::UsdShadeInput usd_input) {
T val;
if (!usd_input.Get(&val)) {
return std::nullopt;
}
return val;
}
// Attempts to read a UsdUVTexture shader and return a sampler.
template <typename T>
ResolvedShaderInput<T> ReadUsdUVTexture(mjSpec* spec,
const pxr::UsdShadeShader shader,
unsigned nchannels) {
ResolvedShaderInput<T> out;
mjsTexture* texture = mjs_addTexture(spec);
texture->type = mjtTexture::mjTEXTURE_2D;
mjs_setName(texture->element, shader.GetPath().GetAsString().c_str());
pxr::TfToken source_color_space = kTokens->auto_;
if (auto color_space_input = shader.GetInput(kTokens->sourceColorSpace)) {
color_space_input.Get(&source_color_space);
}
if (source_color_space == kTokens->raw) {
texture->colorspace = mjtColorSpace::mjCOLORSPACE_LINEAR;
} else if (source_color_space == kTokens->srgb) {
texture->colorspace = mjtColorSpace::mjCOLORSPACE_SRGB;
} else if (source_color_space == kTokens->auto_) {
texture->colorspace = mjtColorSpace::mjCOLORSPACE_AUTO;
}
pxr::ArResolver& resolver = pxr::ArGetResolver();
pxr::SdfAssetPath resolved_texture_asset_path;
if (auto file_input = shader.GetInput(kTokens->file)) {
file_input.Get(&resolved_texture_asset_path);
} else {
mju_error("UsdUVTexture missing inputs:file.");
return out;
}
std::string resolved_texture_path =
resolved_texture_asset_path.GetResolvedPath();
if (pxr::UsdShadeUdimUtils::IsUdimIdentifier(resolved_texture_path)) {
mju_error("MuJoCo does not support UDIM textures: %s",
resolved_texture_path.c_str());
return out;
}
auto extension = resolver.GetExtension(resolved_texture_path);
FILE* fp = fopen(resolved_texture_path.c_str(), "r");
if (fp == nullptr) {
mju_error(
"USD decoder only supports assets that are available on the file "
"system");
return out;
}
texture->nchannel = nchannels;
mjs_setString(texture->file, resolved_texture_path.c_str());
out.sampler = texture;
return out;
}
// Given an input to a shader, attempts to bake the shader and it's inputs
// into a singular value or texture sampler (ResolvedShaderInput).
template <typename T>
ResolvedShaderInput<T> ReadShaderInput(
mjSpec* spec, const pxr::UsdShadeConnectableAPI source,
const pxr::TfToken source_name,
const pxr::UsdShadeAttributeType source_type) {
ResolvedShaderInput<T> out;
pxr::UsdShadeShader shader(source.GetPrim());
pxr::TfToken shader_id = GetShaderId(shader);
if (shader_id == kTokens->UsdUVTexture) {
unsigned nchannels = -1;
if (source_name == kTokens->rgb) {
nchannels = 3;
} else if (source_name == kTokens->r) {
nchannels = 1;
} else {
mju_error("Unsupported texture channel: %s", source_name.GetText());
return out;
}
return ReadUsdUVTexture<T>(spec, shader, nchannels);
} else {
mju_warning("Unsupported shader type: %s", shader_id.GetText());
}
return out;
}
// Reads UsdShadeInput as a value of type T or a texture sampler.
template <typename T>
ResolvedShaderInput<T> ReadShaderInput(mjSpec* spec, pxr::UsdShadeInput input) {
ResolvedShaderInput<T> out;
if (!input.GetPrim().IsValid()) {
return out;
}
pxr::UsdShadeConnectableAPI source;
pxr::TfToken source_name;
pxr::UsdShadeAttributeType source_type;
if (input.GetConnectedSource(&source, &source_name, &source_type)) {
out = ReadShaderInput<T>(spec, source, source_name, source_type);
} else {
out.value = ReadInput<T>(input);
}
return out;
}
template <typename T, typename V>
void AssignShaderInput(mjSpec* spec, mjsMaterial* material, T* val,
mjtTextureRole texrole,
ResolvedShaderInput<V> resolved_input) {
if (resolved_input.value.has_value()) {
if constexpr (std::is_same_v<T, float>) {
*val = resolved_input.value.value();
} else if constexpr (std::is_same_v<T, float[3]>) {
const pxr::GfVec3f resolved_value = AsVec3f(resolved_input.value.value());
(*val)[0] = resolved_value[0];
(*val)[1] = resolved_value[1];
(*val)[2] = resolved_value[2];
} else if constexpr (std::is_same_v<T, float[4]>) {
const pxr::GfVec4f resolved_value = AsVec4f(resolved_input.value.value());
(*val)[0] = resolved_value[0];
(*val)[1] = resolved_value[1];
(*val)[2] = resolved_value[2];
(*val)[3] = resolved_value[3];
}
} else if (resolved_input.sampler.has_value()) {
mjsTexture* texture = resolved_input.sampler.value();
auto name = mjs_getName(texture->element);
mjs_setInStringVec(material->textures, texrole, name->c_str());
} else {
mju_warning("No value or texture for shader input.");
}
}
void ParsePreviewSurface(mjSpec* spec, mjsMaterial* material,
const pxr::UsdShadeShader& shader) {
auto diffuse = ReadShaderInput<pxr::GfVec3f>(
spec, shader.GetInput(kTokens->diffuseColor));
AssignShaderInput(spec, material, &material->rgba, mjTEXROLE_RGB, diffuse);
auto metallic =
ReadShaderInput<float>(spec, shader.GetInput(kTokens->metallic));
AssignShaderInput(spec, material, &material->metallic, mjTEXROLE_METALLIC,
metallic);
auto roughness =
ReadShaderInput<float>(spec, shader.GetInput(kTokens->roughness));
AssignShaderInput(spec, material, &material->roughness, mjTEXROLE_ROUGHNESS,
roughness);
}
mjsMaterial* ParseMaterial(mjSpec* spec,
const pxr::UsdShadeMaterial& material) {
pxr::UsdShadeShader surface_shader = material.ComputeSurfaceSource();
if (!surface_shader.GetPrim().IsValid()) {
mju_warning("Material %s has no surface output.",
material.GetPath().GetAsString().c_str());
return nullptr;
}
pxr::TfToken surface_shader_id = GetShaderId(surface_shader);
if (surface_shader_id != kTokens->UsdPreviewSurface) {
mju_warning("Mujoco only supports UsdPreviewSurface as surface output.");
return nullptr;
}
mjsMaterial* mj_mat = mjs_addMaterial(spec, nullptr);
mjs_setName(mj_mat->element, material.GetPath().GetAsString().c_str());
ParsePreviewSurface(spec, mj_mat, surface_shader);
return mj_mat;
}
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// Copyright 2025 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef MUJOCO_PLUGIN_USD_DECODER_MATERIAL_PARSING_H_
#define MUJOCO_PLUGIN_USD_DECODER_MATERIAL_PARSING_H_
#include <pxr/usd/usdShade/material.h>
#include <mujoco/mujoco.h>
mjsMaterial* ParseMaterial(mjSpec* spec, const pxr::UsdShadeMaterial &material);
#endif // MUJOCO_PLUGIN_USD_DECODER_MATERIAL_PARSING_H_
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