Merge branch 'google-deepmind:main' into fix/actuator-velocity-index

This commit is contained in:
Giuseppe Sensolini Arrà
2026-07-30 16:53:10 +02:00
committed by GitHub
16 changed files with 624 additions and 114 deletions
+1
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@@ -35,6 +35,7 @@ jobs:
cp src/experimental/studio/live.html dist/index.html
cp src/experimental/studio/live.css dist/live.css
cp src/experimental/studio/live.js dist/live.js
cp src/experimental/studio/favicon.ico dist/favicon.ico
COMMIT_HASH=$(git rev-parse HEAD 2>/dev/null || true)
if [ -n "$COMMIT_HASH" ]; then
sed -i "s/__COMMIT_HASH_PLACEHOLDER__/$COMMIT_HASH/g" dist/index.html
+26 -6
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@@ -444,6 +444,15 @@ high-performance tensor/matrix operations optimized for fixed tile sizes.
to a tight upper bound of the expected active DOFs significantly reduces GPU memory usage and improves
throughput.
.. TODO(taylorhowell): update example with correct island cycles initialization
4. When setting ``nvmax < nv`` it is recommended to initialize all trees to asleep in order to avoid initial dof
overflow.
.. code-block:: python
d.tree_asleep.assign(np.array(np.arange(mjm.ntree, dtype=np.int32)), dtype=np.int32)
.. note::
Consider increasing the sleep tolerance setting (e.g., ``sleep_tolerance="0.01"`` in XML options or
``spec.option.sleep_tolerance = 0.01`` in Python) from its default value (0.001) to more quickly
@@ -501,19 +510,22 @@ Certain fields are safe to modify directly without compilation, enabling on-devi
`GitHub issue 893 <https://github.com/google-deepmind/mujoco_warp/issues/893>`__ tracks adding on-device updates for a
subset of fields.
Per-world meshes
Per-world assets
----------------
Per-world meshes enable heterogeneous worlds where different worlds simulate different meshes. The workflow
is:
Per-world assets enable heterogeneous worlds where different worlds simulate different
`assets <https://mujoco.readthedocs.io/en/latest/XMLreference.html#asset>`__ including meshes, height fields, materials,
and textures. The general workflow is:
1. Create an :ref:`mjSpec` with **all** mesh assets and the **maximum** number of geom slots needed across variants.
1. Create an :ref:`mjSpec` with **all** assets.
2. Compile each variant by mutating the spec and calling ``spec.compile()``.
3. Compile a **base** model and create :class:`mjw.Model <mujoco_warp.Model>` from it.
4. Override the relevant :class:`mjw.Model <mujoco_warp.Model>` fields with per-world arrays built from the compiled
variants.
**Example 1 — Geom-level** randomization (1 body, 1 geom, 2 mesh assets):
.. rubric:: Per-world meshes
**Example 1 — Per-world meshes: Geom-level** randomization (1 body, 1 geom, 2 mesh assets):
The base scene includes all mesh assets. The geom references one mesh (``mesh_a``); a second mesh
(``mesh_b``) is available for per-world substitution.
@@ -612,7 +624,7 @@ The base scene includes all mesh assets. The geom references one mesh (``mesh_a`
m.body_ipos = wp.array(body_ipos, dtype=wp.vec3)
m.body_iquat = wp.array(body_iquat, dtype=wp.quat)
**Example 2 — Body-level** randomization (1 body, 1 or 2 geoms, 3 mesh assets):
**Example 2 — Per-world meshes: Body-level** randomization (1 body, 1 or 2 geoms, 3 mesh assets):
.. admonition:: Maximum geom count
:class: important
@@ -784,6 +796,14 @@ The base scene includes all mesh assets. The geom references one mesh (``mesh_a`
- ``wp.quat``
- ``(nworld, nbody)``
Per-world height fields, materials, and textures can be similarly formulated.
.. admonition:: Per-world asset dependent field construction
:class: note
MJWarp enables per-world asset functionality but does not provide utilities for construction of dependent per-world
field variants. Construction is left to the user or environment authoring frameworks.
Batch Rendering
===============
@@ -0,0 +1,171 @@
// Copyright 2026 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Wire-format implementation for the web viewer's state payload (see
// state_payload.h). Compiled into BOTH sides of the wire: the state_payload
// pybind module (serializer, via state_payload_py.cc) and the wasm
// web_client (parser, via web_client_session.cc). It must therefore stay
// free of python- or browser-specific dependencies.
#include "state_payload.h"
#include <cstddef>
#include <cstdint>
#include <cstring>
#include <vector>
#include <mujoco/mujoco.h>
namespace mujoco::studio {
namespace {
// Appends raw bytes to the payload buffer.
void AppendBytes(std::vector<std::byte>& buffer, const void* data,
size_t size) {
const std::byte* bytes = static_cast<const std::byte*>(data);
buffer.insert(buffer.end(), bytes, bytes + size);
}
// Appends a complete [u32 tag][u32 size][payload] block.
void AppendStateBlock(std::vector<std::byte>& buffer, uint32_t tag,
const void* data, size_t size) {
StateBlockHeader block_header{tag, static_cast<uint32_t>(size)};
AppendBytes(buffer, &block_header, sizeof(block_header));
AppendBytes(buffer, data, size);
}
// Serializes the render state (exactly kRenderStateSize bytes) into `ptr`.
void SerializeRenderStateInto(std::byte* ptr, const mjvCamera& camera,
const mjvPerturb& perturb,
const mjvOption& vis_options, const mjOption& opt,
const mjVisual& vis, const mjStatistic& stat,
const std::vector<uint8_t>& render_flags) {
memcpy(ptr, &camera, sizeof(mjvCamera));
ptr += sizeof(mjvCamera);
memcpy(ptr, &perturb, sizeof(mjvPerturb));
ptr += sizeof(mjvPerturb);
memcpy(ptr, &vis_options, sizeof(mjvOption));
ptr += sizeof(mjvOption);
memcpy(ptr, &opt, sizeof(mjOption));
ptr += sizeof(mjOption);
memcpy(ptr, &vis, sizeof(mjVisual));
ptr += sizeof(mjVisual);
memcpy(ptr, &stat, sizeof(mjStatistic));
ptr += sizeof(mjStatistic);
// Pack render flags (mjNRNDFLAG bytes).
memset(ptr, 0, mjNRNDFLAG);
for (size_t i = 0; i < mjNRNDFLAG && i < render_flags.size(); ++i) {
ptr[i] = static_cast<std::byte>(render_flags[i]);
}
}
} // namespace
size_t MaxStatePayloadSize(size_t physics_bytes) {
return sizeof(StatePayloadHeader) + 3 * sizeof(StateBlockHeader) +
(sizeof(int32_t) + physics_bytes) + kRenderStateSize +
kMaxExtraGeoms * sizeof(mjvGeom);
}
std::vector<std::byte> SerializeStatePayload(
uint32_t model_crc32, int32_t physics_spec, const void* physics,
size_t physics_bytes, const mjvCamera& camera, const mjvPerturb& perturb,
const mjvOption& vis_options, const mjOption& opt, const mjVisual& vis,
const mjStatistic& stat, const std::vector<uint8_t>& render_flags,
const mjvGeom* extra_geoms, size_t extra_geom_count) {
extra_geom_count =
extra_geom_count > kMaxExtraGeoms ? kMaxExtraGeoms : extra_geom_count;
std::vector<std::byte> buffer;
buffer.reserve(MaxStatePayloadSize(physics_bytes));
StatePayloadHeader header;
header.nblocks = extra_geom_count > 0 ? 3 : 2;
header.model_crc32 = model_crc32;
AppendBytes(buffer, &header, sizeof(header));
// Physics state: [i32 spec][mjtNum values...].
StateBlockHeader physics_header{
kTagPhysicsState, static_cast<uint32_t>(sizeof(int32_t) + physics_bytes)};
AppendBytes(buffer, &physics_header, sizeof(physics_header));
AppendBytes(buffer, &physics_spec, sizeof(int32_t));
AppendBytes(buffer, physics, physics_bytes);
// Render state, serialized into place.
StateBlockHeader render_header{kTagRenderState,
static_cast<uint32_t>(kRenderStateSize)};
AppendBytes(buffer, &render_header, sizeof(render_header));
const size_t render_offset = buffer.size();
buffer.resize(render_offset + kRenderStateSize);
SerializeRenderStateInto(buffer.data() + render_offset, camera, perturb,
vis_options, opt, vis, stat, render_flags);
// Extra geoms (only when present).
if (extra_geom_count > 0) {
AppendStateBlock(buffer, kTagExtraGeoms, extra_geoms,
extra_geom_count * sizeof(mjvGeom));
}
return buffer;
}
bool ParseStatePayload(const void* data, size_t size, StatePayloadView* out) {
const std::byte* bytes = static_cast<const std::byte*>(data);
if (size < sizeof(StatePayloadHeader)) return false;
StatePayloadHeader header;
memcpy(&header, bytes, sizeof(header));
if (header.magic != kStatePayloadMagic) return false;
if (header.version != kStatePayloadVersion) return false;
out->model_crc32 = header.model_crc32;
size_t offset = sizeof(StatePayloadHeader);
for (uint16_t i = 0; i < header.nblocks; ++i) {
if (offset + sizeof(StateBlockHeader) > size) return false;
StateBlockHeader block;
memcpy(&block, bytes + offset, sizeof(block));
offset += sizeof(StateBlockHeader);
if (offset + block.size > size) return false;
const std::byte* payload = bytes + offset;
switch (block.tag) {
case kTagPhysicsState:
if (block.size < sizeof(int32_t)) return false;
memcpy(&out->physics_spec, payload, sizeof(int32_t));
out->physics = payload + sizeof(int32_t);
out->physics_bytes = block.size - sizeof(int32_t);
break;
case kTagRenderState:
if (block.size != kRenderStateSize) return false;
out->render_state = payload;
break;
case kTagExtraGeoms:
if (block.size % sizeof(mjvGeom) != 0) return false;
out->extra_geoms = payload;
out->extra_geom_count = block.size / sizeof(mjvGeom);
break;
default:
break; // Unknown tag: skip.
}
offset += block.size;
}
return true;
}
} // namespace mujoco::studio
@@ -0,0 +1,128 @@
// Copyright 2026 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// This file defines the serialization format for the web viewer's browser
// client render payload containing the data needed so that the browser can
// render the scene using the following call:
//
// Render(model, data, perturb, camera, vis_options, width, height, extra_geoms)
//
// The arguments come from the Python process:
//
// * model : fetched once over HTTP as /model.mjb; its runtime-mutable
// parts (opt/vis/stat) are re-sent in the render state block.
// * data : streamed as the physics state vector (mjSTATE_INTEGRATION);
// the browser recomputes the rest via mj_setState/mj_forward.
// * width/height: the browser canvas size.
// * extra_geoms : optional variable-size kTagExtraGeoms block.
// * ... : the rest of the arguments are sent as a fixed-size block
//
// The payload (SerializeStatePayload) is a sequence of tagged blocks:
//
// [StatePayloadHeader][u32 tag][u32 size][payload]...
//
// The payload is serialized by Python, sent over the /state WebSocket, and
// parsed by the browser.
//
// TODO(matijak): Try shrinking the physics block: float32 (or quantized) values
// instead of doubles, and/or delta-encoding against the client's last-acked
// payload. The /state ack (web_server.py) tells the server which snapshot each
// client last applied, which is the baseline that delta compression needs. For
// 100humanoids.xml the payload is ~181 KB of doubles and dominates slow links.
#ifndef MUJOCO_PYTHON_EXPERIMENTAL_STUDIO_WEB_STATE_PAYLOAD_H_
#define MUJOCO_PYTHON_EXPERIMENTAL_STUDIO_WEB_STATE_PAYLOAD_H_
#include <cstddef>
#include <cstdint>
#include <vector>
#include <mujoco/mujoco.h>
namespace mujoco::studio {
// "MJWS" as little-endian bytes. This magic constant identifies the
// StateServer WebSocket payload header and helps detect malformed or
// misrouted messages.
constexpr uint32_t kStatePayloadMagic =
'M' | ('J' << 8) | ('W' << 16) | ('S' << 24);
constexpr uint16_t kStatePayloadVersion = 1;
struct StatePayloadHeader {
uint32_t magic = kStatePayloadMagic;
uint16_t version = kStatePayloadVersion;
uint16_t nblocks = 0;
// CRC32 of the model's MJB bytes. When this changes, the browser must
// refetch /model.mjb before applying any further state.
uint32_t model_crc32 = 0;
};
static_assert(sizeof(StatePayloadHeader) == 12);
// Block tags. Readers must skip unknown tags.
enum StateBlockTag : uint32_t {
kTagPhysicsState = 1, // [i32 mjtState spec signature][mjtNum values...]
kTagRenderState = 2, // fixed-size block of kRenderStateSize bytes
kTagExtraGeoms = 3, // n x mjvGeom (n = size / sizeof(mjvGeom))
};
struct StateBlockHeader {
uint32_t tag = 0;
uint32_t size = 0;
};
static_assert(sizeof(StateBlockHeader) == 8);
// Fixed byte size of the render state block appended after physics state.
// These are plain C structs of int/float/double members whose total size is
// fixed, independent of the model and generally negligible compared to the size
// of the physics state
constexpr size_t kRenderStateSize =
sizeof(mjvCamera) + sizeof(mjvPerturb) + sizeof(mjvOption) +
sizeof(mjOption) + sizeof(mjVisual) + sizeof(mjStatistic) + mjNRNDFLAG;
// Maximum number of extra geoms serialized per frame. Bounds the shared
// memory buffer the StateServer allocates; WebViewer truncates longer lists.
constexpr uint32_t kMaxExtraGeoms = 1024;
// Upper bound of a serialized payload, used to size the StateServer's shared
// memory buffer. `physics_bytes` is mj_stateSize(...) * sizeof(mjtNum).
size_t MaxStatePayloadSize(size_t physics_bytes);
// Serialize the complete state payload sent over the state WebSocket.
std::vector<std::byte> SerializeStatePayload(
uint32_t model_crc32, int32_t physics_spec, const void* physics,
size_t physics_bytes, const mjvCamera& camera, const mjvPerturb& perturb,
const mjvOption& vis_options, const mjOption& opt, const mjVisual& vis,
const mjStatistic& stat, const std::vector<uint8_t>& render_flags,
const mjvGeom* extra_geoms, size_t extra_geom_count);
// Parsed view into a serialized payload. Pointers alias the input buffer and
// are NOT guaranteed to be aligned; so you must memcpy the data out before use.
struct StatePayloadView {
uint32_t model_crc32 = 0;
int32_t physics_spec = 0;
const std::byte* physics = nullptr;
size_t physics_bytes = 0;
const std::byte* render_state = nullptr; // kRenderStateSize bytes when non-null
const std::byte* extra_geoms = nullptr; // extra_geom_count * sizeof(mjvGeom)
size_t extra_geom_count = 0;
};
// Parses a payload produced by SerializeStatePayload. Returns false if the
// buffer is malformed (bad magic/version or out-of-bounds block). Blocks
// with unknown tags are skipped.
bool ParseStatePayload(const void* data, size_t size, StatePayloadView* out);
} // namespace mujoco::studio
#endif // MUJOCO_PYTHON_EXPERIMENTAL_STUDIO_WEB_STATE_PAYLOAD_H_
@@ -0,0 +1,72 @@
// Copyright 2026 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Python bindings for the state payload wire format (state_payload.h).
//
// WebViewer serializes the /state WebSocket payload with this module each
// frame; the browser parses it with the same header (web_client_session).
#include <cstddef>
#include <cstdint>
#include <string>
#include <vector>
#include <mujoco/mujoco.h>
#include "state_payload.h"
#include "structs.h"
#include <pybind11/pybind11.h>
#include <pybind11/stl.h>
namespace py = pybind11;
// Serialize the complete state WebSocket payload (see state_payload.h):
// physics state, render state and extra geoms as tagged blocks.
static py::bytes SerializeStatePayload(
uint32_t model_crc32, int physics_spec, const py::bytes& physics_state,
const mujoco::python::MjvCameraWrapper& camera,
const mujoco::python::MjvPerturbWrapper& perturb,
const mujoco::python::MjvOptionWrapper& vis_options,
const mujoco::python::MjModelWrapper& model,
const std::vector<uint8_t>& render_flags,
const std::vector<mujoco::python::MjvGeomWrapper>& extra_geoms) {
std::vector<mjvGeom> geoms;
geoms.reserve(extra_geoms.size());
for (const mujoco::python::MjvGeomWrapper& geom_wrapper : extra_geoms) {
if (geom_wrapper.get()) {
geoms.push_back(*geom_wrapper.get());
}
}
std::string physics = physics_state;
const std::vector<std::byte> buffer = mujoco::studio::SerializeStatePayload(
model_crc32, physics_spec, physics.data(), physics.size(), *camera.get(),
*perturb.get(), *vis_options.get(), model.get()->opt, model.get()->vis,
model.get()->stat, render_flags, geoms.data(), geoms.size());
return py::bytes(reinterpret_cast<const char*>(buffer.data()), buffer.size());
}
// Upper bound of a serialized payload for a model whose physics state is
// `physics_bytes` long. Used to size the StateServer's shared memory.
static size_t MaxStatePayloadSize(size_t physics_bytes) {
return mujoco::studio::MaxStatePayloadSize(physics_bytes);
}
PYBIND11_MODULE(state_payload, m, pybind11::mod_gil_not_used()) {
py::module_::import("mujoco._structs");
m.doc() = "MuJoCo web viewer state payload serialization";
m.def("serialize_state_payload", &SerializeStatePayload);
m.def("max_state_payload_size", &MaxStatePayloadSize);
m.attr("MAX_EXTRA_GEOMS") = mujoco::studio::kMaxExtraGeoms;
}
+2
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@@ -22,6 +22,8 @@ target_sources(${MUJOCO_PLATFORM_TARGET_NAME}
PUBLIC
helpers.cc
helpers.h
resources.cc
resources.h
sys_utils.cc
sys_utils.h
hal/egl_utils.cc
+108
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@@ -0,0 +1,108 @@
// Copyright 2026 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "experimental/platform/resources.h"
#include <filesystem> // NOLINT(build/c++17)
#include <fstream>
#include <ios>
#include <string>
#include <string_view>
#include <vector>
#include <mujoco/mujoco.h>
#include "experimental/platform/sys_utils.h"
namespace mujoco::platform {
namespace {
std::string Resolve(std::string_view path) {
std::string_view subpath = path.substr(path.find(':') + 1);
std::filesystem::path exe_dir = mujoco::platform::GetModuleDir((void*)&Resolve);
if (exe_dir.empty()) {
return std::string("assets/") + std::string(subpath);
}
std::filesystem::path resources_dir = exe_dir.parent_path() / "Resources";
if (std::filesystem::exists(resources_dir / "assets")) {
return (resources_dir / "assets" / subpath).string();
}
return (exe_dir / "assets" / subpath).string();
}
class FileResource {
public:
explicit FileResource(const std::string& path)
: file_(path, std::ios::binary | std::ios::ate) {
if (!file_.is_open()) {
mju_warning("Cannot open file %s", path.c_str());
return;
}
size_ = file_.tellg();
file_.seekg(0, std::ios::beg);
}
int Read(const void** buffer) {
buffer_.resize(size_);
if (!file_.read(reinterpret_cast<char*>(buffer_.data()), size_)) {
return 0;
}
*buffer = buffer_.data();
return size_;
}
int Size() const { return size_; }
FileResource(const FileResource&) = delete;
FileResource& operator=(const FileResource&) = delete;
private:
std::ifstream file_;
std::vector<char> buffer_;
int size_ = 0;
};
} // namespace
void RegisterResourceProviders() {
mjpResourceProvider resource_provider;
mjp_defaultResourceProvider(&resource_provider);
resource_provider.open = [](mjResource* resource) {
const std::string resolved_path = Resolve(resource->name);
FileResource* f = new FileResource(resolved_path);
if (f->Size() == 0) {
delete f;
return 0;
}
resource->data = f;
return f->Size();
};
resource_provider.read = [](mjResource* resource, const void** buffer) {
FileResource* f = static_cast<FileResource*>(resource->data);
return f->Read(buffer);
};
resource_provider.close = [](mjResource* resource) {
delete static_cast<FileResource*>(resource->data);
resource->data = nullptr;
};
resource_provider.prefix = "font";
mjp_registerResourceProvider(&resource_provider);
resource_provider.prefix = "filament";
mjp_registerResourceProvider(&resource_provider);
}
} // namespace mujoco::platform
+25
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@@ -0,0 +1,25 @@
// Copyright 2026 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef MUJOCO_SRC_EXPERIMENTAL_PLATFORM_RESOURCES_H_
#define MUJOCO_SRC_EXPERIMENTAL_PLATFORM_RESOURCES_H_
namespace mujoco::platform {
// Registers MuJoCo resource providers for font and filament assets.
void RegisterResourceProviders();
} // namespace mujoco::platform
#endif // MUJOCO_SRC_EXPERIMENTAL_PLATFORM_RESOURCES_H_
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@@ -16,99 +16,21 @@
#include <cstdlib>
#include <cstring>
#include <filesystem> // NOLINT(build/c++17)
#include <fstream>
#include <ios>
#include <string>
#include <string_view>
#include <vector>
#include <mujoco/mujoco.h>
#include "experimental/platform/hal/graphics_mode.h"
#include "experimental/platform/sys_utils.h"
#include "experimental/platform/resources.h"
#include "experimental/studio/app.h"
namespace mujoco::studio {
namespace {
std::string Resolve(std::string_view path) {
std::string_view subpath = path.substr(path.find(':') + 1);
std::filesystem::path exe_dir = mujoco::platform::GetModuleDir((void*)&Resolve);
if (exe_dir.empty()) {
return std::string("assets/") + std::string(subpath);
}
std::filesystem::path resources_dir = exe_dir.parent_path() / "Resources";
if (std::filesystem::exists(resources_dir / "assets")) {
return (resources_dir / "assets" / subpath).string();
}
return (exe_dir / "assets" / subpath).string();
}
class FileResource {
public:
explicit FileResource(const std::string& path)
: file_(path, std::ios::binary | std::ios::ate) {
if (!file_.is_open()) {
mju_warning("Cannot open file %s", path.c_str());
return;
}
size_ = file_.tellg();
file_.seekg(0, std::ios::beg);
}
int Read(const void** buffer) {
buffer_.resize(size_);
if (!file_.read(reinterpret_cast<char*>(buffer_.data()), size_)) {
return 0;
}
*buffer = buffer_.data();
return size_;
}
int Size() const { return size_; }
FileResource(const FileResource&) = delete;
FileResource& operator=(const FileResource&) = delete;
private:
std::ifstream file_;
std::vector<char> buffer_;
int size_ = 0;
};
} // namespace
int LaunchStudio(int argc, char** argv, LauncherConfig config) {
const char* home = std::getenv("HOME");
const std::string ini_path = std::string(home ? home : ".") + "/.mujoco.ini";
mjpResourceProvider resource_provider;
mjp_defaultResourceProvider(&resource_provider);
resource_provider.open = [](mjResource* resource) {
const std::string resolved_path = Resolve(resource->name);
FileResource* f = new FileResource(resolved_path);
if (f->Size() == 0) {
delete f;
return 0;
}
resource->data = f;
return f->Size();
};
resource_provider.read = [](mjResource* resource, const void** buffer) {
FileResource* f = static_cast<FileResource*>(resource->data);
return f->Read(buffer);
};
resource_provider.close = [](mjResource* resource) {
delete static_cast<FileResource*>(resource->data);
resource->data = nullptr;
};
resource_provider.prefix = "font";
mjp_registerResourceProvider(&resource_provider);
resource_provider.prefix = "filament";
mjp_registerResourceProvider(&resource_provider);
mujoco::platform::RegisterResourceProviders();
if (config.gfx_mode.empty()) {
const char* display = std::getenv("DISPLAY");
+1
View File
@@ -6,6 +6,7 @@
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Atkinson+Hyperlegible+Next:wght@200..800&display=swap" rel="stylesheet">
<link rel="stylesheet" href="live.css">
<link rel="icon" href="favicon.ico" sizes="16x16 32x32 48x48">
<title>MuJoCo Live</title>
</head>
<body style="margin: 0; overflow: hidden">
@@ -16,6 +16,8 @@
// outline around an object. The outline is drawn by checking the distance to
// the nearest edge point (as computed by the algorithm) and, if within the
// desired width, setting the color of the pixel to the desired outline color.
// The outline is dimmed where it is occluded, i.e. where the scene contains
// geometry that is closer than the selected object at the nearest edge point.
material {
name : outline_composite,
@@ -25,8 +27,11 @@ material {
depthCulling : false,
parameters : [
{ type : sampler2d, name : source },
{ type : sampler2d, name : scene_depth, precision : high, filterable : false },
{ type : sampler2d, name : selection_depth, precision : high, filterable : false },
{ type : float4, name : color },
{ type : float, name : width }
{ type : float, name : width },
{ type : float, name : dim }
],
variables : [
vertex
@@ -77,6 +82,18 @@ fragment {
float inner_alpha = smoothstep(0.0, 1.0, dist);
float outer_alpha = smoothstep(width, width - 1.0, dist);
float alpha = outer_alpha * inner_alpha;
// Dim the outline where it is occluded. The depth buffer is reversed
// (1 = near, 0 = far), so the outline is occluded if the scene depth at
// this pixel is greater than the depth of the selected object at the
// nearest edge point. The epsilon avoids spurious dimming where the two
// depths are nearly equal, e.g. at contact points.
highp float scene_z = texture(materialParams_scene_depth, variable_vertex.xy).r;
highp float edge_z = texture(materialParams_selection_depth, edge).r;
if (scene_z > edge_z * 1.001 + 1e-6) {
alpha *= materialParams.dim;
}
postProcess.color = mix(vec4(0), materialParams.color, alpha * materialParams.color.a);
}
}
@@ -16,11 +16,15 @@
// This material writes the the screen-space position of each fragment as the
// output color of that fragment. This will provide us with the initial data for
// the Jump Flood Algorithm. See "outline_jumpflood.mat" for more details.
//
// Depth is also written so that the render target's depth attachment holds the
// depth of the selected objects; "outline_composite.mat" samples it to dim
// occluded portions of the outline.
material {
name : outline_flatten,
shadingModel : unlit,
culling : none,
depthWrite : false
depthWrite : true
}
fragment {
+46 -20
View File
@@ -37,12 +37,15 @@
namespace mujoco {
Outliner::Outliner(ObjectManager* object_mgr, uint8_t layer_mask,
filament::math::float4 color, float thickness)
uint8_t scene_layer_mask, filament::math::float4 color,
float thickness, float occlusion_dim)
: object_mgr_(object_mgr),
engine_(object_mgr->GetEngine()),
layer_mask_(layer_mask),
scene_layer_mask_(scene_layer_mask),
color_(color),
thickness_(thickness) {}
thickness_(thickness),
occlusion_dim_(occlusion_dim) {}
Outliner::~Outliner() { Reset(); }
@@ -98,9 +101,10 @@ void Outliner::Prepare(int width, int height) {
}
};
// Set up two render targets. We will alternate between the two targets to
// allow for chaining passes together.
for (int i = 0; i < 2; ++i) {
// Set up the render targets: one for the scene depth, one for the flattened
// selection mask and its depth, and two ping-pong targets for chaining the
// jump flood passes together.
for (int i = 0; i < kNumTargets; ++i) {
mjrfRenderTargetConfig config;
mjrf_defaultRenderTargetConfig(&config);
config.color_format = mjPIXEL_FORMAT_RGBA8;
@@ -127,9 +131,11 @@ void Outliner::Prepare(int width, int height) {
view->setMultiSampleAntiAliasingOptions({.enabled = false});
}
// In the first pass, we will render a given scene, but only render the
// objects marked as outlines. We assume that the objects have already been
// assigned the kOutlineFlatten material.
// In the first pass, we render the scene layers that can occlude the
// outline; only the resulting depth is used. In the second pass, we render
// the given scene again, but only the objects marked as outlines. We assume
// that the objects have already been assigned the kOutlineFlatten material.
views_[kPassSceneDepth]->setVisibleLayers(0xff, scene_layer_mask_);
views_[kPassFlatten]->setVisibleLayers(0xff, layer_mask_);
// All subsequent passes are full-screen post-processing passes.
@@ -141,16 +147,19 @@ void Outliner::Prepare(int width, int height) {
setup_fullscreen(kPassDrawOutline, ObjectManager::kOutlineComposite);
// Chain the passes together such that the output of a pass is the input to
// the next pass. The first pass has no input (we are just rendering the
// selected objects) and the last pass has no output (we are just rendering
// the outline to the externally provided target).
bind(kPassFlatten, -1, 0);
bind(kPassJumpFlood1, 0, 1);
bind(kPassJumpFlood2, 1, 0);
bind(kPassJumpFlood3, 0, 1);
bind(kPassJumpFlood4, 1, 0);
bind(kPassJumpFlood5, 0, 1);
bind(kPassDrawOutline, 1, -1);
// the next pass. The scene passes have no input (we are just rendering the
// scene) and the last pass has no output (we are just rendering the outline
// to the externally provided target). The flatten pass has its own target
// (rather than a ping-pong target) so that its depth attachment survives the
// jump flood passes and can be sampled by the composite pass.
bind(kPassSceneDepth, -1, kTargetSceneDepth);
bind(kPassFlatten, -1, kTargetFlatten);
bind(kPassJumpFlood1, kTargetFlatten, kTargetPing);
bind(kPassJumpFlood2, kTargetPing, kTargetPong);
bind(kPassJumpFlood3, kTargetPong, kTargetPing);
bind(kPassJumpFlood4, kTargetPing, kTargetPong);
bind(kPassJumpFlood5, kTargetPong, kTargetPing);
bind(kPassDrawOutline, kTargetPing, -1);
// Bind the parameters for each pass. For the jump flood passes, the step
// parameter determines how far to propagate the outline in each pass.
@@ -160,9 +169,22 @@ void Outliner::Prepare(int width, int height) {
material_instances_[kPassJumpFlood4]->setParameter("step", 2.0f);
material_instances_[kPassJumpFlood5]->setParameter("step", 1.0f);
// The final pass renders the actual outline onto a render target.
// The final pass renders the actual outline onto a render target. It samples
// the scene depth and the selection depth to dim occluded outline pixels.
const filament::TextureSampler depth_sampler(
filament::TextureSampler::MinFilter::NEAREST,
filament::TextureSampler::MagFilter::NEAREST);
material_instances_[kPassDrawOutline]->setParameter("color", color_);
material_instances_[kPassDrawOutline]->setParameter("width", thickness_);
material_instances_[kPassDrawOutline]->setParameter("dim", occlusion_dim_);
material_instances_[kPassDrawOutline]->setParameter(
"scene_depth",
targets_[kTargetSceneDepth]->GetDepthTexture()->GetFilamentTexture(),
depth_sampler);
material_instances_[kPassDrawOutline]->setParameter(
"selection_depth",
targets_[kTargetFlatten]->GetDepthTexture()->GetFilamentTexture(),
depth_sampler);
// Commit all the material instances to the engine.
for (auto& material_instance : material_instances_) {
@@ -222,9 +244,13 @@ void Outliner::Render(filament::Renderer* renderer, filament::View* view,
view->setViewport(viewport);
}
// Re-render the view's scene to create the flattened selection mask.
// Re-render the view's scene to capture the scene depth (used for occlusion
// dimming) and to create the flattened selection mask.
auto prev_clear_opts = renderer->getClearOptions();
renderer->setClearOptions({.clearColor = {0, 0, 0, 0}, .clear = true});
views_[kPassSceneDepth]->setScene(view->getScene());
views_[kPassSceneDepth]->setCamera(&view->getCamera());
renderer->render(views_[kPassSceneDepth]);
views_[kPassFlatten]->setScene(view->getScene());
views_[kPassFlatten]->setCamera(&view->getCamera());
renderer->render(views_[kPassFlatten]);
+16 -3
View File
@@ -31,11 +31,13 @@ namespace mujoco {
// Renders an outline of selected objects.
//
// This class uses the "jump flood" algorithm to create an outline of selected
// objects.
// objects. The outline is dimmed by `occlusion_dim` where the selected objects
// are occluded by scene geometry on the `scene_layer_mask` layers.
class Outliner {
public:
Outliner(ObjectManager* object_mgr, uint8_t layer_mask,
filament::math::float4 color, float thickness);
uint8_t scene_layer_mask, filament::math::float4 color,
float thickness, float occlusion_dim);
~Outliner();
Outliner(const Outliner&) = delete;
@@ -53,6 +55,7 @@ class Outliner {
void Reset();
enum Pass {
kPassSceneDepth,
kPassFlatten,
kPassJumpFlood1,
kPassJumpFlood2,
@@ -65,17 +68,27 @@ class Outliner {
kNumJumpFloodPasses = kPassJumpFlood5 - kPassJumpFlood1 + 1,
};
enum Target {
kTargetSceneDepth, // depth of the scene, used for occlusion dimming
kTargetFlatten, // selection mask (color) and selection depth (depth)
kTargetPing, // jump flood ping-pong buffer
kTargetPong, // jump flood ping-pong buffer
kNumTargets,
};
ObjectManager* object_mgr_ = nullptr;
filament::Engine* engine_ = nullptr;
uint8_t layer_mask_ = 0xff;
uint8_t scene_layer_mask_ = 0xff;
filament::math::float4 color_ = {1.0f, 1.0f, 1.0f, 1.0f};
float thickness_ = 2.5f;
float occlusion_dim_ = 1.0f;
int width_ = 0;
int height_ = 0;
filament::Camera* camera_ = nullptr;
std::unique_ptr<RenderTarget> targets_[2];
std::unique_ptr<RenderTarget> targets_[kNumTargets];
filament::View* views_[kNumPasses] = {};
filament::Scene* scenes_[kNumPasses] = {};
+3 -3
View File
@@ -321,9 +321,9 @@ void SceneView::Render(filament::Renderer* renderer,
if (!selected_renderables.empty()) {
if (!outliner_) {
outliner_ =
std::make_unique<Outliner>(object_mgr_, kLayerMask_Outline,
float4{0.9f, 0.9f, 0.2f, 0.7f}, 3.5f);
outliner_ = std::make_unique<Outliner>(
object_mgr_, kLayerMask_Outline, kLayerMask_Object,
float4{0.9f, 0.9f, 0.2f, 0.7f}, 3.5f, 0.25f);
}
for (Renderable* renderable : selected_renderables) {