Merge branch 'google-deepmind:main' into fix/actuator-velocity-index
This commit is contained in:
@@ -35,6 +35,7 @@ jobs:
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|||||||
cp src/experimental/studio/live.html dist/index.html
|
cp src/experimental/studio/live.html dist/index.html
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||||||
cp src/experimental/studio/live.css dist/live.css
|
cp src/experimental/studio/live.css dist/live.css
|
||||||
cp src/experimental/studio/live.js dist/live.js
|
cp src/experimental/studio/live.js dist/live.js
|
||||||
|
cp src/experimental/studio/favicon.ico dist/favicon.ico
|
||||||
COMMIT_HASH=$(git rev-parse HEAD 2>/dev/null || true)
|
COMMIT_HASH=$(git rev-parse HEAD 2>/dev/null || true)
|
||||||
if [ -n "$COMMIT_HASH" ]; then
|
if [ -n "$COMMIT_HASH" ]; then
|
||||||
sed -i "s/__COMMIT_HASH_PLACEHOLDER__/$COMMIT_HASH/g" dist/index.html
|
sed -i "s/__COMMIT_HASH_PLACEHOLDER__/$COMMIT_HASH/g" dist/index.html
|
||||||
|
|||||||
+26
-6
@@ -444,6 +444,15 @@ high-performance tensor/matrix operations optimized for fixed tile sizes.
|
|||||||
to a tight upper bound of the expected active DOFs significantly reduces GPU memory usage and improves
|
to a tight upper bound of the expected active DOFs significantly reduces GPU memory usage and improves
|
||||||
throughput.
|
throughput.
|
||||||
|
|
||||||
|
.. TODO(taylorhowell): update example with correct island cycles initialization
|
||||||
|
|
||||||
|
4. When setting ``nvmax < nv`` it is recommended to initialize all trees to asleep in order to avoid initial dof
|
||||||
|
overflow.
|
||||||
|
|
||||||
|
.. code-block:: python
|
||||||
|
|
||||||
|
d.tree_asleep.assign(np.array(np.arange(mjm.ntree, dtype=np.int32)), dtype=np.int32)
|
||||||
|
|
||||||
.. note::
|
.. note::
|
||||||
Consider increasing the sleep tolerance setting (e.g., ``sleep_tolerance="0.01"`` in XML options or
|
Consider increasing the sleep tolerance setting (e.g., ``sleep_tolerance="0.01"`` in XML options or
|
||||||
``spec.option.sleep_tolerance = 0.01`` in Python) from its default value (0.001) to more quickly
|
``spec.option.sleep_tolerance = 0.01`` in Python) from its default value (0.001) to more quickly
|
||||||
@@ -501,19 +510,22 @@ Certain fields are safe to modify directly without compilation, enabling on-devi
|
|||||||
`GitHub issue 893 <https://github.com/google-deepmind/mujoco_warp/issues/893>`__ tracks adding on-device updates for a
|
`GitHub issue 893 <https://github.com/google-deepmind/mujoco_warp/issues/893>`__ tracks adding on-device updates for a
|
||||||
subset of fields.
|
subset of fields.
|
||||||
|
|
||||||
Per-world meshes
|
Per-world assets
|
||||||
----------------
|
----------------
|
||||||
|
|
||||||
Per-world meshes enable heterogeneous worlds where different worlds simulate different meshes. The workflow
|
Per-world assets enable heterogeneous worlds where different worlds simulate different
|
||||||
is:
|
`assets <https://mujoco.readthedocs.io/en/latest/XMLreference.html#asset>`__ including meshes, height fields, materials,
|
||||||
|
and textures. The general workflow is:
|
||||||
|
|
||||||
1. Create an :ref:`mjSpec` with **all** mesh assets and the **maximum** number of geom slots needed across variants.
|
1. Create an :ref:`mjSpec` with **all** assets.
|
||||||
2. Compile each variant by mutating the spec and calling ``spec.compile()``.
|
2. Compile each variant by mutating the spec and calling ``spec.compile()``.
|
||||||
3. Compile a **base** model and create :class:`mjw.Model <mujoco_warp.Model>` from it.
|
3. Compile a **base** model and create :class:`mjw.Model <mujoco_warp.Model>` from it.
|
||||||
4. Override the relevant :class:`mjw.Model <mujoco_warp.Model>` fields with per-world arrays built from the compiled
|
4. Override the relevant :class:`mjw.Model <mujoco_warp.Model>` fields with per-world arrays built from the compiled
|
||||||
variants.
|
variants.
|
||||||
|
|
||||||
**Example 1 — Geom-level** randomization (1 body, 1 geom, 2 mesh assets):
|
.. rubric:: Per-world meshes
|
||||||
|
|
||||||
|
**Example 1 — Per-world meshes: Geom-level** randomization (1 body, 1 geom, 2 mesh assets):
|
||||||
|
|
||||||
The base scene includes all mesh assets. The geom references one mesh (``mesh_a``); a second mesh
|
The base scene includes all mesh assets. The geom references one mesh (``mesh_a``); a second mesh
|
||||||
(``mesh_b``) is available for per-world substitution.
|
(``mesh_b``) is available for per-world substitution.
|
||||||
@@ -612,7 +624,7 @@ The base scene includes all mesh assets. The geom references one mesh (``mesh_a`
|
|||||||
m.body_ipos = wp.array(body_ipos, dtype=wp.vec3)
|
m.body_ipos = wp.array(body_ipos, dtype=wp.vec3)
|
||||||
m.body_iquat = wp.array(body_iquat, dtype=wp.quat)
|
m.body_iquat = wp.array(body_iquat, dtype=wp.quat)
|
||||||
|
|
||||||
**Example 2 — Body-level** randomization (1 body, 1 or 2 geoms, 3 mesh assets):
|
**Example 2 — Per-world meshes: Body-level** randomization (1 body, 1 or 2 geoms, 3 mesh assets):
|
||||||
|
|
||||||
.. admonition:: Maximum geom count
|
.. admonition:: Maximum geom count
|
||||||
:class: important
|
:class: important
|
||||||
@@ -784,6 +796,14 @@ The base scene includes all mesh assets. The geom references one mesh (``mesh_a`
|
|||||||
- ``wp.quat``
|
- ``wp.quat``
|
||||||
- ``(nworld, nbody)``
|
- ``(nworld, nbody)``
|
||||||
|
|
||||||
|
Per-world height fields, materials, and textures can be similarly formulated.
|
||||||
|
|
||||||
|
.. admonition:: Per-world asset dependent field construction
|
||||||
|
:class: note
|
||||||
|
|
||||||
|
MJWarp enables per-world asset functionality but does not provide utilities for construction of dependent per-world
|
||||||
|
field variants. Construction is left to the user or environment authoring frameworks.
|
||||||
|
|
||||||
Batch Rendering
|
Batch Rendering
|
||||||
===============
|
===============
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,171 @@
|
|||||||
|
// Copyright 2026 DeepMind Technologies Limited
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// https://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
|
||||||
|
// Wire-format implementation for the web viewer's state payload (see
|
||||||
|
// state_payload.h). Compiled into BOTH sides of the wire: the state_payload
|
||||||
|
// pybind module (serializer, via state_payload_py.cc) and the wasm
|
||||||
|
// web_client (parser, via web_client_session.cc). It must therefore stay
|
||||||
|
// free of python- or browser-specific dependencies.
|
||||||
|
|
||||||
|
#include "state_payload.h"
|
||||||
|
|
||||||
|
#include <cstddef>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <cstring>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include <mujoco/mujoco.h>
|
||||||
|
|
||||||
|
namespace mujoco::studio {
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
// Appends raw bytes to the payload buffer.
|
||||||
|
void AppendBytes(std::vector<std::byte>& buffer, const void* data,
|
||||||
|
size_t size) {
|
||||||
|
const std::byte* bytes = static_cast<const std::byte*>(data);
|
||||||
|
buffer.insert(buffer.end(), bytes, bytes + size);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Appends a complete [u32 tag][u32 size][payload] block.
|
||||||
|
void AppendStateBlock(std::vector<std::byte>& buffer, uint32_t tag,
|
||||||
|
const void* data, size_t size) {
|
||||||
|
StateBlockHeader block_header{tag, static_cast<uint32_t>(size)};
|
||||||
|
AppendBytes(buffer, &block_header, sizeof(block_header));
|
||||||
|
AppendBytes(buffer, data, size);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Serializes the render state (exactly kRenderStateSize bytes) into `ptr`.
|
||||||
|
void SerializeRenderStateInto(std::byte* ptr, const mjvCamera& camera,
|
||||||
|
const mjvPerturb& perturb,
|
||||||
|
const mjvOption& vis_options, const mjOption& opt,
|
||||||
|
const mjVisual& vis, const mjStatistic& stat,
|
||||||
|
const std::vector<uint8_t>& render_flags) {
|
||||||
|
memcpy(ptr, &camera, sizeof(mjvCamera));
|
||||||
|
ptr += sizeof(mjvCamera);
|
||||||
|
|
||||||
|
memcpy(ptr, &perturb, sizeof(mjvPerturb));
|
||||||
|
ptr += sizeof(mjvPerturb);
|
||||||
|
|
||||||
|
memcpy(ptr, &vis_options, sizeof(mjvOption));
|
||||||
|
ptr += sizeof(mjvOption);
|
||||||
|
|
||||||
|
memcpy(ptr, &opt, sizeof(mjOption));
|
||||||
|
ptr += sizeof(mjOption);
|
||||||
|
|
||||||
|
memcpy(ptr, &vis, sizeof(mjVisual));
|
||||||
|
ptr += sizeof(mjVisual);
|
||||||
|
|
||||||
|
memcpy(ptr, &stat, sizeof(mjStatistic));
|
||||||
|
ptr += sizeof(mjStatistic);
|
||||||
|
|
||||||
|
// Pack render flags (mjNRNDFLAG bytes).
|
||||||
|
memset(ptr, 0, mjNRNDFLAG);
|
||||||
|
for (size_t i = 0; i < mjNRNDFLAG && i < render_flags.size(); ++i) {
|
||||||
|
ptr[i] = static_cast<std::byte>(render_flags[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
size_t MaxStatePayloadSize(size_t physics_bytes) {
|
||||||
|
return sizeof(StatePayloadHeader) + 3 * sizeof(StateBlockHeader) +
|
||||||
|
(sizeof(int32_t) + physics_bytes) + kRenderStateSize +
|
||||||
|
kMaxExtraGeoms * sizeof(mjvGeom);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<std::byte> SerializeStatePayload(
|
||||||
|
uint32_t model_crc32, int32_t physics_spec, const void* physics,
|
||||||
|
size_t physics_bytes, const mjvCamera& camera, const mjvPerturb& perturb,
|
||||||
|
const mjvOption& vis_options, const mjOption& opt, const mjVisual& vis,
|
||||||
|
const mjStatistic& stat, const std::vector<uint8_t>& render_flags,
|
||||||
|
const mjvGeom* extra_geoms, size_t extra_geom_count) {
|
||||||
|
extra_geom_count =
|
||||||
|
extra_geom_count > kMaxExtraGeoms ? kMaxExtraGeoms : extra_geom_count;
|
||||||
|
std::vector<std::byte> buffer;
|
||||||
|
buffer.reserve(MaxStatePayloadSize(physics_bytes));
|
||||||
|
|
||||||
|
StatePayloadHeader header;
|
||||||
|
header.nblocks = extra_geom_count > 0 ? 3 : 2;
|
||||||
|
header.model_crc32 = model_crc32;
|
||||||
|
AppendBytes(buffer, &header, sizeof(header));
|
||||||
|
|
||||||
|
// Physics state: [i32 spec][mjtNum values...].
|
||||||
|
StateBlockHeader physics_header{
|
||||||
|
kTagPhysicsState, static_cast<uint32_t>(sizeof(int32_t) + physics_bytes)};
|
||||||
|
AppendBytes(buffer, &physics_header, sizeof(physics_header));
|
||||||
|
AppendBytes(buffer, &physics_spec, sizeof(int32_t));
|
||||||
|
AppendBytes(buffer, physics, physics_bytes);
|
||||||
|
|
||||||
|
// Render state, serialized into place.
|
||||||
|
StateBlockHeader render_header{kTagRenderState,
|
||||||
|
static_cast<uint32_t>(kRenderStateSize)};
|
||||||
|
AppendBytes(buffer, &render_header, sizeof(render_header));
|
||||||
|
const size_t render_offset = buffer.size();
|
||||||
|
buffer.resize(render_offset + kRenderStateSize);
|
||||||
|
SerializeRenderStateInto(buffer.data() + render_offset, camera, perturb,
|
||||||
|
vis_options, opt, vis, stat, render_flags);
|
||||||
|
|
||||||
|
// Extra geoms (only when present).
|
||||||
|
if (extra_geom_count > 0) {
|
||||||
|
AppendStateBlock(buffer, kTagExtraGeoms, extra_geoms,
|
||||||
|
extra_geom_count * sizeof(mjvGeom));
|
||||||
|
}
|
||||||
|
|
||||||
|
return buffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ParseStatePayload(const void* data, size_t size, StatePayloadView* out) {
|
||||||
|
const std::byte* bytes = static_cast<const std::byte*>(data);
|
||||||
|
if (size < sizeof(StatePayloadHeader)) return false;
|
||||||
|
|
||||||
|
StatePayloadHeader header;
|
||||||
|
memcpy(&header, bytes, sizeof(header));
|
||||||
|
if (header.magic != kStatePayloadMagic) return false;
|
||||||
|
if (header.version != kStatePayloadVersion) return false;
|
||||||
|
out->model_crc32 = header.model_crc32;
|
||||||
|
|
||||||
|
size_t offset = sizeof(StatePayloadHeader);
|
||||||
|
for (uint16_t i = 0; i < header.nblocks; ++i) {
|
||||||
|
if (offset + sizeof(StateBlockHeader) > size) return false;
|
||||||
|
StateBlockHeader block;
|
||||||
|
memcpy(&block, bytes + offset, sizeof(block));
|
||||||
|
offset += sizeof(StateBlockHeader);
|
||||||
|
if (offset + block.size > size) return false;
|
||||||
|
const std::byte* payload = bytes + offset;
|
||||||
|
|
||||||
|
switch (block.tag) {
|
||||||
|
case kTagPhysicsState:
|
||||||
|
if (block.size < sizeof(int32_t)) return false;
|
||||||
|
memcpy(&out->physics_spec, payload, sizeof(int32_t));
|
||||||
|
out->physics = payload + sizeof(int32_t);
|
||||||
|
out->physics_bytes = block.size - sizeof(int32_t);
|
||||||
|
break;
|
||||||
|
case kTagRenderState:
|
||||||
|
if (block.size != kRenderStateSize) return false;
|
||||||
|
out->render_state = payload;
|
||||||
|
break;
|
||||||
|
case kTagExtraGeoms:
|
||||||
|
if (block.size % sizeof(mjvGeom) != 0) return false;
|
||||||
|
out->extra_geoms = payload;
|
||||||
|
out->extra_geom_count = block.size / sizeof(mjvGeom);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break; // Unknown tag: skip.
|
||||||
|
}
|
||||||
|
offset += block.size;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace mujoco::studio
|
||||||
@@ -0,0 +1,128 @@
|
|||||||
|
// Copyright 2026 DeepMind Technologies Limited
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// https://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
|
||||||
|
// This file defines the serialization format for the web viewer's browser
|
||||||
|
// client render payload containing the data needed so that the browser can
|
||||||
|
// render the scene using the following call:
|
||||||
|
//
|
||||||
|
// Render(model, data, perturb, camera, vis_options, width, height, extra_geoms)
|
||||||
|
//
|
||||||
|
// The arguments come from the Python process:
|
||||||
|
//
|
||||||
|
// * model : fetched once over HTTP as /model.mjb; its runtime-mutable
|
||||||
|
// parts (opt/vis/stat) are re-sent in the render state block.
|
||||||
|
// * data : streamed as the physics state vector (mjSTATE_INTEGRATION);
|
||||||
|
// the browser recomputes the rest via mj_setState/mj_forward.
|
||||||
|
// * width/height: the browser canvas size.
|
||||||
|
// * extra_geoms : optional variable-size kTagExtraGeoms block.
|
||||||
|
// * ... : the rest of the arguments are sent as a fixed-size block
|
||||||
|
//
|
||||||
|
// The payload (SerializeStatePayload) is a sequence of tagged blocks:
|
||||||
|
//
|
||||||
|
// [StatePayloadHeader][u32 tag][u32 size][payload]...
|
||||||
|
//
|
||||||
|
// The payload is serialized by Python, sent over the /state WebSocket, and
|
||||||
|
// parsed by the browser.
|
||||||
|
//
|
||||||
|
// TODO(matijak): Try shrinking the physics block: float32 (or quantized) values
|
||||||
|
// instead of doubles, and/or delta-encoding against the client's last-acked
|
||||||
|
// payload. The /state ack (web_server.py) tells the server which snapshot each
|
||||||
|
// client last applied, which is the baseline that delta compression needs. For
|
||||||
|
// 100humanoids.xml the payload is ~181 KB of doubles and dominates slow links.
|
||||||
|
|
||||||
|
#ifndef MUJOCO_PYTHON_EXPERIMENTAL_STUDIO_WEB_STATE_PAYLOAD_H_
|
||||||
|
#define MUJOCO_PYTHON_EXPERIMENTAL_STUDIO_WEB_STATE_PAYLOAD_H_
|
||||||
|
|
||||||
|
#include <cstddef>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include <mujoco/mujoco.h>
|
||||||
|
|
||||||
|
namespace mujoco::studio {
|
||||||
|
|
||||||
|
// "MJWS" as little-endian bytes. This magic constant identifies the
|
||||||
|
// StateServer WebSocket payload header and helps detect malformed or
|
||||||
|
// misrouted messages.
|
||||||
|
constexpr uint32_t kStatePayloadMagic =
|
||||||
|
'M' | ('J' << 8) | ('W' << 16) | ('S' << 24);
|
||||||
|
constexpr uint16_t kStatePayloadVersion = 1;
|
||||||
|
|
||||||
|
struct StatePayloadHeader {
|
||||||
|
uint32_t magic = kStatePayloadMagic;
|
||||||
|
uint16_t version = kStatePayloadVersion;
|
||||||
|
uint16_t nblocks = 0;
|
||||||
|
// CRC32 of the model's MJB bytes. When this changes, the browser must
|
||||||
|
// refetch /model.mjb before applying any further state.
|
||||||
|
uint32_t model_crc32 = 0;
|
||||||
|
};
|
||||||
|
static_assert(sizeof(StatePayloadHeader) == 12);
|
||||||
|
|
||||||
|
// Block tags. Readers must skip unknown tags.
|
||||||
|
enum StateBlockTag : uint32_t {
|
||||||
|
kTagPhysicsState = 1, // [i32 mjtState spec signature][mjtNum values...]
|
||||||
|
kTagRenderState = 2, // fixed-size block of kRenderStateSize bytes
|
||||||
|
kTagExtraGeoms = 3, // n x mjvGeom (n = size / sizeof(mjvGeom))
|
||||||
|
};
|
||||||
|
|
||||||
|
struct StateBlockHeader {
|
||||||
|
uint32_t tag = 0;
|
||||||
|
uint32_t size = 0;
|
||||||
|
};
|
||||||
|
static_assert(sizeof(StateBlockHeader) == 8);
|
||||||
|
|
||||||
|
// Fixed byte size of the render state block appended after physics state.
|
||||||
|
// These are plain C structs of int/float/double members whose total size is
|
||||||
|
// fixed, independent of the model and generally negligible compared to the size
|
||||||
|
// of the physics state
|
||||||
|
constexpr size_t kRenderStateSize =
|
||||||
|
sizeof(mjvCamera) + sizeof(mjvPerturb) + sizeof(mjvOption) +
|
||||||
|
sizeof(mjOption) + sizeof(mjVisual) + sizeof(mjStatistic) + mjNRNDFLAG;
|
||||||
|
|
||||||
|
// Maximum number of extra geoms serialized per frame. Bounds the shared
|
||||||
|
// memory buffer the StateServer allocates; WebViewer truncates longer lists.
|
||||||
|
constexpr uint32_t kMaxExtraGeoms = 1024;
|
||||||
|
|
||||||
|
// Upper bound of a serialized payload, used to size the StateServer's shared
|
||||||
|
// memory buffer. `physics_bytes` is mj_stateSize(...) * sizeof(mjtNum).
|
||||||
|
size_t MaxStatePayloadSize(size_t physics_bytes);
|
||||||
|
|
||||||
|
// Serialize the complete state payload sent over the state WebSocket.
|
||||||
|
std::vector<std::byte> SerializeStatePayload(
|
||||||
|
uint32_t model_crc32, int32_t physics_spec, const void* physics,
|
||||||
|
size_t physics_bytes, const mjvCamera& camera, const mjvPerturb& perturb,
|
||||||
|
const mjvOption& vis_options, const mjOption& opt, const mjVisual& vis,
|
||||||
|
const mjStatistic& stat, const std::vector<uint8_t>& render_flags,
|
||||||
|
const mjvGeom* extra_geoms, size_t extra_geom_count);
|
||||||
|
|
||||||
|
// Parsed view into a serialized payload. Pointers alias the input buffer and
|
||||||
|
// are NOT guaranteed to be aligned; so you must memcpy the data out before use.
|
||||||
|
struct StatePayloadView {
|
||||||
|
uint32_t model_crc32 = 0;
|
||||||
|
int32_t physics_spec = 0;
|
||||||
|
const std::byte* physics = nullptr;
|
||||||
|
size_t physics_bytes = 0;
|
||||||
|
const std::byte* render_state = nullptr; // kRenderStateSize bytes when non-null
|
||||||
|
const std::byte* extra_geoms = nullptr; // extra_geom_count * sizeof(mjvGeom)
|
||||||
|
size_t extra_geom_count = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Parses a payload produced by SerializeStatePayload. Returns false if the
|
||||||
|
// buffer is malformed (bad magic/version or out-of-bounds block). Blocks
|
||||||
|
// with unknown tags are skipped.
|
||||||
|
bool ParseStatePayload(const void* data, size_t size, StatePayloadView* out);
|
||||||
|
|
||||||
|
} // namespace mujoco::studio
|
||||||
|
|
||||||
|
#endif // MUJOCO_PYTHON_EXPERIMENTAL_STUDIO_WEB_STATE_PAYLOAD_H_
|
||||||
@@ -0,0 +1,72 @@
|
|||||||
|
// Copyright 2026 DeepMind Technologies Limited
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// https://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
|
||||||
|
// Python bindings for the state payload wire format (state_payload.h).
|
||||||
|
//
|
||||||
|
// WebViewer serializes the /state WebSocket payload with this module each
|
||||||
|
// frame; the browser parses it with the same header (web_client_session).
|
||||||
|
|
||||||
|
#include <cstddef>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include <mujoco/mujoco.h>
|
||||||
|
#include "state_payload.h"
|
||||||
|
#include "structs.h"
|
||||||
|
#include <pybind11/pybind11.h>
|
||||||
|
#include <pybind11/stl.h>
|
||||||
|
|
||||||
|
namespace py = pybind11;
|
||||||
|
|
||||||
|
// Serialize the complete state WebSocket payload (see state_payload.h):
|
||||||
|
// physics state, render state and extra geoms as tagged blocks.
|
||||||
|
static py::bytes SerializeStatePayload(
|
||||||
|
uint32_t model_crc32, int physics_spec, const py::bytes& physics_state,
|
||||||
|
const mujoco::python::MjvCameraWrapper& camera,
|
||||||
|
const mujoco::python::MjvPerturbWrapper& perturb,
|
||||||
|
const mujoco::python::MjvOptionWrapper& vis_options,
|
||||||
|
const mujoco::python::MjModelWrapper& model,
|
||||||
|
const std::vector<uint8_t>& render_flags,
|
||||||
|
const std::vector<mujoco::python::MjvGeomWrapper>& extra_geoms) {
|
||||||
|
std::vector<mjvGeom> geoms;
|
||||||
|
geoms.reserve(extra_geoms.size());
|
||||||
|
for (const mujoco::python::MjvGeomWrapper& geom_wrapper : extra_geoms) {
|
||||||
|
if (geom_wrapper.get()) {
|
||||||
|
geoms.push_back(*geom_wrapper.get());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string physics = physics_state;
|
||||||
|
const std::vector<std::byte> buffer = mujoco::studio::SerializeStatePayload(
|
||||||
|
model_crc32, physics_spec, physics.data(), physics.size(), *camera.get(),
|
||||||
|
*perturb.get(), *vis_options.get(), model.get()->opt, model.get()->vis,
|
||||||
|
model.get()->stat, render_flags, geoms.data(), geoms.size());
|
||||||
|
return py::bytes(reinterpret_cast<const char*>(buffer.data()), buffer.size());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Upper bound of a serialized payload for a model whose physics state is
|
||||||
|
// `physics_bytes` long. Used to size the StateServer's shared memory.
|
||||||
|
static size_t MaxStatePayloadSize(size_t physics_bytes) {
|
||||||
|
return mujoco::studio::MaxStatePayloadSize(physics_bytes);
|
||||||
|
}
|
||||||
|
|
||||||
|
PYBIND11_MODULE(state_payload, m, pybind11::mod_gil_not_used()) {
|
||||||
|
py::module_::import("mujoco._structs");
|
||||||
|
m.doc() = "MuJoCo web viewer state payload serialization";
|
||||||
|
|
||||||
|
m.def("serialize_state_payload", &SerializeStatePayload);
|
||||||
|
m.def("max_state_payload_size", &MaxStatePayloadSize);
|
||||||
|
m.attr("MAX_EXTRA_GEOMS") = mujoco::studio::kMaxExtraGeoms;
|
||||||
|
}
|
||||||
@@ -22,6 +22,8 @@ target_sources(${MUJOCO_PLATFORM_TARGET_NAME}
|
|||||||
PUBLIC
|
PUBLIC
|
||||||
helpers.cc
|
helpers.cc
|
||||||
helpers.h
|
helpers.h
|
||||||
|
resources.cc
|
||||||
|
resources.h
|
||||||
sys_utils.cc
|
sys_utils.cc
|
||||||
sys_utils.h
|
sys_utils.h
|
||||||
hal/egl_utils.cc
|
hal/egl_utils.cc
|
||||||
|
|||||||
@@ -0,0 +1,108 @@
|
|||||||
|
// Copyright 2026 DeepMind Technologies Limited
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// https://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
|
||||||
|
#include "experimental/platform/resources.h"
|
||||||
|
|
||||||
|
#include <filesystem> // NOLINT(build/c++17)
|
||||||
|
#include <fstream>
|
||||||
|
#include <ios>
|
||||||
|
#include <string>
|
||||||
|
#include <string_view>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include <mujoco/mujoco.h>
|
||||||
|
#include "experimental/platform/sys_utils.h"
|
||||||
|
|
||||||
|
namespace mujoco::platform {
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
std::string Resolve(std::string_view path) {
|
||||||
|
std::string_view subpath = path.substr(path.find(':') + 1);
|
||||||
|
std::filesystem::path exe_dir = mujoco::platform::GetModuleDir((void*)&Resolve);
|
||||||
|
if (exe_dir.empty()) {
|
||||||
|
return std::string("assets/") + std::string(subpath);
|
||||||
|
}
|
||||||
|
std::filesystem::path resources_dir = exe_dir.parent_path() / "Resources";
|
||||||
|
if (std::filesystem::exists(resources_dir / "assets")) {
|
||||||
|
return (resources_dir / "assets" / subpath).string();
|
||||||
|
}
|
||||||
|
return (exe_dir / "assets" / subpath).string();
|
||||||
|
}
|
||||||
|
|
||||||
|
class FileResource {
|
||||||
|
public:
|
||||||
|
explicit FileResource(const std::string& path)
|
||||||
|
: file_(path, std::ios::binary | std::ios::ate) {
|
||||||
|
if (!file_.is_open()) {
|
||||||
|
mju_warning("Cannot open file %s", path.c_str());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
size_ = file_.tellg();
|
||||||
|
file_.seekg(0, std::ios::beg);
|
||||||
|
}
|
||||||
|
|
||||||
|
int Read(const void** buffer) {
|
||||||
|
buffer_.resize(size_);
|
||||||
|
if (!file_.read(reinterpret_cast<char*>(buffer_.data()), size_)) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
*buffer = buffer_.data();
|
||||||
|
return size_;
|
||||||
|
}
|
||||||
|
|
||||||
|
int Size() const { return size_; }
|
||||||
|
|
||||||
|
FileResource(const FileResource&) = delete;
|
||||||
|
FileResource& operator=(const FileResource&) = delete;
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::ifstream file_;
|
||||||
|
std::vector<char> buffer_;
|
||||||
|
int size_ = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
void RegisterResourceProviders() {
|
||||||
|
mjpResourceProvider resource_provider;
|
||||||
|
mjp_defaultResourceProvider(&resource_provider);
|
||||||
|
|
||||||
|
resource_provider.open = [](mjResource* resource) {
|
||||||
|
const std::string resolved_path = Resolve(resource->name);
|
||||||
|
FileResource* f = new FileResource(resolved_path);
|
||||||
|
if (f->Size() == 0) {
|
||||||
|
delete f;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
resource->data = f;
|
||||||
|
return f->Size();
|
||||||
|
};
|
||||||
|
resource_provider.read = [](mjResource* resource, const void** buffer) {
|
||||||
|
FileResource* f = static_cast<FileResource*>(resource->data);
|
||||||
|
return f->Read(buffer);
|
||||||
|
};
|
||||||
|
resource_provider.close = [](mjResource* resource) {
|
||||||
|
delete static_cast<FileResource*>(resource->data);
|
||||||
|
resource->data = nullptr;
|
||||||
|
};
|
||||||
|
|
||||||
|
resource_provider.prefix = "font";
|
||||||
|
mjp_registerResourceProvider(&resource_provider);
|
||||||
|
resource_provider.prefix = "filament";
|
||||||
|
mjp_registerResourceProvider(&resource_provider);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace mujoco::platform
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
// Copyright 2026 DeepMind Technologies Limited
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// https://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
|
||||||
|
#ifndef MUJOCO_SRC_EXPERIMENTAL_PLATFORM_RESOURCES_H_
|
||||||
|
#define MUJOCO_SRC_EXPERIMENTAL_PLATFORM_RESOURCES_H_
|
||||||
|
|
||||||
|
namespace mujoco::platform {
|
||||||
|
|
||||||
|
// Registers MuJoCo resource providers for font and filament assets.
|
||||||
|
void RegisterResourceProviders();
|
||||||
|
|
||||||
|
} // namespace mujoco::platform
|
||||||
|
|
||||||
|
#endif // MUJOCO_SRC_EXPERIMENTAL_PLATFORM_RESOURCES_H_
|
||||||
Binary file not shown.
|
After Width: | Height: | Size: 15 KiB |
@@ -16,99 +16,21 @@
|
|||||||
|
|
||||||
#include <cstdlib>
|
#include <cstdlib>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
#include <filesystem> // NOLINT(build/c++17)
|
|
||||||
#include <fstream>
|
|
||||||
#include <ios>
|
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
#include <mujoco/mujoco.h>
|
#include <mujoco/mujoco.h>
|
||||||
#include "experimental/platform/hal/graphics_mode.h"
|
#include "experimental/platform/hal/graphics_mode.h"
|
||||||
#include "experimental/platform/sys_utils.h"
|
#include "experimental/platform/resources.h"
|
||||||
#include "experimental/studio/app.h"
|
#include "experimental/studio/app.h"
|
||||||
|
|
||||||
namespace mujoco::studio {
|
namespace mujoco::studio {
|
||||||
namespace {
|
|
||||||
|
|
||||||
std::string Resolve(std::string_view path) {
|
|
||||||
std::string_view subpath = path.substr(path.find(':') + 1);
|
|
||||||
std::filesystem::path exe_dir = mujoco::platform::GetModuleDir((void*)&Resolve);
|
|
||||||
if (exe_dir.empty()) {
|
|
||||||
return std::string("assets/") + std::string(subpath);
|
|
||||||
}
|
|
||||||
std::filesystem::path resources_dir = exe_dir.parent_path() / "Resources";
|
|
||||||
if (std::filesystem::exists(resources_dir / "assets")) {
|
|
||||||
return (resources_dir / "assets" / subpath).string();
|
|
||||||
}
|
|
||||||
return (exe_dir / "assets" / subpath).string();
|
|
||||||
}
|
|
||||||
|
|
||||||
class FileResource {
|
|
||||||
public:
|
|
||||||
explicit FileResource(const std::string& path)
|
|
||||||
: file_(path, std::ios::binary | std::ios::ate) {
|
|
||||||
if (!file_.is_open()) {
|
|
||||||
mju_warning("Cannot open file %s", path.c_str());
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
size_ = file_.tellg();
|
|
||||||
file_.seekg(0, std::ios::beg);
|
|
||||||
}
|
|
||||||
|
|
||||||
int Read(const void** buffer) {
|
|
||||||
buffer_.resize(size_);
|
|
||||||
if (!file_.read(reinterpret_cast<char*>(buffer_.data()), size_)) {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
*buffer = buffer_.data();
|
|
||||||
return size_;
|
|
||||||
}
|
|
||||||
|
|
||||||
int Size() const { return size_; }
|
|
||||||
|
|
||||||
FileResource(const FileResource&) = delete;
|
|
||||||
FileResource& operator=(const FileResource&) = delete;
|
|
||||||
|
|
||||||
private:
|
|
||||||
std::ifstream file_;
|
|
||||||
std::vector<char> buffer_;
|
|
||||||
int size_ = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace
|
|
||||||
|
|
||||||
int LaunchStudio(int argc, char** argv, LauncherConfig config) {
|
int LaunchStudio(int argc, char** argv, LauncherConfig config) {
|
||||||
const char* home = std::getenv("HOME");
|
const char* home = std::getenv("HOME");
|
||||||
const std::string ini_path = std::string(home ? home : ".") + "/.mujoco.ini";
|
const std::string ini_path = std::string(home ? home : ".") + "/.mujoco.ini";
|
||||||
|
|
||||||
mjpResourceProvider resource_provider;
|
mujoco::platform::RegisterResourceProviders();
|
||||||
mjp_defaultResourceProvider(&resource_provider);
|
|
||||||
|
|
||||||
resource_provider.open = [](mjResource* resource) {
|
|
||||||
const std::string resolved_path = Resolve(resource->name);
|
|
||||||
FileResource* f = new FileResource(resolved_path);
|
|
||||||
if (f->Size() == 0) {
|
|
||||||
delete f;
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
resource->data = f;
|
|
||||||
return f->Size();
|
|
||||||
};
|
|
||||||
resource_provider.read = [](mjResource* resource, const void** buffer) {
|
|
||||||
FileResource* f = static_cast<FileResource*>(resource->data);
|
|
||||||
return f->Read(buffer);
|
|
||||||
};
|
|
||||||
resource_provider.close = [](mjResource* resource) {
|
|
||||||
delete static_cast<FileResource*>(resource->data);
|
|
||||||
resource->data = nullptr;
|
|
||||||
};
|
|
||||||
|
|
||||||
resource_provider.prefix = "font";
|
|
||||||
mjp_registerResourceProvider(&resource_provider);
|
|
||||||
resource_provider.prefix = "filament";
|
|
||||||
mjp_registerResourceProvider(&resource_provider);
|
|
||||||
|
|
||||||
if (config.gfx_mode.empty()) {
|
if (config.gfx_mode.empty()) {
|
||||||
const char* display = std::getenv("DISPLAY");
|
const char* display = std::getenv("DISPLAY");
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
|
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
|
||||||
<link href="https://fonts.googleapis.com/css2?family=Atkinson+Hyperlegible+Next:wght@200..800&display=swap" rel="stylesheet">
|
<link href="https://fonts.googleapis.com/css2?family=Atkinson+Hyperlegible+Next:wght@200..800&display=swap" rel="stylesheet">
|
||||||
<link rel="stylesheet" href="live.css">
|
<link rel="stylesheet" href="live.css">
|
||||||
|
<link rel="icon" href="favicon.ico" sizes="16x16 32x32 48x48">
|
||||||
<title>MuJoCo Live</title>
|
<title>MuJoCo Live</title>
|
||||||
</head>
|
</head>
|
||||||
<body style="margin: 0; overflow: hidden">
|
<body style="margin: 0; overflow: hidden">
|
||||||
|
|||||||
@@ -16,6 +16,8 @@
|
|||||||
// outline around an object. The outline is drawn by checking the distance to
|
// outline around an object. The outline is drawn by checking the distance to
|
||||||
// the nearest edge point (as computed by the algorithm) and, if within the
|
// the nearest edge point (as computed by the algorithm) and, if within the
|
||||||
// desired width, setting the color of the pixel to the desired outline color.
|
// desired width, setting the color of the pixel to the desired outline color.
|
||||||
|
// The outline is dimmed where it is occluded, i.e. where the scene contains
|
||||||
|
// geometry that is closer than the selected object at the nearest edge point.
|
||||||
|
|
||||||
material {
|
material {
|
||||||
name : outline_composite,
|
name : outline_composite,
|
||||||
@@ -25,8 +27,11 @@ material {
|
|||||||
depthCulling : false,
|
depthCulling : false,
|
||||||
parameters : [
|
parameters : [
|
||||||
{ type : sampler2d, name : source },
|
{ type : sampler2d, name : source },
|
||||||
|
{ type : sampler2d, name : scene_depth, precision : high, filterable : false },
|
||||||
|
{ type : sampler2d, name : selection_depth, precision : high, filterable : false },
|
||||||
{ type : float4, name : color },
|
{ type : float4, name : color },
|
||||||
{ type : float, name : width }
|
{ type : float, name : width },
|
||||||
|
{ type : float, name : dim }
|
||||||
],
|
],
|
||||||
variables : [
|
variables : [
|
||||||
vertex
|
vertex
|
||||||
@@ -77,6 +82,18 @@ fragment {
|
|||||||
float inner_alpha = smoothstep(0.0, 1.0, dist);
|
float inner_alpha = smoothstep(0.0, 1.0, dist);
|
||||||
float outer_alpha = smoothstep(width, width - 1.0, dist);
|
float outer_alpha = smoothstep(width, width - 1.0, dist);
|
||||||
float alpha = outer_alpha * inner_alpha;
|
float alpha = outer_alpha * inner_alpha;
|
||||||
|
|
||||||
|
// Dim the outline where it is occluded. The depth buffer is reversed
|
||||||
|
// (1 = near, 0 = far), so the outline is occluded if the scene depth at
|
||||||
|
// this pixel is greater than the depth of the selected object at the
|
||||||
|
// nearest edge point. The epsilon avoids spurious dimming where the two
|
||||||
|
// depths are nearly equal, e.g. at contact points.
|
||||||
|
highp float scene_z = texture(materialParams_scene_depth, variable_vertex.xy).r;
|
||||||
|
highp float edge_z = texture(materialParams_selection_depth, edge).r;
|
||||||
|
if (scene_z > edge_z * 1.001 + 1e-6) {
|
||||||
|
alpha *= materialParams.dim;
|
||||||
|
}
|
||||||
|
|
||||||
postProcess.color = mix(vec4(0), materialParams.color, alpha * materialParams.color.a);
|
postProcess.color = mix(vec4(0), materialParams.color, alpha * materialParams.color.a);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -16,11 +16,15 @@
|
|||||||
// This material writes the the screen-space position of each fragment as the
|
// This material writes the the screen-space position of each fragment as the
|
||||||
// output color of that fragment. This will provide us with the initial data for
|
// output color of that fragment. This will provide us with the initial data for
|
||||||
// the Jump Flood Algorithm. See "outline_jumpflood.mat" for more details.
|
// the Jump Flood Algorithm. See "outline_jumpflood.mat" for more details.
|
||||||
|
//
|
||||||
|
// Depth is also written so that the render target's depth attachment holds the
|
||||||
|
// depth of the selected objects; "outline_composite.mat" samples it to dim
|
||||||
|
// occluded portions of the outline.
|
||||||
material {
|
material {
|
||||||
name : outline_flatten,
|
name : outline_flatten,
|
||||||
shadingModel : unlit,
|
shadingModel : unlit,
|
||||||
culling : none,
|
culling : none,
|
||||||
depthWrite : false
|
depthWrite : true
|
||||||
}
|
}
|
||||||
|
|
||||||
fragment {
|
fragment {
|
||||||
|
|||||||
@@ -37,12 +37,15 @@
|
|||||||
namespace mujoco {
|
namespace mujoco {
|
||||||
|
|
||||||
Outliner::Outliner(ObjectManager* object_mgr, uint8_t layer_mask,
|
Outliner::Outliner(ObjectManager* object_mgr, uint8_t layer_mask,
|
||||||
filament::math::float4 color, float thickness)
|
uint8_t scene_layer_mask, filament::math::float4 color,
|
||||||
|
float thickness, float occlusion_dim)
|
||||||
: object_mgr_(object_mgr),
|
: object_mgr_(object_mgr),
|
||||||
engine_(object_mgr->GetEngine()),
|
engine_(object_mgr->GetEngine()),
|
||||||
layer_mask_(layer_mask),
|
layer_mask_(layer_mask),
|
||||||
|
scene_layer_mask_(scene_layer_mask),
|
||||||
color_(color),
|
color_(color),
|
||||||
thickness_(thickness) {}
|
thickness_(thickness),
|
||||||
|
occlusion_dim_(occlusion_dim) {}
|
||||||
|
|
||||||
Outliner::~Outliner() { Reset(); }
|
Outliner::~Outliner() { Reset(); }
|
||||||
|
|
||||||
@@ -98,9 +101,10 @@ void Outliner::Prepare(int width, int height) {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
// Set up two render targets. We will alternate between the two targets to
|
// Set up the render targets: one for the scene depth, one for the flattened
|
||||||
// allow for chaining passes together.
|
// selection mask and its depth, and two ping-pong targets for chaining the
|
||||||
for (int i = 0; i < 2; ++i) {
|
// jump flood passes together.
|
||||||
|
for (int i = 0; i < kNumTargets; ++i) {
|
||||||
mjrfRenderTargetConfig config;
|
mjrfRenderTargetConfig config;
|
||||||
mjrf_defaultRenderTargetConfig(&config);
|
mjrf_defaultRenderTargetConfig(&config);
|
||||||
config.color_format = mjPIXEL_FORMAT_RGBA8;
|
config.color_format = mjPIXEL_FORMAT_RGBA8;
|
||||||
@@ -127,9 +131,11 @@ void Outliner::Prepare(int width, int height) {
|
|||||||
view->setMultiSampleAntiAliasingOptions({.enabled = false});
|
view->setMultiSampleAntiAliasingOptions({.enabled = false});
|
||||||
}
|
}
|
||||||
|
|
||||||
// In the first pass, we will render a given scene, but only render the
|
// In the first pass, we render the scene layers that can occlude the
|
||||||
// objects marked as outlines. We assume that the objects have already been
|
// outline; only the resulting depth is used. In the second pass, we render
|
||||||
// assigned the kOutlineFlatten material.
|
// the given scene again, but only the objects marked as outlines. We assume
|
||||||
|
// that the objects have already been assigned the kOutlineFlatten material.
|
||||||
|
views_[kPassSceneDepth]->setVisibleLayers(0xff, scene_layer_mask_);
|
||||||
views_[kPassFlatten]->setVisibleLayers(0xff, layer_mask_);
|
views_[kPassFlatten]->setVisibleLayers(0xff, layer_mask_);
|
||||||
|
|
||||||
// All subsequent passes are full-screen post-processing passes.
|
// All subsequent passes are full-screen post-processing passes.
|
||||||
@@ -141,16 +147,19 @@ void Outliner::Prepare(int width, int height) {
|
|||||||
setup_fullscreen(kPassDrawOutline, ObjectManager::kOutlineComposite);
|
setup_fullscreen(kPassDrawOutline, ObjectManager::kOutlineComposite);
|
||||||
|
|
||||||
// Chain the passes together such that the output of a pass is the input to
|
// Chain the passes together such that the output of a pass is the input to
|
||||||
// the next pass. The first pass has no input (we are just rendering the
|
// the next pass. The scene passes have no input (we are just rendering the
|
||||||
// selected objects) and the last pass has no output (we are just rendering
|
// scene) and the last pass has no output (we are just rendering the outline
|
||||||
// the outline to the externally provided target).
|
// to the externally provided target). The flatten pass has its own target
|
||||||
bind(kPassFlatten, -1, 0);
|
// (rather than a ping-pong target) so that its depth attachment survives the
|
||||||
bind(kPassJumpFlood1, 0, 1);
|
// jump flood passes and can be sampled by the composite pass.
|
||||||
bind(kPassJumpFlood2, 1, 0);
|
bind(kPassSceneDepth, -1, kTargetSceneDepth);
|
||||||
bind(kPassJumpFlood3, 0, 1);
|
bind(kPassFlatten, -1, kTargetFlatten);
|
||||||
bind(kPassJumpFlood4, 1, 0);
|
bind(kPassJumpFlood1, kTargetFlatten, kTargetPing);
|
||||||
bind(kPassJumpFlood5, 0, 1);
|
bind(kPassJumpFlood2, kTargetPing, kTargetPong);
|
||||||
bind(kPassDrawOutline, 1, -1);
|
bind(kPassJumpFlood3, kTargetPong, kTargetPing);
|
||||||
|
bind(kPassJumpFlood4, kTargetPing, kTargetPong);
|
||||||
|
bind(kPassJumpFlood5, kTargetPong, kTargetPing);
|
||||||
|
bind(kPassDrawOutline, kTargetPing, -1);
|
||||||
|
|
||||||
// Bind the parameters for each pass. For the jump flood passes, the step
|
// Bind the parameters for each pass. For the jump flood passes, the step
|
||||||
// parameter determines how far to propagate the outline in each pass.
|
// parameter determines how far to propagate the outline in each pass.
|
||||||
@@ -160,9 +169,22 @@ void Outliner::Prepare(int width, int height) {
|
|||||||
material_instances_[kPassJumpFlood4]->setParameter("step", 2.0f);
|
material_instances_[kPassJumpFlood4]->setParameter("step", 2.0f);
|
||||||
material_instances_[kPassJumpFlood5]->setParameter("step", 1.0f);
|
material_instances_[kPassJumpFlood5]->setParameter("step", 1.0f);
|
||||||
|
|
||||||
// The final pass renders the actual outline onto a render target.
|
// The final pass renders the actual outline onto a render target. It samples
|
||||||
|
// the scene depth and the selection depth to dim occluded outline pixels.
|
||||||
|
const filament::TextureSampler depth_sampler(
|
||||||
|
filament::TextureSampler::MinFilter::NEAREST,
|
||||||
|
filament::TextureSampler::MagFilter::NEAREST);
|
||||||
material_instances_[kPassDrawOutline]->setParameter("color", color_);
|
material_instances_[kPassDrawOutline]->setParameter("color", color_);
|
||||||
material_instances_[kPassDrawOutline]->setParameter("width", thickness_);
|
material_instances_[kPassDrawOutline]->setParameter("width", thickness_);
|
||||||
|
material_instances_[kPassDrawOutline]->setParameter("dim", occlusion_dim_);
|
||||||
|
material_instances_[kPassDrawOutline]->setParameter(
|
||||||
|
"scene_depth",
|
||||||
|
targets_[kTargetSceneDepth]->GetDepthTexture()->GetFilamentTexture(),
|
||||||
|
depth_sampler);
|
||||||
|
material_instances_[kPassDrawOutline]->setParameter(
|
||||||
|
"selection_depth",
|
||||||
|
targets_[kTargetFlatten]->GetDepthTexture()->GetFilamentTexture(),
|
||||||
|
depth_sampler);
|
||||||
|
|
||||||
// Commit all the material instances to the engine.
|
// Commit all the material instances to the engine.
|
||||||
for (auto& material_instance : material_instances_) {
|
for (auto& material_instance : material_instances_) {
|
||||||
@@ -222,9 +244,13 @@ void Outliner::Render(filament::Renderer* renderer, filament::View* view,
|
|||||||
view->setViewport(viewport);
|
view->setViewport(viewport);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Re-render the view's scene to create the flattened selection mask.
|
// Re-render the view's scene to capture the scene depth (used for occlusion
|
||||||
|
// dimming) and to create the flattened selection mask.
|
||||||
auto prev_clear_opts = renderer->getClearOptions();
|
auto prev_clear_opts = renderer->getClearOptions();
|
||||||
renderer->setClearOptions({.clearColor = {0, 0, 0, 0}, .clear = true});
|
renderer->setClearOptions({.clearColor = {0, 0, 0, 0}, .clear = true});
|
||||||
|
views_[kPassSceneDepth]->setScene(view->getScene());
|
||||||
|
views_[kPassSceneDepth]->setCamera(&view->getCamera());
|
||||||
|
renderer->render(views_[kPassSceneDepth]);
|
||||||
views_[kPassFlatten]->setScene(view->getScene());
|
views_[kPassFlatten]->setScene(view->getScene());
|
||||||
views_[kPassFlatten]->setCamera(&view->getCamera());
|
views_[kPassFlatten]->setCamera(&view->getCamera());
|
||||||
renderer->render(views_[kPassFlatten]);
|
renderer->render(views_[kPassFlatten]);
|
||||||
|
|||||||
@@ -31,11 +31,13 @@ namespace mujoco {
|
|||||||
// Renders an outline of selected objects.
|
// Renders an outline of selected objects.
|
||||||
//
|
//
|
||||||
// This class uses the "jump flood" algorithm to create an outline of selected
|
// This class uses the "jump flood" algorithm to create an outline of selected
|
||||||
// objects.
|
// objects. The outline is dimmed by `occlusion_dim` where the selected objects
|
||||||
|
// are occluded by scene geometry on the `scene_layer_mask` layers.
|
||||||
class Outliner {
|
class Outliner {
|
||||||
public:
|
public:
|
||||||
Outliner(ObjectManager* object_mgr, uint8_t layer_mask,
|
Outliner(ObjectManager* object_mgr, uint8_t layer_mask,
|
||||||
filament::math::float4 color, float thickness);
|
uint8_t scene_layer_mask, filament::math::float4 color,
|
||||||
|
float thickness, float occlusion_dim);
|
||||||
~Outliner();
|
~Outliner();
|
||||||
|
|
||||||
Outliner(const Outliner&) = delete;
|
Outliner(const Outliner&) = delete;
|
||||||
@@ -53,6 +55,7 @@ class Outliner {
|
|||||||
void Reset();
|
void Reset();
|
||||||
|
|
||||||
enum Pass {
|
enum Pass {
|
||||||
|
kPassSceneDepth,
|
||||||
kPassFlatten,
|
kPassFlatten,
|
||||||
kPassJumpFlood1,
|
kPassJumpFlood1,
|
||||||
kPassJumpFlood2,
|
kPassJumpFlood2,
|
||||||
@@ -65,17 +68,27 @@ class Outliner {
|
|||||||
kNumJumpFloodPasses = kPassJumpFlood5 - kPassJumpFlood1 + 1,
|
kNumJumpFloodPasses = kPassJumpFlood5 - kPassJumpFlood1 + 1,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum Target {
|
||||||
|
kTargetSceneDepth, // depth of the scene, used for occlusion dimming
|
||||||
|
kTargetFlatten, // selection mask (color) and selection depth (depth)
|
||||||
|
kTargetPing, // jump flood ping-pong buffer
|
||||||
|
kTargetPong, // jump flood ping-pong buffer
|
||||||
|
kNumTargets,
|
||||||
|
};
|
||||||
|
|
||||||
ObjectManager* object_mgr_ = nullptr;
|
ObjectManager* object_mgr_ = nullptr;
|
||||||
filament::Engine* engine_ = nullptr;
|
filament::Engine* engine_ = nullptr;
|
||||||
uint8_t layer_mask_ = 0xff;
|
uint8_t layer_mask_ = 0xff;
|
||||||
|
uint8_t scene_layer_mask_ = 0xff;
|
||||||
filament::math::float4 color_ = {1.0f, 1.0f, 1.0f, 1.0f};
|
filament::math::float4 color_ = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||||
float thickness_ = 2.5f;
|
float thickness_ = 2.5f;
|
||||||
|
float occlusion_dim_ = 1.0f;
|
||||||
|
|
||||||
int width_ = 0;
|
int width_ = 0;
|
||||||
int height_ = 0;
|
int height_ = 0;
|
||||||
|
|
||||||
filament::Camera* camera_ = nullptr;
|
filament::Camera* camera_ = nullptr;
|
||||||
std::unique_ptr<RenderTarget> targets_[2];
|
std::unique_ptr<RenderTarget> targets_[kNumTargets];
|
||||||
|
|
||||||
filament::View* views_[kNumPasses] = {};
|
filament::View* views_[kNumPasses] = {};
|
||||||
filament::Scene* scenes_[kNumPasses] = {};
|
filament::Scene* scenes_[kNumPasses] = {};
|
||||||
|
|||||||
@@ -321,9 +321,9 @@ void SceneView::Render(filament::Renderer* renderer,
|
|||||||
|
|
||||||
if (!selected_renderables.empty()) {
|
if (!selected_renderables.empty()) {
|
||||||
if (!outliner_) {
|
if (!outliner_) {
|
||||||
outliner_ =
|
outliner_ = std::make_unique<Outliner>(
|
||||||
std::make_unique<Outliner>(object_mgr_, kLayerMask_Outline,
|
object_mgr_, kLayerMask_Outline, kLayerMask_Object,
|
||||||
float4{0.9f, 0.9f, 0.2f, 0.7f}, 3.5f);
|
float4{0.9f, 0.9f, 0.2f, 0.7f}, 3.5f, 0.25f);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (Renderable* renderable : selected_renderables) {
|
for (Renderable* renderable : selected_renderables) {
|
||||||
|
|||||||
Reference in New Issue
Block a user