Resolve default asset names while attaching a spec.

PiperOrigin-RevId: 676053538
Change-Id: I717b87be4bc18a5d9f8e5f2dc071bd93409eea81
This commit is contained in:
Alessio Quaglino
2024-09-18 10:57:16 -07:00
committed by Copybara-Service
parent 1a5536ce5b
commit aca4b3324d
5 changed files with 85 additions and 24 deletions
-3
View File
@@ -279,9 +279,6 @@ class mjCModel : public mjCModel_, private mjSpec {
// multi-threaded mesh compilation
void CompileMeshes(const mjVFS* vfs);
// if asset name is missing, set to filename
template<class T> void SetDefaultNames(std::vector<T*>& assets);
// delete material from object
template <class T> void DeleteMaterial(std::vector<T*>& list,
std::string_view name = "");