Resolve default asset names while attaching a spec.
PiperOrigin-RevId: 676053538 Change-Id: I717b87be4bc18a5d9f8e5f2dc071bd93409eea81
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Copybara-Service
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@@ -279,9 +279,6 @@ class mjCModel : public mjCModel_, private mjSpec {
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// multi-threaded mesh compilation
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void CompileMeshes(const mjVFS* vfs);
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// if asset name is missing, set to filename
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template<class T> void SetDefaultNames(std::vector<T*>& assets);
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// delete material from object
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template <class T> void DeleteMaterial(std::vector<T*>& list,
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std::string_view name = "");
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