Make edges array const.

PiperOrigin-RevId: 676046588
Change-Id: Ica4bcdb49311bae8ccbf071717d7eb1c7cb55b87
This commit is contained in:
Alessio Quaglino
2024-09-18 10:39:31 -07:00
committed by Copybara-Service
parent 66a9cacc90
commit 1a5536ce5b
+2 -2
View File
@@ -36,8 +36,8 @@
// local edge-based vertex indexing for 2D and 3D elements, 2D and 3D elements
// have 3 and 6 edges, respectively so the missing indexes are set to 0
static int edges[2][6][2] = {{{1, 2}, {2, 0}, {0, 1}, {0, 0}, {0, 0}, {0, 0}},
{{0, 1}, {1, 2}, {2, 0}, {2, 3}, {0, 3}, {1, 3}}};
static const int edges[2][6][2] = {{{1, 2}, {2, 0}, {0, 1}, {0, 0}, {0, 0}, {0, 0}},
{{0, 1}, {1, 2}, {2, 0}, {2, 3}, {0, 3}, {1, 3}}};
// compute gradient of squared lengths of edges belonging to a given element
static void inline GradSquaredLengths(mjtNum gradient[6][2][3],