Document nonlinear least-squares tutorial.
PiperOrigin-RevId: 615496587 Change-Id: I97975a4dc99a599afd1eb6964d0ca0cf3d9fcc0e
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@@ -50,12 +50,13 @@ your machine.
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If you are a Python user, you might want to start with our tutorial notebooks
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running on Google Colab:
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- The first tutorial focuses on the basics of MuJoCo:
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- The **introductory tutorial** teaches MuJoCo basics:
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[](https://colab.research.google.com/github/google-deepmind/mujoco/blob/main/python/tutorial.ipynb)
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- For a more advanced example, see the LQR tutorial which creates an LQR
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controller to balance a humanoid on one leg using MuJoCo's dynamics
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derivatives: [](https://colab.research.google.com/github/google-deepmind/mujoco/blob/main/python/LQR.ipynb)
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- The MJX tutorial provides usage examples of
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- The **LQR** tutorial synthesizes a linear-quadratic controller, balancing a humanoid on one leg:
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[](https://colab.research.google.com/github/google-deepmind/mujoco/blob/main/python/LQR.ipynb)
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- The **least-squares** tutorial explains how to use the Python-based nonlinear least-squares solver:
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[](https://colab.research.google.com/github/google-deepmind/mujoco/blob/main/python/least-squares.ipynb)
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- The **MJX** tutorial provides usage examples of
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[MuJoCo XLA](https://mujoco.readthedocs.io/en/stable/mjx.html), a branch of MuJoCo written in
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JAX:
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[](https://colab.research.google.com/github/google-deepmind/mujoco/blob/main/mjx/tutorial.ipynb)
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@@ -1262,7 +1262,8 @@ The full list of processing steps applied by the compiler to each mesh is as fol
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the desired vertices and faces have already been generated and do not apply removal or re-indexing;
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#. If vertex normals are not provided, generate normals automatically, using a weighted average of the surrounding face
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normals. If sharp edges are encountered, the renderer uses the face normals to preserve the visual information about
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the edge, unless :ref:`smoothnormal` is true. Note that normals cannot be provided with STL meshes;
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the edge, unless :ref:`smoothnormal<asset-mesh-smoothnormal>` is true.
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Note that normals cannot be provided with STL meshes;
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#. Scale, translate and rotate the vertices and normals, re-normalize the normals in case of scaling;
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#. Construct the convex hull if specified;
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#. Find the centroid of all triangle faces, and construct the union-of-pyramids representation. Triangles whose area is
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@@ -49,6 +49,12 @@ Python bindings
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^^^^^^^^^^^^^^^
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11. Fixed incorrect data types in the bindings for the ``geom``, ``vert``, ``elem``, and ``flex`` array members
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of the ``mjContact`` struct, and all array members of the ``mjrContext`` struct.
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12. Added the ``mujoco.minimize`` Python module for nonlinear least-squares, designed for System Identification (sysID).
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The sysID tutorial is work in progress, but a pedagogical colab notebook with examples, including Inverse
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Kinematics, is available here: |ls_colab|
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.. |ls_colab| image:: https://colab.research.google.com/assets/colab-badge.svg
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:target: https://colab.research.google.com/github/google-deepmind/mujoco/blob/main/python/least_squares.ipynb
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Version 3.1.2 (February 05, 2024)
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